SM7 Celestial Storm

Japanese release date: 1st June 2018

Treecko - Grass - 50 HP

Pokemon - Basic

G Sleep Poison

Your opponent's active Pokemon is now poisoned and asleep.

Weakness: Fire
Resistance: none
Retreat: 1

SM7 #1

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Treecko - Grass - 70 HP

Pokemon - Basic

G Slap 10

GC Tail Whap 20

Weakness: Fire
Resistance: none
Retreat: 1

SM7 #2

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Grovyle - Grass - 80 HP

Pokemon - Stage 1

G Leaf Blade 20+

Flip a coin. If heads, this attack does 40 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

SM7 #3

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Sceptile - Grass - 140 HP

Pokemon - Stage 2

Ability: Nature Power

Prevent all damage done by your opponent's 'Ultra Beast' Pokemon done to your Pokemon with grass energy attached to them.

G Powerful Storm 20x

This attach does 20 damage times the numer of energy attached to all of your Pokemon.

Weakness: Fire
Resistance: none
Retreat: 1

SM7 #4

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Seedot - Grass - 40 HP

Pokemon - Basic

C Hang Down 10

G Harden

During your opponent's next turn, prevent all damage from attacks that do 40 or less damage, done to this Pokemon.

Weakness: Fire
Resistance: none
Retreat: 1

SM7 #5

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Seedot - Grass - 60 HP

Pokemon - Basic

CC Stampede 30

Weakness: Fire
Resistance: none
Retreat: 2

SM7 #6

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Nuzleaf - Grass - 90 HP

Pokemon - Stage 1

G Pound 20

CC Clear Out

Look at your opponent's hand, choose a Supporter card you find there. Your opponent shuffles that card into their deck.

Weakness: Fire
Resistance: none
Retreat: 2

SM7 #7

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Shiftry GX - Grass - 240 HP

Pokemon - Stage 2

G Perplex 40

Your opponent's active Pokemon is now confused.

GCC Extrasensory 90+

If you have the same amount of hand cards as your opponent, this attack does 90 more damage.

GCC Pandemonium GX

Shuffle one of your opponent's Pokemon in play and all cards attached to it into your opponent's deck.

Weakness: Fire
Resistance: none
Retreat: 2

SM7 #8

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Surskit - Grass - 50 HP

Pokemon - Basic

C Bubble

Flip a coin. If heads your opponent's active Pokemon is now paralyzed.

Weakness: Fire
Resistance: none
Retreat: 1

SM7 #9

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Masquerain - Grass - 90 HP

Pokemon - Stage 1

G Surprize Pattern

Discard all special energy attached to your opponent's Pokemon.

CCC Hurricane Wing 40x

Flip 4 coins. This attack does 40 damage times the number of heads.

Weakness: Fire
Resistance: none
Retreat: 1

SM7 #10

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Volbeat - Grass - 70 HP

Pokemon - Basic

G Pheromone Catch 20+

If one of your Illumise used 'Pheromone Sign' last turn, this attack does 100 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

SM7 #11

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Illumise - Grass - 70 HP

Pokemon - Basic

G Pheromone Sign 20

Your opponent's active Pokemon is now confused.

Weakness: Fire
Resistance: none
Retreat: 1

SM7 #12

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Tropius - Grass - 110 HP

Pokemon - Basic

G Find a Friend

Search your deck for 2 Pokemon, reveal them and put them into your hand. Then shuffle your deck.

GCC Sloar Beam 70

Weakness: Fire
Resistance: none
Retreat: 1

SM7 #13

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Dhelmise - Grass - 130 HP

Pokemon - Basic

GC Giga Drain 30

Heal the same amount of damage from this Pokemon, as this attack did to your opponent's active Pokemon.

GGC Powerful Spin 130

During your next turn, this Pokemon can't attack.

Weakness: Fire
Resistance: none
Retreat: 3

SM7 #14

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Torchic - Fire - 50 HP

Pokemon - Basic

R Ember 30

Discard 1 energy attached to this Pokemon.

Weakness: Water
Resistance: none
Retreat: 1

SM7 #15

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Torchic - Fire - 70 HP

Pokemon - Basic

R Peck 10

RC Live Coal 20

Weakness: Water
Resistance: none
Retreat: 1

SM7 #16

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Combusken - Fire - 80 HP

Pokemon - Stage 1

CC Double Kick 30x

Flip 2 coins. This attack does 30 damage for each heads.

RRC Flamethrower 80

Discard 1 energy attached to this Pokemon.

Weakness: Water
Resistance: none
Retreat: 1

SM7 #17

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Blaziken GX - Fire - 240 HP

Pokemon - Stage 2

CC Slash 60

RRC Explosion Flame Leg 210

Discard 2 fire energy attached to this Pokemon.

R Blaze Out GX

Discard 2 energy attached to your opponent's Pokemon in play.

Weakness: Water
Resistance: none
Retreat: 1

SM7 #18

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Torcoal - Fire - 120 HP

Pokemon - Basic

CC Burning Enlightenment 30

Discard the top 4 cards of your deck and attach all fire energy from there to your Pokemon in any way you like.

RRC Searing Flame 80

Your opponent's active Pokemon is now burned.

Weakness: Water
Resistance: none
Retreat: 3

SM7 #19

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Orocorio - Fire - 90 HP

Pokemon - Basic

R Captivating Slasa

Choose one of your opponent's benched Pokemon and switch it with your opponent's active Pokemon. The new active Pokemon is now burned and confused.

RCC Heat Blast 70

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM7 #20

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Mudkip - Water - 60 HP

Pokemon - Basic

C Collect Water

Search your deck for 3 water energy cards, reveal them and put them into your hand. Then shuffle your deck.

Weakness: Grass
Resistance: none
Retreat: 1

SM7 #21

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Mudkip - Water - 70 HP

Pokemon - Basic

W Tackle 10

WC Splash 20

Weakness: Grass
Resistance: none
Retreat: 1

SM7 #22

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Marshtomp - Water - 90 HP

Pokemon - Stage 1

WC Muddy Water 20

This attack does 20 damage to 1 of your opponent's benched Pokemon. (Don't apply W/R for benched Pokemon)

WWC Surf 70

Weakness: Grass
Resistance: none
Retreat: 3

SM7 #23

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Swampert - Water - 160 HP

Pokemon - Stage 2

Ability: Power Draw

Once during your turn, you may discard 1 card from your hand. Then draw 3 cards.

CCC Hydro Pump 80+

This attack does 20 more damage for each water energy attached to this Pokemon.

Weakness: Grass
Resistance: none
Retreat: 3

SM7 #24

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Wailmer - Water - 120 HP

Pokemon - Basic

WWW Swallow Wave 50

Flip a coin until you get tails. For each heads, heal 50 dmage from this Pokemon.

Weakness: Grass
Resistance: none
Retreat: 3

SM7 #25

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Wailord - Water - 220 HP

Pokemon - Stage 1

WWWW Dwindling Wave 200-

This attack deals 40 damage less for each damage counter on this Pokemon.

Weakness: Grass
Resistance: none
Retreat: 4

SM7 #26

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Clamperl - Water - 50 HP

Pokemon - Basic

Ability: Evolutionary Advantage

If you go second, this Pokemon can evolve during your first turn.

W Sparkling Pearl 10

Weakness: Grass
Resistance: none
Retreat: 3

SM7 #27

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Huntail - Water - 110 HP

Pokemon - Stage 1

W Big Bite 30

During your opponent's next turn, the defending Pokemon can't retreat.

WCC Dangerous Bite 40+

If your opponent's active Pokemon is a basic Pokemon, this attack does 80 more damage.

Weakness: Grass
Resistance: none
Retreat: 1

SM7 #28

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Gorebyss - Water - 90 HP

Pokemon - Stage 1

W Decoy Splash 30

During your opponent's next turn, this Pokemon doesn't get damage from attacks from evolution Pokemon.

Weakness: Grass
Resistance: none
Retreat: 0

SM7 #29

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Luvdisc - Water - 70 HP

Pokemon - Basic

C Even Game

Search your deck for as many Basic Pokemon as your opponent has benched Pokemon and put them onto your bench. Then shuffle your deck.

CC Water Pulse 20

Your opponent's active Pokemon is now asleep.

Weakness: Grass
Resistance: none
Retreat: 1

SM7 #30

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Regice - Water - 120 HP

Pokemon - Basic

Ability: Ice Barrier

While this is your active Pokemon, your opponent can't play Stadium cards from their hand.

WCC Icy Wind 60

Your opponent's active Pokemon is now asleep.

Weakness: Metal
Resistance: none
Retreat: 3

SM7 #31

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Kyogre - Water - 130 HP

Pokemon - Basic

WC Dual Splash

This attack does 30 damage to 2 of your opponent's Pokemon.

WWC Grand Wave 120

During your next turn, this Pokemon can't use 'Grand Wave'.

Weakness: Grass
Resistance: none
Retreat: 4

SM7 #32

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Electrike - Lightning - 50 HP

Pokemon - Basic

L Zap Kick 20

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM7 #33

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Manectric - Lightning - 110 HP

Pokemon - Stage 1

Ability: Bolt Start

If you go second, you can play this card face down during set up.

L Double Charge 40

Attach 2 basic energy cards from your hand to 1 of your benched Pokemon.

Weakness: Fighting
Resistance: Metal
Retreat: 0

SM7 #34

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Plusle - Lightning - 70 HP

Pokemon - Basic

C Drawing Together

Shuffle your hand into your deck. Then draw a card for each benched Pokemon in play.

LC Electro Ball 30

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM7 #35

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Minun - Lightning - 70 HP

Pokemon - Basic

C Tossing Draw

Discard as many hand cards as you want. Then, draw cards until you have 5 cards in your hand.

LC Electro Ball 30

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM7 #36

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Orocorio - Lightning - 90 HP

Pokemon - Basic

L Brzzl Pompons

This attack does 30 damage to each Pokemon GX/EX in play. (Don't apply W/R for benched Pokemon)

LCC Lightning Ball 70

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM7 #37

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Spoink - Psychic - 60 HP

Pokemon - Basic

C Bounce

Switch this Pokemon with 1 of your benched Pokemon.

Weakness: Psychic
Resistance: none
Retreat: 1

SM7 #38

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Grumpig - Psychic - 120 HP

Pokemon - Stage 1

C Mirror Step 10+

This attack does 70 more damage if your opponent has a Pokemon in play, which has the same name as 1 of your Pokemon in play.

Weakness: Psychic
Resistance: none
Retreat: 2

SM7 #39

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Shuppet - Psychic - 50 HP

Pokemon - Basic

P Perplex

Your opponent's active Pokemon is now confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM7 #40

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Banette - Psychic - 90 HP

Pokemon - Stage 1

Ability: Red Eyes

Once during your turn, when your play this card to evolve 1 of your Pokemon, you may put a basic Pokemon from your opponent's discard pile onto their bench.

PC Enemy Show

Put as many damage counters on your opponent's Pokemon in any way your like, as your opponent has Pokemon in play.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM7 #41

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Deoxys - Psychic - 120 HP

Pokemon - Basic

CC Psychic 20+

This attack does 20 more damage times the number of energy attached to your opponent's active Pokemon.

PPC Power Blast 120

Discard 1 energy attached to this Pokemon.

Weakness: Psychic
Resistance: none
Retreat: 1

SM7 #42

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Deoxys - Psychic - 130 HP

Pokemon - Basic

C Reflector

During your opponent's next turn, this Pokemon gets 40 less damage from attacks.

PCC Psycho Screw 80

This attack's damage isn't affected by resistance.

Weakness: Psychic
Resistance: none
Retreat: 3

SM7 #43

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Deoxys - Psychic - 100 HP

Pokemon - Basic

P Teleport Break 20

You may switch this Pokemon with 1 of your benched Pokemon.

CCC Spear Dive

This attack does 50 damage to 1 of your opponent's Pokemon. This attack's damage isn't affected by Weakness or Resistance.

Weakness: Psychic
Resistance: none
Retreat: 1

SM7 #44

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Meditite - Fighting - 70 HP

Pokemon - Basic

F Bide

Flip a coin. If heads, if this Pokemon would be knocked out by damage from an attack during your opponent's next turn, it is not knocked out and its remaining HP becomes 10 instead.

FF Kick 30

Weakness: Psychic
Resistance: none
Retreat: 1

SM7 #45

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Medicham - Fighting - 90 HP

Pokemon - Stage 1

FF Enlightend Hit 10+

If this Pokemon has 30 or fewer remaining HP, this attack does 160 more damage.

FF Spinning Kick 90

This Pokemon does 30 damage to itself.

Weakness: Psychic
Resistance: none
Retreat: 1

SM7 #46

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Claydol - Fighting - 110 HP

Pokemon - Stage 1

C Confusion 20

Flip a coin, if heads your opponent's active Pokemon is paralyzed.

FCC Miracle Spin 40x

This attack does 40 damage for each 'Steven's Decision' in your discard pile.

Weakness: Grass
Resistance: none
Retreat: 2

SM7 #48

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Regirock - Fighting - 120 HP

Pokemon - Basic

F Enhanced Stomp 20+

If this Pokemon has a Tool attached to it, this attack does 20 more damage.

FFC Armour Hammer 100

Discard the top card of your opponent's deck.

Weakness: Grass
Resistance: none
Retreat: 3

SM7 #49

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Groudon - Fighting - 130 HP

Pokemon - Basic

FCC Wreck 50+

If there is a stadium in play, this attack does 50 more damage. Then, discard the stadium.

FFCC Ground Slash 130

Discard 1 energy attached to this Pokemon.

Weakness: Grass
Resistance: none
Retreat: 4

SM7 #50

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Minior - Fighting - 90 HP

Pokemon - Basic

Ability: Star Appearance

Once during your turn, when this Pokemon is in your hand and you have bench space left, you may put this Pokemon from your hand, as your active Pokemon. If you do, put your former active Pokemon ontp your bench.

F Swift 30

This attack's damage isn't affceted by weakness, resistance or any other effect on your opponent's active Pokemon.

Weakness: Grass
Resistance: none
Retreat: 2

SM7 #51

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Metagross - Metal - 170 HP

Pokemon - Stage 2

Ability: Extend

If this Pokemon is active and you play 'Steven's Decision', your turn doesn't end.

M Meteor Mash 60

During your next turn, this Pokemon's 'Meteor Mash' does 60 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 4

SM7 #55

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Registeel - Metal - 120 HP

Pokemon - Basic

Ability: Hard Body

This Pokemon gets 20 damage less from attacks.

MCC Sliver Fist 60+

If your opponent's active Pokemon has an Ability, this attack does 60 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 3

SM7 #56

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Jirachi Prism Star - Metal - 80 HP

Pokemon - Basic

Ability: Wish to the Stars

When you take this card as a face down prize card during your turn and have bench space left, before adding it into your hand, you may put it onto your bench. Then, take another prize card.

CCC Perish Dream 10

This Pokemon is now asleep. At the end of your opponent's next turn, the defending Pokemon is knocked out.

Weakness: Fire
Resistance: Psychic
Retreat: 1

SM7 #57

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Celesteela - Metal - 140 HP

Pokemon - Basic

MCCCC Moonraker 160

If the total amount of prize cards is 6, you can use this attack with only 1 metal energy attached.

Weakness: Lightning
Resistance: Fighting
Retreat: 4

SM7 #58

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Kartana - Metal - 60 HP

Pokemon - Basic

MM Paper Wind 40+

If your opponent has 6 remaining prize cards, this attack does 90 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 1

SM7 #59

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Stakataka GX - Metal - 180 HP

Pokemon - Basic

Ability: Ultra Ore

Your 'Ultra Beast' Pokemon get 10 less damage from opponent's Pokemon's attacks.

MMC Gigaton Stamp 120

MMC Ray GX 50+

This attack does 50 more damage for each prize card you have already taken.

Weakness: Fire
Resistance: Psychic
Retreat: 3

SM7 #60

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Altaria GX - Dragon - 200 HP

Pokemon - Stage 1

YC Bright Tone 50

During your opponent's next turn, this Pokemon doesn't get any damage from your opponent's Pokemon GX/EX.

WYC Sonic Edge 110

This attack's damage isn't affected by effects on your opponent's active Pokemon.

YC Euphoria GX

Your opponent's active Pokemon is now asleep. Heal all damage from all of your Pokemon.

Weakness: Fairy
Resistance: none
Retreat: 1

SM7 #61

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Salamence - Dragon - 150 HP

Pokemon - Stage 2

Ability: Dragon Wind

Once during your turn, when this is your active Pokemon, you may switch your opponent's active Pokemon with 1 of their benched Pokemon.

RWCC Dragon Claw 100

Weakness: Fairy
Resistance: none
Retreat: 3

SM7 #65

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Latias Prism Star - Dragon - 130 HP

Pokemon - Basic

C Dream Mist 30

Attach 1 basic energy card from your discard pile to each of your benched basic Dragon Pokemon.

Weakness: Fairy
Resistance: none
Retreat: 1

SM7 #66

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Latios Prism Star - Dragon - 140 HP

Pokemon - Basic

CC Drafon Fleet 50x

This attack does 50 damage for each dragon evolution Pokemon on your bench.

Weakness: Fairy
Resistance: none
Retreat: 1

SM7 #67

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Rayquaza GX - Dragon - 180 HP

Pokemon - Basic

Ability: Sturm und Drang

Once during your turn, when you play this card from your hand onto your bench, you may discard the top 3 cards of your deck. Then, you may attach 1 basic energy card from your discard pile to this Pokemon.

GLC Dragon Break 30x

This attack does 30 damage for each grass and lightning basic energy attached to your Pokemon.

G Tempest GX

Discard you hand. Then, draw 10 cards.

Weakness: Fairy
Resistance: none
Retreat: 3

SM7 #68

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Pelipper - Colorless - 120 HP

Pokemon - Stage 1

C Firefighting 30

Discard a fire energy attached to your opponent's active Pokemon.

CCC Water Pulse 80

Your opponent's active Pokemon is now asleep.

Weakness: Lightning
Resistance: Fire
Retreat: 2

SM7 #70

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Exploud - Colorless - 150 HP

Pokemon - Stage 2

CCC Death Live 80

This attack does 30 damage to each of your opponent's benched Pokemon, which already has damage counters on them.

CCCC Heavy Impact 100

Weakness: Fighting
Resistance: none
Retreat: 4

SM7 #74

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Delcatty - Colorless - 90 HP

Pokemon - Stage 1

Ability: Friend Search

Once during your turn, when your play this card form your hand to evolve 1 of your Pokemon in play, you may put 2 supporter cards from your discard pile into your hand.

CC Cat Kick 40

Weakness: Fighting
Resistance: none
Retreat: 1

SM7 #76

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Kecleon - Colorless - 80 HP

Pokemon - Basic

Ability: Unit Colour 2

If this Pokemon has 'Unit Energy lpm' attached to it, this Pokemon's type becomes lighting, psychic and metal.

CCC Slash 80

Weakness: Fighting
Resistance: none
Retreat: 1

SM7 #78

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Desperation Potion

Trainer - Item

Heal 120 damage from one of your Pokemon that has 30 or fewer remaining HP.

SM7 #79

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Acro Bike

Trainer - Item

Look at the top 2 cards of your deck. Put 1 of them into your hand and discard the rest.

SM7 #80

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Ultra Ball

Trainer - Item

Discard 2 cards from your hand. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

SM7 #81

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Rare Candy

Trainer - Item

Choose 1 of your basic Pokemon in play. If you have a stage 2 card in your hand that evolves from that Pokemon, put that card onto the basic Pokemon to evolve it. You can’t use this card during your first turn or on a basic Pokemon that was put into play this turn.

SM7 #82

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Switch

Trainer - Item

Switch your active Pokemon with 1 of your benched Pokemon.

SM7 #83

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Pokemon Catcher

Trainer - Item

Flip a coin. If heads, switch 1 of your opponent’s benched Pokemon with their active Pokemon.

SM7 #84

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Rainbow Brush

Trainer - Item

Search your deck for a basic energy card and swap it with an energy card attached to one of your Pokemon in play. Shuffle the energy you replaced into your deck.

SM7 #85

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Choice Band

Trainer - Item

Tool
The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s active Pokemon GX/EX.

SM7 #86

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Hussle Belt

Trainer - Item

Tool - If the Pokemon this card is attached to has 30 or fewer remaining HP, its attacks do 60 more damage against your opponent's active Pokemon.
If the Pokemon this card is attached to has no damage counters on it, this card does nothing.

SM7 #87

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Steven's Decision

Trainer - Supporter

After using this card, your turn ends. Search your deck for any 3 cards, put them into your hand. Then shuffle your deck.

SM7 #88

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Fisherman

Trainer - Supporter

Put 4 basic energy cards from your discard pile into your hand.

SM7 #89

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Hau

Trainer - Supporter

Draw 3 cards.

SM7 #90

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Tate and Liza

Trainer - Supporter

Choose 1:
- Shuffle your hand into your deck. Then, draw 5 cards.
- Switch your active Pokemon with one of your benched Pokemon.

SM7 #91

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Lillie

Trainer - Supporter

Draw cards until you have 6 cards in your hand. If it’s your first turn, draw cards until you have 8 cards in your hand.

SM7 #92

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Lisia

Trainer - Supporter

Search your deck for 2 Prism Star Pokemon, reveal them and put them into your hand. Then shuffle your deck.

SM7 #93

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Forbidden Shrine

Trainer - Stadium

Put 1 damage counter on all Pokemon GX/EX between turns.

SM7 #94

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Sky Pillar

Trainer - Stadium

Prevent all damage and effects done to benched Pokemon by attacks from the respective opponent's Pokemon.

SM7 #95

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SM6b Champion Road

Japanese release date: 3rd May 2018

Bellsprout - Grass - 60 HP

Pokemon - Basic

GC Blot 20

Heal 10 damage from this Pokemon.

Weakness: Fire
Resistance: none
Retreat: 1

SM6b #1

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Weepinbell - Grass - 80 HP

Pokemon - Stage 1

C Growth

Attach up to 2 Grass Energy cards from your hand to this Pokemon.

GC Double Razor Leaf 30x

Flip 2 coins. This attack does 30 damage times the number of heads.

Weakness: Fire
Resistance: none
Retreat: 1

SM6b #2

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Victreebel - Grass - 140 HP

Pokemon - Stage 2

Ability: Fragrance Trap

Once during your turn, you may flip a coin. If heads choose 1 of your opponent's benched Pokemon and switch it with their active Pokemon.

GGC Corrosive Acid 80

Flip a coin. If heads, your opponent's active Pokemon is now burned.

Weakness: Fire
Resistance: none
Retreat: 2

SM6b #3

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Scyther - Grass - 70 HP

Pokemon - Basic

C Twin Play

Search your deck for 2 Scyther and put them onto your bench. Then shuffle your deck.

CC Agility 20

Flip a coin. If heads prevent all effects of attacks, including damage, done this this Pokemon during your opponent's next turn.

Weakness: Fire
Resistance: none
Retreat: 1

SM6b #4

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Spinarak - Grass - 50 HP

Pokemon - Basic

G Stun Poison

Flip a coin. If heads your opponent's active Pokemon is now paralyzed and poisoned.

CC Pierce 20

Weakness: Fire
Resistance: none
Retreat: 1

SM6b #5

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Ariados - Grass - 70 HP

Pokemon - Stage 1

C Reactive Poison 20+

Does 50 more damage for each special condition on your opponent's active Pokemon.

G Spider Trap

The Defending Pokemon is now Asleep and Poisoned. Before applying this effect, you may switch 1 of your opponent's Benched Pokemon with your opponent's active Pokemon. If you do, the new Defending Pokémon is now Asleep and Poisoned.

Weakness: Fire
Resistance: none
Retreat: 1

SM6b #6

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Cacnea - Grass - 60 HP

Pokemon - Basic

Ability: Poison Payback

If this is your active Pokemon and damaged by an opponent's attack, the attacking Pokemon is now poisoned.

C Light Punch 10

Weakness: Fire
Resistance: none
Retreat: 1

SM6b #7

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Cacturne - Grass - 110 HP

Pokemon - Stage 1

Ability: Poison Payback

If this is your active Pokemon and is damaged by an opponent's attack, the attacking Pokemon is now poisoned.

CCC Feint Attack

This attack does 50 damage to 1 of your opponent's Pokemon. This attack's damage isn't affected by Weakness, Resistance, or any other effects on the defending Pokemon.

Weakness: Fire
Resistance: none
Retreat: 1

SM6b #8

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Slugma - Fire - 70 HP

Pokemon - Basic

C Magma Ring 10

During your opponent's next turn, the defending Pokemon can't retreat.

RC Flare 20

Weakness: Water
Resistance: none
Retreat: 2

SM6b #9

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Magcargo - Fire - 90 HP

Pokemon - Stage 1

Ability: Smooth Over

Once during your turn, you may search your deck for a card, shuffle your deck and put the chosen card on top of your deck afterwards.

RCC Combustion 50

Weakness: Water
Resistance: none
Retreat: 3

SM6b #10

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Torchic - Fire - 60 HP

Pokemon - Basic

C Singe

Flip a coin. If heads your opponent's active Pokemon is now burned.

Weakness: Water
Resistance: none
Retreat: 1

SM6b #11

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Combusken - Fire - 80 HP

Pokemon - Stage 1

Ability: Natural Cure

When you attach an energy card to this Pokemon, heal all special conditions from this Pokemon.

CC Lunge 60

Flip a coin. If tails this attack does nothing.

Weakness: Water
Resistance: none
Retreat: 1

SM6b #12

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Blaziken - Fire - 150 HP

Pokemon - Stage 2

Ability: Fire Starter

Once during your turn, you may attach a fire energy from your discard pile to one of your benched Pokemon.

RCC Fire Stream 90

Discard a fire energy attached to this Pokemon. This attack does 20 damage to each of your opponent's benched Pokemon. (Don't apply W/R for benched Pokemon)

Weakness: Water
Resistance: none
Retreat: 2

SM6b #13

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Articuno GX - Water - 170 HP

Pokemon - Basic

Ability: Legendary Ascent

Once during your turn, when you play this card from your hand onto your bench, you may switch this Pokemon with your active Pokemon. If you do, you may move as many water energy cards from your Pokemon in play to this Pokemon as you like.

WWC Ice Wing 130

W Cold Crush GX

Discard all energy attached to both active Pokemon.

Weakness: Metal
Resistance: none
Retreat: 2

SM6b #14

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Totodile - Water - 60 HP

Pokemon - Basic

C Leer

Flip a coin. If heads your opponent's active Pokemon is now paralyzed.

W Fury Swipes 10x

Flip 3 coins. This attack does 10 damage times the number of heads.

Weakness: Grass
Resistance: none
Retreat: 1

SM6b #15

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Croconaw - Water - 90 HP

Pokemon - Stage 1

CC Tackle 30

WWC Sweep Away 90

Discard the top 3 cards of your deck.

Weakness: Grass
Resistance: none
Retreat: 2

SM6b #16

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Feraligatr - Water - 160 HP

Pokemon - Stage 2

Ability: Downpour

As often as you like during your turn, you may discard a water energy from your hand.

WW Riptide 10+

This attack does 20 more damage for each water energy in your discard pile. Then, shuffle all water energy from your discard pile into your deck.

Weakness: Grass
Resistance: none
Retreat: 3

SM6b #17

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Lotad - Water - 60 HP

Pokemon - Basic

W Astonish 10

Pick a random card from your opponent's hand, look at it and shuffle it into their deck.

Weakness: Lightning
Resistance: none
Retreat: 1

SM6b #18

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Lombre - Water - 80 HP

Pokemon - Stage 1

Ability: Aqua Lift

If this Pokemon has a water energy attached to it, it has 0 retreat cost.

CC Ambush 20+

Flip a coin. If heads this attack does 20 more damage.

Weakness: Lightning
Resistance: none
Retreat: 1

SM6b #19

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Ludicolo - Water - 140 HP

Pokemon - Stage 2

Ability: Swing Dance

Once during your turn, you may draw a card.

WCC Circular Steps 70+

This attack does 10 more damage for each Pokemon in play (except this Pokemon)

Weakness: Lightning
Resistance: none
Retreat: 2

SM6b #20

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Voltorb - Lightning - 50 HP

Pokemon - Basic

Ability: Floating Electrons

If this Pokemon has any energy attached to it, it has 0 retreat cost.

LC Thundershock 20

Flip a coin. If heads your opponent's active Pokemon is now paralyzed.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM6b #21

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Electrode GX - Lightning - 190 HP

Pokemon - Stage 1

Ability: Extra Energy Bomb

Once druing your turn, you may knock out this Pokemon. If you do, attach 5 energy cards from your discard pile to your Pokemon in play (except Pokemon GX/EX) in any way you like.

LC Energy Ball 50

LC Crush and Burn 30+

Discard as many energy cards you have in play as you like. This attack does 50 more damage for each card discarded that way.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM6b #22

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Chinchou - Lightning - 60 HP

Pokemon - Basic

C Pound 10

LC Spark 10

This attack does 10 damage to 2 of your opponent's benched Pokemon (Don't apply W/R for benched Pokemon)

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM6b #23

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Lanturn - Lightning - 110 HP

Pokemon - Stage 1

Ability: Energy Grounding

If your active Pokemon gets knocked out by an opponent's attack, you may move an energy attached to the knocked out Pokemon to this Pokemon.

LLC Electricannon 70+

You may discard all Lightning Energy attached to this Pokemon. If you do, this attack does 70 more damage.

Weakness: Fighting
Resistance: Metal
Retreat: 2

SM6b #24

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Mr. Mime GX - Psychic - 150 HP

Pokemon - Basic

Ability: Magic Evens

When this Pokemon is damaged by an opponent's pokemon's attack, prevent that damage if it's 20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240 or 260.

PC Breakdown

Put a damage counter on your opponent's active Pokemon for each card in your opponent's hand.

C Life Trick GX

Heal all damage from this Pokemon.

Weakness: none
Resistance: none
Retreat: 2

SM6b #25

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Gulpin - Psychic - 60 HP

Pokemon - Basic

C Yawn

Your opponent's active Pokemon is now asleep.

P Spit Poison

Your opponent's active Pokemon is now poisoned.

Weakness: Psychic
Resistance: none
Retreat: 1

SM6b #26

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Swalot - Psychic - 120 HP

Pokemon - Stage 1

C Amnesia 30

Choose an attack on the Defending Pokemon. The Defending Pokemon can't use that attack during your opponent's next turn.

PCC Swallow Up 40+

If your opponent's active Pokemon has less HP left than this Pokemon, this attack does 80 more damage.

Weakness: Psychic
Resistance: none
Retreat: 2

SM6b #27

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Lunatone - Psychic - 80 HP

Pokemon - Basic

Ability: Sol Shade

While you have Solrock in play, both players Fire Pokemon (except Pokemon EX/GX) have no Abilities.

P Confusion 10

Flip a coin. If heads your opponent's active Pokemon is now paralyzed.

Weakness: Psychic
Resistance: none
Retreat: 1

SM6b #28

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Solrock - Psychic - 90 HP

Pokemon - Basic

Ability: Sunbeam

The maximum HP of all of your Lunatone in play is now 130.

C Scorching Light

Flip a coin. If heads your opponent's active Pokemon is now paralyzed. If tails your opponent's active Pokemon is now burned.

Weakness: Psychic
Resistance: none
Retreat: 1

SM6b #29

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Shuppet - Psychic - 60 HP

Pokemon - Basic

C Headbutt 10

PC Will-O-Wisp 20

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM6b #30

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Banette GX - Psychic - 190 HP

Pokemon - Stage 1

Ability: Shadow Move

Once during your turn, if this is your active Pokemon, you may move a damage counter from any Pokemon to any other Pokemon in play.

P Shadow Chant 30

This attack does 10 more damage for each supporter card in your discard pile. (you can't add more than 100 damage this way).

P Tomb Hunt GX

Put any 3 cards from your discard pile into your hand.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM6b #31

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Onix - Fighting - 100 HP

Pokemon - Basic

C Screech

During your next turn, damage done to the defending Pokemon by attacks is 20 more.

FF Rage 10+

This attack does 10 more damage for each damage counter on this Pokemon.

Weakness: Grass
Resistance: none
Retreat: 2

SM6b #32

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Phanpy - Fighting - 70 HP

Pokemon - Basic

C Tackle 10

F Endure

Flip a coin. If heads, during your opponent's next turn, if this Pokemon would be knocked out by an attack, this Pokemon is not knocked out. Instead put damage counters on this Pokemon until is has 10 remaining HP.

Weakness: Grass
Resistance: none
Retreat: 1

SM6b #33

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Donphan - Fighting - 130 HP

Pokemon - Stage 1

F Flail 10x

This attack does 10 damage for each damage counter on this Pokemon.

FCC Rapid Spin 50

Switch this Pokemon, with one of your benched Pokemon. Then, your opponent switches their active Pokemon with one of their benched Pokemon.

Weakness: Grass
Resistance: none
Retreat: 3

SM6b #34

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Larvitar - Fighting - 60 HP

Pokemon - Basic

C Leer

Flip a coin. If heads your opponent's active Pokemon is now paralyzed.

FC Rock Throw 20

Weakness: Grass
Resistance: none
Retreat: 1

SM6b #35

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Pupitar - Fighting - 80 HP

Pokemon - Stage 1

CC Skull Bash 20

FF Sandstorm

This attack does 20 damage to each Pokemon in play (except Fighting Pokemon). (Don't apply W/R for benched Pokemon)

Weakness: Grass
Resistance: none
Retreat: 1

SM6b #36

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Sneasel - Darkness - 60 HP

Pokemon - Basic

C Fury Swipes 10x

Flip 3 coins. This attack does 10 damage for each heads.

DD Beat Up 30x

Flip a coin for each Pokemon you have in play. This attack does 30 damage for each heads.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

SM6b #37

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Tyranitar - Darkness - 170 HP

Pokemon - Stage 2

CCC Slam 60x

Flip 2 coins. This attack does 60 damage for each heads.

DDCC Trample 120

For each benched Pokemon in play (both player's) flip a coin. If heads this attack does 60 damage on that Pokemon. Don't apply W/R for this attack.

Weakness: Fighting
Resistance: Psychic
Retreat: 3

SM6b #38

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Sableye - Darkness - 70 HP

Pokemon - Basic

Ability: Excavate

Once during your turn, you may look at the top card of your deck and either discard it or put it back.

C Disable 10

Choose an attack on the defending Pokemon. This Pokemon can't use the chosen attack during their next turn.

Weakness: none
Resistance: none
Retreat: 1

SM6b #39

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Steelix - Metal - 190 HP

Pokemon - Stage 1

CC Tackle 30

MCC Tail Crush 80+

Flip a coin. If heads this attack does 40 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 4

SM6b #40

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Scizor GX - Metal - 210 HP

Pokemon - Stage 1

Ability: Danger Perception

If this Pokemon has 100 or less remaining HP, this Pokemon's attacks deal 80 more damage against your opponent's active Pokemon.

MC Steel Wing 80

During your opponent's next turn, this Pokemon gets 30 less damage from attacks.

CCC Cross Cut GX 100+

If your opponent's active Pokemon is an evolution card, this attack does 100 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 1

SM6b #41

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Mawile - Metal - 70 HP

Pokemon - Basic

C Mining

Search your deck for a Trainer card, show it to your opponent, and put it into your hand. If that card is a Pokemon Tool card, you may attach it to 1 of your Pokemon instead. Shuffle your deck afterward.

MC Bite Off 20+

If your opponent's active Pokemon is an EX/GX, this attack does 30 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 1

SM6b #42

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Bagon - Dragon - 60 HP

Pokemon - Basic

C Risky Kick 10

Flip a coin. If tails, this attack does nothing.

RW Dragon Eye 20

Your opponent's active Pokemon is now asleep.

Weakness: Fairy
Resistance: none
Retreat: 1

SM6b #43

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Shelgon - Dragon - 80 HP

Pokemon - Stage 1

Ability: Energy Guard

If this Pokemon has any basic Energy attached to it, damage done to this Pokemon by attacks is reduced by 20.

CC Rollout 30

Weakness: Fairy
Resistance: none
Retreat: 2

SM6b #44

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Salamance GX - Dragon - 250 HP

Pokemon - Stage 2

Ability: Dragon Lift

Each of your Pokemon (except Pokemon GX/EX) can retreat without discarding energy. (The wording on the card is different than Float Stone, but it was translated wrong on Whimpod as well, so it will most likely be 'The retreat cost of your Pokemon (except Pokemon GX/EX) is 0' in english)

RWCC Bright Flame 200

Discard 2 energy attached to this Pokemon.

RCC Flame Jet GX

This attack does 120 damage to one of your opponent's Pokemon. (Don't apply W/R for benched Pokemon)

Weakness: Fairy
Resistance: none
Retreat: 2

SM6b #45

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Kangaskhan - Colorless - 120 HP

Pokemon - Basic

C Fetch

Draw a card.

CC Headbutt 30

CCC One-Two Punch 60+

Flip a coin. If heads, this at

Weakness: Fighting
Resistance: none
Retreat: 2

SM6b #46

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Dunsparce - Colorless - 50 HP

Pokemon - Basic

C Strike and Run

Search your deck for 3 basic Pokemon and put them onto your bench. If you did, you may switch Dunsparce with one of your benched Pokemon.

C Sudden Flash 10

Flip a coin. If heads, your opponent's active Pokemon is now paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

SM6b #47

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Ho-oh - Colorless - 130 HP

Pokemon - Basic

CCC Rainbow Burn 30+

This attack does 30 more damage for each different type of basic Energy attached to this Pokemon.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SM6b #48

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Slakoth - Colorless - 60 HP

Pokemon - Basic

C Claw 20

Flip a coin. If tails, this attack does nothing.

CC Slack Off

Heal all damage from this Pokemon. During your next turn, this Pokemon can't attack.

Weakness: Fighting
Resistance: none
Retreat: 1

SM6b #49

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Vigoroth - Colorless - 80 HP

Pokemon - Stage 1

CC Fury Swipes 20x

Flip 3 coins. This attack does 20 damage for each heads.

CCC Rage 20+

This attack does 10 more damage for each damage counter on this Pokemon.

Weakness: Fighting
Resistance: none
Retreat: 1

SM6b #50

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Slaking - Colorless - 160 HP

Pokemon - Stage 2

Ability: Lazy

As long as this Pokemon is your Active Pokemon, your opponent's Pokemon have no Abilities (except for 'Lazy').

CCC Critical Move 160

Discard 1 energy attached to this Pokemon. This Pokemon can't attack during your next turn.

Weakness: Fighting
Resistance: none
Retreat: 3

SM6b #51

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Energy Recycle System

Trainer - Item

Either put 1 basic Energy card from your discard pile into your hand or shuffle 3 basic Energy cards from your discard pile into your deck.

SM6b #52

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Energy Switch

Trainer - Item

Move a basic Energy from 1 of your Pokemon to another of your Pokemon.

SM6b #53

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Super Scoop Up

Trainer - Item

Flip a coin. If heads put 1 of your Pokemon in play and all cards attached to them into your hand.

SM6b #54

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Rare Candy

Trainer - Item

Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.

SM6b #55

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Life Herb

Trainer - Item

Flip a coin. If heads heal 60 damage and all special conditions from 1 of your Pokemon.

SM6b #56

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Friend Ball

Trainer - Item

Search your deck for a Pokemon, which has the same type as one of your opponent's Pokemon, reveal it and put it into your hand. Then shuffle your deck.

SM6b #57

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Poke Navi

Trainer - Item

Look at the top 3 cards of your deck. Choose either an energy or Pokemon card you find there, reveal it and put it into your hand. Put the other cards on the bottom of your deck in any order.

SM6b #58

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Switch

Trainer - Item

Switch 1 of your benched with your active Pokemon.

SM6b #59

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Lure Ball

Trainer - Item

Flip 3 coins. For each heads, put an evolution Pokemon from your discard pile into your hand.

SM6b #60

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Underground Expedition

Trainer - Supporter

Look at the bottom 4 cards of your deck. Put 2 of them into your hand. Put the other cards under your deck in any order.

SM6b #61

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TV Reporter

Trainer - Supporter

Draw 3 cards. Then, discard a card from your hand.

SM6b #62

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Apricorn Maker

Trainer - Supporter

Search your deck for 2 item cards with ' Ball' in their name, reveal them and put them into your hand. Then shuffle your deck.

SM6b #63

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Bill's Maintanance

Trainer - Supporter

Shuffle a card from your hand into your deck. Then, draw 3 cards.

SM6b #64

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Copycat

Trainer - Supporter

Shuffle your Hand into your deck. Draw as many cards as your opponent has in hand.

SM6b #65

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Rainbow Energy

Energy - Special

This card provides colorless Energy. While in play, this card provides every type of Energy but provides only 1 Energy at a time. When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon.

SM6b #66

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SM6a Dragon Storm

Japanese release date: 6th April 2018

Charmander - Fire - 70 HP

Pokemon - Basic

RC Fire Fang 20

Your opponent's active Pokemon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

SM6a #1

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Charmeleon - Fire - 80 HP

Pokemon - Stage 1

Ability: Burning Spirit

Once during your turn, when your play this card from your hand to evolve one of your Pokemon, you may use this Ability. Discard the top 5 cards of your deck and attach all Fire energy cards you discarded that way to this Pokemon.

RRC Flamethrower 80

Discard 1 energy attached to this Pokemon.

Weakness: Water
Resistance: none
Retreat: 2

SM6a #2

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Charizard - Fire - 160 HP

Pokemon - Stage 2

Ability: Flame of Readiness

This Pokemon's attacks deal 30 more damage for each Pokemon GX/EX your opponent has in play, to your opponent's active Pokemon.

RRC Fire Burst 130

Discard an energy attached to this Pokemon.

Weakness: Water
Resistance: none
Retreat: 2

SM6a #3

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Victini Prism - Fire - 90 HP

Pokemon - Basic

RR Infinity 20x

This attack does 20 damage for each basic energy in your discard pile. Then shuffle all basic energy cards from your discard pile into your deck.

Weakness: Water
Resistance: none
Retreat: 1

SM6a #4

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Darumaka - Fire - 70 HP

Pokemon - Basic

CC Damage Rush 10+

Flip a coin until you hit tails. For each heads, this attack does 30 more damage.

Weakness: Water
Resistance: none
Retreat: 2

SM6a #5

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Darmanitan - Fire - 130 HP

Pokemon - Stage 1

R Heat Assist

Attach 3 fire energy cards from your hand to your Pokemon in any way you like.

RRC Daruma Four Handed Performance 30+

Flip 4 coin. This attack does 50 more damage for each heads.

Weakness: Water
Resistance: none
Retreat: 2

SM6a #6

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Heatmore - Fire - 110 HP

Pokemon - Basic

R Singe

Your opponent's active Pokemon is now burned.

RR Black Burnt Breath 120

If your opponent's active Pokemon is not burned, this attack does nothing.

Weakness: Water
Resistance: none
Retreat: 2

SM6a #7

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Reshiram GX - Fire - 180 HP

Pokemon - Basic

C Nitro Charge

Search your deck for 2 fire energy cards and attach them to this Pokemon. Then shuffle your deck.

RRRC Incandesceing Pillar 110

Burn your opponent's active Pokemon.

RRRC Vermilion GX 180

If you want, attach up to 5 fire energy cards from your hand to your Pokemon in any way you like.

Weakness: Water
Resistance: none
Retreat: 2

SM6a #8

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Salandit - Fire - 60 HP

Pokemon - Basic

C Call for Family

Search your deck for 1 basic Pokemon and put it onto your bench. Then shuffle your deck.

RC Dig Claws 20

Weakness: Water
Resistance: none
Retreat: 1

SM6a #9

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Salazzle - Fire - 110 HP

Pokemon - Stage 1

R Flame Circle 20

Your opponent's active Pokemon is now burned. The Defending Pokemon can't retreat during your opponent's next turn.

RC Flamethrower 80

Discard 1 energy attached to this Pokemon.

Weakness: Water
Resistance: none
Retreat: 1

SM6a #10

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Horsea - Water - 40 HP

Pokemon - Basic

W Splatter

This attack does 20 damage to one of your opponent's Pokemon in play. (Don't apply W/R for benched Pokemon)

Weakness: Grass
Resistance: none
Retreat: 1

SM6a #11

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Horsea - Water - 50 HP

Pokemon - Basic

C Hydro Pump 10+

This attack does 10 more damage for each water energy attached to this Pokemon.

Weakness: Grass
Resistance: none
Retreat: 1

SM6a #12

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Seadra - Water - 90 HP

Pokemon - Stage 1

C Hydro Pump 10+

This attack does 20 more damage for each Water energy attached to this Pokemon.

Weakness: Grass
Resistance: none
Retreat: 1

SM6a #13

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Kingdra GX - Water - 230 HP

Pokemon - Stage 2

C Hydro Pump 10+

This attack does 50 more damage for each Water Energy attached to this Pokemon.

W Reverse Spray 30

Switch this with 1 of your benched Pokemon.

W Maelstrom GX

This attack does 40 damage to each of your opponent's Pokemon in play. (Don't apply weakness and resistance for benched Pokemon)

Weakness: Grass
Resistance: none
Retreat: 2

SM6a #14

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Magikarp - Water - 30 HP

Pokemon - Basic

W Water Splash 10+

Flip a coin. If heads this attack does 10 more damage.

Weakness: Lightning
Resistance: none
Retreat: 1

SM6a #15

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Gyarados - Water - 160 HP

Pokemon - Stage 1

Ability: Big Storm

If this Pokemon is your active Pokemon and damaged by an opponent's Pokemon's attack, put 2 damage counters on each of your benched Pokemon.

WWC Wild Tail 160

If you want, discard a Stadium card in play.

Weakness: Lightning
Resistance: none
Retreat: 4

SM6a #16

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Laplace - Water - 120 HP

Pokemon - Basic

W Aqua Ballet 20

This attack does 20 damage to one of your opponent's benched Pokemon. (Don't apply W/R for benched Pokemon)

CCC Hydro Pump 70+

This attack does 10 more damage for each Water Energy attached to this Pokemon.

Weakness: Grass
Resistance: none
Retreat: 2

SM6a #17

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Wooper - Water - 70 HP

Pokemon - Basic

C Ram 10

WC Rain Splash 20

Weakness: Grass
Resistance: none
Retreat: 1

SM6a #18

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Quagsire - Water - 120 HP

Pokemon - Stage 1

Ability: Wash Away

As often as you like during your turn, you may move a water energy from 1 of your benched to your active Pokemon.

CCC Hydro Pump 60+

This attack does 20 more damage for each water energy attached to this Pokemon.

Weakness: Grass
Resistance: none
Retreat: 2

SM6a #19

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Corsola - Water - 90 HP

Pokemon - Basic

W Bubble Shoot

This attack does 20 damage for each water energy attached to this Pokemon to one of your opponent's Pokemon in play. (Don't apply W/R for benched Pokemon)

Weakness: Grass
Resistance: none
Retreat: 1

SM6a #20

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Feebas - Water - 30 HP

Pokemon - Basic

Ability: Submerge

If this Pokemon is on your bench, prevent all damage done to this Pokemon.

W Rain Splash 10

Weakness: Grass
Resistance: none
Retreat: 1

SM6a #21

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Milotic - Water - 120 HP

Pokemon - Stage 1

W Aurora Wave 30

Your opponent's active Pokemon is now confused.

WWW Aqua Spirit 40

This attack does 40 damage to two of your opponent's benched Pokemon. (Don't apply W/R for benched Pokemon)

Weakness: Grass
Resistance: none
Retreat: 1

SM6a #22

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Wishiwashi - Water - 30 HP

Pokemon - Basic

Ability: Local Gathering

While this Pokemon is in play, all of your 'Whishiwashi GX' in play have 20 more HP and deal 20 more damage against your opponent's active Pokemon.

W Water Gun 20

Weakness: Lightning
Resistance: none
Retreat: 1

SM6a #23

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Trapinch - Fighting - 60 HP

Pokemon - Basic

F Mini Earthquake 20

This attack does 10 damage to each of your benched Pokemon. (Don't apply W/R to benched Pokemon)

Weakness: Grass
Resistance: none
Retreat: 1

SM6a #24

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Dratini - Dragon - 60 HP

Pokemon - Basic

L Wrap 10

Flip a coin. If heads your opponent's active Pokemon is now paralyzed.

Weakness: Fairy
Resistance: none
Retreat: 2

SM6a #25

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Dratini - Dragon - 70 HP

Pokemon - Basic

WC Tail Whap 30

Weakness: Fairy
Resistance: none
Retreat: 2

SM6a #26

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Dragonair - Dragon - 100 HP

Pokemon - Stage 1

CCC Dragon Tail 60x

Flip 2 coins. This attack does 60 damage for each heads.

WLCC Waterfall 80

Weakness: Fairy
Resistance: none
Retreat: 2

SM6a #27

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Dragonite GX - Dragon - 250 HP

Pokemon - Stage 2

L Dragon Claw 70

WLCC Giga Impact 200

This Pokemon can't attack during your next turn.

CCC Dragon-Porter GX

Put 3 Dragon Pokemon from your discard pile onto your bench.

Weakness: Fairy
Resistance: none
Retreat: 3

SM6a #28

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Vibrava - Dragon - 80 HP

Pokemon - Stage 1

FC Sonic Edge 50

This attack's damage is not effected by effects on the opponent's active Pokemon.

Weakness: Fairy
Resistance: none
Retreat: 1

SM6a #29

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Flygon - Dragon - 140 HP

Pokemon - Stage 2

Ability: Dragon Protection

Prevent all effects of opponent's pokemon's attacks done to your Dragon Pokemon (except damage) and remove all existing effects.

FFC Sand Hell 110

During your opponent's next turn, the defending Pokemon can't retreat.

Weakness: Fairy
Resistance: none
Retreat: 1

SM6a #30

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Altaria - Dragon - 80 HP

Pokemon - Stage 1

Ability: Battle Song

Your Dragon Pokemon do 20 more damage against your opponent's active Pokemon.

CC Pierce 20

Weakness: Fairy
Resistance: none
Retreat: 1

SM6a #31

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Druddigon - Dragon - 110 HP

Pokemon - Basic

Ability: Rough Skin

While this is your active Pokemon and damaged by an opponent's attack, put 3 damage counters on the attacking Pokemon.

RWC Dragon Claw 100

Weakness: Fairy
Resistance: none
Retreat: 1

SM6a #32

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Zekrom - Dragon - 130 HP

Pokemon - Basic

LCC Shred 70

This attack's damage isn't affected by any effects on your opponent's active Pokemon.

LLCC Bolt Strike 150

Flip a coin. If tails this Pokemon does 50 damage to itself.

Weakness: Fairy
Resistance: none
Retreat: 3

SM6a #33

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Kyurem - Dragon - 130 HP

Pokemon - Basic

CC Outrage 20+

This attack does 10 more damage for each damage counter on this Pokemon.

WWC Frost Spear 100

This attack does 20 damage to one of your opponent's benched Pokemon. (Don't apply W/R for benched Pokemon)

Weakness: Fairy
Resistance: none
Retreat: 2

SM6a #34

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White Kyurem GX - Dragon - 190 HP

Pokemon - Basic

R Shred 40

This attack's damage isn't effected by any effect on the defending Pokemon.

RWC Rage Blade 80+

If this Pokemon has any damage, this attack does 80 more damage.

RRWC Dragon Nova GX 200

Your opponent's active Pokemon is now Burned and Paralyzed.

Weakness: Fairy
Resistance: none
Retreat: 3

SM6a #35

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Zygarde - Dragon - 130 HP

Pokemon - Basic

F Rumble 20

The defending Pokemon can't retreat during your opponent's next turn.

FCC Rage Blade 60+

If this Pokemon has any damage, this attack does 60 more damage.

Weakness: Fairy
Resistance: none
Retreat: 3

SM6a #36

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Turtonator - Dragon - 110 HP

Pokemon - Basic

RRR Explosive Jet 50x

Discard as many fire energy attached to your Pokemon in play as your like. This attack does 50 damage times the number of cards discarded this way. (Notice that it deals 50 for each card and not each energy)

Weakness: Fairy
Resistance: none
Retreat: 3

SM6a #37

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Drampa - Dragon - 120 HP

Pokemon - Basic

C Dragon Wisdom 20

Attach a Basic Energy from your discard pile to one of your Dragon Pokemon.

CCC Hyper Voice 80

Weakness: Fairy
Resistance: none
Retreat: 1

SM6a #38

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Jangmo-o - Dragon - 60 HP

Pokemon - Basic

L Rigidify

During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 20.

FC Dragon Claw 20

Weakness: Fairy
Resistance: none
Retreat: 1

SM6a #39

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Hakamo-o - Dragon - 90 HP

Pokemon - Stage 1

CC Guard Press 30

During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 30.

LFC Dragon Claw 70

Weakness: Fairy
Resistance: none
Retreat: 2

SM6a #40

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Kommo-o - Dragon - 160 HP

Pokemon - Stage 2

LC Guard Press 60

During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 30.

FCC Rage Upper Cut 90+

If this Pokemon has more than 7 (8 or more) damage counters on it, this attack does 120 damage more.

Weakness: Fairy
Resistance: none
Retreat: 2

SM6a #41

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Swablu - Colorless - 50 HP

Pokemon - Basic

C Collect

Draw a card.

CC Peck 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM6a #42

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Switching Raft

Trainer - Item

Switch your active Water Pokemon with one of your benched Pokemon. Then heal 30 damage from the Pokemon you put to the bench.

SM6a #44

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Flint

Trainer - Item

Discard 2 cards from your hand in order to play this card. Search your deck for 4 fire energy cards, reveal them, put them into your hand and shuffle your deck.

SM6a #46

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Dragon Claw

Trainer - Item

While the Dragon Pokemon this card is attached to is your active Pokemon and damaged by an opponent's attack, put 3 damage counters on the attacking Pokemon.

SM6a #46

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Blaine's Single Shot Match

Trainer - Supporter

You can only play this card if it's the only card in your hand. Draw 2 cards for each of your Fire Pokemon in play.

SM6a #48

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Zinnia

Trainer - Supporter

You can only play this card if one of your Pokemon were knocked out during your opponent's last turn. Attach up to 2 basic energy cards from your hand to one of your Dragon Pokemon.

SM6a #49

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Lance Prism

Trainer - Supporter

You can only play this card if one of your Pokemon got knocked out during your opponent's last turn. Search your deck for 2 Dragon Pokemon and put them onto your bench. Then shuffle your deck.

SM6a #50

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Wela Volcano Park

Trainer - Stadium

Burned pokemon stay burned between turns, even if the player flips heads.

SM6a #51

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SME Legendary Starter Set

Japanese release date: 10th November 2017

Lunala GX - Psychic - 230 HP

Pokemon - Stage 2

CC Glide 50

PPCC Luna Javelin 200

Discard 2 psychic energy from this Pokemon.

PPPC Requiem GX 250

Weakness: Darkness
Resistance: Fighting
Retreat: 0

SME #5

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Solgaleo GX - Metal - 250 HP

Pokemon - Stage 2

Ability: Shining Mane

Your Pokemon don't have any weakness anymore.

CC Turbo Strike 120

Attach 2 basic energy cards from your discard pile to 1 of your benched Pokemon.

CC Prominence GX

Heal all damage from all of your Pokemon.

Weakness: Fire
Resistance: Psychic
Retreat: 2

SME #7

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SM2+ Facing a New Trial

Japanese release date: 21st April 2017

Tapu Lele - Psychic - 110 HP

Pokemon - Basic

P Psywave 20x

This attack does 20 damage for each energy attached to your opponent's active Pokemon.

PC Magical Swap

Move any number of damage counters on your opponent's Pokemon to their Pokemon in any way you like.

Weakness: Psychic
Resistance: none
Retreat: 1

SM2+ #26

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SM-P Sun & Moon Promos

Salandit - Fire - 60 HP

Pokemon - Basic

R Smog

Flip a coin. If heads, poison your opponent's active Pokemon.

RC Ember 30

Discard an energy attached to this Pokemon.

Weakness: Water
Resistance: none
Retreat: 1

SM-P #46

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Lunala - Psychic - 160 HP

Pokemon - Stage 2

Ability: Shadow Shield

If this Pokemon has any psychic energy attached to it, this Pokemon takes 20 damage less from attacks.

PPP Full Moon Ray 80+

This attack does 20 more damage for each energy attached to your opponent's active Pokemon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SM-P #66

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Solgaleo - Metal - 160 HP

Pokemon - Stage 2

Ability: Full Metal Body

If this Pokemon has any metal energy attached, it has no weakness.

MMC Rising Dash 130

This attack's damage isn't effected by resistance.

Weakness: Fire
Resistance: Psychic
Retreat: 3

SM-P #67

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The Masked Royal

Trainer - Supporter

Attach 1 basic energy card from your hand to 1 of your grass, fire or water type Stage 2 Pokemon.

SM-P #85

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Jirachi - Psychic - 70 HP

Pokemon - Basic

P Dream Invite

Both active Pokemon sleep now.

CC Five Color Wish

Flip 5 coins. Draw 1 card for each heads.

Weakness: Psychic
Resistance: none
Retreat: 1

SM-P #89

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Exeggcute - Grass - 50 HP

Pokemon - Basic

CC Psy Bolt 10

Flip a coin. If heads, paralyze your opponent's active Pokemon.

Weakness: Fire
Resistance: none
Retreat: 1

SM-P #99

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Palossand GX - Fighting - 210 HP

Pokemon - Stage 1

FCC Eerie Light 60

Your opponent's active Pokemon is now confused.

FFCC Absorb Life 100

Heal 20 damage from this Pokemon.

FFCC Sand Fear GX 60x

Look at the top 13 card of your opponent's deck, discard as many Pokemon you find there as you like. This attack does 60 damage times the number of cards discarded this way. Your opponent shuffles the rest of the cards back into their deck.

Weakness: Grass
Resistance: none
Retreat: 4

SM-P #104

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Hiker

Trainer - Supporter

Look at either your or your opponent's top 5 deck cards and choose 1 card you find there. Shuffle the other card into the player's deck and put the chosen card on top.

SM-P #107

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Vulpix - Fire - 60 HP

Pokemon - Basic

R Collect Fallen Leaves

Flip a coin until your hit tails. For each heads, draw 1 card.

RC Gnaw 20

Weakness: Water
Resistance: none
Retreat: 1

SM-P #146

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Alolan Vulpix - Water - 60 HP

Pokemon - Basic

W Gather Snow

Flip a coin until you hit tails. For each heads, draw 1 card.

WC Gnaw 20

Weakness: Metal
Resistance: none
Retreat: 1

SM-P #147

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Rockruff - Fighting - 50 HP

Pokemon - Basic

CC Bite 30

Weakness: Grass
Resistance: none
Retreat: 1

SM-P #150

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Lycanroc - Fighting - 120 HP

Pokemon - Stage 1

CC Bite 30

FFC Stone Edge 90+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Grass
Resistance: none
Retreat: 2

SM-P #151

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Phione - Water - 70 HP

Pokemon - Basic

Ability: Sea Whisper

Your water Pokemon can't be confused.

WW Water Pulse 30

Your opponent's active Pokemon is now asleep.

Weakness: Grass
Resistance: none
Retreat: 1

SM-P #156

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Alolan Rattata - Darkness - 40 HP

Pokemon - Basic

0 Call the Boss

Search your deck for an 'Alolan Ratticate' or 'Alolan Ratticate GX', reveal it and put it into your hand. Then shuffle your deck.

CC Gnaw 20

Weakness: Fighting
Resistance: Psychic
Retreat: 1

SM-P #160

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Alolan Raticate GX - Darkness - 200 HP

Pokemon - Stage 1

0 Throw Away 40x

Discard up to 2 cards from your hand. This attack does 40 damage for each card discarded.

DCC Hyper Fand 150

Flip a coin. If tails this attack does nothing.

0 Item Mania

Search your deck for 6 Item cards, reveal them and put them into your hand. Then shuffle your deck.

Weakness: Fighting
Resistance: Psychic
Retreat: 3

SM-P #161

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Beast Ball

Trainer - Item

Look at your face down prize cards, choose an 'Ultra Beast' your find there, reveal it and put it into your hand. If you do, shuffle this Beast Ball into your remaining Prize cards and put them back face down.

SM-P #164

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Heatran - Metal - 130 HP

Pokemon - Basic

M Steelworks

Look at the top 4 cards of your deck and attach as many metal energy you find there as you like to 1 of your Pokemon. Shuffle the rest into your deck.

MCCC Steel Tackle 120

This Pokemon does 30 damage to itself.

Weakness: Fire
Resistance: Psychic
Retreat: 3

SM-P #167

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Mimikyu - Fairy - 70 HP

Pokemon - Basic

Y Mimic

Shuffle your hand into your deck and draw as many cards as your opponent has in their hand.

YC Play Rough 20+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: none
Resistance: none
Retreat: 1

SM-P #198

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Carbink - Fighting - 90 HP

Pokemon - Basic

F Diamond Gate

Search your deck for a Supporter and a Stadium card, reveal them and put them into your hand. Then shuffle your deck.

FFC Guard Press 60

During your next turn, any damage done to this Pokemon is reduced by 20.

Weakness: Grass
Resistance: none
Retreat: 1

SM-P #212

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Dedenne - Lightning - 70 HP

Pokemon - Basic

L Nuzzle

Flip a coin. If heads, your opponent's active Pokemon is now paralyzed.

L Cuddle Team

Choose 1 of your opponent's benched Pokemon. This attack does 10 damage to it, times the number of Pokemon with an attack called 'Nuzzle' that you have in play.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM-P #215

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Zygarde GX - Fighting - 180 HP

Pokemon - Basic

C Tremor 20

FCC Cell Storm 80

Heal 30 damage from this Pokemon.

FFCC Liberation GX 120x

Look at your opponent's hand. This attack does 120 damage times the number of Energy cards you find there.

Weakness: Grass
Resistance: none
Retreat: 2

SM-P #216

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Alolan Sandslash - Metal - 120 HP

Pokemon - Stage 1

M Metal Claw 20

MMC Rolling Attack 80+

Flip a coin. If heads, this attack does 40 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 2

SM-P #217

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Alolan Ninetales - Fairy - 110 HP

Pokemon - Stage 1

CC Kick Off 30

YYC Spiral Drain 80

Heal 30 from this Pokemon.

Weakness: Metal
Resistance: Darkness
Retreat: 1

SM-P #218

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Aether Foundation Employee

Trainer - Supporter

Put 3 Pokemon with 'alolan' in their name from your discard pile into your hand.

SM-P #219

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Shaymin - Grass - 80 HP

Pokemon - Basic

Ability: Sign of Gratitude

Once during your turn, if this is your active Pokemon, you may draw a card. If you do, your opponent may draw a card.

G Energy Flare

Attach 2 basic energies from your hand to one of your benched Pokemon.

Weakness: Fire
Resistance: none
Retreat: 1

SM-P #225

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Deoxys - Psychic - 110 HP

Pokemon - Basic

Ability: Power Suction

Once during your turn, you may move 1 energy from one of your Pokemon in play to one of your Deoxys in play.

PPC Psycho Boost 100

During your next turn, this Pokemon's 'Psycho Boost' only deals 50 damage.

Weakness: Psychic
Resistance: none
Retreat: 2

SM-P #232

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Return Lable

Trainer - Item

Put a card from your opponent's discard pile on top of your opponent's deck.

SM-P #235

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Ultra Necrozma - Dragon - 130 HP

Pokemon - Basic

PPMM Shining Burst 100+

If both players have 6 or fewer remaining prize cards in total, discard all energy attached to this Pokemon and deal 100 more damage.

Weakness: Fairy
Resistance: none
Retreat: 3

SM-P #236

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