SMI Starter Sets Flareon & Jolteon & Vaporeon

Japanese release date: 23rd November 2018

Flareon-GX - Fire - 210 HP

Pokemon - Stage 1

R Heat Stage 30

Attach 3 [R] Energy cards from your hand to your Pokemon in any way you like.

RRC Crimson Flame 190

Discard 2 [R] Energy from this Pokemon.

R Power Burner 20x

This attack does 20 damage for each [R] Energy card in your discard pile.

Weakness: Water
Resistance: None
Retreat: 2

SMI #1

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Moltres - Fire - 120 HP

Pokemon - Basic

R Assist Heater 30

You may attach a [R]-Energy card from your hand to 1 of your benched Pokemon.

RRC Fire Wing 90

Weakness: Water
Resistance: None
Retreat: 1

SMI #2

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Litleo - Fire - 70 HP

Pokemon - Basic

CC Headbutt 20

Weakness: Water
Resistance: None
Retreat: 2

SMI #4

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Pyroar - Fire - 130 HP

Pokemon - Stage 1

CC Crunch 30

Discard an Energy from your opponent's active Pokemon.

RCC Heat Blast 90

Weakness: Water
Resistance: None
Retreat: 2

SMI #5

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Lapras - Water - 120 HP

Pokemon - Basic

W Aqua Ballet 20

This attack does 20 damage to one of your opponent's benched Pokemon. (Don't apply W/R for benched Pokemon)

CCC Hydro Pump 70+

This attack does 10 more damage for each [W] Energy attached to this Pokemon.

Weakness: Grass
Resistance: None
Retreat: 2

SMI #6

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Vaporeon-GX - Water - 210 HP

Pokemon - Stage 1

Ability: Warm Drop

Once during your turn, you may heal 30 damage from your active [W] Pokemon.

CCC Hydro Pump 40+

This attack does 30 more damage for each [W] Energy attached to this Pokemon.

W Heel Shower GX

Heal all damage from all of your [W] Pokemon.

Weakness: Grass
Resistance: None
Retreat: 2

SMI #7

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Wooper - Water - 70 HP

Pokemon - Basic

C Ram 10

WC Rain Splash 20

Weakness: Grass
Resistance: None
Retreat: 1

SMI #8

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Quagsire - Water - 120 HP

Pokemon - Stage 1

Ability: Wash Away

As often as you like during your turn, you may move a [W] Energy from 1 of your benched to your active Pokemon.

CCC Hydro Pump 60+

This attack does 20 more damage for each [W] Energy attached to this Pokemon.

Weakness: Grass
Resistance: None
Retreat: 2

SMI #9

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Kyogre - Water - 130 HP

Pokemon - Basic

WC Dual Splash

This attack does 30 damage to 2 of your opponent's Pokemon. (Don't apply W/R for benched Pokemon)

WWC Grand Wave 120

During your next turn, this Pokemon can't use 'Grand Wave'.

Weakness: Grass
Resistance: None
Retreat: 4

SMI #10

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Jolteon-GX - Lightning - 200 HP

Pokemon - Stage 1

L Eletric Ballet 30

This attack does 30 damage to 1 of your opponent's benched Pokemon. (Don't apply W/R for benched Pokemon.)

LC Head Bolt 110

Prevent all damage and effects from attacks done to this Pokemon during your opponent's next turn.

LC Speed Run-GX 110

Weakness: Fighting
Resistance: Metal
Retreat: 0

SMI #13

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Zapdos - Lightning - 110 HP

Pokemon - Basic

L Assault Thunder 10+

If this Pokemon was on your bench and became your active Pokemon this turn, this attack does 70 more damage. This attack's damage isn't affected by weakness.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SMI #14

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Eevee - Colorless - 60 HP

Pokemon - Basic

C Gnaw 20

Weakness: Fighting
Resistance: None
Retreat: 1

SMI #16

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Eevee-GX - Colorless - 160 HP

Pokemon - Basic

Ability: Awakening DNA

During your turn, you can evolve this Pokemon into Pokemon which evolve from Eevee from your hand. (Except for the first turn of the game or the turn this Pokemon was put into play.) If you do, heal all damage from this Pokemon before you evolve.

CCC Boost Dash 100

Put any 3 cards form your discard pile into your hand.

C Happy Maker

Weakness: Fighting
Resistance: None
Retreat: 1

SMI #17

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Eevee-GX - Colorless - 160 HP

Pokemon - Basic

Ability: Awakening DNA

During your turn, you can evolve this Pokemon into Pokemon which evolve from Eevee from your hand. (Except for the first turn of the game or the turn this Pokemon was put into play.) If you do, heal all damage from this Pokemon before you evolve.

CCC Boost Dash 100

Put any 3 cards form your discard pile into your hand.

C Happy Maker

Weakness: Fighting
Resistance: None
Retreat: 1

SMI #18

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Eevee-GX - Colorless - 160 HP

Pokemon - Basic

Ability: Awakening DNA

During your turn, you can evolve this Pokemon into Pokemon which evolve from Eevee from your hand. (Except for the first turn of the game or the turn this Pokemon was put into play.) If you do, heal all damage from this Pokemon before you evolve.

CCC Boost Dash 100

Put any 3 cards form your discard pile into your hand.

C Happy Maker

Weakness: Fighting
Resistance: None
Retreat: 1

SMI #19

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Aqua Patch

Trainer - Item

Attach a [W] Energy card from your discard pile to 1 of your benched Pokemon.

SMI #21

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Switching Raft

Trainer - Item

Switch your active [W] Pokemon with one of your benched Pokemon. Then heal 30 damage from the Pokemon you put to the bench.

SMI #22

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Electripower

Trainer - Item

If your [L]-Pokemon attacks this turn, the attack does 30 more damage to your opponent's active Pokemon.

SMI #23

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Nest Ball

Trainer - Item

Search your deck for a basic Pokemon and put it onto your bench. Then, shuffle your deck.

SMI #24

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Ultra Ball

Trainer - Item

Discard 2 cards from your hand. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

SMI #25

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Flint

Trainer - Item

You can play this card only if you discard 2 other cards from your hand.
Search your deck for up to 4 [R] Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

SMI #26

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Switch

Trainer - Item

Switch 1 of your benched with your active Pokemon.

SMI #27

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Choice Band

Trainer - Item

Tool

The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s active Pokemon GX/EX.

SMI #28

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Choice Helmet

Trainer - Item

The Pokemon this card is attached to receives 30 less damage from your opponent's Pokemon EX/GX's attacks.

SMI #29

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Kiawe

Trainer - Supporter

Search your deck for up to 4 [R] Energy cards and attach them to 1 of your Pokemon. Then, shuffle your deck. Your turn ends.

SMI #30

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Guzma

Trainer - Supporter

Switch 1 of your opponent’s Benched Pokemon with their Active Pokemon. If you do, switch your Active Pokemon with 1 of your Benched Pokemon.

SMI #31

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Judge

Trainer - Supporter

Each player shuffles his or her hand into his or her deck and draws 4 cards.

SMI #32

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Cynthia

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 6 cards.

SMI #33

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Volkner

Trainer - Supporter

Search your deck for an Item card and a [L] Energy card, reveal them, and put them into your hand. Then, shuffle your deck.

SMI #34

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Hau

Trainer - Supporter

Draw 3 cards.

SMI #35

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Bill's Analysis

Trainer - Supporter

Look at the top 7 cards of your deck. Choose 2 Trainer cards you find there, reveal them and put them into your hand. Shuffle the remaining cards into your deck.

SMI #37

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Lillie

Trainer - Supporter

Draw cards until you have 6 cards in your hand. If it’s your first turn, draw cards until you have 8 cards in your hand.

SMI #38

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