Pokémon (16)

4 Jirachi SM8a

Jirachi (ジラーチ) - Metal - 70 HP

Pokemon - Basic

Ability: Wish Star

Once during your turn, if this is your active Pokemon, you may look at the top 5 cards of your deck, choose 1 trainer card you find there, reveal it and put it into your hand. Shuffle the remaining cards back into your deck. Then, this Pokemon is asleep.

MC Slap 30

Weakness: Fire
Resistance: Psychic
Retreat: 1

3 Eevee SUM

3 Jolteon-GX SMI

Jolteon-GX (サンダースGX) - Lightning - 200 HP

Pokemon - Stage 1

L Eletric Ballet 30

This attack does 30 damage to 1 of your opponent's benched Pokemon. (Don't apply W/R for benched Pokemon.)

LC Head Bolt 110

LC Speed Run-GX 110

Prevent all damage and effects from attacks done to this Pokemon during your opponent's next turn.

Weakness: Fighting
Resistance: Metal
Retreat: 0

2 Zapdos SM8a

Zapdos (サンダー) - Lightning - 110 HP

Pokemon - Basic

L Assault Thunder 10+

If this Pokemon was on your bench and became your active Pokemon this turn, this attack does 70 more damage. This attack's damage isn't affected by weakness.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

2 Tapu Koko-GX GRI

1 Tapu Koko Prism Star SM8a

Tapu Koko Prism Star (カプ・コケコ♢) - Lightning - 130 HP

Pokemon - Basic

Ability: Ancestor's Dance

Once during your turn, if this Pokemon is on your bench, you may attach 1 lightning energy from your discard pile to 2 of your benched Pokemon. Then, put this Pokemon into the lost zone. (Discard all cards attached to this Pokemon)

LLC Mach Bolt 120

Weakness: Fighting
Resistance: Metal
Retreat: 1

1 Tapu Lele-GX GRI

Trainer (37)

4 Volkner

4 Guzma

1 Lillie

1 Bill's Analysis

Bill's Analysis (マサキの解析)

Trainer - Supporter

Look at the top 7 cards of your deck. Choose 2 Trainer cards you find there, reveal them and put them into your hand. Shuffle the remaining cards into your deck.

4 Nest Ball

4 Electropower

2 Ultra Ball

2 Escape Rope

2 Switch

2 Energy Spinner

Energy Spinner (エネルギースピナー)

Trainer - Item

Search your deck for 1 basic energy card, reveal it and put it into your hand. Then shuffle your deck. If you went second and it's your first turn, you may search your deck for 3 basic energy cards instead.

1 Max Potion

1 Field Blower

1 Palace Book

Palace Book (殿堂の書)

Trainer - Item

Your turn ends after playing this card. Draw 3 cards.

3 Escape Board

3 Choice Band

1 Po Town

1 Thunder Mountain Prism Star

Energy (7)

7 Lighting Energy

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