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BST Battle Styles (BST)
19th March 2021 • 183 Cards • $641.76 • 688.07€

Bellsprout - Grass - 50 HP

Pokémon - Basic

C Venoshock 10+

If your opponent's Active Pokémon is Poisoned, this attack does 40 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

BST #1

Weepinbell - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Bellsprout

Ability: Dangerous Mucus

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may make your opponent's Active Pokémon Burned and Poisoned.

GCC Vine Whip 40

Weakness: Fire
Resistance: none
Retreat: 2

BST #2

Victreebel - Grass - 150 HP

Pokémon - Stage 2 - Evolves from Weepinbell

G Panic Vine 40

Your opponent's Active Pokémon is now Confused. During your opponent's next turn, that Pokémon can't retreat.

GCC Solar Beam 120

Weakness: Fire
Resistance: none
Retreat: 3

BST #3

Cacnea - Grass - 70 HP

Pokémon - Basic

C Zzzt 10

GC Beat 20

Weakness: Fire
Resistance: none
Retreat: 2

BST #4

Cacturne - Grass - 120 HP

Pokémon - Stage 1 - Evolves from Cacnea

C Pull

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

GC Spiny Punch 60+

If this Pokémon has any [D] Energy attached, this attack does 70 more damage.

Weakness: Fire
Resistance: none
Retreat: 2

BST #5

Kricketune V - Grass - 180 HP

Pokémon - Basic

Ability: Exciting Stage

Once during your turn, you may draw cards until you have 3 cards in your hand. If this Pokémon is in the Active Spot, you may draw cards until you have 4 cards in your hand instead. You can't use more than 1 Exciting Stage Ability each turn.

GCC X-Scissor 80+

Flip a coin. If heads, this attack does 80 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

BST #6

Cherubi - Grass - 50 HP

Pokémon - Basic

G Leafage 10

Weakness: Fire
Resistance: none
Retreat: 1

BST #7

Cherrim - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Cherubi

Ability: Spring Bloom

As often as you like during your turn, you may attach a [G] Energy card from your hand to 1 of your Pokémon that doesn't have a Rule Box (Pokémon V, Pokémon-GX, etc. have Rule Boxes).

GCC Seed Bomb 70

Weakness: Fire
Resistance: none
Retreat: 2

BST #8

Carnivine - Grass - 110 HP

Pokémon - Basic

CC Big Bite 30

During your opponent's next turn, the Defending Pokémon can't retreat.

GCC Triple Whip 60×

Flip 3 coins. This attack does 60 damage for each heads.

Weakness: Fire
Resistance: none
Retreat: 2

BST #9

Durant - Grass - 90 HP

Pokémon - Basic

G Vise Grip 20

CC Devour

For each of your Durant in play, discard the top card of your opponent's deck.

Weakness: Fire
Resistance: none
Retreat: 1

BST #10

Scatterbug - Grass - 40 HP

Pokémon - Basic

C Surprise Attack 30

Flip a coin. If tails, this attack does nothing.

Weakness: Fire
Resistance: none
Retreat: 1

BST #11

Spewpa - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Scatterbug

C Grass Cocooning

Heal 40 damage from this Pokémon.

GCC Bug Bite 40

Weakness: Fire
Resistance: none
Retreat: 3

BST #12

Vivillon - Grass - 120 HP

Pokémon - Stage 2 - Evolves from Spewpa

C Vital Powder

Heal all damage from 2 of your Benched Pokémon.

GCC Gust 90

Weakness: Fire
Resistance: none
Retreat: 1

BST #13

Fomantis - Grass - 60 HP

Pokémon - Basic

G Continuous Slash 20×

Flip a coin until you get tails. This attack does 20 damage for each heads.

Weakness: Fire
Resistance: none
Retreat: 1

BST #14

Lurantis - Grass - 120 HP

Pokémon - Stage 1 - Evolves from Fomantis

G Leaf Drain 30

Heal 30 damage from this Pokémon.

GC Solar Cutter 70

Weakness: Fire
Resistance: none
Retreat: 2

BST #15

Tapu Bulu - Grass - 130 HP

Pokémon - Basic

G Push Down 20

Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

GGC Nature's Judgment 80+

You may discard all Energy from this Pokémon. If you do, this attack does 80 more damage.

Weakness: Fire
Resistance: none
Retreat: 2

BST #16

Blipbug - Grass - 50 HP

Pokémon - Basic

C Stampede 10

Weakness: Fire
Resistance: none
Retreat: 1

BST #17

Flapple V - Grass - 190 HP

Pokémon - Basic

G Sour Spit 20

During your opponent's next turn, the Defending Pokémon's attacks cost [C][C] more.

GCC Wing Attack 120

Weakness: Fire
Resistance: none
Retreat: 1

BST #18

Flapple VMAX - Grass - 320 HP

Pokémon - VMAX - Evolves from Flapple V

GCC G-Max Rolling 250-

This attack does 10 less damage for each damage counter on this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 3

BST #19

Entei - Fire - 130 HP

Pokémon - Basic

R Heat Dash 30

You may attach a [R] Energy card from your hand to this Pokémon.

RRC Fire Fang 90

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

BST #20

Victini V - Fire - 190 HP

Pokémon - Basic

R V Bullet 10+

If your opponent's Active Pokémon is a Pokémon V, this attack does 50 more damage.

RC Flare Shot 120

Discard all Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

BST #21

Victini VMAX - Fire - 310 HP

Pokémon - VMAX - Evolves from Victini V

C Spreading Flames

Attach up to 3 [R] Energy cards from your discard pile to your Pokémon in any way you like.

RC Max Victory 100+

If your opponent's Active Pokémon is a Pokémon V, this attack does 120 more damage.

Weakness: Water
Resistance: none
Retreat: 2

BST #22

Tepig - Fire - 80 HP

Pokémon - Basic

CC Ram 20

RRC Combustion 50

Weakness: Water
Resistance: none
Retreat: 2

BST #23

Pignite - Fire - 100 HP

Pokémon - Stage 1 - Evolves from Tepig

CC Ram 30

RRC Combustion 90

Weakness: Water
Resistance: none
Retreat: 3

BST #24

Emboar - Fire - 180 HP

Pokémon - Stage 2 - Evolves from Pignite

Ability: Fighting Fury Stance

Your Single Strike Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

RRCC Heat Crash 130

Weakness: Water
Resistance: none
Retreat: 4

BST #25

Heatmor - Fire - 120 HP

Pokémon - Basic

R Flare 20

CCC Burning Licks 70

Flip 2 coins. For each heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

BST #26

Salandit - Fire - 70 HP

Pokémon - Basic

R Call Sign

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Weakness: Water
Resistance: none
Retreat: 1

BST #27

Salazzle - Fire - 90 HP

Pokémon - Stage 1 - Evolves from Salandit

R Perplex

Your opponent's Active Pokémon is now Confused.

CC Derisive Roasting 90×

This attack does 90 damage for each Special Condition affecting your opponent's Active Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

BST #28

Sizzlipede - Fire - 70 HP

Pokémon - Basic

RC Searing Flame 20

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1

BST #29

Centiskorch - Fire - 130 HP

Pokémon - Stage 1 - Evolves from Sizzlipede

Ability: Overheater

Whenever your opponent flips a coin for their Burned Pokémon during Pokémon Checkup, it doesn't recover from that Special Condition even if the result is heads.

RRRC Bursting Inferno 130

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

BST #30

Horsea - Water - 60 HP

Pokémon - Basic

W Smokescreen 10

During your opponent's next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack doesn't happen.

Weakness: Lightning
Resistance: none
Retreat: 1

BST #31

Seadra - Water - 90 HP

Pokémon - Stage 1 - Evolves from Horsea

W Water Gun 40

Weakness: Lightning
Resistance: none
Retreat: 1

BST #32

Kingdra - Water - 150 HP

Pokémon - Stage 2 - Evolves from Seadra

Ability: Deep Sea King

When your Active Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, you may move any amount of [W] Energy from that Pokémon to this Pokémon.

W Aqua Burst 40×

This attack does 40 damage for each [W] Energy attached to this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

BST #33

Galarian Mr. Mime - Water - 80 HP

Pokémon - Basic

W Pound 10

CC Find It

Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.

Weakness: Metal
Resistance: none
Retreat: 1

BST #34

Galarian Mr. Rime - Water - 110 HP

Pokémon - Stage 1 - Evolves from Galarian Mr. Mime

CC Ball Juggling 10+

Discard any number of Item cards that have the word “Ball” in their name from your hand. This attack does 40 more damage for each card you discarded in this way.

WCC Frost Smash 80

Weakness: Metal
Resistance: none
Retreat: 2

BST #35

Remoraid - Water - 60 HP

Pokémon - Basic

W Water Gun 10

CC Sharp Fin 20

Weakness: Lightning
Resistance: none
Retreat: 1

BST #36

Octillery - Water - 110 HP

Pokémon - Stage 1 - Evolves from Remoraid

Ability: Rapid Strike Search

Once during your turn, you may search your deck for a Rapid Strike card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Rapid Strike Search Ability each turn.

WCC Waterfall 50

Weakness: Lightning
Resistance: none
Retreat: 2

BST #37

Corphish - Water - 70 HP

Pokémon - Basic

WCC Bubble Beam 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: none
Retreat: 2

BST #38

Crawdaunt - Water - 130 HP

Pokémon - Stage 1 - Evolves from Corphish

WCC Knock Off 60

Discard a random card from your opponent's hand.

WWCC Crabhammer 140

Weakness: Lightning
Resistance: none
Retreat: 3

BST #39

Empoleon V - Water - 210 HP

Pokémon - Basic

Ability: Emperor's Eyes

As long as this Pokémon is in the Active Spot, your opponent's Basic Pokémon in play have no Abilities, except for Pokémon with a Rule Box (Pokémon V, Pokémon-GX, etc. have Rule Boxes).

WCC Swirling Slice 130

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 2

BST #40

Frillish - Water - 80 HP

Pokémon - Basic

C Recover

Discard an Energy from this Pokémon and heal all damage from it.

W Rain Splash 10

Weakness: Lightning
Resistance: none
Retreat: 2

BST #41

Jellicent - Water - 120 HP

Pokémon - Stage 1 - Evolves from Frillish

WW Sediment Sink 10×

This attack does 10 damage for each [W] Energy card in your discard pile.

Weakness: Lightning
Resistance: none
Retreat: 3

BST #42

Bruxish - Water - 110 HP

Pokémon - Basic

C Bite 20

WWC Surf 110

Weakness: Lightning
Resistance: none
Retreat: 1

BST #43

Electabuzz - Lightning - 80 HP

Pokémon - Basic

L Haymaker 30

During your next turn, this Pokémon can't use Haymaker.

Weakness: Fighting
Resistance: none
Retreat: 2

BST #44

Electivire - Lightning - 140 HP

Pokémon - Stage 1 - Evolves from Electabuzz

CCC Tumbling Attack 60+

Flip a coin. If heads, this attack does 30 more damage.

LLLC Lightning Slam 180

During your next turn, this Pokémon can't use [L] Slam.

Weakness: Fighting
Resistance: none
Retreat: 3

BST #45

Shinx - Lightning - 60 HP

Pokémon - Basic

L Rear Kick 20

Weakness: Fighting
Resistance: none
Retreat: 1

BST #46

Luxio - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Shinx

L Jumping Kick

This attack does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

LC Head Bolt 50

Weakness: Fighting
Resistance: none
Retreat: 1

BST #47

Luxray - Lightning - 150 HP

Pokémon - Stage 2 - Evolves from Luxio

L Electrostep

This attack does 40 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Switch this Pokémon with 1 of your Benched Pokémon.

LC Scar Strikes 100+

If your opponent's Active Pokémon already has any damage counters on it, this attack does 100 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

BST #48

Pachirisu - Lightning - 70 HP

Pokémon - Basic

C Find a Friend

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

CC Gnaw 30

Weakness: Fighting
Resistance: none
Retreat: 1

BST #49

Tapu Koko V - Lightning - 210 HP

Pokémon - Basic

L Electro Ball 40

LLC Spiral Thunder 20+

This attack does 40 more damage for each Energy attached to all of your opponent's Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

BST #50

Tapu Koko VMAX - Lightning - 320 HP

Pokémon - VMAX - Evolves from Tapu Koko V

LLC Max Shock 180

If you have more Prize cards remaining than your opponent, their Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

BST #51

Yamper - Lightning - 60 HP

Pokémon - Basic

Ability: Ball Search

When you play this Pokémon from your hand onto your Bench during your turn, you may put a Poké Ball card, a Great Ball card, or 1 of each from your discard pile into your hand.

CC Flop 20

Weakness: Fighting
Resistance: none
Retreat: 1

BST #52

Boltund - Lightning - 130 HP

Pokémon - Stage 1 - Evolves from Yamper

L Corner 30

During your opponent's next turn, the Defending Pokémon can't retreat.

LLC Defiant Spark 130

If this Pokémon has any damage counters on it, this attack can be used for [L].

Weakness: Fighting
Resistance: none
Retreat: 1

BST #53

Galarian Slowpoke - Psychic - 70 HP

Pokémon - Basic

C Tantailizing

Flip a coin. If heads, switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

BST #54

Spoink - Psychic - 60 HP

Pokémon - Basic

P Headbutt Bounce 10

PC Power Gem 30

Weakness: Darkness
Resistance: Fighting
Retreat: 1

BST #55

Grumpig - Psychic - 130 HP

Pokémon - Stage 1 - Evolves from Spoink

PC Dazzle Dance 30

Your opponent's Active Pokémon is now Confused.

PPC Power Gem 120

Weakness: Darkness
Resistance: Fighting
Retreat: 3

BST #56

Baltoy - Psychic - 60 HP

Pokémon - Basic

PC Self-Destruct 60

This Pokémon also does 60 damage to itself.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

BST #57

Claydol - Psychic - 120 HP

Pokémon - Stage 1 - Evolves from Baltoy

C Power Split

Attach [P] Energy cards from your discard pile to your Pokémon in any way you like until your Pokémon and your opponent's Pokémon have the same total amount of Energy attached.

PPC Psyshot 100

Weakness: Darkness
Resistance: Fighting
Retreat: 2

BST #58

Chimecho - Psychic - 70 HP

Pokémon - Basic

C Minor Errand-Running

Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

C Pleasant Tone 20

Your opponent's Active Pokémon is now Asleep.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

BST #59

Espurr - Psychic - 60 HP

Pokémon - Basic

PC Focused Wish 20+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

BST #60

Meowstic - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Espurr

Ability: Ear Moves

Once during your turn, you may move 1 damage counter from 1 of your Pokémon to 1 of your opponent's Pokémon.

PC Psychic Sphere 50

Weakness: Darkness
Resistance: Fighting
Retreat: 1

BST #61

Mimikyu V - Psychic - 160 HP

Pokémon - Basic

Ability: Dummy Doll

When you play this Pokémon from your hand onto your Bench during your turn, you may prevent all damage done to this Mimikyu V by attacks from your opponent's Pokémon until the end of your opponent's next turn.

P Jealous Eyes

Put 3 damage counters on your opponent's Active Pokémon for each Prize card your opponent has taken.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

BST #62

Necrozma V - Psychic - 220 HP

Pokémon - Basic

P Prismatic Ray 20

This attack also does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

PPC Special Laser 100+

If this Pokémon has any Special Energy attached, this attack does 120 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

BST #63

Dottler - Psychic - 70 HP

Pokémon - Stage 1 - Evolves from Blipbug

P Radar

Look at the top 4 cards of your deck and put them back in any order.

CC Ram 20

Weakness: Darkness
Resistance: Fighting
Retreat: 2

BST #64

Orbeetle - Psychic - 110 HP

Pokémon - Stage 2 - Evolves from Dottler

C Evomancy

For each Energy attached to this Pokémon, search your deck for a Stage 2 Pokémon, except Orbeetle, and put it onto your Bench. Then, shuffle your deck.

PCC Zen Headbutt 120

Weakness: Darkness
Resistance: Fighting
Retreat: 1

BST #65

Mankey - Fighting - 60 HP

Pokémon - Basic

FC Focus Fist 50

Flip a coin. If tails, this attack does nothing.

Weakness: Psychic
Resistance: none
Retreat: 1

BST #66

Primeape - Fighting - 120 HP

Pokémon - Stage 1 - Evolves from Mankey

C Field Crush 20

If your opponent has a Stadium in play, discard it.

FF Steamin' Mad Strike 50×

This attack does 50 damage for each of your Benched Pokémon that has any damage counters on it.

Weakness: Psychic
Resistance: none
Retreat: 2

BST #67

Onix - Fighting - 110 HP

Pokémon - Basic

CCC Rock Throw 60

FCCCC Rocky Tackle 170

This Pokémon also does 60 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 4

BST #68

Cubone - Fighting - 70 HP

Pokémon - Basic

F Beat 10

FC Headbutt 30

Weakness: Grass
Resistance: none
Retreat: 1

BST #69

Marowak - Fighting - 110 HP

Pokémon - Stage 1 - Evolves from Cubone

Ability: Battle Armor

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

FC Bonemerang 90×

Flip 2 coins. This attack does 90 damage for each heads.

Weakness: Grass
Resistance: none
Retreat: 2

BST #70

Gligar - Fighting - 70 HP

Pokémon - Basic

CC Slash 30

Weakness: Grass
Resistance: none
Retreat: 1

BST #71

Gliscor - Fighting - 120 HP

Pokémon - Stage 1 - Evolves from Gligar

CC Acrobatics 20+

Flip 2 coins. This attack does 40 more damage for each heads.

FCC Guillotine 90

Weakness: Grass
Resistance: none
Retreat: 1

BST #72

Timburr - Fighting - 80 HP

Pokémon - Basic

CC Pound 20

Weakness: Psychic
Resistance: none
Retreat: 2

BST #73

Gurdurr - Fighting - 100 HP

Pokémon - Stage 1 - Evolves from Timburr

CC Pound 30

FCC Hammer In 60

Weakness: Psychic
Resistance: none
Retreat: 3

BST #74

Conkeldurr - Fighting - 160 HP

Pokémon - Stage 2 - Evolves from Gurdurr

FCC Hammer Pressure 90

If the Defending Pokémon is an Evolution Pokémon, it can't attack during your opponent's next turn.

FFCC Mega Punch 150

Weakness: Psychic
Resistance: none
Retreat: 3

BST #75

Mienfoo - Fighting - 60 HP

Pokémon - Basic

FC Double Stab 30×

Flip 2 coins. This attack does 30 damage for each heads.

Weakness: Psychic
Resistance: none
Retreat: 1

BST #76

Mienshao - Fighting - 90 HP

Pokémon - Stage 1 - Evolves from Mienfoo

C Pound 20

FC Spinning Whip 90

Your opponent's Active Pokémon is now Confused. Shuffle this Pokémon and all attached cards into your deck.

Weakness: Psychic
Resistance: none
Retreat: 1

BST #77

Rolycoly - Fighting - 70 HP

Pokémon - Basic

F Reckless Charge 30

This Pokémon also does 10 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 2

BST #78

Carkol - Fighting - 100 HP

Pokémon - Stage 1 - Evolves from Rolycoly

CCC Tackle 50

FCCC Wild Tackle 100

This Pokémon also does 10 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 3

BST #79

Coalossal - Fighting - 180 HP

Pokémon - Stage 2 - Evolves from Carkol

C Coal Cannon 90×

Flip a coin for each Energy attached to this Pokémon. This attack does 90 damage for each heads.

FCCC Wild Tackle 200

This Pokémon also does 50 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 4

BST #80

Silicobra - Fighting - 80 HP

Pokémon - Basic

F Tail Whap 10

FFC Mud Shot 60

Weakness: Grass
Resistance: none
Retreat: 2

BST #81

Sandaconda - Fighting - 130 HP

Pokémon - Stage 1 - Evolves from Silicobra

F Big Sand Cannon 60×

Discard the top 6 cards of your deck. This attack does 60 damage for each [F] Energy card you discarded in this way.

FFC Skull Bash 120

Weakness: Grass
Resistance: none
Retreat: 3

BST #82

Falinks - Fighting - 110 HP

Pokémon - Basic

FC Rapid Strike Squad 20×

This attack does 20 damage for each of your Rapid Strike Pokémon in play.

Weakness: Psychic
Resistance: none
Retreat: 2

BST #83

Stonjourner - Fighting - 130 HP

Pokémon - Basic

FC Land's Pulse 30+

If a Stadium is in play, this attack does 30 more damage.

FFC Giga Hammer 120

During your next turn, this Pokémon can't use Giga Hammer.

Weakness: Grass
Resistance: none
Retreat: 3

BST #84

Single Strike Urshifu V - Fighting - 220 HP

Pokémon - Basic

F Laser Focus

Search your deck for up to 2 [F] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

FFC Impact Blow 180

During your next turn, this Pokémon can't use Impact Blow.

Weakness: Psychic
Resistance: none
Retreat: 2

BST #85

Single Strike Urshifu VMAX - Fighting - 330 HP

Pokémon - VMAX - Evolves from Single Strike Urshifu V

CCC Beatdown 100

FFFC G-Max One Blow 270

Discard all Energy from this Pokémon. This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 3

BST #86

Rapid Strike Urshifu V - Fighting - 220 HP

Pokémon - Basic

F Strafe 30

You may switch this Pokémon with 1 of your Benched Pokémon.

FFC Hundred Furious Blows 150

Weakness: Psychic
Resistance: none
Retreat: 2

BST #87

Rapid Strike Urshifu VMAX - Fighting - 330 HP

Pokémon - VMAX - Evolves from Rapid Strike Urshifu V

F Gale Thrust 30+

If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 120 more damage.

FFC G-Max Rapid Flow

Discard all Energy from this Pokémon. This attack does 120 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: none
Retreat: 2

BST #88

Zubat - Darkness - 50 HP

Pokémon - Basic

C Hide in Shadows

Switch this Pokémon with 1 of your Benched Pokémon.

CC Speed Dive 20

Weakness: Fighting
Resistance: none
Retreat: 1

BST #89

Golbat - Darkness - 80 HP

Pokémon - Stage 1 - Evolves from Zubat

Ability: Discreet Draw

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may draw 2 cards.

CC Air Slash 50

Discard an Energy from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

BST #90

Crobat - Darkness - 130 HP

Pokémon - Stage 2 - Evolves from Golbat

Ability: Drastic Draw

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may draw 3 cards.

CC Wing Attack 100

Weakness: Fighting
Resistance: none
Retreat: 0

BST #91

Galarian Slowbro - Darkness - 130 HP

Pokémon - Stage 1 - Evolves from Galarian Slowpoke

D Splattering Poison

Both Active Pokémon are now Poisoned.

DCC Unhinged Hammer 100+

If this Pokémon is affected by a Special Condition, this attack does 120 more damage.

Weakness: Fighting
Resistance: none
Retreat: 3

BST #92

Murkrow - Darkness - 70 HP

Pokémon - Basic

C Scout

Your opponent reveals their hand.

DC Peck 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BST #93

Honchkrow - Darkness - 130 HP

Pokémon - Stage 1 - Evolves from Murkrow

Ability: Insomnia

This Pokémon can't be Asleep.

DCC Voltage Dive 80+

If your opponent's Active Pokémon has any Special Energy attached, this attack does 80 more damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

BST #94

Houndour - Darkness - 60 HP

Pokémon - Basic

C Bite 20

Weakness: Grass
Resistance: none
Retreat: 1

BST #95

Houndoom - Darkness - 130 HP

Pokémon - Stage 1 - Evolves from Houndour

Ability: Single Strike Roar

Once during your turn, you may search your deck for a Single Strike Energy card and attach it to 1 of your Single Strike Pokémon. Then, shuffle your deck. If you attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon.

DC Darkness Fang 50

Weakness: Grass
Resistance: none
Retreat: 2

BST #96

Tyranitar V - Darkness - 230 HP

Pokémon - Basic

DCC Cragalanche 60

Discard the top 2 cards of your opponent's deck.

DDCC Single Strike Crush 240

Discard the top 4 cards of your deck.

Weakness: Grass
Resistance: none
Retreat: 3

BST #97

Morpeko - Darkness - 80 HP

Pokémon - Basic

C Gather Food

Put an Item card from your discard pile into your hand.

D Hangry Tackle 20+

If you have no cards in your hand, this attack does 90 more damage.

Weakness: Grass
Resistance: none
Retreat: 1

BST #98

Steelix - Metal - 190 HP

Pokémon - Stage 1 - Evolves from Onix

CCC Steel Swing 80×

Flip 2 coins. This attack does 80 damage for each heads.

MMMCC Heavy Impact 200

Weakness: Fire
Resistance: Grass
Retreat: 4

BST #99

Mawile - Metal - 90 HP

Pokémon - Basic

M Powerful Vise 20

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

CCC Piercing Strike 100

This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 1

BST #100

Bronzor - Metal - 60 HP

Pokémon - Basic

MC Ram 30

Weakness: Fire
Resistance: Grass
Retreat: 1

BST #101

Bronzong - Metal - 110 HP

Pokémon - Stage 1 - Evolves from Bronzor

Ability: Metal Transfer

As often as you like during your turn, you may move a [M] Energy from 1 of your Pokémon to another of your Pokémon.

MCC Zen Headbutt 70

Weakness: Fire
Resistance: Grass
Retreat: 3

BST #102

Pawniard - Metal - 60 HP

Pokémon - Basic

C Swords Dance

During your next turn, this Pokémon's Slash attack does 70 more damage (before applying Weakness and Resistance).

M Slash 10

Weakness: Fire
Resistance: Grass
Retreat: 1

BST #103

Bisharp - Metal - 110 HP

Pokémon - Stage 1 - Evolves from Pawniard

C Slash 30

MCC Steel Slice 90+

If your opponent's Active Pokémon is a [M] Pokémon, this attack does 90 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 1

BST #104

Honedge - Metal - 60 HP

Pokémon - Basic

M Ambush 10+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 2

BST #105

Doublade - Metal - 80 HP

Pokémon - Stage 1 - Evolves from Honedge

MC Cut Down 40

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 2

BST #106

Aegislash - Metal - 150 HP

Pokémon - Stage 2 - Evolves from Doublade

Ability: Stance Change

Once during your turn, you may switch this Pokémon with an Aegislash in your hand. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.

MMC Full Metal Blade 210

Discard 2 [M] Energy from this Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 3

BST #107

Aegislash - Metal - 150 HP

Pokémon - Stage 2 - Evolves from Doublade

Ability: Stance Change

Once during your turn, you may switch this Pokémon with an Aegislash in your hand. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.

MC Gigaton Bash 70

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Pokémon VMAX.

Weakness: Fire
Resistance: Grass
Retreat: 3

BST #108

Corviknight V - Metal - 210 HP

Pokémon - Basic

M Clutch 30

During your opponent's next turn, the Defending Pokémon can't retreat.

MMC Sky Hurricane 190

During your next turn, this Pokémon can't use Sky Hurricane.

Weakness: Fire
Resistance: Grass
Retreat: 1

BST #109

Corviknight VMAX - Metal - 320 HP

Pokémon - VMAX - Evolves from Corviknight V

Ability: Lustrous Body

Prevent all effects of your opponent's Pokémon's Abilities done to this Pokémon.

MMC G-Max Hurricane 240

During your next turn, this Pokémon can't use G-Max Hurricane.

Weakness: Fire
Resistance: Grass
Retreat: 0

BST #110

Spearow - Colorless - 50 HP

Pokémon - Basic

C Peck 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

BST #111

Fearow - Colorless - 90 HP

Pokémon - Stage 1 - Evolves from Spearow

C Drill Peck 70

Weakness: Lightning
Resistance: Fighting
Retreat: 0

BST #112

Lickitung - Colorless - 110 HP

Pokémon - Basic

CCC Tongue Slap 50

CCCC Hammer In 80

Weakness: Fighting
Resistance: none
Retreat: 4

BST #113

Lickilicky - Colorless - 140 HP

Pokémon - Stage 1 - Evolves from Lickitung

CCC Selickt

Your opponent chooses to discard the top 3 cards of their deck or to discard 3 cards from their hand.

CCCC Pitch 100

Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 4

BST #114

Glameow - Colorless - 60 HP

Pokémon - Basic

C Cat Kick 10

CCC Claw Slash 40

Weakness: Fighting
Resistance: none
Retreat: 1

BST #115

Purugly - Colorless - 120 HP

Pokémon - Stage 1 - Evolves from Glameow

C Caturday

Draw 3 cards. If you do, this Pokémon is now Asleep.

CCCC Claw Slash 120

Weakness: Fighting
Resistance: none
Retreat: 3

BST #116

Stoutland V - Colorless - 210 HP

Pokémon - Basic

CCC Double Dip Fangs 40

If your opponent's Basic Pokémon is Knocked Out by damage from this attack, take 1 more Prize card.

CCCC Wild Tackle 200

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 3

BST #117

Bouffalant - Colorless - 120 HP

Pokémon - Basic

Ability: Sap Sipper

This Pokémon's attacks do 60 more damage to your opponent's [G] Pokémon (before applying Weakness and Resistance).

CCC Head Charge 120

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

BST #118

Drampa - Colorless - 120 HP

Pokémon - Basic

C Call for Family

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

CC Spiral Rush 30+

Flip a coin until you get tails. This attack does 30 more damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 2

BST #119

Indeedee - Colorless - 90 HP

Pokémon - Basic

C Collect

Draw 2 cards.

CC Hand Kinesis 10×

This attack does 10 damage for each card in your hand.

Weakness: Fighting
Resistance: none
Retreat: 2

BST #120

Bruno

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokémon were Knocked Out during your opponent's last turn, draw 7 cards instead.
BST #121

Camping Gear

Trainer - Item

Search your deck for a card and put it into your hand. Then, shuffle your deck. Your turn ends.
BST #122

Cheryl

Trainer - Supporter

Heal all damage from each of your Evolution Pokémon. If you do, discard all Energy from the Pokémon that were healed in this way.
BST #123

Energy Recycler

Trainer - Item

Shuffle up to 5 basic Energy cards from your discard pile into your deck.
BST #124

Escape Rope

Trainer - Item

Each player switches their Active Pokémon with 1 of their Benched Pokémon. (Your opponent switches first. If a player does not have a Benched Pokémon, that player doesn't switch Pokémon.)
BST #125

Exp. Share

Trainer - Tool

When your Active Pokémon is Knocked Out by damage from an opponent's attack, you may move 1 basic Energy card that was attached to that Pokémon to the Pokémon this card is attached to.
BST #126

Fan of Waves

Trainer - Item

Put a Special Energy attached to 1 of your opponent's Pokémon on the bottom of their deck.
BST #127

Korrina's Focus

Trainer - Supporter

Draw cards until you have 6 cards in your hand.
BST #128

Level Ball

Trainer - Item

Search your deck for a Pokémon with 90 HP or less, reveal it, and put it into your hand. Shuffle your deck afterward.
BST #129

Phoebe

Trainer - Supporter

During this turn, damage from your Pokémon VMAX's attacks isn't affected by any effects on your opponent's Active Pokémon.
BST #130
The Rapid Strike Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.)

[F][C][C] Matchless Maelstrom
This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
BST #131

Rapid Strike Style Mustard

Trainer - Supporter

You can play this card only when it is the last card in your hand.

Put a Rapid Strike Pokémon from your discard pile onto your Bench. If you do, draw 5 cards.
BST #132
The Single Strike Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.)

[F] Furious Anger 10+
This attack does 10 more damage for each damage counter on this Pokémon.
BST #133

Single Strike Style Mustard

Trainer - Supporter

You can play this card only when it is the last card in your hand.

Search your deck for a Single Strike Pokémon and put it onto your Bench. Then, shuffle your deck. If you searched your deck in this way, draw 5 cards.
BST #134

Sordward & Shielbert

Trainer - Supporter

Choose a Trainer card from your discard pile. Then, ask your opponent if you may put it into your hand. If yes, put that card into your hand. If no, draw 3 cards.
BST #135

Tool Jammer

Trainer - Tool

As long as the Pokémon this card is attached to is in the Active Spot, Pokémon Tools attached to your opponent's Active Pokémon have no effect, except for Tool Jammer.
BST #136

Tower of Darkness

Trainer - Stadium

Once during each player's turn, that player may draw 2 cards. In order to use this effect, that player must discard a Single Strike card from their hand.
BST #137

Tower of Waters

Trainer - Stadium

The Retreat Cost of each Rapid Strike Pokémon in play (both yours and your opponent's) is [C][C] less.
BST #138

Urn of Vitality

Trainer - Item

Shuffle up to 2 Single Strike Energy cards from your discard pile into your deck.
BST #139

Rapid Strike Energy

Energy - Special Energy

This card can only be attached to a Rapid Strike Pokémon. If this card is attached to anything other than a Rapid Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides 2 in any combination of [W] Energy and [F] Energy.
BST #140

Single Strike Energy

Energy - Special Energy

This card can only be attached to a Single Strike Pokémon. If this card is attached to anything other than a Single Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides [F] and [D] Energy but provides only 1 Energy at a time, and the attacks of the Pokémon this card is attached to do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
BST #141

Kricketune V - Grass - 180 HP

Pokémon - Basic

Ability: Exciting Stage

Once during your turn, you may draw cards until you have 3 cards in your hand. If this Pokémon is in the Active Spot, you may draw cards until you have 4 cards in your hand instead. You can't use more than 1 Exciting Stage Ability each turn.

GCC X-Scissor 80+

Flip a coin. If heads, this attack does 80 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

BST #142

Flapple V - Grass - 190 HP

Pokémon - Basic

G Sour Spit 20

During your opponent's next turn, the Defending Pokémon's attacks cost [C][C] more.

GCC Wing Attack 120

Weakness: Fire
Resistance: none
Retreat: 1

BST #143

Victini V - Fire - 190 HP

Pokémon - Basic

R V Bullet 10+

If your opponent's Active Pokémon is a Pokémon V, this attack does 50 more damage.

RC Flare Shot 120

Discard all Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

BST #144

Empoleon V - Water - 210 HP

Pokémon - Basic

Ability: Emperor's Eyes

As long as this Pokémon is in the Active Spot, your opponent's Basic Pokémon in play have no Abilities, except for Pokémon with a Rule Box (Pokémon V, Pokémon-GX, etc. have Rule Boxes).

WCC Swirling Slice 130

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 2

BST #145

Empoleon V - Water - 210 HP

Pokémon - Basic

Ability: Emperor's Eyes

As long as this Pokémon is in the Active Spot, your opponent's Basic Pokémon in play have no Abilities, except for Pokémon with a Rule Box (Pokémon V, Pokémon-GX, etc. have Rule Boxes).

WCC Swirling Slice 130

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 2

BST #146

Tapu Koko V - Lightning - 210 HP

Pokémon - Basic

L Electro Ball 40

LLC Spiral Thunder 20+

This attack does 40 more damage for each Energy attached to all of your opponent's Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

BST #147

Mimikyu V - Psychic - 160 HP

Pokémon - Basic

Ability: Dummy Doll

When you play this Pokémon from your hand onto your Bench during your turn, you may prevent all damage done to this Mimikyu V by attacks from your opponent's Pokémon until the end of your opponent's next turn.

P Jealous Eyes

Put 3 damage counters on your opponent's Active Pokémon for each Prize card your opponent has taken.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

BST #148

Necrozma V - Psychic - 220 HP

Pokémon - Basic

P Prismatic Ray 20

This attack also does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

PPC Special Laser 100+

If this Pokémon has any Special Energy attached, this attack does 120 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

BST #149

Single Strike Urshifu V - Fighting - 220 HP

Pokémon - Basic

F Laser Focus

Search your deck for up to 2 [F] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

FFC Impact Blow 180

During your next turn, this Pokémon can't use Impact Blow.

Weakness: Psychic
Resistance: none
Retreat: 2

BST #150

Single Strike Urshifu V - Fighting - 220 HP

Pokémon - Basic

F Laser Focus

Search your deck for up to 2 [F] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

FFC Impact Blow 180

During your next turn, this Pokémon can't use Impact Blow.

Weakness: Psychic
Resistance: none
Retreat: 2

BST #151

Rapid Strike Urshifu V - Fighting - 220 HP

Pokémon - Basic

F Strafe 30

You may switch this Pokémon with 1 of your Benched Pokémon.

FFC Hundred Furious Blows 150

Weakness: Psychic
Resistance: none
Retreat: 2

BST #152

Rapid Strike Urshifu V - Fighting - 220 HP

Pokémon - Basic

F Strafe 30

You may switch this Pokémon with 1 of your Benched Pokémon.

FFC Hundred Furious Blows 150

Weakness: Psychic
Resistance: none
Retreat: 2

BST #153

Tyranitar V - Darkness - 230 HP

Pokémon - Basic

DCC Cragalanche 60

Discard the top 2 cards of your opponent's deck.

DDCC Single Strike Crush 240

Discard the top 4 cards of your deck.

Weakness: Grass
Resistance: none
Retreat: 3

BST #154

Tyranitar V - Darkness - 230 HP

Pokémon - Basic

DCC Cragalanche 60

Discard the top 2 cards of your opponent's deck.

DDCC Single Strike Crush 240

Discard the top 4 cards of your deck.

Weakness: Grass
Resistance: none
Retreat: 3

BST #155

Corviknight V - Metal - 210 HP

Pokémon - Basic

M Clutch 30

During your opponent's next turn, the Defending Pokémon can't retreat.

MMC Sky Hurricane 190

During your next turn, this Pokémon can't use Sky Hurricane.

Weakness: Fire
Resistance: Grass
Retreat: 1

BST #156

Stoutland V - Colorless - 210 HP

Pokémon - Basic

CCC Double Dip Fangs 40

If your opponent's Basic Pokémon is Knocked Out by damage from this attack, take 1 more Prize card.

CCCC Wild Tackle 200

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 3

BST #157

Bruno

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokémon were Knocked Out during your opponent's last turn, draw 7 cards instead.
BST #158

Cheryl

Trainer - Supporter

Heal all damage from each of your Evolution Pokémon. If you do, discard all Energy from the Pokémon that were healed in this way.
BST #159

Korrina's Focus

Trainer - Supporter

Draw cards until you have 6 cards in your hand.
BST #160

Phoebe

Trainer - Supporter

During this turn, damage from your Pokémon VMAX's attacks isn't affected by any effects on your opponent's Active Pokémon.
BST #161

Rapid Strike Style Mustard

Trainer - Supporter

You can play this card only when it is the last card in your hand.

Put a Rapid Strike Pokémon from your discard pile onto your Bench. If you do, draw 5 cards.
BST #162

Single Strike Style Mustard

Trainer - Supporter

You can play this card only when it is the last card in your hand.

Search your deck for a Single Strike Pokémon and put it onto your Bench. Then, shuffle your deck. If you searched your deck in this way, draw 5 cards.
BST #163

Flapple VMAX - Grass - 320 HP

Pokémon - VMAX - Evolves from Flapple V

GCC G-Max Rolling 250-

This attack does 10 less damage for each damage counter on this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 3

BST #164

Victini VMAX - Fire - 310 HP

Pokémon - VMAX - Evolves from Victini V

C Spreading Flames

Attach up to 3 [R] Energy cards from your discard pile to your Pokémon in any way you like.

RC Max Victory 100+

If your opponent's Active Pokémon is a Pokémon V, this attack does 120 more damage.

Weakness: Water
Resistance: none
Retreat: 2

BST #165

Tapu Koko VMAX - Lightning - 320 HP

Pokémon - VMAX - Evolves from Tapu Koko V

LLC Max Shock 180

If you have more Prize cards remaining than your opponent, their Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

BST #166

Single Strike Urshifu VMAX - Fighting - 330 HP

Pokémon - VMAX - Evolves from Single Strike Urshifu V

CCC Beatdown 100

FFFC G-Max One Blow 270

Discard all Energy from this Pokémon. This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 3

BST #167

Single Strike Urshifu VMAX - Fighting - 330 HP

Pokémon - VMAX - Evolves from Single Strike Urshifu V

CCC Beatdown 100

FFFC G-Max One Blow 270

Discard all Energy from this Pokémon. This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 3

BST #168

Rapid Strike Urshifu VMAX - Fighting - 330 HP

Pokémon - VMAX - Evolves from Rapid Strike Urshifu V

F Gale Thrust 30+

If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 120 more damage.

FFC G-Max Rapid Flow

Discard all Energy from this Pokémon. This attack does 120 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: none
Retreat: 2

BST #169

Rapid Strike Urshifu VMAX - Fighting - 330 HP

Pokémon - VMAX - Evolves from Rapid Strike Urshifu V

F Gale Thrust 30+

If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 120 more damage.

FFC G-Max Rapid Flow

Discard all Energy from this Pokémon. This attack does 120 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: none
Retreat: 2

BST #170

Corviknight VMAX - Metal - 320 HP

Pokémon - VMAX - Evolves from Corviknight V

Ability: Lustrous Body

Prevent all effects of your opponent's Pokémon's Abilities done to this Pokémon.

MMC G-Max Hurricane 240

During your next turn, this Pokémon can't use G-Max Hurricane.

Weakness: Fire
Resistance: Grass
Retreat: 0

BST #171

Bruno

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokémon were Knocked Out during your opponent's last turn, draw 7 cards instead.
BST #172

Cheryl

Trainer - Supporter

Heal all damage from each of your Evolution Pokémon. If you do, discard all Energy from the Pokémon that were healed in this way.
BST #173

Korrina's Focus

Trainer - Supporter

Draw cards until you have 6 cards in your hand.
BST #174

Phoebe

Trainer - Supporter

During this turn, damage from your Pokémon VMAX's attacks isn't affected by any effects on your opponent's Active Pokémon.
BST #175

Rapid Strike Style Mustard

Trainer - Supporter

You can play this card only when it is the last card in your hand.

Put a Rapid Strike Pokémon from your discard pile onto your Bench. If you do, draw 5 cards.
BST #176

Single Strike Style Mustard

Trainer - Supporter

You can play this card only when it is the last card in your hand.

Search your deck for a Single Strike Pokémon and put it onto your Bench. Then, shuffle your deck. If you searched your deck in this way, draw 5 cards.
BST #177

Octillery - Water - 110 HP

Pokémon - Stage 1 - Evolves from Remoraid

Ability: Rapid Strike Search

Once during your turn, you may search your deck for a Rapid Strike card, reveal it, and put it into your hand. Then, shuffle your deck. You can't use more than 1 Rapid Strike Search Ability each turn.

WCC Waterfall 50

Weakness: Lightning
Resistance: none
Retreat: 2

BST #178

Houndoom - Darkness - 130 HP

Pokémon - Stage 1 - Evolves from Houndour

Ability: Single Strike Roar

Once during your turn, you may search your deck for a Single Strike Energy card and attach it to 1 of your Single Strike Pokémon. Then, shuffle your deck. If you attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon.

DC Darkness Fang 50

Weakness: Grass
Resistance: none
Retreat: 2

BST #179

Exp. Share

Trainer - Tool

When your Active Pokémon is Knocked Out by damage from an opponent's attack, you may move 1 basic Energy card that was attached to that Pokémon to the Pokémon this card is attached to.
BST #180

Level Ball

Trainer - Item

Search your deck for a Pokémon with 90 HP or less, reveal it, and put it into your hand. Shuffle your deck afterward.
BST #181

Rapid Strike Energy

Energy - Special Energy

This card can only be attached to a Rapid Strike Pokémon. If this card is attached to anything other than a Rapid Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides 2 in any combination of [W] Energy and [F] Energy.
BST #182

Single Strike Energy

Energy - Special Energy

This card can only be attached to a Single Strike Pokémon. If this card is attached to anything other than a Single Strike Pokémon, discard this card.

As long as this card is attached to a Pokémon, it provides [F] and [D] Energy but provides only 1 Energy at a time, and the attacks of the Pokémon this card is attached to do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
BST #183