Klink - Metal - 60 HP
Pokémon - Basic
M Hard Gears 10
During your opponent's next turn, this Pokémon takes 10 less damage from attacks (after applying Weakness and Resistance).
Weakness: Fire
Resistance: Grass
Retreat: 1
Ability: Gear Coating
All of your Pokémon that have any [M] Energy attached take 20 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance).
MCC Hammer In 120
Weakness: Fire
Resistance: Grass
Retreat: 3
Electabuzz - Lightning - 90 HP
Pokémon - Basic
LC Electroslug 50
Weakness: Fighting
Resistance: none
Retreat: 2
Shaymin - Colorless - 70 HP
Pokémon - Basic
CC Reflect Energy 60
Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Weakness: Lightning
Resistance: Fighting
Retreat: 1
C Evo-Powder
For each of your Benched Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
G Cutting Wind 90
Weakness: Fire
Resistance: none
Retreat: 1
Mow Rotom - Grass - 90 HP
Pokémon - Basic
C Reaping Dash 30
Before doing damage, discard all Pokémon Tools and Special Energy from your opponent's Active Pokémon.
Weakness: Fire
Resistance: none
Retreat: 1
Squawkabilly ex - Colorless - 160 HP
Pokémon - Basic
Ability: Squawk and Seize
Once during your first turn, you may discard your hand and draw 6 cards. You can't use more than 1 Squawk and Seize Ability during your turn.
C Motivate 20
Attach up to 2 Basic Energy cards from your discard pile to 1 of your Benched Pokémon.
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Victini - Fire - 80 HP
Pokémon - Basic
RR V-Force 120
If you have 4 or fewer Benched Pokémon, this attack does nothing.
Weakness: Water
Resistance: none
Retreat: 1
Trainer - Item
Choose a Pokémon Tool attached to any Pokémon, or any Stadium in play, and put it in the Lost Zone.
Trainer - Item
Trainer - Item
Trainer - Item
Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Ability: Industrious Incisors
Once during your turn, you may draw cards until you have 5 cards in your hand.
CCC Tail Smash 100
Flip a coin. If tails, this attack does nothing.
Weakness: Fighting
Resistance: none
Retreat: 2