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48 cards found where artist name is "daisuke ito", and language is English.

Bubble Coat

Trainer - Tool

As long as Bubble Coat is attached to a Pokémon, that Pokémon has no Weakness. If that Pokémon is damaged by an opponent's attack, discard this card at the end of the turn.
LA #129

Phione - Water - 60 HP

Pokémon - Basic

C Evolution Wish

Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.

WW Water Pulse 30

The Defending Pokémon is now Asleep.

Weakness: Lightning
Resistance: none
Retreat: 1

MD #12

Infernape - Fire - 110 HP

Pokémon - Stage 2 - Evolves from Monferno

C Mach Punch 30

Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

R Mega Bravo 40×

Discard all [R] Energy attached to Infernape. This attack does 40 damage times the amount of [R] Energy you discarded.

Weakness: Water
Resistance: none
Retreat: 0

MD #22

Scizor - Metal - 90 HP

Pokémon - Stage 1 - Evolves from Scyther

M Special Blow 30+

If the Defending Pokémon has any Special Energy cards attached to it, this attack does 30 damage plus 50 more damage.

MCC X-Scissor 50+

Flip a coin. If heads, this attack does 50 damage plus 40 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 1

MD #29

Torterra - Grass - 140 HP

Pokémon - Stage 2 - Evolves from Grotle

CC Earthquake 60

Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

GGCC Frenzy Plant 100

Torterra can't use Frenzy Plant during your next turn.

Weakness: Fire
Resistance: none
Retreat: 4

MD #30

Grotle - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Turtwig

C Planting 20

Attach a [G] Energy card from your hand to 1 of your Pokémon.

GGC Body Slam 40

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fire
Resistance: Water
Retreat: 3

MD #37

Manectric - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Electrike

L Thunder Wave 30

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

LC Volt Crush 40+

Flip a coin. If heads, discard an Energy attached to Manectric and this attack does 40 damage plus 30 more damage.

Weakness: Fighting
Resistance: Metal
Retreat: 0

MD #40

Monferno - Fire - 70 HP

Pokémon - Stage 1 - Evolves from Chimchar

R Fire Fang 30

The Defending Pokémon is now Burned.

CC Mid-air Strike 30+

Flip a coin. If heads, this attack does 30 damage plus 30 more damage.

Weakness: Water
Resistance: none
Retreat: 0

MD #41

Raichu - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Pikachu

C Agility 20

Flip a coin. If heads, prevent all effects of an attack, including damage, done to Raichu during your opponent's next turn.

LLC Thunderbolt 100

Discard all Energy cards attached to Raichu.

Weakness: Fighting
Resistance: Metal
Retreat: 0

MD #45

Bronzor - Psychic - 50 HP

Pokémon - Basic

C Hypnosis

The Defending Pokémon is now Asleep.

P Confuse Ray 10

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Psychic
Resistance: Fire
Retreat: 1

MD #52

Chimchar - Fire - 40 HP

Pokémon - Basic

R Flare 20

CC Lunge 40

Flip a coin. If tails, this attack does nothing.

Weakness: Water
Resistance: none
Retreat: 1

MD #56

Electrike - Lightning - 60 HP

Pokémon - Basic

L Random Spark

Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

CC Tackle 20

Weakness: Fighting
Resistance: Metal
Retreat: 1

MD #64

Pikachu - Lightning - 60 HP

Pokémon - Basic

C Quick Attack 10+

Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

LCC Volt Tackle 50

Pikachu does 10 damage to itself.

Weakness: Fighting
Resistance: Metal
Retreat: 1

MD #70

Turtwig - Grass - 60 HP

Pokémon - Basic

C Rollout 10

GC Razor Leaf 30

Weakness: Fire
Resistance: Water
Retreat: 2

MD #77

Gallade - Fighting - 130 HP

Pokémon - Stage 2 - Evolves from Kirlia

FC Sonic Blade

Put damage counters on the Defending Pokémon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

PCC Psychic Cut 60+

You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you chose. (These cards remain face up for the rest of the game.)

Weakness: Psychic
Resistance: none
Retreat: 2

P7 #2

Latias - Colorless - 80 HP

Pokémon - Basic

C Miraculous Light 10

Remove 2 damage counters and all Special Conditions from Latias.

RWC Mist Ball 80

Discard a [R] Energy and a [W] Energy attached to Latias.

Weakness: Colorless
Resistance: Fighting
Retreat: 1

P7 #3

Latios - Colorless - 90 HP

Pokémon - Basic

C Energy Draw 10

Flip a coin. If heads, search your deck for a basic Energy card and attach it to Latios. Shuffle your deck afterward.

GLCC Luster Purge 120

Discard 3 Energy attached to Latios.

Weakness: Colorless
Resistance: Fighting
Retreat: 2

P7 #4

Rotom - Lightning - 70 HP

Pokémon - Basic

CC Astonish 20

Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.

LL Telebeam 30+

Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Paralyzed.

Weakness: Darkness
Resistance: Colorless
Retreat: 1

GE #7

Dialga - Metal - 90 HP

Pokémon - Basic

M Time Bellow 10

Draw a card.

MMC Flash Cannon 40

You may return all Energy cards attached to Dialga to your hand. If you do, remove the highest Stage Evolution card from the Defending Pokémon and shuffle that card into your opponent's deck.

Weakness: Fire
Resistance: Psychic
Retreat: 2

GE #16

Exploud - Colorless - 130 HP

Pokémon - Stage 2 - Evolves from Loudred

CC Ambient Noise

Flip 2 coins. If the first coin is heads, this attack does 50 damage to the Defending Pokémon. If the first coin is tails, this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If the second coin is heads, the Defending Pokémon is now Confused. If the second coin is tails, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.

CCCC Hyper Voice 70

Weakness: Fighting
Resistance: none
Retreat: 3

GE #17

Latias - Colorless - 80 HP

Pokémon - Basic

C Miraculous Light 10

Remove 2 damage counters and all Special Conditions from Latias.

RWC Mist Ball 80

Discard a [R] Energy and a [W] Energy attached to Latias.

Weakness: Colorless
Resistance: Fighting
Retreat: 1

GE #22

Latios - Colorless - 90 HP

Pokémon - Basic

C Energy Draw 10

Flip a coin. If heads, search your deck for a basic Energy card and attach it to Latios. Shuffle your deck afterward.

GLCC Luster Purge 120

Discard 3 Energy attached to Latios.

Weakness: Colorless
Resistance: Fighting
Retreat: 2

GE #23

Palkia - Water - 90 HP

Pokémon - Basic

W Spacial Rend 10

Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. If there is any Stadium card in play, discard it.

WWC Transback 40

You may flip a coin. If heads, discard all Energy attached to Palkia and put the Defending Pokémon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward.

Weakness: Lightning
Resistance: none
Retreat: 2

GE #26

Unown [H] - Psychic - 60 HP

Pokémon - Basic

Ability: HEAL

Once during your turn (before your attack), if you have Unown H, Unown E, Unown A, and Unown L on your Bench, you may remove all Special Conditions from 1 of your Active Pokémon.

P Hidden Power 30

Discard a card from your hand. (If you can't discard a card from your hand, this attack does nothing.)

Weakness: Psychic
Resistance: none
Retreat: 1

GE #29

Unown [F] - Psychic - 50 HP

Pokémon - Basic

Ability: FAKE

Once during your turn (before your attack), if Unown F is on your Bench, you may use this power. Put a coin next to your Active Pokémon without showing your opponent and cover it with your hand. Your opponent guesses if the coin is heads or tails. If he or she is wrong, draw a card.

P Hidden Power 10

You may flip a coin. If tails, this attack does nothing. If heads, this attack's base damage is 30.

Weakness: Psychic
Resistance: none
Retreat: 1

GE #56

Unown [G] - Psychic - 50 HP

Pokémon - Basic

Ability: GUARD

Once during your turn (before your attack), if Unown G is on your Bench, you may discard all cards attached to Unown G and attach Unown G to 1 of your Pokémon as a Pokémon Tool card. As long as Unown G is attached to a Pokémon, prevent all effects of attacks, excluding damage, done to that Pokémon.

PC Hidden Power 50

If Unown G has any damage counters on it, this attack's base damage is 10.

Weakness: Psychic
Resistance: none
Retreat: 1

GE #57

Unown [L] - Psychic - 50 HP

Pokémon - Basic

Ability: LINK

Unown L can use any attack from any Unown in play (both yours and your opponent's). (You still have to pay for that attack's Energy cost.)

PC Hidden Power

Search either player's discard pile for up to any 2 cards, show them to your opponent, and put them on top of that player's deck in any order you like.

Weakness: Psychic
Resistance: none
Retreat: 1

GE #91

Amulet Coin

Trainer - Tool

If the Pokémon Amulet Coin is attached to is your Active Pokémon at the end of your turn, draw a card.
GE #97

Leftovers

Trainer - Tool

At the end of your turn, if the Pokémon this card is attached to is in the Active Spot, heal 20 damage from it.
GE #99

Blastoise - Water - 120 HP

Pokémon - Stage 2 - Evolves from Wartortle

Ability: Waterlog

Once during your turn (before your attack), you may attach as many basic [W] Energy cards from your hand to any of your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition.

WWC Hydro Pump 50+

Does 50 damage plus 20 more damage for each [W] Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.

Weakness: Lightning
Resistance: none
Retreat: 2

SW #2

Charizard - Fire - 130 HP

Pokémon - Stage 2 - Evolves from Charmeleon

Ability: Fury Blaze

If your opponent has 3 or less Prize cards left, each of Charizard's attacks does 50 more damage to the Active Pokémon (before applying Weakness and Resistance).

RRRC Blast Burn 120

Flip a coin. If heads, discard 2 Energy cards attached to Charizard. If tails, discard 4 Energy cards attached to Charizard. (If you can't, this attack does nothing.)

Weakness: Water
Resistance: Fighting
Retreat: 3

SW #3

Flygon - Fighting - 120 HP

Pokémon - Stage 2 - Evolves from Vibrava

Ability: Irritating Buzz

As long as Flygon is your Active Pokémon, put 1 damage counter on each of your opponent's Active Pokémon between turns, excluding [F] Pokémon.

FCC Sand Sonic 60+

If you attach a [F] Energy card from your hand to Flygon during this turn, this attack does 60 damage plus 20 more damage.

Weakness: Water
Resistance: Lightning
Retreat: 1

SW #5

Gallade - Fighting - 130 HP

Pokémon - Stage 2 - Evolves from Kirlia

FC Sonic Blade

Put damage counters on the Defending Pokémon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

PCC Psychic Cut 60+

You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you chose. (These cards remain face up for the rest of the game.)

Weakness: Psychic
Resistance: none
Retreat: 2

SW #6

Muk - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Grimer

Ability: Toxic Sludge

At the end of each player's turn, each of your opponent's Active Pokémon that has any [G] Energy attached to it is now Poisoned. If that Pokémon is already Poisoned, Toxic Sludge Poké-Body does nothing to that Pokémon.

PPC Panic Liquid 50

The Defending Pokémon is now Confused and can't retreat during your opponent's next turn.

Weakness: Psychic
Resistance: none
Retreat: 2

SW #56

Unown [K] - Psychic - 60 HP

Pokémon - Basic

Ability: Kind

Once during your turn (before your attack), you may remove 2 damage counters from 1 of the Defending Pokémon.

P Hidden Power 20

Weakness: Psychic
Resistance: none
Retreat: 1

SW #68

Unown [N] - Psychic - 50 HP

Pokémon - Basic

Ability: Nod

Once during your turn (before your attack), if you have Unown N, Unown O, and Unown D on your Bench, you may ask your opponent to take a Prize card. If he or she does, you take a Prize card. If he or she doesn't, draw a card.

C Hidden Power 10

Flip a coin. If heads, the Defending Pokémon is now Burned.

Weakness: Psychic
Resistance: none
Retreat: 1

SW #69

Unown [O] - Psychic - 50 HP

Pokémon - Basic

Ability: ONE

Once during your turn (before your attack), if you have Unown O, Unown N, and Unown E on your Bench and you have 1 card left in your hand, you may draw cards until you have 7 cards in your hand.

C Hidden Power 10

Flip a coin. If heads, the Defending Pokémon is now Asleep.

Weakness: Psychic
Resistance: none
Retreat: 1

SW #70

Bronzong - Metal - 90 HP

Pokémon - Stage 1 - Evolves from Bronzor

Ability: Miracle Oracle

Once during your turn (before your attack), you may draw a card. Then, discard a card from your hand. If you discard an Energy card, draw 1 more card. This power can't be used if Bronzong is affected by a Special Condition.

MMC Shady Stamp 50

The Defending Pokémon is now Confused.

Weakness: Fire
Resistance: Psychic
Retreat: 3

MT #6

Meganium - Grass - 130 HP

Pokémon - Stage 2 - Evolves from Bayleef

G Ultra Powder 20

Flip 3 coins. If the first coin is heads, the Defending Pokémon is now Poisoned. If the second coin is heads, the Defending Pokémon is now Burned. If the third coin is heads, the Defending Pokémon is now Paralyzed.

GGC Fire Counterattack 60+

If your opponent has any [R] Pokémon in play, this attack does 60 damage plus 30 more damage.

Weakness: Fire
Resistance: Water
Retreat: 2

MT #13

Raichu - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Pikachu

0 Electromagnetic Induction

Search your deck for up to 2 [L] Energy cards and attach them to 1 of your Pokémon. Shuffle your deck afterward.

LC Explosive Thunder 30×

Discard all basic [L] Energy cards attached to Raichu. This attack does 30 damage times the number of [L] Energy cards you discarded.

Weakness: Fighting
Resistance: Metal
Retreat: 1

MT #15
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