Weedle - Grass - 50 HP
Pokémon - Basic
G Surprise Attack 30
Flip a coin. If tails, this attack does nothing.
Weakness: Fire
Resistance: none
Retreat: 1
Kakuna - Grass - 80 HP
Ability: Exoskeleton
This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
G Hang Down 20
Weakness: Fire
Resistance: none
Retreat: 3
Beedrill ex - Grass - 310 HP
G Rumble Bee 110×
This attack does 110 damage for each of your Beedrill and Beedrill ex in play.
Weakness: Fire
Resistance: none
Retreat: 1
Carnivine - Grass - 110 HP
Pokémon - Basic
CCC Voracious Bite 80+
If your opponent's Active Pokemon has no Retreat Cost, this attack does 80 more damage.
Weakness: Fire
Resistance: none
Retreat: 2
Chespin - Grass - 70 HP
Pokémon - Basic
G Beat 10
GG Spike Sting 30
Weakness: Fire
Resistance: none
Retreat: 2
Quilladin - Grass - 100 HP
G Leaf Charge 20
Search your deck for a Basic [G] Energy card and attach it to this Pokémon. Then, shuffle your deck.
GGC Vine Whip 80
Weakness: Fire
Resistance: none
Retreat: 3
Chesnaught - Grass - 180 HP
Ability: Needle Armor
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), place 3 damage counters on the Attacking Pokémon for each [G] Energy attached to this Pokémon.
GGC Impound 160
During your opponent's next turn, the Defending Pokémon can't retreat.
Weakness: Fire
Resistance: none
Retreat: 4
Vulpix - Fire - 70 HP
Pokémon - Basic
R Singe
Your opponent's Active Pokémon is now Burned.
Weakness: Water
Resistance: none
Retreat: 1
Ninetales - Fire - 120 HP
R Nine-Tailed Reflection
Move all damage counters from 1 of your Benched Pokémon to your opponent's Active Pokémon.
RR Will-O-Wisp 70
Weakness: Water
Resistance: none
Retreat: 1
Ho-Oh - Fire - 130 HP
Pokémon - Basic
R Sacred Flame
Put up to 3 Basic Pokémon from your discard pile onto your Bench.
RRR Bright Wing 130
Discard a [R] Energy from this Pokémon.
Weakness: Water
Resistance: none
Retreat: 2
Fennekin - Fire - 70 HP
Pokémon - Basic
C Call for Family
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
R Steady Firebreathing 10
Weakness: Water
Resistance: none
Retreat: 1
Braixen - Fire - 100 HP
RR Flamethrower 80
Discard an Energy from this Pokémon.
Weakness: Water
Resistance: none
Retreat: 1
Delphox - Fire - 160 HP
Ability: Flame Magic
Once during your turn, you may discard a Basic [R] Energy card from your hand in order to use this Ability. Draw cards until you have 7 cards in your hand.
RR Energy Storm 30×
This attack does 30 damage for each Energy attached to all Pokémon in play (both yours and your opponent's).
Weakness: Water
Resistance: none
Retreat: 2
Mega Pyroar ex - Fire - 340 HP
RC Ferocious Bellow 80
During your opponent's next turn, attacks used by the Defending Pokémon do 50 less damage.
RRC Big Bang Fire 290-
This attack does 10 less damage for each damage counter on this Pokémon.
Weakness: Water
Resistance: none
Retreat: 2
Remoraid - Water - 70 HP
Pokémon - Basic
W Sharp Fin 20
Weakness: Lightning
Resistance: none
Retreat: 1
Octillery - Water - 110 HP
W Ink Cannon 30
During your opponent's next turn, if the Defending Pokémon tries to use an attack, your opponent flips 2 coins. If either of them is tails, that attack doesn't happen.
WC Tantrum 120
This Pokémon is now Confused.
Weakness: Lightning
Resistance: none
Retreat: 2
Delibird - Water - 90 HP
Pokémon - Basic
C Happy Present
Each player may attach up to 3 Basic Energy cards from their hand to their Pokémon in any way they like (your opponent attaches first).
CC Flap 40
Weakness: Metal
Resistance: none
Retreat: 1
Keldeo - Water - 110 HP
Pokémon - Basic
W Shoot Through 20
This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
WW Reflect Energy 70
Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Weakness: Lightning
Resistance: none
Retreat: 1
Froakie - Water - 70 HP
Pokémon - Basic
C Collect
Draw a card.
W Water Gun 10
Weakness: Lightning
Resistance: none
Retreat: 1
Frogadier - Water - 100 HP
W Summoning Jutsu
Search your deck for up to 3 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
WW Aqua Edge 50
Weakness: Lightning
Resistance: none
Retreat: 1
Mega Greninja ex - Water - 350 HP
Ability: Deadly Shuriken
Once during your turn, if this Pokémon is in the Active Spot, you may discard a Basic [W] Energy card from your hand in order to use this Ability. Place 6 damage counters on 1 of your opponent's Pokémon.
WW Ninja Spinner 120+
You may return a [W] Energy attached to this Pokémon to your hand. If you do, this attack does 80 more damage.
Weakness: Lightning
Resistance: none
Retreat: 1
Bergmite - Water - 80 HP
Pokémon - Basic
W Chilly 10
WCC Frost Breath 50
Weakness: Metal
Resistance: none
Retreat: 2
Avalugg - Water - 160 HP
W Iceberg Destruction 60×
Discard the top 6 cards of your deck. This attack does 60 damage for each Basic [W] Energy card discarded in this way.
WWCC Frost Stamp 160
Weakness: Metal
Resistance: none
Retreat: 4
Wimpod - Water - 70 HP
Pokémon - Basic
W Gnaw 10
CC Corkscrew Punch 20
Weakness: Lightning
Resistance: none
Retreat: 2
Golisopod - Water - 140 HP
W Vital Cut 30
If your opponent's Pokémon is Knocked Out by damage from this attack, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
CCC Boundless Power 150
During your next turn, this Pokémon can't use attacks.
Weakness: Lightning
Resistance: none
Retreat: 2
Mareep - Lightning - 70 HP
Pokémon - Basic
LC Thunder Wave 20
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Fighting
Resistance: none
Retreat: 2
Flaaffy - Lightning - 90 HP
LC Disconnect 40
During your opponent's next turn, they can't play any Item cards from their hand.
Weakness: Fighting
Resistance: none
Retreat: 2
Ampharos - Lightning - 160 HP
Ability: Synchro Pulse
If you have the same number of cards in your hand as your opponent, this Pokemon's attacks do 80 more damage to your opponent's Active Pokémon.
LC Flashing Bolt 140
During your next turn, this Pokémon can't use Flashing Bolt.
Weakness: Fighting
Resistance: none
Retreat: 2
Emolga - Lightning - 70 HP
Pokémon - Basic
C Minor Errand-Running
Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
L Sky Return 30
Put this Pokémon and all attached cards into your hand.
Weakness: Fighting
Resistance: none
Retreat: 1
Deoxys - Psychic - 110 HP
Pokémon - Basic
C Genome Charge
Search your deck for up to 2 Basic [P] Energy cards and attach them to this Pokémon. Then, shuffle your deck.
PPC Psychic 80+
This attack does 20 more damage for each Energy attached to your opponent's Active Pokémon.
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Deoxys - Psychic - 120 HP
Pokémon - Basic
PPP Psycho Spear 120
If this Pokémon has at least 2 extra Energy attached in addition to this attack's cost, this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Deoxys - Psychic - 130 HP
Pokémon - Basic
PPC Psycho Protect 80
During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Pokémon that have an Ability.
Weakness: Darkness
Resistance: Fighting
Retreat: 3
Deoxys - Psychic - 100 HP
Pokémon - Basic
P Psycho Speed 30
You may draw cards until you have 5 cards in your hand.
Weakness: Darkness
Resistance: Fighting
Retreat: 0
Mega Florges ex - Psychic - 250 HP
Pokémon - Basic
P Gentle Light
Heal 30 damage from each Pokémon (both yours and your opponent's).
PPP Eternity Bloom 200
Search your deck for up to 4 Basic [P] Energy cards and attach them to your Benched Pokemon in any way you like. Then, shuffle your deck.
Weakness: Metal
Resistance: none
Retreat: 1
Espurr - Psychic - 60 HP
Pokémon - Basic
P Buddy Attack 10+
If you played Emma from your hand this turn, this attack does 60 more damage.
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Meowstic - Psychic - 100 HP
PC Tricky Steps 80
You may move an Energy from your opponent's Active Pokémon to 1 of their Benched Pokémon.
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Phantump - Psychic - 70 HP
Pokémon - Basic
Ability: Resentful Evolution
Once during your turn (except on your first turn), you may put a Pokémon that evolves from this Pokémon from your hand onto this Pokémon to evolve it. If you do, put 2 damage counters on the newly evolved Pokémon.
P Mumble 10
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Trevenant - Psychic - 130 HP
P Cursed Roots 30
During your opponent's next turn, they can't attach Energy from their hand to the Defending Pokémon.
PP Overflowing Pain 60+
This attack does 10 more damage for each damage counter on all of your opponent's Pokémon.
Weakness: Darkness
Resistance: Fighting
Retreat: 3
Pumpkaboo - Psychic - 60 HP
Pokémon - Basic
P Stampede 20
Weakness: Darkness
Resistance: Fighting
Retreat: 2
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