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99 cards found where set is "sv9", and card is unreleased, and language is English (translation).

Caterpie - Grass - 50 HP

Pokémon - Basic

G Bug Bite 20

Weakness: Fire
Resistance: none
Retreat: 1

SV9 #1

Metapod - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Caterpie

G Harden

During your opponent's next turn, prevent all damage done to this Pokémon by attacks if that damage is 60 or less.

Weakness: Fire
Resistance: none
Retreat: 3

SV9 #2

Butterfree - Grass - 120 HP

Pokémon - Stage 2 - Evolves from Metapod

G Scales Hurricane 60×

Flip 4 coins. This attack does 60 damage for each heads. If at least 2 of them are heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fire
Resistance: none
Retreat: 1

SV9 #3

Paras - Grass - 70 HP

Pokémon - Basic

G Leech Life 10

Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

SV9 #4

Parasect - Grass - 120 HP

Pokémon - Stage 1 - Evolves from Paras

C Spore

Your opponent's Active Pokémon is now Asleep.

GC Scissors Swing 60+

Flip 2 coins. This attack does 30 more damage for each heads.

Weakness: Fire
Resistance: none
Retreat: 2

SV9 #5

Maractus - Grass - 110 HP

Pokémon - Basic

Ability: Explosive Needle

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, put 6 damage counters on the Attacking Pokémon.

C Corner 20

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Fire
Resistance: none
Retreat: 2

SV9 #6

Karrablast - Grass - 60 HP

Pokémon - Basic

C Push Down 10

Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

Weakness: Fire
Resistance: none
Retreat: 1

SV9 #7

Shelmet - Grass - 70 HP

Pokémon - Basic

GC Shell Hit 20

Flip a coin. If heads, during your opponent's next turn, prevent all damage done to this Pokémon by attacks.

Weakness: Fire
Resistance: none
Retreat: 3

SV9 #8

Accelgor - Grass - 100 HP

Pokémon - Stage 1 - Evolves from Shelmet

GC Cast-off Poison 70

Your opponent's Active Pokémon is now Poisoned and Confused. Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

SV9 #9

Sprigatito - Grass - 60 HP

Pokémon - Basic

C Tread Upon 10×

Flip 3 coins. This attack does 10 damage for each heads.

Weakness: Fire
Resistance: none
Retreat: 1

SV9 #10

Floragato - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Sprigatito

CC Magical Leaf 30+

Flip a coin. If heads, this attack does 30 more damage, and heal 30 damage from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

SV9 #11

Meowscarada - Grass - 160 HP

Pokémon - Stage 2 - Evolves from Floragato

Ability: Show Time

Once during your turn, if this Pokemon is on your Bench, you may switch it into the Active Spot.

CC Rising Bloom 90+

If your opponent's Active Pokémon is a Pokémon ex, this attack does 90 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

SV9 #12

Magmar - Fire - 80 HP

Pokémon - Basic

RC Searing Flame 30

Flip a coin. If heads, your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

SV9 #13

Magmortar - Fire - 130 HP

Pokémon - Stage 1 - Evolves from Magmar

Ability: Magma Ray

Put 3 more damage counters on your opponent's Burned Pokémon during Pokémon Checkup.

RRC Searing Flame 90

Flip a coin. If heads, your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

SV9 #14

N's Darumaka - Fire - 80 HP

Pokémon - Basic

CC Rolling Tackle 20

RRC Flare 50

Weakness: Water
Resistance: none
Retreat: 2

SV9 #15

N's Darmanitan - Fire - 140 HP

Pokémon - Stage 1 - Evolves from Darumaka

CC Backdraft 30×

This attack does 30 damage for each Basic Energy card in your opponent's discard pile.

RRC Hidaruma Cannon 90

Discard all Energy from this Pokémon. This attack also does 90 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: none
Retreat: 3

SV9 #16

Volcanion ex - Fire - 220 HP

Pokémon - Basic

Ability: Scorching Vapor

Once during your turn, if this Pokémon is in the Active Spot, you may leave your opponent's Active Pokémon Burned.

RRC Heat Cyclone 160

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Water
Resistance: none
Retreat: 3

SV9 #17

Articuno - Water - 110 HP

Pokémon - Basic

C Icy Flap

Search your deck for up to 2 Basic [W] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

WWC Ice Blast 110

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SV9 #18

Remoraid - Water - 60 HP

Pokémon - Basic

W Flail 10×

This attack does 10 damage for each damage counter on this Pokémon.

CC Rain Splash 20

Weakness: Lightning
Resistance: none
Retreat: 1

SV9 #19

Octillery - Water - 110 HP

Pokémon - Stage 1 - Evolves from Remoraid

W Aqua Wash 20

You may put an Energy attached to your opponent's Active Pokémon into their hand.

WCC Octopus Drill 90×

Flip a coin until you get tails. This attack does 90 damage for each heads.

Weakness: Lightning
Resistance: none
Retreat: 2

SV9 #20

Lotad - Water - 60 HP

Pokémon - Basic

W Water Gun 20

Weakness: Lightning
Resistance: none
Retreat: 1

SV9 #21

Lombre - Water - 90 HP

Pokémon - Stage 1 - Evolves from Lotad

WW Aqua Slash 70

During your next turn, this Pokémon can't attack.

Weakness: Lightning
Resistance: none
Retreat: 1

SV9 #22

Ludicolo - Water - 140 HP

Pokémon - Stage 2 - Evolves from Lombre

Ability: Vital Samba

Your Pokémon in play get +40 HP. This Ability doesn't stack.

WWC Hydro Splash 130

Weakness: Lightning
Resistance: none
Retreat: 2

SV9 #23

Wailmer - Water - 130 HP

Pokémon - Basic

CCC Surf 60

Weakness: Lightning
Resistance: none
Retreat: 3

SV9 #24

Wailord - Water - 240 HP

Pokémon - Stage 1 - Evolves from Wailmer

CCCC Hydro Pump 10+

This attack does 50 more damage for each [W] Energy attached to this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 4

SV9 #25

Iono's Voltorb - Lightning - 70 HP

Pokémon - Basic

CC Chain Bolt 20+

This attack does 20 more damage for each [L] Energy attached to all of your Iono's Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

SV9 #26

Iono's Electrode - Lightning - 100 HP

Pokémon - Stage 1 - Evolves from Voltorb

LL Exciting Bomb

This Pokémon does 100 damage to itself. Flip a coin. If heads, your opponent's Active Pokémon is Knocked Out.

LLC Electric Ball 100

Weakness: Fighting
Resistance: none
Retreat: 0

SV9 #27

N's Joltik - Lightning - 40 HP

Pokémon - Basic

CC Static Short 30

Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon. If you discarded a Pokémon Tool in this way, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

SV9 #28

Iono's Tadbulb - Lightning - 60 HP

Pokémon - Basic

LC Tiny Charge 30

Weakness: Fighting
Resistance: none
Retreat: 2

SV9 #29

Iono's Bellibolt ex - Lightning - 280 HP

Pokémon - Stage 1 - Evolves from Tadbulb

Ability: Electrical Streamer

As often as you like during your turn, you may attach a Basic [L] Energy card from your hand to 1 of your Iono's Pokémon.

LLLC Thunderous Bolt 230

During your next turn, this Pokémon can't attack.

Weakness: Fighting
Resistance: none
Retreat: 2

SV9 #30

Iono's Wattrel - Lightning - 60 HP

Pokémon - Basic

L Quick Attack 10+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SV9 #31

Iono's Kilowattrel - Lightning - 120 HP

Pokémon - Stage 1 - Evolves from Wattrel

Ability: Flash Draw

You may use this Ability once during your turn by discarding a Basic [L] Energy card from this Pokémon. Draw cards until you have 6 cards in your hand.

LCC Mach Bolt 70

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SV9 #32

Lillie's Clefairy ex - Psychic - 190 HP

Pokémon - Basic

Ability: Fairy Zone

The Weakness of each of your opponent's [N] Pokémon in play is now [P]. (Apply Weakness as ×2.)

PC Full Moon Rondo 20+

This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).

Weakness: Metal
Resistance: none
Retreat: 1

SV9 #33

Mr. Mime - Psychic - 90 HP

Pokémon - Basic

P Mimic

Shuffle your hand into your deck. Then, draw a card for each card in your opponent's hand.

PC Psy Bolt 40

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SV9 #34

Shuppet - Psychic - 60 HP

Pokémon - Basic

P Spooky Shot 20

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SV9 #35

Banette - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Shuppet

P Cursed Words

Your opponent shuffles 3 cards from their hand into their deck (they choose the cards).

PC Spooky Shot 70

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SV9 #36

Beldum - Psychic - 60 HP

Pokémon - Basic

P Spinning Attack 10

PP Beam 30

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SV9 #37

Metang - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Beldum

P Psypunch 30

PP Zen Headbutt 50

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SV9 #38

Metagross - Psychic - 170 HP

Pokémon - Stage 2 - Evolves from Metang

P Wrack Down 60

PP Joint Beam 130+

If you have Beldum and Metang on your Bench, this attack does 150 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

SV9 #39

N's Sigilyph - Psychic - 110 HP

Pokémon - Basic

P Psychic Sphere 20

PCC Victory Symbol

If you use this attack when you have only 1 Prize card remaining, you win this game.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SV9 #40
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