
Steven's Baltoy - Psychic - 60 HP
Pokémon - Basic
C Gathering Signal
Search your deck for up to 2 Basic Steven's Pokémon and put them onto your Bench. Then, shuffle your deck.
P Psychic Sphere 20
Weakness: Darkness
Resistance: Fighting
Retreat: 1

Steven's Claydol - Psychic - 120 HP
Pokémon - Stage 1 - Evolves from Baltoy
P Eerie Light 20
Your opponent's Active Pokémon is now Confused.
PPC Clay Blast 220
Discard all Energy from this Pokémon.
Weakness: Darkness
Resistance: Fighting
Retreat: 2

Steven's Carbink - Psychic - 80 HP
Pokémon - Basic
Ability: Stone Palace
As long as this Pokémon is on the Bench, each of your Steven's Pokémon takes 30 less damage from your opponent's attacks. This effect does not stack.
PCC Magical Shot 80
Weakness: Metal
Resistance: none
Retreat: 2

Steven's Skarmory - Metal - 120 HP
Pokémon - Basic
CC Razor Wing 30
MMC Sonic Double
This attack does 50 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lightning
Resistance: Fighting
Retreat: 1

Steven's Beldum - Metal - 70 HP
Pokémon - Basic
MC Ram 30
Weakness: Fire
Resistance: Grass
Retreat: 1

Steven's Metang - Metal - 100 HP
Pokémon - Stage 1 - Evolves from Beldum
MC Metal Slash 70
During your next turn, this Pokémon can't attack.
Weakness: Fire
Resistance: Grass
Retreat: 2

Steven's Metagross ex - Metal - 340 HP
Pokémon - Stage 2 - Evolves from Metang
Ability: X-Boot
You may use this Ability once during your turn. Search your deck for up to 1 Basic [P] Energy and up to 1 Basic [M] Energy and attach them to your [P] and [M] Pokémon in any way you like. Then, shuffle your deck.
MCC Metal Stomp 200
Weakness: Fire
Resistance: Grass
Retreat: 3

Trainer - Stadium

Steven's Beldum - Metal - 70 HP
Pokémon - Basic
MC Ram 30
Weakness: Fire
Resistance: Grass
Retreat: 1