Ability: Jamming Attachment
You may use this Ability during your turn, when you play this card from your hand to evolve one of your Pokémon. Attach up to 3 Energy cards from your opponent's discard pile to their Pokémon in any way you like.
CC Mysterious Wave 30+
This attack does 50 more damage for each Energy attached to your opponent's Active Pokémon.
P Synchro Kinesis 30+
Both players reveal their hand. If both of them have a card with the same name in their hand, this attack does 90 more damage.
PCC Psychic Sphere 80
FC Thrust Down 40
Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
FCC Muscle Stiffener 100
This attack’s damage isn’t affected by Resistance.
Discard an Energy from this Pokémon and heal all damage from it.
FFC Earthquake 170
This attack also does 20 damage to each of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)