Tangela - Grass - 80 HP
Pokémon - Basic
C Gentle Slap 10
GC Vine Slap 30
Weakness: Fire
Resistance: none
Retreat: 2
Ability: Honey Body
This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
GCC Loom Over 150-
This attack does 10 less damage for each damage counter on this Pokémon.
Weakness: Fire
Resistance: none
Retreat: 4
Pinsir - Grass - 110 HP
Pokémon - Basic
GC Slow Crunch
Discard all Energy from this Pokémon. At the end of your opponent's next turn, the Defending Pokémon will be Knocked Out.
GCC Superpowered Horns 100
Weakness: Fire
Resistance: none
Retreat: 2
Ability: Big Net
If your opponent’s Active Pokémon is an Evolution Pokémon, its Retreat Cost is [C] more.
G String Bind 10+
This attack does 30 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.
Weakness: Fire
Resistance: none
Retreat: 1
Iron Leaves - Grass - 120 HP
Pokémon - Basic
G Recovery Net
Put up to 2 Pokémon from your discard pile into your hand.
GCC Avenging Edge 100+
If any of your Pokémon were Knocked Out by damage from an opponent's attack during their last turn, this attack does 60 more damage.
Weakness: Fire
Resistance: none
Retreat: 1
Poltchageist - Grass - 30 HP
Pokémon - Basic
Ability: Disappearance
While this Pokémon is on your Bench, prevent all damage from and effects of attacks from your opponent's Pokémon done to this Pokémon.
G Hook 10
Weakness: Fire
Resistance: none
Retreat: 1
Sinistcha ex - Grass - 240 HP
Pokémon - Stage 1 - Evolves from Poltchageist
C Infusion Retribution
Choose 1 of your opponent's Pokémon, and put 2 damage counters on that Pokémon for each Basic [G] Energy in your discard pile. Then, shuffle all of those Energy cards back into your deck.
GC Matcha Splash 120
Heal 30 damage from each of your Pokémon.
Weakness: Fire
Resistance: none
Retreat: 1
Slugma - Fire - 80 HP
Pokémon - Basic
RC Hot Magma 20
Your opponent's Active Pokémon is now Burned.
Weakness: Water
Resistance: none
Retreat: 3
Magcargo ex - Fire - 270 HP
Pokémon - Stage 1 - Evolves from Slugma
RC Hot Magma 70
Your opponent's Active Pokémon is now Burned.
RRC Ground Burn 140+
Each player discards the top card of their deck. This attack does 140 more damage for each Energy card discarded this way.
Weakness: Water
Resistance: none
Retreat: 3
Torkoal - Fire - 130 HP
Pokémon - Basic
RC Ramming Shell 30
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
RCC Fire Spin 110
Discard 2 Energy from this Pokémon.
Weakness: Water
Resistance: none
Retreat: 3
Chimchar - Fire - 60 HP
Pokémon - Basic
RC Firebreathing 20+
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Water
Resistance: none
Retreat: 1
Ability: Martial Fire
Once during your turn, you may attach up 1 Basic [R] Energy card and up to 1 Basic [F] Energy card from your hand to your Pokémon in any way you like.
RRC Scorching Fire 200
Discard an Energy from this Pokémon.
Weakness: Water
Resistance: none
Retreat: 1
Chi-Yu - Fire - 110 HP
Pokémon - Basic
C Allure
Draw 2 cards.
RC Ground Melt 60+
If there is a Stadium in play, this attack does 60 more damage. Then, discard that Stadium.
Weakness: Water
Resistance: none
Retreat: 1
Corphish - Water - 80 HP
Pokémon - Basic
WWC Vise Grip 60
Weakness: Lightning
Resistance: none
Retreat: 2
Phione - Water - 70 HP
Pokémon - Basic
C Beckon
Put a Supporter card from your discard pile into your hand.
W Energy Press 20x
This attack does 20 damage for each Energy attached to the opponent's Active Pokémon.
Weakness: Lightning
Resistance: none
Retreat: 1
Froakie - Water - 60 HP
Pokémon - Basic
W Flock
Search your deck for up to 2 Froakie and put them onto your Bench. Then, shuffle your deck.
W Flop 10
Weakness: Lightning
Resistance: none
Retreat: 1
Cramorant - Water - 110 HP
Pokémon - Basic
W Water Gun 20
CCC Spit Shot
Discard all Energy from this Pokémon. This attack does 120 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lightning
Resistance: none
Retreat: 1
Walking Wake - Water - 130 HP
Pokémon - Basic
W Aurora Gain 20
Heal 20 damage from this Pokémon.
WWC Cleaving Wave 20x
Put up to 9 damage counters on this Pokémon. This attack does 20 damage for each damage counter you put this way.
Weakness: Lightning
Resistance: none
Retreat: 1
Zapdos - Lightning - 120 HP
Pokémon - Basic
L Thunder Wave
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
LLC Thunderbolt 190
Discard all Energy from this Pokémon.
Weakness: Lightning
Resistance: Fighting
Retreat: 2
Helioptile - Lightning - 60 HP
Pokémon - Basic
C Collect
Draw a card.
L Static Shock 10
Weakness: Fighting
Resistance: none
Retreat: 1
Heliolisk - Lightning - 100 HP
Pokémon - Stage 1 - Evolves from Helioptile
L Wild Charge 70
This Pokémon also does 20 damage to itself.
Weakness: Fighting
Resistance: none
Retreat: 1
Morpeko - Lightning - 70 HP
Pokémon - Basic
Ability: Looking For A Snack
Once during your turn (before your attack), you may look at the top card of your deck. You may discard that card.
L Collect and Apply
Attach up to 2 Basic Energy cards from your discard pile to your Pokémon in any way you like.
Weakness: Fighting
Resistance: none
Retreat: 1
Tadbulb - Lightning - 50 HP
Pokémon - Basic
C Tackle 10
LC Electro Ball 20
Weakness: Fighting
Resistance: none
Retreat: 1
Iron Thorns ex - Lightning - 230 HP
Pokémon - Basic
Ability: Initialize
While this Pokémon is in the Active Spot, Pokémon with a Rule Box in play (except any Future Pokémon) don't have any Abilities.
LCC Bolt Cyclone 140
Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Weakness: Fighting
Resistance: none
Retreat: 4
Girafarig - Psychic - 100 HP
Pokémon - Basic
C Both Heads 30
This attack also does 10 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Flabébé - Psychic - 40 HP
Pokémon - Basic
C Bind Wound
Heal 30 damage from 1 of your Pokémon.
P Fairy Wind 10
Weakness: Metal
Resistance: none
Retreat: 1
Ability: Enticement
Once during your turn, you may flip a coin. If heads, switch 1 of your opponent's Benched Pokémon with their Active Pokémon, and the new Active Pokémon is now Confused.
PC Magical Shot 120
Weakness: Metal
Resistance: none
Retreat: 2
Enamorus - Psychic - 120 HP
Pokémon - Basic
C Heart Sign 30
PCC Love Resonance 80+
If any of your Pokémon in play is the same type as any of your opponent's Pokémon in play, this attack does 120 more damage.
Weakness: Metal
Resistance: none
Retreat: 1
Scream Tail ex - Psychic - 190 HP
Pokémon - Basic
C Sudden Shriek
You can use this attack only if you go second, and only during your first turn. During your opponent's next turn, they can't play any Supporter cards from their hand.
PCC Crunch 120
Discard an Energy from your opponent's Active Pokémon.
Weakness: Darkness
Resistance: Fighting
Retreat: 1