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194 cards found where card is unreleased, and language is English (translation).

Joltik - Grass - 40 HP

Pokémon - Basic

G Splashing Dodge 10

Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

SV6a #1

Galvantula - Grass - 100 HP

Pokémon - Stage 1 - Evolves from Joltik

Ability: Compound Eyes

This Pokémon's attacks do 50 more damage to your opponent's Active Pokémon that have an Ability.

GC Electrifying Web 50+

If this Pokémon has any [L] Energy attached, this attack does 80 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

SV6a #2

Rowlet - Grass - 70 HP

Pokémon - Basic

C Collect

Draw a card.

G Leafage 10

Weakness: Fire
Resistance: none
Retreat: 1

SV6a #3

Dartrix - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Rowlet

C United Wings 20x

This attack does 20 damage for each Pokémon in your discard pile that has the United Wings attack.

G Cutting Wind 30

Weakness: Fire
Resistance: none
Retreat: 1

SV6a #4

Decidueye - Grass - 150 HP

Pokémon - Stage 2 - Evolves from Dartrix

C Feather Stock

Draw cards until you have 7 cards in your hand.

G Strong Shot 170

You must discard 1 Basic [G] Energy card from your hand to use this attack.

Weakness: Fire
Resistance: none
Retreat: 2

SV6a #5

Tapu Bulu - Grass - 140 HP

Pokémon - Basic

GGCC Wood Hammer 220

This Pokémon also does 30 damage to itself.

Weakness: Fire
Resistance: none
Retreat: 3

SV6a #6

Houndour - Fire - 70 HP

Pokémon - Basic

CC Gnaw 20

RCC Rear Kick 50

Weakness: Water
Resistance: none
Retreat: 1

SV6a #7

Houndoom - Fire - 120 HP

Pokémon - Stage 1 - Evolves from Houndour

CC Bite 50

RCC Snarl 100

During your opponent's next turn, the Defending Pokémon's attacks do 100 less damage.

Weakness: Water
Resistance: none
Retreat: 2

SV6a #8

Iron Moth - Fire - 120 HP

Pokémon - Basic

CC Absorption 30

Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.

RRC Wild Rejector 120

During your next turn, prevent all damage done to this Pokémon by attacks from Ancient Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

SV6a #9

Horsea - Water - 60 HP

Pokémon - Basic

W Hold Still

Heal 30 damage from this Pokémon.

CC Razor Fin 20

Weakness: Lightning
Resistance: none
Retreat: 1

SV6a #10

Seadra - Water - 90 HP

Pokémon - Stage 1 - Evolves from Horsea

W Call for Backup

Search your deck for up to 3 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.

CC Sharp Fin 40

Weakness: Lightning
Resistance: none
Retreat: 1

SV6a #11

Kingdra ex - Water - 310 HP

Pokémon - Stage 2 - Evolves from Seadra

W Royal Decree

Put up to 3 [W] Pokémon from your discard pile onto your Bench.

CC Hydro Pump 50+

This attack does 50 damage for each [W] Energy attached to this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

SV6a #12

Sneasel - Water - 70 HP

Pokémon - Basic

W Cut 10

WW Draw Near 30

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Metal
Resistance: none
Retreat: 1

SV6a #13

Weavile - Water - 100 HP

Pokémon - Stage 1 - Evolves from Sneasel

W Slash 40

WW Hail Claw 70

Discard all Energy from this Pokémon. Your opponent's Active Pokémon is now Paralyzed.

Weakness: Metal
Resistance: none
Retreat: 1

SV6a #14

Revavroom ex - Lightning - 280 HP

Pokémon - Stage 1 - Evolves from Varoom

M Accel-Flash 20+

If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 120 more damage.

MMM Speed Break 250

Discard this Pokémon and all cards attached to it.

Weakness: Fighting
Resistance: none
Retreat: 1

SV6a #15

Drowzee - Psychic - 70 HP

Pokémon - Basic

P Eerie Stare 10

Your opponent reveals their hand.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SV6a #16

Hypno - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Drowzee

PC Waking Dream 80

During your opponent's next turn, if they attach an Energy card from their hand to the Defending Pokémon, their turn ends.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SV6a #17

Duskull - Psychic - 60 HP

Pokémon - Basic

P Go to Meet Somebody

Put up to 3 Duskull from your discard pile onto your Bench.

PP Mumble 30

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SV6a #18

Dusclops - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Duskull

Ability: Cursed Bomb

You may use this Ability during your turn, and if you do, this Pokémon is now Knocked Out. Put 5 damage counters on 1 of your opponent's Pokémon.

PP Will-O-Wisp 50

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SV6a #19

Dusknoir - Psychic - 160 HP

Pokémon - Stage 2 - Evolves from Dusclops

Ability: Cursed Bomb

You may use this Ability during your turn, and if you do, this Pokémon is now Knocked Out. Put 13 damage counters on 1 of your opponent's Pokémon.

PPC Shadow Bind 150

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

SV6a #20

Cresselia - Psychic - 120 HP

Pokémon - Basic

P Healing Pirouette

Heal 20 damage from each of your Pokémon.

PPP Crescent Purge 80+

You may turn 1 of your face-down Prize Cards face-up. If you do, this attack does 80 more damage. (That Prize Card remains face-up for the rest of the game.)

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SV6a #21

Sylveon - Psychic - 120 HP

Pokémon - Stage 1 - Evolves from Eevee

P Mystic Return

Flip a coin. If heads, shuffle 1 of your opponent's Benched Pokémon and cards attached to it into their deck.

PCC Disarming Voice 90

Your opponent's Active Pokémon is now Confused.

Weakness: Metal
Resistance: none
Retreat: 1

SV6a #22

Croagunk - Fighting - 70 HP

Pokémon - Basic

F Light Punch 10

FC Frog Hop 20+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Psychic
Resistance: none
Retreat: 1

SV6a #23

Toxicroak - Fighting - 130 HP

Pokémon - Stage 1 - Evolves from Croagunk

CC Corkscrew Punch 50

FCC Clean Hit 90+

If your opponent's Active Pokémon is an Evolution Pokémon, this attack does 90 more damage.

Weakness: Psychic
Resistance: none
Retreat: 1

SV6a #24

Bloodmoon Ursaluna - Fighting - 150 HP

Pokémon - Basic

Ability: Empirical Rule

You may use this Ability when you put this card from your hand onto your Bench. Attach up to 2 Basic [F] Energy cards from your hand to this Pokémon.

FFC Mad Bite 100+

This attack does 30 more damage for each damage counter on your opponent's Active Pokémon.

Weakness: Grass
Resistance: none
Retreat: 4

SV6a #25

Slither Wing - Fighting - 140 HP

Pokémon - Basic

FC Iron Crush 20+

If your opponent has a Future Pokémon in play, this attack does 120 more damage.

FFC Smash Wing 130

Discard 2 Energy from this Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 3

SV6a #26

Zubat - Darkness - 50 HP

Pokémon - Basic

D Lead

Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.

D Darkness Fang 10

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SV6a #27

Golbat - Darkness - 80 HP

Pokémon - Stage 1 - Evolves from Zubat

D Speed Dive 30

DC Pitch-Black Blade 80

During your next turn, this Pokémon can't attack.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SV6a #28

Crobat - Darkness - 130 HP

Pokémon - Stage 2 - Evolves from Golbat

Ability: Messenger of Shadow

You may use this Ability once during your turn, if you played Janine's Secret Technique from your hand this turn. Draw cards until you have 8 cards in hand.

DC Poison Fang 120

Your opponent's Active Pokémon is now Poisoned. Put 2 damage counters instead of 1 on that Pokémon between turns.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

SV6a #29

Absol - Darkness - 110 HP

Pokémon - Basic

C Bad Fall 20+

If you have at least 3 [D] Energy in play, this attack does 50 more damage.

Weakness: Grass
Resistance: none
Retreat: 1

SV6a #30

Zorua - Darkness - 70 HP

Pokémon - Basic

C Stampede 10

DC Double Scratch 20x

Flip 2 coins. This attack does 20 damage for each heads.

Weakness: Grass
Resistance: none
Retreat: 1

SV6a #31

Zoroark - Darkness - 120 HP

Pokémon - Stage 1 - Evolves from Zorua

CC Phantom Jack 60x

This attack does 60 damage for each of your opponent's Pokémon ex and Pokémon V in play.

DCC Claw Slash 110

Weakness: Grass
Resistance: none
Retreat: 1

SV6a #32

Inkay - Darkness - 60 HP

Pokémon - Basic

C Mischievous Trick

Look at the top card of your opponent's deck. You may have your opponent shuffle their deck.

D Peck 10

Weakness: Grass
Resistance: none
Retreat: 1

SV6a #33

Malamar - Darkness - 120 HP

Pokémon - Stage 1 - Evolves from Inkay

D Slashing Tentacle

If you didn't play Xerosic's Scheme from your hand this turn, this attack does nothing. Switch 1 of your opponent's Benched Pokémon into the Active Spot. This attack does 120 damage to the new Active Pokémon.

DCC Spinning Attack 90

Weakness: Grass
Resistance: none
Retreat: 3

SV6a #34

Yveltal - Darkness - 120 HP

Pokémon - Basic

D Cold Wind

Put 2 damage counters on each of your opponent's Pokémon that has any damage counters on it.

DDC Destructive Beam 100

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SV6a #35

Okidogi ex - Darkness - 250 HP

Pokémon - Basic

C Poison Muscle

Search your deck for up to 2 Basic [D] Energy cards and attach them to this Pokémon. Then, shuffle your deck. If you attached any Energy this way, this Pokémon is now Poisoned.

DDC Crazy Chain 130+

If this Pokémon is Poisoned, this attack does 130 more damage.

Weakness: Fighting
Resistance: none
Retreat: 3

SV6a #36

Munkidori ex - Darkness - 210 HP

Pokémon - Basic

Ability: Anticlimax

If you have Pecharunt ex in play, and this Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, your opponent takes 1 fewer Prize card.

DDC Dirty Headbutt 190

During your next turn, this Pokémon can't use Dirty Headbutt.

Weakness: Fighting
Resistance: none
Retreat: 1

SV6a #37

Fezandipiti ex - Darkness - 210 HP

Pokémon - Basic

Ability: Turn the Tables

You may use this Ability if any of your Pokémon were Knocked Out during your opponent's last turn. Draw 3 cards.
You can't use more than 1 Turn the Tables Ability each turn.

CCC Cruel Arrow

This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

SV6a #38

Pecharunt ex - Darkness - 190 HP

Pokémon - Basic

Ability: Chain of Command

You may use this Ability during your turn, and you can't use more than 1 Chains of Control Ability per turn. Switch 1 of your Benched [D] Pokémon (except Pecharunt ex) into the Active Spot. Your new Active Pokémon is now Poisoned.

DD Irritating Burst 60x

This attack does 60 damage for each Prize card your opponent has taken.

Weakness: Fighting
Resistance: none
Retreat: 1

SV6a #39

Genesect - Metal - 110 HP

Pokémon - Basic

Ability: Ace Canceller

If this Pokémon has a Tool attached, your opponent can't play any ACE SPEC cards from their hand.

MCC Magnetic Blast 100

Weakness: Fire
Resistance: Grass
Retreat: 1

SV6a #40
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