S8 Fusion Arts

Japanese release date: 24th September 2021

Caterpie - Grass - 50 HP

Pokemon - Basic

C Flock

Search your deck for a Caterpie and put it onto your deck. Then, shuffle your deck.

G Bug Bite 10

Weakness: Fire
Resistance: None
Retreat: 1

S8 #1

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Metapod - Grass - 80 HP

Pokemon - Stage 1

Ability: Exoskeleton

This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).

G Ram 10

Weakness: Fire
Resistance: None
Retreat: 3

S8 #2

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Butterfree - Grass - 120 HP

Pokemon - Stage 2

Ability: Sanko Rin Pun

When you play this card from your hand to evolve one of your Pokemon during your turn, you may leave your opponent's active Pokemon poisoned, burned and confused.

GC Gust 90

Weakness: Fire
Resistance: None
Retreat: 1

S8 #3

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Shroomish - Grass - 60 HP

Pokemon - Basic

G Tackle 10

GC Seed Bomb 20

Weakness: Fire
Resistance: None
Retreat: 1

S8 #4

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Breloom - Grass - 120 HP

Pokemon - Stage 1

G Headbutt 30

GGC Impact Blow 150

During your next turn, this Pokemon can't use Impact Blow.

Weakness: Fire
Resistance: None
Retreat: 2

S8 #5

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Maractus - Grass - 110 HP

Pokemon - Basic

G Peck 20

GC Poppy Shake 50x

Discard as many Pokemon Tool cards form your hand as you like. This attack does 50 damage times the number of cards discarded.

Weakness: Fire
Resistance: None
Retreat: 2

S8 #6

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Shelmet - Grass - 70 HP

Pokemon - Basic

G Spit Beam 20

Weakness: Fire
Resistance: None
Retreat: 3

S8 #7

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Accelgor - Grass - 90 HP

Pokemon - Stage 1

GCC Ninja Tornado 120

If this Pokemon moved form your bench into the Active Spot this turn, you can use this energy for [G].

Weakness: Fire
Resistance: None
Retreat: 1

S8 #8

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Virizion - Grass - 110 HP

Pokemon - Basic

G Bail Out

Put up to 2 Pokemon cards form your discard pile into your hand.

GCC Solar Beam 90

Weakness: Fire
Resistance: None
Retreat: 1

S8 #9

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Grubbin - Grass - 70 HP

Pokemon - Basic

C Energize

Attach a [R] Energy card from your discard pile to this Pokémon.

CCC Surprise Attack 50

Flip a coin. If tails, this attack does nothing.

Weakness: Fire
Resistance: None
Retreat: 2

S8 #10

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Tsareena V - Grass - 200 HP

Pokemon - Basic

GC Queen Order 20+

Discard as many Pokemon from your bench as you like. This attack does 40 more damage for each Pokemon discarded this way.

Weakness: Fire
Resistance: None
Retreat: 2

S8 #11

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Growlithe - Fire - 80 HP

Pokemon - Basic

C Fit

Search your deck for a [G] Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck.

RCC Combustion 30

Weakness: Water
Resistance: None
Retreat: 2

S8 #12

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Arcanine - Fire - 130 HP

Pokemon - Stage 1

R Fire Claws 40

RRC Heat Tackle 160

This Pokémon also does 30 damage to itself.

Weakness: Water
Resistance: None
Retreat: 2

S8 #13

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Chandelure V - Fire - 200 HP

Pokemon - Basic

R Confuse Ray

Your opponent's Active Pokémon is now Confused.

RC Poltergeist 40x

Your opponent reveals their hand. This attack does 40 damage for each Trainer card you find there.

Weakness: Water
Resistance: None
Retreat: 2

S8 #14

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Chandelure VMAX - Fire - 320 HP

Pokemon - VMAX

Ability: Jubaku no Kakerou

While this is your active Pokemon, your opponent can't attack Pokemon Tools to their Pokemon.

RC Dipole Guist 70x

Your opponent reveals their hand. This attack does 70 damage for each Trainer card you find there.

Weakness: Water
Resistance: None
Retreat: 2

S8 #15

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Heatmor - Fire - 110 HP

Pokemon - Basic

R Flame Cloak 20

Attach a [R] Energy card from your discard pile to this Pokémon.

RRC Excite Flame 90

If this Pokemon has 3 more energy attached to it than is required to use this attack, this attack does 180 damage to 1 of your opponent's benched Pokemon. (Don't apply Weakness and Resistance to benched Pokemon)

Weakness: Water
Resistance: None
Retreat: 2

S8 #16

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Oricorio - Fire - 90 HP

Pokemon - Basic

Ability: Neketsu Lesson

Damage done to your fusion Pokemon by attacks from your opponent's Pokemon is reduced by 20. This ability does not stack.

RC Shizuku

Put 5 damage counters on your Pokemon in any way you like.

Weakness: Water
Resistance: None
Retreat: 1

S8 #17

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Staryu - Water - 60 HP

Pokemon - Basic

C Atmosphere

Attach a [G] Energy card from your hand to this Pokémon.

W Spinning Attack 10

Weakness: Lightning
Resistance: None
Retreat: 1

S8 #18

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Starmie - Water - 90 HP

Pokemon - Stage 1

W Chang Star

Discard as many [W] Energy attached to this Pokémon as you like. For each Energy card discarded in this way, choose 1 of your opponent’s Pokémon and do 30 damage to it. Don’t apply Weakness and Resistance. (You may choose the same Pokémon more than once.)

Weakness: Lightning
Resistance: None
Retreat: 1

S8 #19

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Totodile - Water - 70 HP

Pokemon - Basic

W Rain Splash 20

Weakness: Lightning
Resistance: None
Retreat: 1

S8 #20

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Croconaw - Water - 100 HP

Pokemon - Stage 1

W Wave Splash 30

WCC Surf 60

Weakness: Lightning
Resistance: None
Retreat: 2

S8 #21

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Feraligatr - Water - 170 HP

Pokemon - Stage 2

Ability: Bite

When you play this card form your hand to evolve one of your Pokemon in play during your turn, you have to flip a coin. If heads, discard the top 5 cards from your opponent's deck. If tails, discard the top 5 cards from your deck.

WWC Crunch 140

Discard an Energy from your opponent's Active Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 3

S8 #22

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Clamperl - Water - 60 HP

Pokemon - Basic

C Braided 10

Weakness: Lightning
Resistance: None
Retreat: 2

S8 #23

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Huntail - Water - 110 HP

Pokemon - Stage 1

Ability: Ichizuki Jammer

You opponent's Single Strike Pokemon's attacks cost Coloress more.

WCC Cavernous Chomp 80

Weakness: Lightning
Resistance: None
Retreat: 1

S8 #24

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Gorebyss - Water - 110 HP

Pokemon - Stage 1

Ability: Changer Canceller

Your opponent's Rapid Strike Pokemon have no Ability.

WC Draining Kiss 50

Heal 30 damage from this Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 1

S8 #25

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Crabominable V - Water - 220 HP

Pokemon - Basic

W Avalanche

Discard the top 2 cards of your opponent's deck.

WWC Destroyer Punch 90+

This attack does 60 more damage for each damage counter on your opponent's Active Pokémon.

Weakness: Metal
Resistance: None
Retreat: 4

S8 #26

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Pyukumuku - Water - 80 HP

Pokemon - Basic

Ability: Pyukumuku Throw

Once during your turn, when this Pokemon is in your hand, you may put it onto the bottom of your deck. Then, draw a card. You can't use this Ability of any of your Pokemon used Pyukumuku Throw this turn.

WCC Knuckle Punch 50

Weakness: Lightning
Resistance: None
Retreat: 1

S8 #27

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Snom - Water - 40 HP

Pokemon - Basic

W Find Ice

Search your deck for up to 2 [W] energy, reveal them and put them into your hand. Then, shuffle your deck.

Weakness: Metal
Resistance: None
Retreat: 1

S8 #28

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Frosmoth - Water - 90 HP

Pokemon - Stage 1

C Icy Wind

Your opponent's Active Pokémon is now Asleep.

WWC Blizard Loop 160

Put all Energy attached to this Pokémon into your hand.

Weakness: Metal
Resistance: None
Retreat: 1

S8 #29

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Helioptile - Lightning - 70 HP

Pokemon - Basic

C Gnaw 10

LC Electro Ball 20

Weakness: Fighting
Resistance: None
Retreat: 1

S8 #30

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Heliolisk - Lightning - 110 HP

Pokemon - Stage 1

C Gnaw 20

LC Electrobullet 60

This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: None
Retreat: 1

S8 #31

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Charjabug - Lightning - 100 HP

Pokemon - Stage 1

CC Vice Grip 30

LCC Head Bolt 60

Weakness: Fighting
Resistance: None
Retreat: 3

S8 #32

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Vikavolt - Lightning - 150 HP

Pokemon - Stage 2

CCC Bite 70

LLCC Electric Blaster

Discard 2 [W] Energy from this Pokémon. This attack does 200 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: None
Retreat: 0

S8 #33

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Boltund V - Lightning - 200 HP

Pokemon - Basic

L Smash Turn 30

You may switch this Pokémon with 1 of your Benched Pokémon.

LLC Electrobullet 120

This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: None
Retreat: 1

S8 #34

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Boltund VMAX - Lightning - 320 HP

Pokemon - VMAX

LC Bolt Storm 30+

This attack does 30 more damage for each [L] Energy attached to all of your Pokémon.

LLC Max Bolt 230

During your next turn, this Pokemon can't use Max Bolt.

Weakness: Fighting
Resistance: None
Retreat: 2

S8 #35

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Toxel - Lightning - 60 HP

Pokemon - Basic

C Growl

During your opponent's next turn, the Defending Pokémon's attacks do 30 less damage (before applying Weakness and Resistance).

L Bolt 10

Weakness: Fighting
Resistance: None
Retreat: 1

S8 #36

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Toxtricity - Lightning - 120 HP

Pokemon - Stage 1

Ability: Max Downer

If all of your Pokemon in play are Fusion Pokemon, your opponent's Pokemon VMAX have 30 HP less.

LLC Head Bolt 90

Weakness: Fighting
Resistance: None
Retreat: 2

S8 #37

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Jynx - Psychic - 100 HP

Pokemon - Basic

C Double Draw

Draw 2 cards.

PC Dazzle Dance 30

Your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S8 #38

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Mew V - Psychic - 180 HP

Pokemon - Basic

P Energy Mix

Search your deck for 1 energy and attach it to 1 of your Fusion Pokemon. Then, shuffle your deck.

PC Psycho Jumping 70

You may shuffle this Pokémon and all attached cards into your deck.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

S8 #39

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Mew VMAX - Psychic - 310 HP

Pokemon - VMAX

CC Crossfusion

Choose an attack form 1 of your benched Fusion Pokemon and use it as this attack.

PP Max Miracle 130

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

S8 #40

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Snubbull - Psychic - 70 HP

Pokemon - Basic

C Headbutt 10

CCC Bite 30

Weakness: Metal
Resistance: None
Retreat: 1

S8 #41

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Granbull - Psychic - 120 HP

Pokemon - Stage 1

Ability: Grasp

When you play this card from your hand to evolve 1 of your Pokemon duirng your turn, you may put up to 2 Pokemon Tool cards form your discard pile into your hand.

CCC Bite 90

Weakness: Metal
Resistance: None
Retreat: 2

S8 #42

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Galarian Corsola - Psychic - 70 HP

Pokemon - Basic

CC Tackle 30

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S8 #43

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Galarian Cursola - Psychic - 100 HP

Pokemon - Stage 1

P Oscive

Put a basic Pokemon V form your opponent's discard pile onto their bench. Then, put damage counters on that Pokemon until it has 30 HP remaining.

PCC Spooky Shot 80

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S8 #44

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Deoxys - Psychic - 120 HP

Pokemon - Basic

CCC Photon Boost 80+

If this Pokemon has a fusion energy attached to it, this attack does 80 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S8 #45

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Munna - Psychic - 80 HP

Pokemon - Basic

C Ram 10

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S8 #46

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Musharna - Psychic - 120 HP

Pokemon - Stage 1

C Sleep Invitation

Switch 1 of your opponent's benched Pokemon with their active Pokemon. The new active Pokemon is now asleep.

PC Psychic 30+

This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S8 #47

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Meloetta - Psychic - 90 HP

Pokemon - Basic

PC Melidous Echo 70x

This attack does 70 damage for each Fusion Energy attached to your Pokemon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S8 #48

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Dreepy - Psychic - 60 HP

Pokemon - Basic

P Gentle Wrap 10

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S8 #49

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Drakloak - Psychic - 90 HP

Pokemon - Stage 1

P Spooky Shot 20

PC U-turn 30

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S8 #50

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Dragapult - Psychic - 150 HP

Pokemon - Stage 2

P Fusion Assault 30x

This attack does 30 for each of your Fusion Pokemon in play.

PC Speed Attack 120

Weakness: Darkness
Resistance: Fighting
Retreat: 0

S8 #51

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Geodude - Fighting - 80 HP

Pokemon - Basic

F Rollout 10

CC Light Punch 20

Weakness: Grass
Resistance: None
Retreat: 3

S8 #52

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Graveler - Fighting - 110 HP

Pokemon - Stage 1

F Tackle 30

FCC Boulder Crush 70

Weakness: Grass
Resistance: None
Retreat: 4

S8 #53

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Golem - Fighting - 180 HP

Pokemon - Stage 2

Ability: Bomber

If this is your active Pokemon and gets knocked out by damage from your opponent's Pokemon attacks, put 10 damage counters on the attacking Pokemon.

FCC Double-Edge 160

This Pokémon also does 30 damage to itself.

Weakness: Grass
Resistance: None
Retreat: 4

S8 #54

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Onix - Fighting - 110 HP

Pokemon - Basic

CC Guard Press 30

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

FFC Rock Throw 90

Weakness: Grass
Resistance: None
Retreat: 4

S8 #55

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Steelix - Fighting - 190 HP

Pokemon - Stage 1

CC Powerful Rage 20x

This attack does 20 damage for each damage counter on this Pokémon.

FFC Earthquake 180

This attack also does 30 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: None
Retreat: 4

S8 #56

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Drilbur - Fighting - 60 HP

Pokemon - Basic

C Scratch 20

Weakness: Grass
Resistance: None
Retreat: 2

S8 #57

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Falinks - Fighting - 90 HP

Pokemon - Basic

F Headbutt 30

FCC Papipetto 60+

If your opponent has exactly 1 Prize card remaining, this attack does 160 more damage.

Weakness: Psychic
Resistance: None
Retreat: 2

S8 #58

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Galarian Zigzagoon - Darkness - 60 HP

Pokemon - Basic

D Lick 10

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Grass
Resistance: None
Retreat: 1

S8 #59

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Galarian Linoone - Darkness - 90 HP

Pokemon - Stage 1

D Rear Kick 30

Weakness: Grass
Resistance: None
Retreat: 1

S8 #60

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Galarian Obstagoon - Darkness - 170 HP

Pokemon - Stage 2

D Disgust 30

Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.

D Merciless Strike 60+

If your opponent's Active Pokémon already has any damage counters on it, this attack does 90 more damage.

Weakness: Grass
Resistance: None
Retreat: 2

S8 #61

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Trubbish - Darkness - 70 HP

Pokemon - Basic

D Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

DC Super Poison Breath 20

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: None
Retreat: 2

S8 #62

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Garbodor - Darkness - 120 HP

Pokemon - Stage 1

D Poison Gas 30

Your opponent's active Pokemon is now poisoned.

DDC Sludge Whirlpool 130

Weakness: Fighting
Resistance: None
Retreat: 3

S8 #63

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Vullaby - Darkness - 60 HP

Pokemon - Basic

C Razor Wing 10

DC Air Slash 30

Discard an Energy from this Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

S8 #64

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Mandibuzz - Darkness - 120 HP

Pokemon - Stage 1

D Honefuji 20

Your opponent can't play any Pokémon from his or her hand to evolve the Defending Pokémon during his or her next turn.

DC Dark Cutter 70

Weakness: Lightning
Resistance: Fighting
Retreat: 2

S8 #65

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Hoopa V - Darkness - 220 HP

Pokemon - Basic

Ability: Double Face

While in play, this Pokemon is both [P] and [D] type.

DDC Shadow Impact 170

Put 3 damage counters on 1 of your Pokémon.

Weakness: Grass
Resistance: None
Retreat: 2

S8 #66

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Excadrill - Metal - 130 HP

Pokemon - Stage 1

MC Metal Claw 50

MMC Rock Tomb 120

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Fire
Resistance: Grass
Retreat: 2

S8 #67

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Durant - Metal - 70 HP

Pokemon - Basic

CCC Adverse Jaw 70

If your opponent's active Pokemon is a [R] Pokemon, your opponent's active Pokemon is now burned.

Weakness: Fire
Resistance: Grass
Retreat: 1

S8 #68

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Genesect V - Metal - 190 HP

Pokemon - Basic

Ability: Fusion System

Once during your turn, you may draw cards until you have the same amount of hand cards as you have fusion Pokemon in play.

MMC Techno Blast 210

During your next turn, this Pokémon can't attack.

Weakness: Fire
Resistance: Grass
Retreat: 2

S8 #69

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Togedemaru - Metal - 80 HP

Pokemon - Basic

CC Minna de Korogaru 20x

This attack does 20 damage times the number of your benched Pokemon with the Minna de Korogaru attack.

MCC Rolling Attack 50

Weakness: Fire
Resistance: Grass
Retreat: 1

S8 #70

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Meltan - Metal - 70 HP

Pokemon - Basic

M Tetsubun

Heal 30 damage from this Pokémon.

CC Headbutt 20

Weakness: Fire
Resistance: Grass
Retreat: 1

S8 #71

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Melmetal - Metal - 150 HP

Pokemon - Stage 1

MCC Ingot Swing 80

During your opponent's next turn, prevent all damage done to this Pokemon by your opponent's Pokemon that have an Ability.

MMCC Blast Hammer 150

Discard an Energy from this Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 4

S8 #72

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Corviknight - Metal - 170 HP

Pokemon - Stage 2

M Steel Wing 50

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

MCC Power Cyclone 160

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

S8 #73

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Latias - Dragon - 120 HP

Pokemon - Basic

Ability: Red Assist

Once during your turn, you may attach a [P] energy from your hand to 1 of your Latios.

RPC VMAX Barrier 70

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Pokémon VMAX.

Weakness: None
Resistance: None
Retreat: 1

S8 #74

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Latios - Dragon - 130 HP

Pokemon - Basic

Ability: Blue Assist

Once during your turn, you may attach a [P] energy from your hand to 1 of your Latias.

WWPC Luster Purge 210

Discard 2 Energy from this Pokémon.

Weakness: None
Resistance: None
Retreat: 2

S8 #75

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Goomy - Dragon - 50 HP

Pokemon - Basic

C Tackle 10

WP Melt 20

Weakness: None
Resistance: None
Retreat: 1

S8 #76

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Sliggoo - Dragon - 80 HP

Pokemon - Stage 1

C Melt 20

WP Body Slam 50

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: None
Resistance: None
Retreat: 3

S8 #77

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Goodra - Dragon - 160 HP

Pokemon - Stage 2

Ability: Slipped Room

While this is your active Pokemon, whenever your opponent wants to attach an energy to 1 of their Pokemon, flip a coin before they attach the energy. If tails, instead of attaching the energy, discard it.

WP Buster Tail 120

Weakness: None
Resistance: None
Retreat: 3

S8 #78

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Dunsparce - Colorless - 60 HP

Pokemon - Basic

Ability: Mysterious Burrow

Both players [C] Pokemon in play have no Weakness.

CC Rollout 30

Weakness: Fighting
Resistance: None
Retreat: 1

S8 #79

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Smeargle - Colorless - 70 HP

Pokemon - Basic

C Trash Sketch

Put up to 2 Fusion Trainer cards from your discard pile into your hand.

CCC Tail Whap 80

Weakness: Fighting
Resistance: None
Retreat: 1

S8 #80

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Skitty - Colorless - 60 HP

Pokemon - Basic

C Whimsy Tackle 30

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: None
Retreat: 1

S8 #81

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Delcatty - Colorless - 100 HP

Pokemon - Stage 1

C Kimasa Sakai

Your opponent reveals their hand. Choose a card you find there and put it on the bottom of their deck.

CC Doubleslap 50x

Flip 2 coins. This attack does 50 damage for each heads.

Weakness: Fighting
Resistance: None
Retreat: 1

S8 #82

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Bunnelby - Colorless - 60 HP

Pokemon - Basic

C Find a Friend

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

CC Take Down 30

This Pokémon also does 10 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 1

S8 #83

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Diggersby - Colorless - 140 HP

Pokemon - Stage 1

CCC Hammer In 80

CCCC Take Down 150

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 4

S8 #84

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Greedent V - Colorless - 210 HP

Pokemon - Basic

CC Body Slam 40

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

CCC If You 120

Draw 3 cards.

Weakness: Fighting
Resistance: None
Retreat: 2

S8 #85

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Greedent VMAX - Colorless - 320 HP

Pokemon - VMAX

CC Great Profit 30

If you knock out a basic Pokemon with the damage of this attack, take 2 extra prize cards.

CCC Max Appetite 160

Draw 3 cards.

Weakness: Fighting
Resistance: None
Retreat: 3

S8 #86

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Rookidee - Colorless - 60 HP

Pokemon - Basic

C Fury Attack 10x

Flip 3 coins. This attack does 10 damage for each heads.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

S8 #87

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Corvisquire - Colorless - 80 HP

Pokemon - Stage 1

CC Fury Attack 30x

Flip 3 coins. This attack does 30 damage for each heads.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

S8 #88

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Crossciever

Trainer - Item

You have to play 2 Crossciever cards at the same time to use this effect.

Put 1 Supporter or Pokemon card form your discard Pile into your hand.

S8 #89

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Crosswitcher

Trainer - Item

You have to play 2 Crosswitcher at the same time to use this effect.

Switch 1 of your opponent's benched Pokemon with their active Pokemon. Then switch 1 of your benched Pokemon with your active Pokemon.

S8 #90

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Battle VIP Pass

Trainer - Item

You can only play this card during your first turn.

Search your deck for up to 2 basic Pokemon and put them onto your bench. Then, shuffle your deck.

S8 #91

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Power Pill

Trainer - Item

During this turn, your Fusion Pokemon's attacks do 30 more damage.

S8 #92

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Sponge Glove

Trainer - Item

Attacks of the Pokemon this card is attached to do 30 more damage against your opponent's active [W] Pokemon.

S8 #93

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Parting Bell

Trainer - Item

If the Pokemon VMAX this card is attached to is knocked out by damage from the attack of one of your opponent's Pokemon, search your deck for any 1 card and put it into your hand. Then, shuffle your deck.

S8 #94

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Sidney

Trainer - Supporter

Look at your opponents hand and discard 2 cards of any combination of Pokemon Tool, Stadium and Special Energy cards.

S8 #95

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Elesa's Sparkle

Trainer - Supporter

Choose up to 2 of your fusion Pokemon in play, search your deck for a Fusion Energy for each chosen Pokemon and attach a Fusion Energy to each chosen Pokemon. Then, shuffle your deck.

S8 #96

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Dancer

Trainer - Supporter

Draw 2 cards. If it's your first turn and you went second, draw 3 more cards.

S8 #97

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Chili & Cilan & Cress

Trainer - Supporter

Search your deck for up to 3 fusion Pokemon, reveal them and put them into your hand. Then, shuffle your deck.

S8 #98

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Skate Park

Trainer - Stadium

When either player retreats their active Pokemon, if the energy discarded for paying retreat cost are basic energy, return them to your hand instead of discarding them.

S8 #99

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Fusion Energy

Energy - Special

You can only attach this card to fusion Pokemon. If this Pokemon is attached to a Pokemon ,which isn't a fusion Pokemon, discard it.

While this card is attached to a Pokemon, it provides any type of energy but only 1 energy at a time. Prevent all effects of Abilities form your opponent's Pokemon done to the Pokemon this card is attached to.

S8 #100

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