SF Premium Trainer Box Single Strike & Rapid Strike

Japanese release date: 22nd January 2021

Snom - Water - 50 HP

Pokemon - Basic

C Ram 10

Weakness: Metal
Resistance: None
Retreat: 1

SF #1

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Frosmoth - Water - 90 HP

Pokemon - Stage 1

Ability: Dance Of Ice And Snow

As often as you like during your turn, you may attach a [W] energy from your hand to 1 of your benched [W] Pokemon.

WC Aurora Beam 30

Weakness: Metal
Resistance: None
Retreat: 2

SF #2

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Voltorb - Lightning - 60 HP

Pokemon - Basic

LL Electro Ball 40

Weakness: Fighting
Resistance: None
Retreat: 1

SF #3

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Electrode - Lightning - 90 HP

Pokemon - Stage 1

Ability: Energy Generator

Once during your turn, you may knock this Pokemon out and search your deck for up to 2 [L] energy and attach them to your [L] Pokemon in any way you like. Then, shuffle your deck.

LLC Electric Ball 100

Weakness: Fighting
Resistance: None
Retreat: 1

SF #4

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Dedenne-GX - Lightning - 160 HP

Pokemon - Basic

Ability: Dede-Charge

When you play this Pokemon from your hand onto your bench during your turn, you may discard your hand and draw 6 cards. You can only use 1 Dede-Charge per turn.

LC Static Shock 50

Your opponent's active Pokemon is now paralyzed. Put this Pokemon and all cards attached to it into your hand.

LC Electric Turn GX 50

Weakness: Fighting
Resistance: Metal
Retreat: 1

SF #5

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Single Strike Urshifu V - Fighting - 220 HP

Pokemon - Basic

F Low Kick 30

FFFF Gowan Knuckle 180

This attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: None
Retreat: 2

SF #6

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Rapid Strike Urshifu V - Fighting - 220 HP

Pokemon - Basic

FC Spiral Kick 40

FFC Speed ​​Of Sound Ren Customer 90

This attack also does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: None
Retreat: 2

SF #7

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Quick Ball

Trainer - Item

You can only use this card, if you discard another card from your hand.
Search your deck for a basic Pokemon, reveal it and put it into your hand. Then, shuffle your deck.

SF #8

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Evolution Incense

Trainer - Item

Search your deck for an evolution card, reveal it and put it into your hand. Then, shuffle your deck.

SF #9

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Turbo Patch

Trainer - Item

Flip a coin. If heads, attach a basic Energy from your discard pile to 1 of your Basic Pokémon in play (except Pokémon-GX).

SF #10

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Rare Candy

Trainer - Item

Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.

SF #12

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Normal Rod

Trainer - Item

Shuffle up to 2 Pokemon and up to 2 basic Energy cards from your discard pile into your deck. (You may choose only Pokemon or only Energy.)

SF #13

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Switch

Trainer - Item

Switch 1 of your benched with your active Pokemon.

SF #14

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Pokemon Communication

Trainer - Item

Reveal a Pokemon in your hand and put it on top of your deck. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.

SF #15

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Metal Saucer

Trainer - Item

Attach a [M] energy from your discard pile to 1 of your benched [M] Pokemon.

SF #16

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Balloon

Trainer - Item

The retreat cost of the Pokemon this card is attached to is [C][C] less.

SF #17

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Piers

Trainer - Supporter

Search your deck for an Energy card and a [D] Pokémon and put them into your hand.

SF #18

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Professor's Research

Trainer - Supporter

Discard your hand and draw 7 cards.

SF #19

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Boss's Command

Trainer - Supporter

Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.

SF #20

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Marnie

Trainer - Supporter

Both players put their hand cards face down, shuffle them and put them on the bottom of their deck. Then, you draw 5 cards and your opponent draws 4 cards.

SF #21

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Milo

Trainer - Supporter

Discard up to 2 cards from your hand. Draw 2 cards for each card you discarded.

SF #22

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Welder

Trainer - Supporter

Attach 2 [R] Energy cards from your hand 1 of your Pokemon. Then, draw 3 cards.

SF #23

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Fighting Dojo

Trainer - Stadium

Pokemon with basic [F] Energy attached to them (except ultra beasts) do 10 more damage against their opponent's active Pokemon. If a player's remaining prize cards are more than that their opponent's, the attacks do 40 more damage instead.

SF #24

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Turffield Stadium

Trainer - Stadium

Once during each player's turn, they may search their deck for an evolution [G] Pokemon, reveal it and put it into their hand. Then, they shuffle their deck.

SF #25

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Training Court

Trainer - Stadium

Once during each player's turn, that player may put a basic energy from their discard pile into their hand.

SF #26

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Horror [P] Energy

Energy - Special

While this card is attached to a Pokemon, it provides [P] energy.

When the Pokemon this card is attached to is your active Pokemon and gets damaged by an attack of your opponent's Pokemon, put 2 damage counters on the attacking Pokemon.

SF #27

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Stone Fighting Energy

Energy - Special

As long as this card is attached to a Pokémon, it provides [F] Energy.

The [F] Pokémon that this card is attached to takes 20 less damage from your opponent's Pokémon's attacks (after applying Weakness and Resistance).

SF #28

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Powerful Colorless Energy

Energy - Special

As long as this card is attached to a Pokémon, it provides [C] Energy.

The [C] Pokémon this card is attached to does 20 more damage to your opponent's Active Pokémon with its attacks (before applying Weakness and Resistance).

SF #29

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Single Strike Energy

Energy - Special

This card can only be attached to Rapid Strike Pokemon. If this card is attached to a Pokemon other than Rapid Strike Pokemon, discard this card.

While this card is attached to a Pokemon, it provides 1 energy of the [F] and [D]. The attacks of the Pokemon this card is attached to do 20 more damage against your opponent's active Pokemon.

SF #30

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Capture Energy

Energy - Special

While this card is attached to a Pokemon, it provides [C] energy.

When you attach this card to 1 of your Pokemon from your hand, search your deck for a basic Pokemon and put it onto your bench. Then, shuffle your deck.

SF #31

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Twin Energy

Energy - Special

While this card is attached to a Pokemon it provides [C][C].

If this card is attached to a Pokemon-V or Pokemon-GX, this card provides [C] instead.

SF #32

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Rapid Strike Energy

Energy - Special

This card can only be attached to Rapid Strike Pokemon. If this card is attached to a Pokemon other than Rapid Strike Pokemon, discard this card.

While this card is attached to a Pokemon, it provides 2 energy of the [W] and [F] type both respectively.

SF #33

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