SM10 Double Blaze

Japanese release date: 1st March 2019

Oddish - Grass - 50 HP

Pokemon - Basic

C Stun Spore

Flip a coin. If heads, your opponent's active Pokemon is now paralyzed.

GC Seed Bomb 20

Weakness: Fire
Resistance: None
Retreat: 1

SM10 #1

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Oddish - Grass - 60 HP

Pokemon - Basic

G Hook 10

Weakness: Fire
Resistance: None
Retreat: 1

SM10 #2

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Gloom - Grass - 80 HP

Pokemon - Stage 1

Ability: Intolerable Smell

Once during your turn, you may flip a coin. If heads, look at your opponent's hand and put a basic Pokemon you find there onto their bench.

GC Drool 30

Weakness: Fire
Resistance: None
Retreat: 2

SM10 #3

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Vileplume - Grass - 140 HP

Pokemon - Stage 2

Ability: Variety Pollen

Once during your turn, you may flip a coin. If heads, choose either poison, burned, sleep or confusion. Your opponent's active Pokemon is now affected by the chosen condition.

GGC Giant Bloom 90

Heal 30 damage from this Pokemon.

Weakness: Fire
Resistance: None
Retreat: 3

SM10 #4

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Venonat - Grass - 60 HP

Pokemon - Basic

G Psybeam 10

Your opponent's active Pokemon is now confused.

Weakness: Fire
Resistance: None
Retreat: 1

SM10 #5

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Venomoth - Grass - 90 HP

Pokemon - Stage 1

C Assassin Flight

If your opponent's active Pokemon is affected by a special condition, this attack does 90 damage to 1 of your opponent's benched Pokemon.

G Poison Powder 30

Your opponent's active Pokemon is now poisoned.

Weakness: Fire
Resistance: None
Retreat: 0

SM10 #6

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Reshiram & Charizard-GX - Fire - 270 HP

Pokemon - Basic

RC Outrage 30+

This attack does 10 more damage for each damage counter on this Pokemon.

RRRC Flare Strike 230

This Pokemon can't use 'Flare Strike' during your next turn.

RRR+ Double Blaze 200+

If this Pokemon has 3 extra [R] Energy attached to it, this attack does 100 more damage and this attack's damage is not affected by any effects on your opponent's active Pokemon.

Weakness: Water
Resistance: None
Retreat: 3

SM10 #7

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Growlithe - Fire - 80 HP

Pokemon - Basic

R Live Coal 10

RR Combustion 30

Weakness: Water
Resistance: None
Retreat: 2

SM10 #8

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Arcanine - Fire - 140 HP

Pokemon - Stage 1

RRR Grand Flame 120

Attach 2 [R] Energy from your discard pile to 1 of your benched Pokemon.

RRRR Heat Tackle 190

This Pokemon does 50 damage to itself.

Weakness: Water
Resistance: None
Retreat: 4

SM10 #9

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Darumaka - Fire - 80 HP

Pokemon - Basic

C Nitro Charge 10

Search your deck for a [R] Energy and attach it to this Pokemon. Then, shuffle your deck.

CC Flop 20

Weakness: Water
Resistance: None
Retreat: 2

SM10 #10

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Darmanitan - Fire - 130 HP

Pokemon - Stage 1

C Find Wildfire

Search your deck for 3 [R] Energy, reveal them and put them into your hand. Then, shuffle your deck.

RR Flare Blitz 110

Discard all [R] Energy from this Pokemon.

Weakness: Water
Resistance: None
Retreat: 3

SM10 #11

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Volcanion - Fire - 120 HP

Pokemon - Basic

R Flare Starter

Search your deck for a [R] Energy and attach it to 1 of your Pokemon. If this is your first turn, search your deck for 3 [R] Energy instead and attach them to your Pokemon in any way you like. Either way, shuffle your deck.

RR Feverish Explosion 50+

If you have 4 [R] Energy or more in play, this attack does 60 more damage.

Weakness: Water
Resistance: None
Retreat: 2

SM10 #12

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Litten - Fire - 50 HP

Pokemon - Basic

R Singe

Your opponent's active Pokemon is now burned.

Weakness: Water
Resistance: None
Retreat: 1

SM10 #13

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Litten - Fire - 60 HP

Pokemon - Basic

C Caturday

Draw a card. Then, this Pokemon is asleep.

RCC Big Bite 60

The defending Pokemon can't retreat during your opponent's next turn.

Weakness: Water
Resistance: None
Retreat: 1

SM10 #14

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Torracat - Fire - 80 HP

Pokemon - Stage 1

R Fire Fang 20

Your opponent's active Pokemon is now burned.

Weakness: Water
Resistance: None
Retreat: 1

SM10 #15

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Incineroar - Fire - 160 HP

Pokemon - Stage 2

Ability: Strong Yell

All your Pokemon's attacks do 30 more damage against your opponent's active Pokemon. If you have more than 1 'Strong Yell' in play, apply only 1 at a time.

RC Flamethrower 90

Discard an Energy from this Pokemon.

Weakness: Water
Resistance: None
Retreat: 2

SM10 #16

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Salandit - Fire - 70 HP

Pokemon - Basic

R Burn Grass 10

Discard a [G] Energy from your opponent's active Pokemon.

Weakness: Water
Resistance: None
Retreat: 1

SM10 #17

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Salazzle - Fire - 100 HP

Pokemon - Stage 1

Ability: Roast Reveal

Once during your turn, you may discard a [R] Energy from your hand. Then, draw 3 cards.

RC Combustion 60

Weakness: Water
Resistance: None
Retreat: 1

SM10 #18

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Blacephalon - Fire - 120 HP

Pokemon - Basic

R Blazer 10+

Flip one of your face-down prize cards face-up. If that card is a [R] Energy, this attack does 50 more damage. (This card stays face-up)

RRR Flame Ball Circus 50x

Discard as many [R] Energy cards from your hand as you like. This attack does 50 damage for each card discarded that way.

Weakness: Water
Resistance: None
Retreat: 2

SM10 #19

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Poliwag - Water - 50 HP

Pokemon - Basic

Ability: Turning Lymph

If you went second, during your first turn, you may leave your opponent's active Pokemon confused.

W Watering 10

Weakness: Grass
Resistance: None
Retreat: 1

SM10 #20

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Poliwag - Water - 60 HP

Pokemon - Basic

C Call for Family

Search your deck for a basic Pokemon and put it onto your bench. Then, shuffle your deck.

Weakness: Grass
Resistance: None
Retreat: 1

SM10 #21

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Poliwhirl - Water - 90 HP

Pokemon - Stage 1

W Bubble 20

Flip a coin. If heads, your opponent's active Pokemon is now paralyzed.

CC Knuckle Punch 40

Weakness: Grass
Resistance: None
Retreat: 2

SM10 #22

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Poliwrath - Water - 150 HP

Pokemon - Stage 2

CC Knuckle Impact 50

WCC Whirl Rush 90+

If you have Poliwag or Poliwhirl on your bench, this attack does 90 more damage.

Weakness: Grass
Resistance: None
Retreat: 3

SM10 #23

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Seel - Water - 80 HP

Pokemon - Basic

CC Horn Attack 30

Weakness: Grass
Resistance: None
Retreat: 2

SM10 #24

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Dewgong - Water - 120 HP

Pokemon - Stage 1

CC Tail Whap 60

CCC Dual Blizzard

Discard 2 Energy from this Pokemon. This attack does 60 damage to 2 of your opponent's Pokemon.

Weakness: Metal
Resistance: None
Retreat: 2

SM10 #25

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Krabby - Water - 70 HP

Pokemon - Basic

C Stampede 10

WC Vice Grip 20

Weakness: Grass
Resistance: None
Retreat: 1

SM10 #26

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Kingler - Water - 130 HP

Pokemon - Stage 1

WCC Bubble Beam 80

Flip a coin. If heads, your opponent's active Pokemon is now paralyzed.

WCCC Massive Rend 130

Weakness: Grass
Resistance: None
Retreat: 4

SM10 #27

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Stunfisk - Lightning - 110 HP

Pokemon - Basic

C Raging Thunder 30

This attack does 10 damage to 1 of your benched Pokemon.

CC Shock Trap 30x

This attack does 30 damage for each of your Pokemon with any damage counter on them.

Weakness: Fighting
Resistance: Metal
Retreat: 3

SM10 #28

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Muk & Alolan Muk-GX - Psychic - 270 HP

Pokemon - Basic

PCC Bad Poison

Your opponent's active Pokemon is now poisoned. Put 8 damage counters for this poison.

PCCC Poison Cling 120

If your opponent's active Pokemon is poisoned, heal 100 damage from this Pokemon.

0+ Sticky Mix GX

Your opponent's active Pokemon is now poisoned and paralyzed. If this Pokemon has 4 extra Energy attached, put 15 damage counters for this poison.

Weakness: Psychic
Resistance: None
Retreat: 4

SM10 #29

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Gastly - Psychic - 40 HP

Pokemon - Basic

Ability: Increasing Grudge

If this Pokemon gets knocked out, search your deck for 2 Haunter and put them onto your bench (before you discard this card). Then, shuffle your deck.

CC Will-O-Wisp 20

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM10 #30

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Gastly - Psychic - 60 HP

Pokemon - Basic

P Smog

Your opponent's active Pokemon is now poisoned.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM10 #31

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Haunter - Psychic - 70 HP

Pokemon - Stage 1

P Sinister Fog

Your opponent's active Pokemon is now poisoned. Put 1 damage counter on each of your opponent's benched Pokemon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM10 #32

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Gengar - Psychic - 130 HP

Pokemon - Stage 2

Ability: Shadow Pain

When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may put 6 damage counters on your opponent's Pokemon-GX-EX in any way you like.

CCC Twilight Poison 70

Your opponent's active Pokemon is now poisoned and asleep.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

SM10 #33

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Koffing - Psychic - 70 HP

Pokemon - Basic

C Foul Odor

Both player's active Pokemon are now confused.

Weakness: Psychic
Resistance: None
Retreat: 2

SM10 #34

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Weezing - Psychic - 120 HP

Pokemon - Stage 1

Ability: Detention Gas

While this is your active Pokemon, put 1 damage counter on all your opponent's basic Pokemon between turns.

CC Flying Sludge 40

This attack does 20 damage to each of your opponent's benched Pokemon with any damage counters on them.

Weakness: Psychic
Resistance: None
Retreat: 3

SM10 #35

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Mewtwo - Psychic - 120 HP

Pokemon - Basic

Ability: Mind Report

When you play this card from your hand during your turn, you may put a supporter card from your discard pile on top of your deck.

PCC Psycho Shock 70

This attack's damage is not affected by any effects on your opponent's active Pokemon.

Weakness: Psychic
Resistance: None
Retreat: 2

SM10 #36

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Mew - Psychic - 60 HP

Pokemon - Basic

Ability: Bench Barrier

Prevent all damage done to your benched Pokemon by attacks from your opponent's Pokemon.

C Psychic Power

Put 3 damage counters on your opponent's Pokemon in any way you like.

Weakness: Psychic
Resistance: None
Retreat: 1

SM10 #37

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Misdreavus - Psychic - 60 HP

Pokemon - Basic

P Ominous Eyes

Put 1 damage counter on 1 of your opponent's Pokemon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM10 #38

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Mismagius - Psychic - 110 HP

Pokemon - Stage 1

Ability: Mysterious Message

Once during your turn, you may knock out this Pokemon. Then, draw cards until you have 7 cards in hand.

PCC Hypnoblast 70

Your opponent's active Pokemon is now asleep.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM10 #39

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Espurr - Psychic - 60 HP

Pokemon - Basic

C Caturday

Draw a card. Then, this Pokemon is asleep.

PCC Earkinesis

Choose 1 of your opponent's benched Pokemon. This attack does 20 damage for each damage counter on that Pokemon to that Pokemon.

Weakness: Psychic
Resistance: None
Retreat: 1

SM10 #40

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Meowstic - Psychic - 90 HP

Pokemon - Stage 1

C Caturday

Draw 3 cards. Then, this Pokemon is now asleep.

PCC Perplexing Eyes 70

Until the end of your next turn, the defending's Pokemon's weakness is [P].

Weakness: Psychic
Resistance: None
Retreat: 1

SM10 #41

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Marshadow & Machamp-GX - Fighting - 270 HP

Pokemon - Basic

FC Revenge 30+

If 1 of your Pokemon were knocked out by damage from an attack during your opponent's last turn, this attack does 90 more damage.

FFC One Hundred Split Impact 160

If this Pokemon has 1 extra Energy attached to it, if this Pokemon would be knocked by damage from an attack during your opponent's next turn, this Pokemon is not knocked out and its remaining HP becomes 10.

FFC+ Hero Peak 200

Weakness: Psychic
Resistance: None
Retreat: 3

SM10 #42

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Diglett - Fighting - 50 HP

Pokemon - Basic

Ability: Secret Manoeuvring

If you discard this card with the effect of 'Giovanni's Banishment' discard the top card of your opponent's deck.

F Hook 10

Weakness: Grass
Resistance: None
Retreat: 1

SM10 #43

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Dugtrio - Fighting - 90 HP

Pokemon - Stage 1

F Home Ground 30+

If you have a Stadium in play, this attack does 60 more damage.

Weakness: Grass
Resistance: None
Retreat: 1

SM10 #44

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Cubone - Fighting - 60 HP

Pokemon - Basic

C Focus Energy

During your next turn, this Pokemon's 'Beat' does 80 damage.

C Beat 10

Weakness: Grass
Resistance: None
Retreat: 1

SM10 #45

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Marowak - Fighting - 110 HP

Pokemon - Stage 1

F Bone Rush 50x

Flip a coin until you get tails. This attack does 50 damage for each heads.

CCC Assault Bone 70+

If your opponent's active Pokemon has a tool attached to it, this attack does 70 more damage.

Weakness: Grass
Resistance: None
Retreat: 2

SM10 #46

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Rhyhorn - Fighting - 80 HP

Pokemon - Basic

F Push Down 20

Your opponent switches their active Pokemon with 1 of their benched Pokemon.

Weakness: Grass
Resistance: None
Retreat: 2

SM10 #47

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Rhyhorn - Fighting - 90 HP

Pokemon - Basic

CC Horn Attack 30

FCCC Rock Smash 80

Weakness: Grass
Resistance: None
Retreat: 4

SM10 #48

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Rhydon - Fighting - 110 HP

Pokemon - Stage 1

CC Dirty Work

Discard the top card of your opponent's deck. If you played 'Giovanni's Banishing' during this turn, discard 4 more cards.

FCCC Horn Attack 90

Weakness: Grass
Resistance: None
Retreat: 4

SM10 #49

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Rhyperior - Fighting - 170 HP

Pokemon - Stage 2

FCC Stone Cannon 90

If the defending Pokemon is a basic Pokemon, it can't attack during your opponent's next turn.

FCCC Ground Break 160

This attack does 20 damage to each of your benched Pokemon.

Weakness: Grass
Resistance: None
Retreat: 4

SM10 #50

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Tyrogue - Fighting - 60 HP

Pokemon - Basic

Ability: Mischievous Kick

Once during your turn, you may flip a coin. If heads, put 3 damage counters on 1 of your opponent's Pokemon. Anyways, your turn ends.

Weakness: None
Resistance: None
Retreat: 0

SM10 #51

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Landorus - Fighting - 120 HP

Pokemon - Basic

F Linear Attack

This attack does 30 damage to 1 of your opponent's benched Pokemon.

FC Power Cyclone 60

Move 1 Energy from this Pokemon to 1 of your benched Pokemon.

Weakness: Grass
Resistance: None
Retreat: 1

SM10 #52

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Crabrawler - Fighting - 80 HP

Pokemon - Basic

CC Corkscrew Punch 20

FCC Knuckle Bomber 30+

If you have more remaining prize cards then your opponent, this attack does 60 more damage.

Weakness: Psychic
Resistance: None
Retreat: 2

SM10 #53

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Crabominable - Fighting - 140 HP

Pokemon - Stage 1

CC Fight Alone 30+

If you have fewer Pokemon in play than your opponent, this attack does 50 more damage for each Pokemon fewer you have in play.

FCC Magnum Punch 80

Weakness: Psychic
Resistance: None
Retreat: 4

SM10 #54

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Murkrow - Darkness - 70 HP

Pokemon - Basic

D Astonish

Choose a random card from your opponent's hand, reveal it and shuffle it into your opponent's deck.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM10 #55

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Honchcrow-GX - Darkness - 210 HP

Pokemon - Stage 1

Ability: Leader of the Night

If this is your active Pokemon, your opponent can't play any stadium, special Energy or tool cards from their hand.

DCC Feather Storm 90

This attack does 30 damage to 2 of your opponent's benched Pokemon-GX-EX.

CC Unfair GX

Look at your opponent's hand and discard 2 cards you find there.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SM10 #56

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Spiritomb - Darkness - 60 HP

Pokemon - Basic

Ability: Amass Grudge

Once during your turn, you may put 1 damage counter on this Pokemon.

D Scream of Anguish 10+

This attack does 30 more damage for each damage counter on this Pokemon.

Weakness: None
Resistance: None
Retreat: 1

SM10 #57

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Sandile - Darkness - 60 HP

Pokemon - Basic

Ability: Intimidating Fang

While this is your active Pokemon, your opponent's active Pokemon's attacks do 20 less damage.

D Gnaw 10

Weakness: Fighting
Resistance: Psychic
Retreat: 2

SM10 #58

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Sandile - Darkness - 70 HP

Pokemon - Basic

CCC Pretentious Fang 30

If you knock out a Pokemon with this attack, this Pokemon's attacks do 120 more damage during your next turn.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

SM10 #59

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Krokorok - Darkness - 90 HP

Pokemon - Stage 1

D Crunch 20

CCC Corner 50

The defending Pokemon can't retreat during your opponent's next turn.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

SM10 #60

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Krookodile - Darkness - 150 HP

Pokemon - Stage 2

CCC Guzzling Panic 50x

This attack does 50 damage times your opponent's active Pokemon's retreat cost.

DCCC Crunch 100

Discard an Energy from your opponent's active Pokemon.

Weakness: Fighting
Resistance: Psychic
Retreat: 3

SM10 #61

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Jigglypuff - Fairy - 70 HP

Pokemon - Basic

CC Ball Roll 20x

Flip a coin until you flip tails. This attack does 20 damage for each heads.

Weakness: Metal
Resistance: Darkness
Retreat: 2

SM10 #62

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Wigglytuff - Fairy - 110 HP

Pokemon - Stage 1

C Polish Balls

Put 3 Energy cards from your discard pile into your hand.

CCC Sleep Ball 80

Your opponent's active Pokemon is now asleep.

Weakness: Metal
Resistance: Darkness
Retreat: 1

SM10 #63

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Cleffa - Fairy - 60 HP

Pokemon - Basic

Ability: Enthusiastic Draw

Once during your turn, you may flip a coin. If heads, shuffle your hand into your deck. Then, draw 6 cards. Anyways, your turn ends.

Weakness: None
Resistance: None
Retreat: 0

SM10 #64

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Cottonee - Fairy - 50 HP

Pokemon - Basic

Y Expand 10

Reduce damage by 10 done to this Pokemon by attacks during your opponent's next turn.

Weakness: Metal
Resistance: Darkness
Retreat: 1

SM10 #65

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Whimsicott-GX - Fairy - 190 HP

Pokemon - Stage 1

Ability: Fluffy Cotton

If this Pokemon would be damaged by an attack, flip a coin. If heads, prevent that damage.

Y Energy Blow 10+

This attack does 30 more damage for each Energy attached to this Pokemon.

Y Toybox GX

Search your deck for up to 5 cards and put them into your hand. Then, shuffle your deck.

Weakness: Metal
Resistance: Darkness
Retreat: 1

SM10 #66

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Meowth - Colorless - 60 HP

Pokemon - Basic

C Caturday

Draw 2 cards. Then, this Pokemon is asleep.

CC Tail Whap 30

Weakness: Fighting
Resistance: None
Retreat: 1

SM10 #67

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Persian - Colorless - 100 HP

Pokemon - Stage 1

Ability: Cat Meeting

All attacks of your Pokemon with the Caturday attack have no energy cost.

CCC Claw Swipe 90

Weakness: Fighting
Resistance: None
Retreat: 0

SM10 #68

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Persian-GX - Colorless - 200 HP

Pokemon - Stage 1

Ability: Cat Walk

If one of your Pokemon-GX-EX was knocked out during your opponent's last turn, you may search your deck for any 2 cards and put them into your hand. Then, shuffle your deck. You can only use one 'Cat Walk' a turn.

CCC Vengeance 10+

This attack does 20 more damage for each Pokemon in your discard pile. You can't add more than 180 damage this way.

CCC Slash Back GX 150

Switch this Pokemon with 1 of your benched Pokemon.

Weakness: Fighting
Resistance: None
Retreat: 2

SM10 #69

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Doduo - Colorless - 70 HP

Pokemon - Basic

C Peck 10

CC Double Peck 20x

Flip 2 coins. This attack does 20 damage for each heads.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM10 #70

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Dodrio - Colorless - 100 HP

Pokemon - Stage 1

CC Tri Attack 60x

Flip 3 coins. This attack does 60 damage for each heads.

CC Accelerating Stab 90

This Pokemon can't use 'Accelerating Stab' during your next turn.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

SM10 #71

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Porygon - Colorless - 50 HP

Pokemon - Basic

C Digi-Charge

Flip 3 coins. For each heads, search your deck for an Energy card, reveal it and put it into your hand. Then, shuffle your deck.

C Sharp Point 10

Weakness: Fighting
Resistance: None
Retreat: 1

SM10 #72

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Porygon - Colorless - 60 HP

Pokemon - Basic

C Quick Draw

Draw a card.

CC Ram 20

Weakness: Fighting
Resistance: None
Retreat: 1

SM10 #73

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Porygon2 - Colorless - 80 HP

Pokemon - Stage 1

C Double Draw

Draw 2 cards.

CC Spinning Attack 30

Weakness: Fighting
Resistance: None
Retreat: 2

SM10 #74

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Porygon-Z - Colorless - 130 HP

Pokemon - Stage 2

Ability: Crazy Code

As often as you like during your turn, you may attach a special Energy from your hand to 1 of your Pokemon.

CCC Tantrum 120

This Pokemon is now confused.

Weakness: Fighting
Resistance: None
Retreat: 2

SM10 #75

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Snorlax - Colorless - 150 HP

Pokemon - Basic

Ability: Snacking

Heal 10 damage from this Pokemon between turns.

CCC Big Counter 60+

If your opponent's active Pokemon is a Tag Team GX, this attack does 120 more damage.

Weakness: Fighting
Resistance: None
Retreat: 4

SM10 #76

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Happiny - Colorless - 60 HP

Pokemon - Basic

Ability: Playing House Heal

Once during your turn, you may flip a coin. If heads, heal 60 damage from 1 of your Pokemon. Anyways, your turn ends.

Weakness: None
Resistance: None
Retreat: 0

SM10 #77

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Chatot - Colorless - 70 HP

Pokemon - Basic

C Mimic

Shuffle your hand into your deck. Draw as many cards as your opponent has in their hand.

C Tone-Deaf 10

Your opponent's active Pokemon is now confused.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM10 #78

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Escape Rope

Trainer - Item

Each player switches their Active Pokemon with 1 of their Benched Pokemon. Your opponent switches first. (If a player does not have a Benched Pokemon, that player doesn’t switch Pokemon.)

SM10 #79

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Frost Ice Axe

Trainer - Item

Look at the top 3 cards of your opponent's deck. Choose 2 of them and shuffle them back into your opponent's deck. Then, put the other card on top of your opponent's deck.

SM10 #80

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Ultra Ball

Trainer - Item

Discard 2 cards from your hand. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

SM10 #81

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Rare Candy

Trainer - Item

Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.

SM10 #82

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Flame Crystal

Trainer - Item

Put 3 [R] Energy cards from your discard pile into your hand.

SM10 #83

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Dusk Stone

Trainer - Item

Choose 1 of your Misdreavus, Murkrow, Doublade or Lampent in play, search your deck for a card which evolves from them and evolve the chosen Pokemon. You can do this during your first turn and during the turn the Pokemon was put into play.

SM10 #84

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Giovanni's Banishment

Trainer - Supporter

Discard up to 2 of your benched Pokemon with no damage counters on them and all cards attached to them.

SM10 #85

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Pokemon Fan Club

Trainer - Supporter

Search your deck for up to 2 Basic Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.

SM10 #86

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Welder

Trainer - Supporter

Attach 2 [R] Energy cards from your hand 1 of your Pokemon. Then, draw 3 cards.

SM10 #87

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Red's Challenge

Trainer - Supporter

You have to discard 2 cards form your hand to play this card. Search your deck for any 1 card and put it into your hand. Then, shuffle your deck.

SM10 #88

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Fighting Dojo

Trainer - Stadium

Pokemon with basic [F] Energy attached to them (except ultra beasts) do 10 more damage against their opponent's active Pokemon. If a player's remaining prize cards are more than that their opponent's, the attacks do 40 more damage instead.

SM10 #89

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Dust Island

Trainer - Stadium

If a player switches their poisoned active Pokemon with the effect of their own Trainer card, the new active Pokemon is now poisoned. If the poison damage has been altered by an effect, this effect is also applied to the new poison.

SM10 #90

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Triple Accelerated Energy

Energy - Special

This card can only be attached to an evolved Pokemon. At the end of the turn this card was attached, discard it. This card provides 3 [C] Energy. If this card is attached to anything but an evolved Pokemon, discard it.

SM10 #91

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Flint

Trainer - Item

You can play this card only if you discard 2 other cards from your hand.
Search your deck for up to 4 [R] Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

SM10 #92

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Rescue Stretcher

Trainer - Item

Choose 1:
Put a Pokemon from your discard pile into your hand.
Shuffle 3 Pokemon from your discard pile into your deck.

SM10 #93

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Kiawe

Trainer - Supporter

Search your deck for up to 4 [R] Energy cards and attach them to 1 of your Pokemon. Then, shuffle your deck. Your turn ends.

SM10 #94

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Cynthia

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 6 cards.

SM10 #95

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Reshiram & Charizard-GX - Fire - 270 HP

Pokemon - Basic

RC Outrage 30+

This attack does 10 more damage for each damage counter on this Pokemon.

RRRC Flare Strike 230

This Pokemon can't use 'Flare Strike' during your next turn.

RRR+ Double Blaze 200+

If this Pokemon has 3 extra [R] Energy attached to it, this attack does 100 more damage and this attack's damage is not affected by any effects on your opponent's active Pokemon.

Weakness: Water
Resistance: None
Retreat: 3

SM10 #96

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Reshiram & Charizard-GX - Fire - 270 HP

Pokemon - Basic

RC Outrage 30+

This attack does 10 more damage for each damage counter on this Pokemon.

RRRC Flare Strike 230

This Pokemon can't use 'Flare Strike' during your next turn.

RRR+ Double Blaze 200+

If this Pokemon has 3 extra [R] Energy attached to it, this attack does 100 more damage and this attack's damage is not affected by any effects on your opponent's active Pokemon.

Weakness: Water
Resistance: None
Retreat: 3

SM10 #97

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Muk & Alolan Muk-GX - Psychic - 270 HP

Pokemon - Basic

PCC Bad Poison

Your opponent's active Pokemon is now poisoned. Put 8 damage counters for this poison.

PCCC Poison Cling 120

If your opponent's active Pokemon is poisoned, heal 100 damage from this Pokemon.

0+ Sticky Mix GX

Your opponent's active Pokemon is now poisoned and paralyzed. If this Pokemon has 4 extra Energy attached, put 15 damage counters for this poison.

Weakness: Psychic
Resistance: None
Retreat: 4

SM10 #98

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Muk & Alolan Muk-GX - Psychic - 270 HP

Pokemon - Basic

PCC Bad Poison

Your opponent's active Pokemon is now poisoned. Put 8 damage counters for this poison.

PCCC Poison Cling 120

If your opponent's active Pokemon is poisoned, heal 100 damage from this Pokemon.

0+ Sticky Mix GX

Your opponent's active Pokemon is now poisoned and paralyzed. If this Pokemon has 4 extra Energy attached, put 15 damage counters for this poison.

Weakness: Psychic
Resistance: None
Retreat: 4

SM10 #99

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Marshadow & Machamp-GX - Fighting - 270 HP

Pokemon - Basic

FC Revenge 30+

If 1 of your Pokemon were knocked out by damage from an attack during your opponent's last turn, this attack does 90 more damage.

FFC One Hundred Split Impact 160

If this Pokemon has 1 extra Energy attached to it, if this Pokemon would be knocked by damage from an attack during your opponent's next turn, this Pokemon is not knocked out and its remaining HP becomes 10.

FFC+ Hero Peak 200

Weakness: Psychic
Resistance: None
Retreat: 3

SM10 #100

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Marshadow & Machamp-GX - Fighting - 270 HP

Pokemon - Basic

FC Revenge 30+

If 1 of your Pokemon were knocked out by damage from an attack during your opponent's last turn, this attack does 90 more damage.

FFC One Hundred Split Impact 160

If this Pokemon has 1 extra Energy attached to it, if this Pokemon would be knocked by damage from an attack during your opponent's next turn, this Pokemon is not knocked out and its remaining HP becomes 10.

FFC+ Hero Peak 200

Weakness: Psychic
Resistance: None
Retreat: 3

SM10 #101

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Honchcrow-GX - Darkness - 210 HP

Pokemon - Stage 1

Ability: Leader of the Night

If this is your active Pokemon, your opponent can't play any stadium, special Energy or tool cards from their hand.

DCC Feather Storm 90

This attack does 30 damage to 2 of your opponent's benched Pokemon-GX-EX.

CC Unfair GX

Look at your opponent's hand and discard 2 cards you find there.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SM10 #102

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Whimsicott-GX - Fairy - 190 HP

Pokemon - Stage 1

Ability: Fluffy Cotton

If this Pokemon would be damaged by an attack, flip a coin. If heads, prevent that damage.

Y Energy Blow 10+

This attack does 30 more damage for each Energy attached to this Pokemon.

Y Toybox GX

Search your deck for up to 5 cards and put them into your hand. Then, shuffle your deck.

Weakness: Metal
Resistance: Darkness
Retreat: 1

SM10 #103

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Persian-GX - Colorless - 200 HP

Pokemon - Stage 1

Ability: Cat Walk

If one of your Pokemon-GX-EX was knocked out during your opponent's last turn, you may search your deck for any 2 cards and put them into your hand. Then, shuffle your deck. You can only use one 'Cat Walk' a turn.

CCC Vengeance 10+

This attack does 20 more damage for each Pokemon in your discard pile. You can't add more than 180 damage this way.

CCC Slash Back GX 150

Switch this Pokemon with 1 of your benched Pokemon.

Weakness: Fighting
Resistance: None
Retreat: 2

SM10 #104

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Giovanni's Banishment

Trainer - Supporter

Discard up to 2 of your benched Pokemon with no damage counters on them and all cards attached to them.

SM10 #105

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Welder

Trainer - Supporter

Attach 2 [R] Energy cards from your hand 1 of your Pokemon. Then, draw 3 cards.

SM10 #106

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Red's Challenge

Trainer - Supporter

You have to discard 2 cards form your hand to play this card. Search your deck for any 1 card and put it into your hand. Then, shuffle your deck.

SM10 #107

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