SM11a Remix Bout

Japanese release date: 5th July 2019

Venusaur & Snivy-GX - Grass - 270 HP

Pokemon - Basic

Ability: Shining Vine

Once during your turn, when this is your active Pokemon and you attach a [G] energy from your hand to this Pokemon, you may switch 1 of your opponent's benched Pokemon with 1 of their benched Pokemon.

GCCC Forest Dump 160

CCC+ Solar Plant Gx

This attack does 50 damage against all of your opponent's Pokemon. If this Pokemon has 2 extra energy attached to it, heal all damage from all of your Pokemon. (Don't apply Weakness and Resistance for benched Pokemon.) (You can't use more than 1 GX attack during a game.)

Weakness: Fire
Resistance: None
Retreat: 3

SM11a #1

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Tangela - Grass - 70 HP

Pokemon - Basic

G Toxic

Your opponent's Active Pokemon is now Poisoned. Put 2 damage counters instead of 1 on that Pokemon between turns.

Weakness: Fire
Resistance: None
Retreat: 2

SM11a #2

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Tangrowth - Grass - 140 HP

Pokemon - Stage 1

G Grass Knot 10+

This attack does 30 more damage for each NRG_A in your opponent's Active Pokemon's Retreat Cost.

GCC Slam 80x

Flip 2 coins. This attack does 80 damage for each heads.

Weakness: Fire
Resistance: None
Retreat: 3

SM11a #3

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Heracross - Grass - 130 HP

Pokemon - Basic

G Lunge Out 20

CCC Jikes Horn 50+

If your opponent has a Pokemon Tag Team in play, this attack does 70 more damage.

Weakness: Fire
Resistance: None
Retreat: 3

SM11a #4

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Tropius - Grass - 120 HP

Pokemon - Basic

C Synthesis

Search your deck for a [G] Energy card and attach it to 1 of your Pokemon. Then, shuffle your deck.

GC Leaf Drain 50

Heal 30 damage from this Pokemon.

Weakness: Fire
Resistance: None
Retreat: 2

SM11a #5

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Deerling - Grass - 60 HP

Pokemon - Basic

G Tackle 20

Weakness: Fire
Resistance: None
Retreat: 1

SM11a #6

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Sawsbuck - Grass - 100 HP

Pokemon - Stage 1

Ability: Blessing of the Seasons

Once during your turn (before your attack), you may draw a card.

GC Bounce 60

You may switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Fire
Resistance: None
Retreat: 2

SM11a #7

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Charizard & Braixen-GX - Fire - 270 HP

Pokemon - Basic

RRRC Shiny Flare 180

You may search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.

R+ Fireball Gx Glen

Attach 5 basic energies from your discard pile to your Pokemon in any way you like. If this Pokemon has 1 extra energy attached, your opponent's active Pokemon is now burned and confused.

Weakness: Water
Resistance: None
Retreat: 3

SM11a #8

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Ponyta - Fire - 70 HP

Pokemon - Basic

C Minor Errand-Running

Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

R Flare 10

Weakness: Water
Resistance: None
Retreat: 1

SM11a #9

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Rapidash - Fire - 100 HP

Pokemon - Stage 1

R Overrun 30

This attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

RC Flame Tail 60

Weakness: Water
Resistance: None
Retreat: 0

SM11a #10

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Entei - Fire - 130 HP

Pokemon - Basic

RC Rally Back 30+

If any of your Pokemon were Knocked Out by damage from an opponent's attack during their last turn, this attack does 90 more damage.

RRC Fire Mane 100

Weakness: Water
Resistance: None
Retreat: 2

SM11a #11

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Victini - Fire - 70 HP

Pokemon - Basic

Ability: Victory Heal

Once during your turn, you may heal 20 damage from 1 of your benched Pokemon.

RC Combustion 30

Weakness: Water
Resistance: None
Retreat: 1

SM11a #12

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Tepig - Fire - 80 HP

Pokemon - Basic

R Live Coal 10

RCC Rollout 40

Weakness: Water
Resistance: None
Retreat: 2

SM11a #13

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Pignite - Fire - 110 HP

Pokemon - Stage 1

RC Tackle 30

RCC Heat Crash 60

Weakness: Water
Resistance: None
Retreat: 4

SM11a #14

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Emboar - Fire - 170 HP

Pokemon - Stage 2

Ability: Explosive Waltz

Once during your turn, when you play this card from your Hand, to evolve 1 of your Pokemon in play, you may look at the top 8 cards from your deck. Attach any number of basic energies you find there to your Pokemon in any way you like. Shuffle the remaining cards into your deck.

RCCC Heat Blast 160

Weakness: Water
Resistance: None
Retreat: 4

SM11a #15

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Blastoise & Piplup-GX - Water - 270 HP

Pokemon - Basic

WWC Splash Studio 150

You may attach 3 [W] energies from your hand to your Pokemon in any way you like. For each energy you attach, heal 50 damage from the Pokemon you attach the energy to.

WWC+ Bubble Launcher Gx 100+

Your opponent's active Pokemon is now paralyzed. If this Pokemon has 3 extra [W] energy attached to it, this attack does 150 more damage.

Weakness: Grass
Resistance: None
Retreat: 3

SM11a #16

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Psyduck - Water - 60 HP

Pokemon - Basic

C Scratch 10

WC Confusion Wave 20

Both Active Pokemon are now Confused.

Weakness: Grass
Resistance: None
Retreat: 1

SM11a #17

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Golduck - Water - 110 HP

Pokemon - Stage 1

C Scratch 30

WC Eneloop 80

Return 1 energy from you this Pokemon to your hand.

Weakness: Grass
Resistance: None
Retreat: 1

SM11a #18

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Wailmer - Water - 120 HP

Pokemon - Basic

CC Wave Splash 30

Weakness: Grass
Resistance: None
Retreat: 3

SM11a #19

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Wailord - Water - 200 HP

Pokemon - Stage 1

WCC Heavy Impact 90

WWCC Hydro Splash 140

Weakness: Grass
Resistance: None
Retreat: 4

SM11a #20

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Kyogre - Water - 130 HP

Pokemon - Basic

C Seasalt

Attach 2 [W] energy form your discard pile to 1 of your benched Pokemon.

WWCC Wave Swirling 130

Discard an Energy from this Pokemon.

Weakness: Grass
Resistance: None
Retreat: 3

SM11a #21

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Phione - Water - 70 HP

Pokemon - Basic

Ability: Vortex Of Attracted

Once during your turn, when this is your benched Pokemon, you may have your opponent switch their active Pokemon with 1 of your benched Pokemon. Then, discard all cards attached to this Pokemon and shuffle this Pokemon into your deck.

W Rain Splash 10

Weakness: Grass
Resistance: None
Retreat: 1

SM11a #22

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Duskull - Psychic - 40 HP

Pokemon - Basic

Ability: Soul Evolution

Once during your turn, you may discard 3 cards from your hand. Then, search your deck for a cards that evolves from this Pokemon and put it onto this Pokemon to evolve it. Then, shuffle your deck.

P Ominous Eyes

Put 2 damage counters on 1 of your opponent's Pokemon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM11a #23

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Dusclops - Psychic - 90 HP

Pokemon - Stage 1

P Disable 20

Choose 1 of your opponent's Active Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

SM11a #24

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Dusknoir - Psychic - 160 HP

Pokemon - Stage 2

Ability: Seal of Death

If this is your active Pokemon and knocked out by damage from your opponent's Pokemon's attack, put 4 damage counters on your opponent's Pokemon in any way you like.

P Psych Up 60

During your next turn, this Pokemon's Psych Up attack does 60 more damage (before applying Weakness and Resistance).

Weakness: Darkness
Resistance: Fighting
Retreat: 3

SM11a #25

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Rotom - Psychic - 70 HP

Pokemon - Basic

C Cycle Draw

Discard a cards from your hand. Then, draw 2 cards.

P Energy Assist

Attach 2 basic energy from your discard pile to your benched Pokemon in any way you like.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM11a #26

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Phantump - Psychic - 60 HP

Pokemon - Basic

C Mumble 10

PC Spooky Shot 20

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM11a #27

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Trevenant - Psychic - 120 HP

Pokemon - Stage 1

C Deceive Forest 20

You may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon.

PCC Shadow Impact 120

Put 4 damage counters on 1 of your Pokemon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SM11a #28

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Dhelmise - Psychic - 130 HP

Pokemon - Basic

C Seaweed Pickup

Put a Trainer card from your discard pile into your hand.

PPC Buster Swing 100

This attack's damage isn't affected by Resistance.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

SM11a #29

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Marshadow - Psychic - 60 HP

Pokemon - Basic

PCC Shadow Imitate

Use 1 of the attacks from your opponent's active Pokemon (except GX attacks) as this attack.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM11a #30

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Blacephalon - Psychic - 110 HP

Pokemon - Basic

PC Depth Bomb

Put 4 damage counters on your opponent's Pokemon in any way you like. If your opponent has exactly 3 remaining prize cards, put 12 damage counters instead.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SM11a #31

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Groudon - Fighting - 130 HP

Pokemon - Basic

C Drought

Attach 2 [F] Energy from your hand to 1 of your Benched Pokemon.

FFC Tremble Earth 130

During your next turn, this Pokemon can't use Tremble Earth.

Weakness: Grass
Resistance: None
Retreat: 3

SM11a #32

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Throh - Fighting - 120 HP

Pokemon - Basic

FC Gyakuze Hey 30+

If your Benched Pokemon have any damage counters on them, this attack does 90 more damage.

Weakness: Psychic
Resistance: None
Retreat: 2

SM11a #33

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Pancham - Fighting - 70 HP

Pokemon - Basic

C Punch 10

Weakness: Psychic
Resistance: None
Retreat: 2

SM11a #34

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Pangoro - Fighting - 130 HP

Pokemon - Stage 1

C Light Punch 40

CCC Magnum Punch 90

Weakness: Psychic
Resistance: None
Retreat: 2

SM11a #35

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Crabrawler - Fighting - 80 HP

Pokemon - Basic

C Jab 10

FC Confront 30

Weakness: Psychic
Resistance: None
Retreat: 2

SM11a #36

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Crabominable - Fighting - 140 HP

Pokemon - Stage 1

Ability: Hard Shell

This Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

FFC Freezing Punch 80+

If this Pokemon has any [W] Energy attached to it, this attack does 80 more damage.

Weakness: Psychic
Resistance: None
Retreat: 4

SM11a #37

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Passimian - Fighting - 110 HP

Pokemon - Basic

F Spike Draw 20

Draw 2 cards.

FCC Seismic Toss 70

Weakness: Psychic
Resistance: None
Retreat: 1

SM11a #38

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Alolan Meowth - Darkness - 70 HP

Pokemon - Basic

D Swagger

Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.

CC Hook 20

Weakness: Fighting
Resistance: Psychic
Retreat: 1

SM11a #39

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Alolan Persian-GX - Darkness - 200 HP

Pokemon - Stage 1

Ability: Triumphant Look

Prevent all damage and effects from attacks from your opponent's Pokemon Tag Team, Ultra Beasts or Pokemon with Special Energy attachedd done to this Pokemon.

DCC Claw Slash 120

DCC Stoke Claw Gx

This attack does 120 damage to 1 of your opponent's Pokemon. This attacks damage isn't affected by waekness, resistance or any other effect on the defending Pokemon.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

SM11a #40

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Alolan Grimer - Darkness - 80 HP

Pokemon - Basic

C Melt 10

DC Nasty Goo 20

Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

SM11a #41

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Alolan Muk - Darkness - 140 HP

Pokemon - Stage 1

DC Panic Poison 20

Your opponent's Active Pokemon is now Burned, Confused, and Poisoned.

DDC Sludge Bomb 110

Weakness: Fighting
Resistance: Psychic
Retreat: 4

SM11a #42

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Absol - Darkness - 100 HP

Pokemon - Basic

C Ominous News

Discard a Special Energy from 1 of your opponent's Pokemon.

DC Dirty Slow 70

Discard a card from your hand. If you can't do this, this attack does nothing.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

SM11a #43

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Pawniard - Darkness - 60 HP

Pokemon - Basic

C Bag Cut

Look at your opponent's hand and discard 1 Trainrer card you find there.

DC Sting 20

Weakness: Fighting
Resistance: Psychic
Retreat: 1

SM11a #44

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Bisharp - Darkness - 120 HP

Pokemon - Stage 1

C Corner 30

The Defending Pokemon can't retreat during your opponent's next turn.

DC Slashing Strike 80

This Pokemon can't use Slashing Strike during your next turn.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

SM11a #45

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Guzzlord - Darkness - 150 HP

Pokemon - Basic

D Mountain Munch

Discard the top card of your opponent's deck.

DDCC Red Viking 120

If your opponent's Pokemon gets knocked out by damage from this attack, take an extra prize card.

Weakness: Fighting
Resistance: Psychic
Retreat: 4

SM11a #46

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Zangoose - Colorless - 100 HP

Pokemon - Basic

C Corkscrew Punch 10

CC Cruel Blade 20+

This attack does 10 more damage for each damage counter on your opponent's Active Pokemon.

Weakness: Fighting
Resistance: None
Retreat: 1

SM11a #47

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Stufful - Colorless - 80 HP

Pokemon - Basic

CC Continuous Tumble 10+

Flip a coin until you get tails. This attack does 30 more damage for each heads.

Weakness: Fighting
Resistance: None
Retreat: 2

SM11a #48

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Bewear - Colorless - 120 HP

Pokemon - Stage 1

Ability: Carry Run

As long as this is Pokemon is on your bench, your active Pokemon's retreat cost is 2 [C] less.

CCC Lariat 120

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: None
Retreat: 2

SM11a #49

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Energy Retrieval

Trainer - Item

Put up to 2 basic energy from your discard pile into your hand.

SM11a #50

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Energy Switch

Trainer - Item

Move a basic Energy from 1 of your Pokemon to another of your Pokemon.

SM11a #51

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Great Catcher

Trainer - Item

Discard 2 cards form your hand in order to use this card. Switch 1 of your opponent's Pokemon-GX-EX with their active Pokemon.

SM11a #52

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Switch

Trainer - Item

Switch 1 of your benched with your active Pokemon.

SM11a #53

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Pokemon Communication

Trainer - Item

Reveal a Pokemon in your hand and put it on top of your deck. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.

SM11a #54

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Janine

Trainer - Supporter

Look at the top 4 cards of your deck, choose 2 of them and put them into your hand. Then, shuffle the remaining cards back.

SM11a #55

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Professor Oak's Setting

Trainer - Supporter

Search your deck for 3 basic Pokemon of different type, reveal them and put them onto your bench. Then, shuffle your deck.

SM11a #56

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Judge

Trainer - Supporter

Each player shuffles his or her hand into his or her deck and draws 4 cards.

SM11a #57

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Roller Skater

Trainer - Supporter

Discard a card form your hand. Then, draw 2 cards. If you discarded an energy card, draw 2 more cards.

SM11a #58

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Weak Guard Energy

Energy - Special

This card provides [C]. The Pokemon this card is attached to has no weakness.

SM11a #59

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Draw Energy

Energy - Special

This card provides [C]. When you attach this card from your hand to 1 of your Pokemon, draw a card.

SM11a #60

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Acro Bike

Trainer - Item

Look at the top 2 cards of your deck. Put 1 of them into your hand and discard the rest.

SM11a #61

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Lady

Trainer - Supporter

Search your deck for 4 basic Energy cards, reveal them and put them into your hand. Then shuffle your deck.

SM11a #63

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Welder

Trainer - Supporter

Attach 2 [R] Energy cards from your hand 1 of your Pokemon. Then, draw 3 cards.

SM11a #64

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Venusaur & Snivy-GX - Grass - 270 HP

Pokemon - Basic

Ability: Shining Vine

Once during your turn, when this is your active Pokemon and you attach a [G] energy from your hand to this Pokemon, you may switch 1 of your opponent's benched Pokemon with 1 of their benched Pokemon.

GCCC Forest Dump 160

CCC+ Solar Plant Gx

This attack does 50 damage against all of your opponent's Pokemon. If this Pokemon has 2 extra energy attached to it, heal all damage from all of your Pokemon. (Don't apply Weakness and Resistance for benched Pokemon.) (You can't use more than 1 GX attack during a game.)

Weakness: Fire
Resistance: None
Retreat: 3

SM11a #65

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Venusaur & Snivy-GX - Grass - 270 HP

Pokemon - Basic

Ability: Shining Vine

Once during your turn, when this is your active Pokemon and you attach a [G] energy from your hand to this Pokemon, you may switch 1 of your opponent's benched Pokemon with 1 of their benched Pokemon.

GCCC Forest Dump 160

CCC+ Solar Plant Gx

This attack does 50 damage against all of your opponent's Pokemon. If this Pokemon has 2 extra energy attached to it, heal all damage from all of your Pokemon. (Don't apply Weakness and Resistance for benched Pokemon.) (You can't use more than 1 GX attack during a game.)

Weakness: Fire
Resistance: None
Retreat: 3

SM11a #66

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Charizard & Braixen-GX - Fire - 270 HP

Pokemon - Basic

RRRC Shiny Flare 180

You may search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.

R+ Fireball Gx Glen

Attach 5 basic energies from your discard pile to your Pokemon in any way you like. If this Pokemon has 1 extra energy attached, your opponent's active Pokemon is now burned and confused.

Weakness: Water
Resistance: None
Retreat: 3

SM11a #67

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Charizard & Braixen-GX - Fire - 270 HP

Pokemon - Basic

RRRC Shiny Flare 180

You may search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck.

R+ Fireball Gx Glen

Attach 5 basic energies from your discard pile to your Pokemon in any way you like. If this Pokemon has 1 extra energy attached, your opponent's active Pokemon is now burned and confused.

Weakness: Water
Resistance: None
Retreat: 3

SM11a #68

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Blastoise & Piplup-GX - Water - 270 HP

Pokemon - Basic

WWC Splash Studio 150

You may attach 3 [W] energies from your hand to your Pokemon in any way you like. For each energy you attach, heal 50 damage from the Pokemon you attach the energy to.

WWC+ Bubble Launcher Gx 100+

Your opponent's active Pokemon is now paralyzed. If this Pokemon has 3 extra [W] energy attached to it, this attack does 150 more damage.

Weakness: Grass
Resistance: None
Retreat: 3

SM11a #69

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Blastoise & Piplup-GX - Water - 270 HP

Pokemon - Basic

WWC Splash Studio 150

You may attach 3 [W] energies from your hand to your Pokemon in any way you like. For each energy you attach, heal 50 damage from the Pokemon you attach the energy to.

WWC+ Bubble Launcher Gx 100+

Your opponent's active Pokemon is now paralyzed. If this Pokemon has 3 extra [W] energy attached to it, this attack does 150 more damage.

Weakness: Grass
Resistance: None
Retreat: 3

SM11a #70

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Alolan Persian-GX - Darkness - 200 HP

Pokemon - Stage 1

Ability: Triumphant Look

Prevent all damage and effects from attacks from your opponent's Pokemon Tag Team, Ultra Beasts or Pokemon with Special Energy attachedd done to this Pokemon.

DCC Claw Slash 120

DCC Stoke Claw Gx

This attack does 120 damage to 1 of your opponent's Pokemon. This attacks damage isn't affected by waekness, resistance or any other effect on the defending Pokemon.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

SM11a #71

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Professor Oak's Setting

Trainer - Supporter

Search your deck for 3 basic Pokemon of different type, reveal them and put them onto your bench. Then, shuffle your deck.

SM11a #72

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Roller Skater

Trainer - Supporter

Discard a card form your hand. Then, draw 2 cards. If you discarded an energy card, draw 2 more cards.

SM11a #73

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