SM12a Tag All Stars

Japanese release date: 4th October 2019

Pheromosa & Buzzwole-GX - Grass - 260 HP

Pokemon - Basic

G Jet Punch 30

This attack does 30 damage to 1 of your opponent's benched Pokemon.

GGC Elegant Soul 190

During your next turn, this Pokemon's 'Elegant Soul' base damage is 60.

G+ Beast Game 50

If your opponent's Pokemon gets knocked out by damage from this attack, take an additional prize card. If this Pokemon has 7 extra Energy attached to it, take 3 additional prize cards instead.

Weakness: Fire
Resistance: None
Retreat: 2

SM12a #1

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Paras - Grass - 70 HP

Pokemon - Basic

C Scratch 10

GC Slash 20

Weakness: Fire
Resistance: None
Retreat: 1

SM12a #2

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Parasect - Grass - 100 HP

Pokemon - Stage 1

Ability: Panic Spore

Put 2 damage counters on your opponent's confused Pokemon between turns.

GC Mysterious Powder 30

Flip a coin. If heads, your opponent's active Pokemon is now confused.

Weakness: Fire
Resistance: None
Retreat: 2

SM12a #3

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Hoppip - Grass - 40 HP

Pokemon - Basic

G Tackle 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM12a #4

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Skiploom - Grass - 60 HP

Pokemon - Stage 1

Ability: Flower Way in the Sky

Once during your turn, you may search your deck for a Jumpluff. Then, put this Pokemon and all cards attached to it into the lost zone and put the chosen Jumpluff where this Pokemon used to be. (This means if this Pokemon was your active Pokemon, you put the Jumpluff into your active spot). Then, shuffle your deck.

G Tackle 30

Weakness: Lightning
Resistance: Fighting
Retreat: 0

SM12a #5

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Jumpluff - Grass - 70 HP

Pokemon - Stage 2

G Lost March 20x

This attack does 20 damage for each Pokemon in your Lost Zone (excluding Prism Star Pokemon).

Weakness: Lightning
Resistance: Fighting
Retreat: 0

SM12a #6

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Shuckle - Grass - 60 HP

Pokemon - Basic

Ability: Freshly Squeezed

Once during your turn, when you play this card from your hand onto your bench, you may search your deck for 3 basic Energy cards and discard them. Then, shuffle your deck.

G Energy Drink

Attach 2 basic Energy cards from your discard pile to your Pokemon in any way you like.

Weakness: Fire
Resistance: None
Retreat: 1

SM12a #7

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Treecko - Grass - 60 HP

Pokemon - Basic

G Find a Friend

Search your deck for 1 [G] Pokemon, reveal it and put it into your hand. Then, shuffle your deck.

Weakness: Fire
Resistance: None
Retreat: 1

SM12a #8

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Grovyle - Grass - 80 HP

Pokemon - Stage 1

Ability: Sunshine Grace

Once during your turn, you may search your deck for 1 [G] Pokemon, reveal it and put it into your hand. Then, shuffle your deck.

GG Slicing Blade 40

Weakness: Fire
Resistance: None
Retreat: 2

SM12a #9

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Sceptile-GX - Grass - 230 HP

Pokemon - Stage 2

G Mach Cut 60

Discard a special Energy from your opponent's active Pokemon.

GG Leaf Cyclone 130

Move 1 [G] Energy from this Pokemon to 1 of your benched Pokemon.

G Jungle Heal GX

Heal all damage from all of your Pokemon with any [G] Energy attached to them.

Weakness: Fire
Resistance: None
Retreat: 1

SM12a #10

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Shaymin Prism Star - Grass - 80 HP

Pokemon - Basic

GG Flower Storm 30x

This attack does 30 damage times the number of Energy attached to your Pokemon in play.

Weakness: Fire
Resistance: None
Retreat: 0

SM12a #11

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Bounsweet - Grass - 60 HP

Pokemon - Basic

G Splash 10

CC Spinning Attack 20

Weakness: Fire
Resistance: None
Retreat: 1

SM12a #12

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Steenee - Grass - 90 HP

Pokemon - Stage 1

CC Doubleslap 30x

Flip 2 coins. This attack does 30 damage for each heads.

GCC Leaf Step 60

Weakness: Fire
Resistance: None
Retreat: 2

SM12a #13

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Tsareena - Grass - 140 HP

Pokemon - Stage 2

Ability: Queen Reward

Once during your turn, you may attach a [G] Energy from your discard pile to your Active Pokemon.

GCC High Jump Kick 90

Weakness: Fire
Resistance: None
Retreat: 2

SM12a #14

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Kartana - Grass - 70 HP

Pokemon - Basic

G Daiquiri 10+

If you have exactly 4 remaining prize cards, this attack does 120 more damage.

GCC False Swipe

Flip a coin. If heads, put damage counters on your opponent's active Pokemon until it has 10 remaining HP.

Weakness: Fire
Resistance: None
Retreat: 0

SM12a #15

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Reshiram & Charizard-GX - Fire - 270 HP

Pokemon - Basic

RC Outrage 30+

This attack does 10 more damage for each damage counter on this Pokemon.

RRRC Flare Strike 230

This Pokemon can't use 'Flare Strike' during your next turn.

RRR+ Double Blaze 200+

If this Pokemon has 3 extra [R] Energy attached to it, this attack does 100 more damage and this attack's damage is not affected by any effects on your opponent's active Pokemon.

Weakness: Water
Resistance: None
Retreat: 3

SM12a #16

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Vulpix - Fire - 60 HP

Pokemon - Basic

C Tail Whip

Flip a coin. If heads, the defending Pokemon can't attack during your opponent's next turn.

Weakness: Water
Resistance: None
Retreat: 1

SM12a #17

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Ninetales - Fire - 100 HP

Pokemon - Stage 1

Ability: Nine-Tail Invitation

Once during your turn, you may discard 2 [R] Energy cards from your hand. Then, choose 1 of your opponent's benched Pokemon and switch it with their active Pokemon.

RCC Flame Tail 90

Weakness: Water
Resistance: None
Retreat: 1

SM12a #18

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Flareon - Fire - 110 HP

Pokemon - Stage 1

Ability: Power Yell

The attacks form all of your Pokemon-GX that evolve from Eevee do 30 more damage against your opponent's active Pokemon. This ability does not stack.

RCC Flamethrower 90

Discard an energy from this Pokemon.

Weakness: Water
Resistance: None
Retreat: 2

SM12a #19

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Victini - Fire - 70 HP

Pokemon - Basic

R Victory Sign

Search your deck for up to 2 basic Energy cards of different types and attach them to your Pokemon in any way you like. Then, shuffle your deck.

R Flare 20

Weakness: Water
Resistance: None
Retreat: 1

SM12a #20

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Victini Prism Star - Fire - 90 HP

Pokemon - Basic

RR Infinity 20x

This attack does 20 damage for each basic Energy in your discard pile. Then shuffle all basic Energy cards from your discard pile into your deck.

Weakness: Water
Resistance: None
Retreat: 1

SM12a #21

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Volcanion - Fire - 120 HP

Pokemon - Basic

R Flare Starter

Search your deck for a [R] Energy and attach it to 1 of your Pokemon. If this is your first turn, search your deck for 3 [R] Energy instead and attach them to your Pokemon in any way you like. Either way, shuffle your deck.

RR Feverish Explosion 50+

If you have 4 [R] Energy or more in play, this attack does 60 more damage.

Weakness: Water
Resistance: None
Retreat: 2

SM12a #22

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Litten - Fire - 60 HP

Pokemon - Basic

C Caturday

Draw a card. Then, this Pokemon is asleep.

RCC Big Bite 60

The defending Pokemon can't retreat during your opponent's next turn.

Weakness: Water
Resistance: None
Retreat: 1

SM12a #23

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Torracat - Fire - 80 HP

Pokemon - Stage 1

R Fire Fang 20

Your opponent's active Pokemon is now burned.

Weakness: Water
Resistance: None
Retreat: 1

SM12a #24

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Incineroar - Fire - 160 HP

Pokemon - Stage 2

Ability: Strong Yell

All your Pokemon's attacks do 30 more damage against your opponent's active Pokemon. If you have more than 1 'Strong Yell' in play, apply only 1 at a time.

RC Flamethrower 90

Discard an Energy from this Pokemon.

Weakness: Water
Resistance: None
Retreat: 2

SM12a #25

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Salandit - Fire - 70 HP

Pokemon - Basic

R Burn Grass 10

Discard a [G] Energy from your opponent's active Pokemon.

Weakness: Water
Resistance: None
Retreat: 1

SM12a #26

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Salazzle - Fire - 100 HP

Pokemon - Stage 1

Ability: Roast Reveal

Once during your turn, you may discard a [R] Energy from your hand. Then, draw 3 cards.

RC Combustion 60

Weakness: Water
Resistance: None
Retreat: 1

SM12a #27

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Blacephalon-GX - Fire - 180 HP

Pokemon - Basic

R Burst Burner

Your opponent's active Pokemon is now confused and burned.

RR Startle Head 50x

You may put as many [R] Energy from your Pokemon in play into the lost zone as you like. This attack does 50 damage for each card put into the lost zone that way.

R Burst GX

Discard 1 of your prize cards. If it's an Energy card, attach it to 1 of your Pokemon in play.

Weakness: Water
Resistance: None
Retreat: 2

SM12a #28

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Squirtle - Water - 60 HP

Pokemon - Basic

W Bubble 10

Flip a coin. If heads, your opponent's active Pokemon is now paralyzed.

Weakness: Grass
Resistance: None
Retreat: 1

SM12a #29

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Wartortle - Water - 70 HP

Pokemon - Stage 1

Ability: Solid Shell

This Pokemon takes 20 less damage from attacks.

WW Aqua Slash 60

This Pokemon can't attack during your next turn.

Weakness: Grass
Resistance: None
Retreat: 2

SM12a #30

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Blastoise - Water - 160 HP

Pokemon - Stage 2

Ability: Power Squall

Once during your turn, you may look at the top 6 cards of your deck, choose as many [W] Energy cards you find there and attach them to your Pokemon in any way you like. Shuffle the remaining cards into your deck.

WWW Hydro Tackle 150

This Pokemon does 30 damage to itself.

Weakness: Grass
Resistance: None
Retreat: 3

SM12a #31

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Alolan Vulpix - Water - 60 HP

Pokemon - Basic

Ability: Secret Path

If you have a [Y] Pokemon in play, this Pokemon has no retreat cost.

CC Gnaw 20

Weakness: Metal
Resistance: None
Retreat: 1

SM12a #32

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Vaporeon - Water - 110 HP

Pokemon - Stage 1

Ability: Vital Yell

All of your Pokemon-GX that evolve from Eevee have 60 more HP. This Ability does not stack.

WCC Cure Rain 60

Heal 30 damage from all of your Pokemon.

Weakness: Grass
Resistance: None
Retreat: 2

SM12a #33

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Articuno - Water - 110 HP

Pokemon - Basic

Ability: Blizzard Veil

While this is your active Pokemon, whenever your opponent plays a supporter card from their hand, prevent all effects of that card done to your benched [W] Pokemon.

WW Cold Cyclone 70

Move 2 [W] Energy from this Pokemon to 1 of your benched Pokemon.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SM12a #34

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White Kyurem - Water - 130 HP

Pokemon - Basic

CC Field Crash 30

Discard your opponent's stadium in play.

WWC Freezing Flame 80+

If this Pokemon has a [R]-Energy attached to it, this attack does 80 more damage.

Weakness: Metal
Resistance: None
Retreat: 3

SM12a #35

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Keldeo-GX - Water - 170 HP

Pokemon - Basic

Ability: Holy Heart

Prevent all effects of attacks, including damage, done to this Pokemon by your opponent's Pokemon-GX or Pokemon-EX.

WWC Sonic Edge 110

This attack's damage isn't affected by any effects on your opponent's Active Pokemon.

WWC Preparedness Of The Sword Gx 50x

This attack does 50 damage for each of your opponent's Benched Pokemon. (You can't use more than 1 GX attack in a game.)

Weakness: Grass
Resistance: None
Retreat: 2

SM12a #36

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Volcanion Prism Star - Water - 160 HP

Pokemon - Basic

Ability: Jet Water Discharge

Once during your turn, you may discard a [W] Energy from your hand. If you do, your opponent has to switch their active with a benched Pokemon of their choice.

WWW Sauna Bomb 100

This attack does 20 damage against each of your opponent's benched Pokemon. (Don't apply W/R for benched Pokemon)

Weakness: Lightning
Resistance: None
Retreat: 3

SM12a #37

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Wishiwashi - Water - 30 HP

Pokemon - Basic

Ability: Local Gathering

While this Pokemon is in play, all of your 'Whishiwashi GX' in play have 20 more HP and deal 20 more damage against your opponent's active Pokemon.

W Water Gun 20

Weakness: Lightning
Resistance: None
Retreat: 1

SM12a #38

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Wishiwashi-GX - Water - 130 HP

Pokemon - Basic

WC School Storm 20x

This attack does 20 damage for each of your Wishiwashi and Wishiwashi-GX in play.

C Attack 2

Weakness: Lightning
Resistance: None
Retreat: 1

SM12a #39

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Tapu Fini - Water - 120 HP

Pokemon - Basic

W Razor Fin 20

WWC Nature Wave 100

If your opponent has an Ultra Beast in play, this attack can be used for [C].

Weakness: Grass
Resistance: None
Retreat: 1

SM12a #40

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Pikachu & Zekrom-GX - Lightning - 240 HP

Pokemon - Basic

LLL Full Blitz 150

Search your deck for up to 3 [L] Energy cards and attack them to 1 of your Pokemon. Then, shuffle your deck,

LLL+ Tag Bolt GX 200

If this Pokemon has at least 3 extra [L] Energy attached to it (in addition to this attack's cost), this attack does 170 damage to 1 of your opponent's benched Pokemon. (Don't apply W/R for benched Pokemon.)

Weakness: Fighting
Resistance: Metal
Retreat: 3

SM12a #41

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Jolteon - Lightning - 100 HP

Pokemon - Stage 1

Ability: Speed Yell

The attack of your Pokemon-GX that evolve from Eevee cost [c] less. This ability does not stack.

LC Head Bolt 70

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM12a #42

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Zapdos - Lightning - 110 HP

Pokemon - Basic

L Assault Thunder 10+

If this Pokemon was on your bench and became your active Pokemon this turn, this attack does 70 more damage. This attack's damage isn't affected by weakness.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SM12a #43

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Raikou - Lightning - 120 HP

Pokemon - Basic

LC Lost Voltage 30+

If you have a [L] Energy in your lost zone, this attack does 90 more damage.

Weakness: Fighting
Resistance: Metal
Retreat: 2

SM12a #44

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Blitzle - Lightning - 70 HP

Pokemon - Basic

L Flop 10

LC Zap Kick 20

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM12a #45

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Zebstrika - Lightning - 110 HP

Pokemon - Stage 1

Ability: Fast Gallop

Once during your turn, you may discard your hand. Then, draw 4 cards.

LC Head Bolt 60

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM12a #46

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Stunfisk - Lightning - 110 HP

Pokemon - Basic

C Raging Thunder 30

This attack does 10 damage to 1 of your benched Pokemon.

CC Shock Trap 30x

This attack does 30 damage for each of your Pokemon with any damage counter on them.

Weakness: Fighting
Resistance: Metal
Retreat: 3

SM12a #47

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Dedenne-GX - Lightning - 160 HP

Pokemon - Basic

Ability: Dede-Charge

When you play this Pokemon from your hand onto your bench during your turn, you may discard your hand and draw 6 cards. You can only use 1 Dede-Charge per turn.

LC Static Shock 50

Your opponent's active Pokemon is now paralyzed. Put this Pokemon and all cards attached to it into your hand.

LC Electric Turn GX 50

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM12a #48

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Tapu Koko Prism Star - Lightning - 130 HP

Pokemon - Basic

Ability: Ancestor's Dance

Once during your turn, if this Pokemon is on your bench, you may attach 1 [L] Energy from your discard pile to 2 of your benched Pokemon. Then, put this Pokemon into the lost zone. (Discard all cards attached to this Pokemon)

LLC Mach Bolt 120

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM12a #49

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Zeraora - Lightning - 120 HP

Pokemon - Basic

L Crush Claw 20

Discard a special Energy from your opponent's active Pokemon.

LCC Discharge 50x

Discard all [L] Energy from this Pokemon. This attack does 50 damage times the number of cards discarded.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM12a #50

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Zeraora-GX - Lightning - 190 HP

Pokemon - Basic

Ability: Thunderclap Zone

Each of your Pokemon with any [L]-Energy attached to it has no retreat cost.

LLC Plasma Fist 160

This Pokemon can't attack during your next turn.

L Full Voltage GX

Attach 5 basic Energy cards from your discard pile to your Pokemon in any way you like.

Weakness: Fighting
Resistance: Metal
Retreat: 2

SM12a #51

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Mewtwo & Mew-GX - Psychic - 270 HP

Pokemon - Basic

Ability: Perfection

This Pokemon can use the attacks of any Pokemon-GX or Pokemon-EX on your Bench or in your discard pile. (You still need the necessary Energy to use each attack.)

PPC+ Miraculous Duo GX 200

If this Pokemon has at least 1 extra Energy attached to it (in addition to this attack’s cost), heal all damage from all of your Pokemon. (You can’t use more than 1 GX attack in a game.)

Weakness: Psychic
Resistance: None
Retreat: 2

SM12a #52

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Trevenant & Dusknoir-GX - Psychic - 270 HP

Pokemon - Basic

PPP Night Watcher 150

Look at 2 random cards form your opponent's hand and shuffle them into your opponent's deck.

PC+ Attack 2

Weakness: Darkness
Resistance: Fighting
Retreat: 3

SM12a #53

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Mewtwo - Psychic - 120 HP

Pokemon - Basic

Ability: Mind Report

When you play this card from your hand during your turn, you may put a supporter card from your discard pile on top of your deck.

PCC Psycho Shock 70

This attack's damage is not affected by any effects on your opponent's active Pokemon.

Weakness: Psychic
Resistance: None
Retreat: 2

SM12a #54

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Mew - Psychic - 60 HP

Pokemon - Basic

Ability: Bench Barrier

Prevent all damage done to your benched Pokemon by attacks from your opponent's Pokemon.

C Psychic Power

Put 3 damage counters on your opponent's Pokemon in any way you like.

Weakness: Psychic
Resistance: None
Retreat: 1

SM12a #55

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Natu - Psychic - 40 HP

Pokemon - Basic

CC Lost March 20x

This attack does 20 damage for each Pokemon you have in the lost zone (except prism star Pokemon).

Weakness: Psychic
Resistance: None
Retreat: 1

SM12a #56

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Giratina - Psychic - 130 HP

Pokemon - Basic

Ability: Distortion Door

Once during your turn, if this card is in your discard pile, you may put it onto your bench. Then, put 1 damage counter on 2 of your opponent's benched Pokemon.

PPC Shadow Impact 130

Put 4 damage counters on 1 of your Pokemon.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

SM12a #57

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Espurr - Psychic - 60 HP

Pokemon - Basic

C Caturday

Draw a card. Then, this Pokemon is asleep.

PCC Earkinesis

Choose 1 of your opponent's benched Pokemon. This attack does 20 damage for each damage counter on that Pokemon to that Pokemon.

Weakness: Psychic
Resistance: None
Retreat: 1

SM12a #59

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Meowstic - Psychic - 90 HP

Pokemon - Stage 1

C Caturday

Draw 3 cards. Then, this Pokemon is now asleep.

PCC Perplexing Eyes 70

Until the end of your next turn, the defending's Pokemon's weakness is [P].

Weakness: Psychic
Resistance: None
Retreat: 1

SM12a #60

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Inkay - Psychic - 60 HP

Pokemon - Basic

P Hypnosis

Put your opponent's active Pokemon to sleep.

Weakness: Psychic
Resistance: None
Retreat: 1

SM12a #61

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Malamar - Psychic - 90 HP

Pokemon - Stage 1

Ability: Psycho Recharge

Once during your turn, you may attach a [P] Energy from your discard pile to 1 of your benched Pokemon.

PPC Psychic Sphere 60

Weakness: Psychic
Resistance: None
Retreat: 2

SM12a #62

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Mimikyu - Psychic - 70 HP

Pokemon - Basic

Ability: Shadow Box

Both player's Pokemon-GX that have any damage counters on them have no Ability.

CC Tail Trick 20

Flip a coin. If heads, your opponent's active Pokemon is now confused.

Weakness: None
Resistance: None
Retreat: 1

SM12a #63

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Marshadow - Psychic - 80 HP

Pokemon - Basic

Ability: Reset Hole

Once during your turn, when this Pokemon is on your bench, you may discard a stadium in play. Then, discard this Pokemon and all cards attached to it.

C Red Knuckle 10+

If your opponent's active Pokemon is an Ultra Beast, this attack does 60 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SM12a #64

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Poipole - Psychic - 70 HP

Pokemon - Basic

C Eye Opener

Look at all of your face down prize cards and put them back face down.

CC Peck 20

Weakness: Psychic
Resistance: None
Retreat: 1

SM12a #65

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Naganadel - Psychic - 130 HP

Pokemon - Stage 1

Ability: Charge Up

Once during your turn, you may attach a basic Energy card from you discard pile to this Pokemon.

CCC Turning Poison 80+

If you have exactly 3 prize cards left, this attack does 80 more damage.

Weakness: Psychic
Resistance: None
Retreat: 1

SM12a #66

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Marshadow & Machamp-GX - Fighting - 270 HP

Pokemon - Basic

FC Revenge 30+

If 1 of your Pokemon were knocked out by damage from an attack during your opponent's last turn, this attack does 90 more damage.

FFC One Hundred Split Impact 160

If this Pokemon has 1 extra Energy attached to it, if this Pokemon would be knocked by damage from an attack during your opponent's next turn, this Pokemon is not knocked out and its remaining HP becomes 10.

FFC+ Hero Peak 200

Weakness: Psychic
Resistance: None
Retreat: 3

SM12a #67

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Tyrogue - Fighting - 60 HP

Pokemon - Basic

Ability: Mischievous Kick

Once during your turn, you may flip a coin. If heads, put 3 damage counters on 1 of your opponent's Pokemon. Anyways, your turn ends.

Weakness: None
Resistance: None
Retreat: 0

SM12a #68

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Landorus - Fighting - 120 HP

Pokemon - Basic

F Linear Attack

This attack does 30 damage to 1 of your opponent's benched Pokemon.

FC Power Cyclone 60

Move 1 Energy from this Pokemon to 1 of your benched Pokemon.

Weakness: Grass
Resistance: None
Retreat: 1

SM12a #69

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Diancie Prism Star - Fighting - 120 HP

Pokemon - Basic

Ability: Princess Cheer

While this Pokemon is on your bench, your [F] Pokemon do 20 more damage to your opponent's active Pokemon.

FFF Diamond Rain 90

Heal 30 damage from all of your benched Pokemon.

Weakness: Grass
Resistance: None
Retreat: 2

SM12a #70

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Stakataka - Fighting - 120 HP

Pokemon - Basic

Ability: Stone Fence

If your opponent has 3 or less Prize cards, this Pokemon's maximum HP is 200.

FFC Tap Down 110

Flip a coin until you flip tails. For each heads, discard the top card of your opponent's deck.

Weakness: Grass
Resistance: None
Retreat: 4

SM12a #71

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Greninja & Zoroark-GX - Darkness - 250 HP

Pokemon - Basic

DC Dark Pulse 30+

This attack does 30 more damage for each [D] Energy you have in play.

DC+ Night Unison GX

Put 2 [D] Pokemon-GX-EX from your discard pile onto your bench. If this Pokemon has 1 extra Energy attached to it, attach 2 Energy cards form your discard pile to both of these Pokemon.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

SM12a #72

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Sneasel - Darkness - 70 HP

Pokemon - Basic

DC Slash 30

Weakness: Fighting
Resistance: Psychic
Retreat: 1

SM12a #73

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Absol - Darkness - 100 HP

Pokemon - Basic

Ability: Evil Spirit

Your opponent's active basic Pokemon have 1 more retreat cost.

DCC Shadow Seeker 30+

This attack does 30 more damage times your opponent's active Pokemon's retreat cost.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

SM12a #75

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Spiritomb - Darkness - 60 HP

Pokemon - Basic

Ability: Amass Grudge

Once during your turn, you may put 1 damage counter on this Pokemon.

D Scream of Anguish 10+

This attack does 30 more damage for each damage counter on this Pokemon.

Weakness: None
Resistance: None
Retreat: 1

SM12a #76

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Zorua - Darkness - 60 HP

Pokemon - Basic

D Hide in Shadows

Switch this Pokemon with 1 of your benched Pokemon.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

SM12a #78

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Zoroark - Darkness - 110 HP

Pokemon - Stage 1

D Taunt

Switch 1 of your opponent's benched Pokemon with your opponent's active Pokemon.

DCC Night Punish 20x

This attack does 20 damage times the number of Pokemon in your discard pile. You can't do more than 200 damage this way.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

SM12a #79

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Yveltal - Darkness - 110 HP

Pokemon - Basic

D Derail 30

Discard a special Energy from your opponent's active Pokemon.

DD Clutch 60

The defending Pokemon can't retreat during your opponent’s next turn.

Weakness: Lightning
Resistance: Fighting
Retreat: 0

SM12a #80

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Hoopa - Darkness - 130 HP

Pokemon - Basic

C Evil Admonition 10+

This attack does 20 more damage for each of your opponent's Pokemon with an ability in play.

CCC Mind Shock 80

This attack's damage isn't affected by Weakness or Resistance.

Weakness: Fighting
Resistance: Psychic
Retreat: 2

SM12a #81

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Incineroar-GX - Darkness - 250 HP

Pokemon - Stage 2

Ability: Scar Charge

Once during your turn, you may put 3 damage counters on this Pokemon. If you did, search your deck for 3 [D] Energy cards and attach them to this Pokemon. Then, shuffle your deck.

CCC Crushing Punch 130

Discard 1 special Energy from your opponent's active Pokemon.

CCC DD Tornado GX 10+

This attack does 50 more damage times the number of damage counters on this Pokemon.

Weakness: Fighting
Resistance: Psychic
Retreat: 3

SM12a #82

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Lucario & Melmetal-GX - Metal - 260 HP

Pokemon - Basic

CC Steel Fist 50

Search your deck for a [M] Energy and attach it to this Pokemon. Then, shuffle your deck.

MMCC Heavy Impact 150

Until the end of the game, all your [M] Pokemon take 30 less damage from your opponent's attacks. If this Pokemon has 1 extra Energy attached to it, discard all Energy from your opponent's active Pokemon.

C+ Full Metal Wall GX

Weakness: Fire
Resistance: Psychic
Retreat: 3

SM12a #83

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Alolan Diglett - Metal - 50 HP

Pokemon - Basic

0 Scratch 10

Weakness: Fire
Resistance: Psychic
Retreat: 1

SM12a #84

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Alolan Dugtrio - Metal - 80 HP

Pokemon - Stage 1

Ability: Hair Wall

All your [M] Pokemon in play take 10 less damage from attacks.

MC Hammer In 40

Weakness: Fire
Resistance: Psychic
Retreat: 1

SM12a #85

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Mawile-GX - Metal - 170 HP

Pokemon - Basic

Ability: Captivating Wink

When you play this Pokemon from your hand onto your Bench during your turn, you may have your opponent reveal their hand and put any number of Basic Pokemon you find there onto their Bench.

MC Wily Bite 10+

This attack does 30 more damage for each of your opponent's Benched Pokemon.

MC Big Eater Gx

Your opponent reveals their hand. Discard all Supporter cards you find there. (You can’t use more than 1 GX attack in a game.)

Weakness: Fire
Resistance: Psychic
Retreat: 1

SM12a #89

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Jirachi - Metal - 70 HP

Pokemon - Basic

Ability: Wish Star

Once during your turn, if this is your active Pokemon, you may look at the top 5 cards of your deck, choose 1 trainer card you find there, reveal it and put it into your hand. Shuffle the remaining cards back into your deck. Then, this Pokemon is asleep.

MC Slap 30

Weakness: Fire
Resistance: Psychic
Retreat: 1

SM12a #90

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Jirachi Prism Star - Metal - 80 HP

Pokemon - Basic

Ability: Wish to the Stars

When you take this card as a face down prize card during your turn and have bench space left, before adding it into your hand, you may put it onto your bench. Then, take another prize card.

CCC Perish Dream 10

This Pokemon is now asleep. At the end of your opponent's next turn, the defending Pokemon is knocked out.

Weakness: Fire
Resistance: Psychic
Retreat: 1

SM12a #91

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Meltan - Metal - 70 HP

Pokemon - Basic

M Melt Steel 10+

If your opponent's active Pokemon is a [M] Pokemon, this attack does 40 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 1

SM12a #92

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Melmetal - Metal - 150 HP

Pokemon - Stage 1

Ability: Metal Eater

Once during your turn, you may discard a [M] Pokemon from your hand. Then, heal 100 damage from this Pokemon.

MCCC Heavy Impact 130

Weakness: Fire
Resistance: Psychic
Retreat: 4

SM12a #93

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Togepi & Cleffa & Igglybuff-GX - Fairy - 240 HP

Pokemon - Basic

YYC Rolling Panic 120+

Flip a coin until you flip tails. This attack does 30 more damage for each heads.

YY+ Attack 2

Weakness: Metal
Resistance: Darkness
Retreat: 2

SM12a #94

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Alolan Ninetales-GX - Fairy - 200 HP

Pokemon - Stage 1

Ability: Mysterious Lead

Once during your turn, when you play this card from your hand to evolve 1 of your Pokemon, you may search your deck for 2 Item cards, reveal them and put them into your hand. Then, shuffle your deck.

YC White Silver Wind 70

This attack does 30 damage to 1 of your opponent's benched Pokemon.

YC Sublimation GX

If your opponent's active Pokemon is an 'ultra beast', it is knocked out.

Weakness: Metal
Resistance: Darkness
Retreat: 2

SM12a #95

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Cleffa - Fairy - 60 HP

Pokemon - Basic

Ability: Enthusiastic Draw

Once during your turn, you may flip a coin. If heads, shuffle your hand into your deck. Then, draw 6 cards. Anyways, your turn ends.

Weakness: None
Resistance: None
Retreat: 0

SM12a #96

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Cottonee - Fairy - 40 HP

Pokemon - Basic

CC Lost March 20x

This attack does 20 damage for each of your Pokemon in the lost zone (expect Pokemon Prism Star.)

Weakness: Metal
Resistance: Darkness
Retreat: 1

SM12a #97

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Whimsicott - Fairy - 70 HP

Pokemon - Stage 1

Y Open Pocket

Put a card form your hand into the Lost Zone. Then, draw 3 cards.

CC Lost March 20x

This attack does 20 damage for each Pokemon in your Zost Zone.

Weakness: Metal
Resistance: Darkness
Retreat: 0

SM12a #98

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Garchomp & Giratina-GX - Dragon - 270 HP

Pokemon - Basic

C Linear Attack

This attack does 40 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

PFC Calamity Edge 160+

If your opponent's Active Pokemon already has any damage counters on it, this attack does 80 more damage.

PPF+ GG End GX

Discard 1 of your opponent’s Pokemon and all cards attached to it. If this Pokemon has at least 3 extra [F] Energy attached to it (in addition to this attack’s cost), discard 2 of your opponent’s Pokemon instead. (You can’t use more than 1 GX attack in a game.)

Weakness: Fairy
Resistance: None
Retreat: 3

SM12a #99

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Rayquaza-GX - Dragon - 180 HP

Pokemon - Basic

Ability: Sturm und Drang

Once during your turn, when you play this card from your hand onto your bench, you may discard the top 3 cards of your deck. Then, you may attach 1 basic Energy card from your discard pile to this Pokemon.

GLC Dragon Break 30x

This attack does 30 damage for each [G] and [L] basic Energy attached to your Pokemon in play.

G Tempest GX

Discard your hand. Then, draw 10 cards.

Weakness: Fairy
Resistance: None
Retreat: 3

SM12a #100

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Ultra Necrozma-GX - Dragon - 190 HP

Pokemon - Basic

PM Photon Geyser 20+

Discard all basic [P] Energy attached to this Pokemon. This attack does 80 more damage for each Energy discarded this way.

PM Light of Destruction GX

This attack can only be used if you and your opponent together have 6 or less remaining prize cards. Put 6 damage counters on all of your opponent's Pokemon in play.

Weakness: Fairy
Resistance: None
Retreat: 2

SM12a #101

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Moltres & Zapdos & Articuno-GX - Colorless - 300 HP

Pokemon - Basic

RWLC Trinity Burn 210

C+ Sky Legend Gx

Shuffle this Pokemon and all cards attached to it into your deck. If this Pokemon has at least 1 extra [R], [W], and [L] Energy attached to it (in addition to this attack’s cost), this attack does 110 damage to 3 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) (You can’t use more than 1 GX attack in a game.)

Weakness: Lightning
Resistance: Fighting
Retreat: 3

SM12a #102

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Pidgey - Colorless - 50 HP

Pokemon - Basic

C Collect

Draw a card.

CC Gust 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM12a #103

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Pidgeotto - Colorless - 60 HP

Pokemon - Stage 1

Ability: Air Mail

Once during your turn, you may look at the top 2 cards of your deck. Put 1 of them into your hand, and the other one at the bottom of your deck.

CC Gust 30

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM12a #104

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Meowth - Colorless - 60 HP

Pokemon - Basic

C Caturday

Draw 2 cards. Then, this Pokemon is asleep.

CC Tail Whap 30

Weakness: Fighting
Resistance: None
Retreat: 1

SM12a #105

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Persian - Colorless - 100 HP

Pokemon - Stage 1

Ability: Cat Meeting

All attacks of your Pokemon with the Caturday attack have no energy cost.

CCC Claw Swipe 90

Weakness: Fighting
Resistance: None
Retreat: 0

SM12a #106

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Kangaskhan - Colorless - 130 HP

Pokemon - Basic

C Fast Evolution

Search your deck for 2 evolution cards, reveal them and put them into your hand. Then, shuffle your deck.

CCC Mega Punch 80

Weakness: Fighting
Resistance: None
Retreat: 2

SM12a #107

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Ditto Prism Star - Colorless - 40 HP

Pokemon - Basic

Ability: Whatever Evolution

Once during your turn, you may put a Stage 1 evolution card from your hand onto this Pokemon to evolve it. You can't use this ability during your first turn or the turn this Pokemon was put into play.

Weakness: Fighting
Resistance: None
Retreat: 1

SM12a #108

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Eevee - Colorless - 60 HP

Pokemon - Basic

C Stop To Tail

Search your deck for as many Eevee or Eevee-GX as you like and put them onto your bench. Then, shuffle your deck.

C Tackle 10

Weakness: Fighting
Resistance: None
Retreat: 1

SM12a #109

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Porygon - Colorless - 50 HP

Pokemon - Basic

C Digi-Charge

Flip 3 coins. For each heads, search your deck for an Energy card, reveal it and put it into your hand. Then, shuffle your deck.

C Sharp Point 10

Weakness: Fighting
Resistance: None
Retreat: 1

SM12a #110

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Porygon2 - Colorless - 80 HP

Pokemon - Stage 1

C Double Draw

Draw 2 cards.

CC Spinning Attack 30

Weakness: Fighting
Resistance: None
Retreat: 2

SM12a #111

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Porygon-Z - Colorless - 130 HP

Pokemon - Stage 2

Ability: Crazy Code

As often as you like during your turn, you may attach a special Energy from your hand to 1 of your Pokemon.

CCC Tantrum 120

This Pokemon is now confused.

Weakness: Fighting
Resistance: None
Retreat: 2

SM12a #112

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Glameow - Colorless - 60 HP

Pokemon - Basic

C Caturday

Draw a card. This Pokemon is now asleep.

CCC Byonbyon Tail

This attack does 60 damage to 1 of your opponent's Pokemon-EX-GX.

Weakness: Fighting
Resistance: None
Retreat: 1

SM12a #113

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Muchlax - Colorless - 60 HP

Pokemon - Basic

Ability: Feast Search

Once during your turn, you may flip a coin. If heads, put any card from your discard pile on top of your deck. Any way, you turn ends.

Weakness: None
Resistance: None
Retreat: 0

SM12a #114

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Audino - Colorless - 90 HP

Pokemon - Basic

Ability: Hearing

Once during your turn, when this is your active Pokemon, you may draw a card.

CC Drain Slap 30

Heal 30 damage from this Pokemon.

Weakness: Fighting
Resistance: None
Retreat: 1

SM12a #115

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Pikipek - Colorless - 60 HP

Pokemon - Basic

C Send Back

Your opponent switches their active Pokemon with 1 of their benched Pokemon.

CC Peck 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM12a #116

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Trumbeak - Colorless - 80 HP

Pokemon - Stage 1

Ability: Mountain Migration

If this card is in your hand, you may put it into the lost zone. If you do, look at the top card of your opponent's deck and return it. If that card is a supporter, your may put it into the lost zone.

CC Peck 30

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM12a #117

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Electripower

Trainer - Item

If your [L]-Pokemon attacks this turn, the attack does 30 more damage to your opponent's active Pokemon.

SM12a #118

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Electripower

Trainer - Item

If your [L]-Pokemon attacks this turn, the attack does 30 more damage to your opponent's active Pokemon.

SM12a #119

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Custom Catcher

Trainer - Item

You may play 2 Custom Catcher cards at once.

- If you played 1 card, draw cards until you have 3 hand cards.

- If you played 2 cards, switch 1 of your opponent's benched Pokemon with their active Pokemon.

SM12a #120

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Acro Bike

Trainer - Item

Look at the top 2 cards of your deck. Put 1 of them into your hand and discard the rest.

SM12a #121

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Acro Bike

Trainer - Item

Look at the top 2 cards of your deck. Put 1 of them into your hand and discard the rest.

SM12a #122

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Electromagnetic Radar

Trainer - Item

You have to discard 2 cards from your hand to play this card. Search your deck for 2 [L] Pokemon-EX-GX, reveal them and put them into your hand. Then, shuffle your deck.

SM12a #123

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Electromagnetic Radar

Trainer - Item

You have to discard 2 cards from your hand to play this card. Search your deck for 2 [L] Pokemon-EX-GX, reveal them and put them into your hand. Then, shuffle your deck.

SM12a #124

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Net Ball

Trainer - Item

Search your deck for 1 basic [G] Pokemon or 1 basic [G] Energy, reveal it and put it into your hand. Then, shuffle your deck.

SM12a #125

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Beast Ring

Trainer - Item

You can play this card only if your opponent has exactly 3 or 4 Prize cards remaining.

Search your deck for up to 2 basic Energy cards and attach them to 1 of your Ultra Beasts. Then, shuffle your deck.

SM12a #126

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Cherish Ball

Trainer - Item

Search your deck for a Pokemon-GX, reveal it, and put it into your hand. Then, shuffle your deck.

SM12a #127

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Adventure Bag

Trainer - Item

Search your deck for 2 tool cards, reveal them and put them into your hand. Then, shuffle your deck.

SM12a #128

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Pokegear

Trainer - Item

Look at the top 7 cards of your deck. Choose a supporter card you find there, reveal it and put it into your hand. Shuffle the remaining cards back into your deck.

SM12a #129

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Pokegear

Trainer - Item

Look at the top 7 cards of your deck. Choose a supporter card you find there, reveal it and put it into your hand. Shuffle the remaining cards back into your deck.

SM12a #130

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Pokemon Communication

Trainer - Item

Reveal a Pokemon in your hand and put it on top of your deck. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.

SM12a #131

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Pokemon Communication

Trainer - Item

Reveal a Pokemon in your hand and put it on top of your deck. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.

SM12a #132

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Flame Crystal

Trainer - Item

Put 3 [R] Energy cards from your discard pile into your hand.

SM12a #133

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Mystery Treasure

Trainer - Item

You have to discard 1 card from your hand to play this card.
Search your deck for 1 [P] or [N] Pokemon, reveal it and put it into your hand. Then shuffle your deck.

SM12a #134

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Mystery Treasure

Trainer - Item

You have to discard 1 card from your hand to play this card.
Search your deck for 1 [P] or [N] Pokemon, reveal it and put it into your hand. Then shuffle your deck.

SM12a #135

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Reset Stamp

Trainer - Item

Your opponent shuffles their hand into their deck and draws a card for each of their remaining prize cards.

SM12a #136

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Reset Stamp

Trainer - Item

Your opponent shuffles their hand into their deck and draws a card for each of their remaining prize cards.

SM12a #137

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Lost Mixer

Trainer - Item

Put 2 of your hand cards into the lost zone. Then, draw a card. (If you can't put 2 cards into the lost zone, you can't use this card)

SM12a #138

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Counter Gain

Trainer - Item

As long as you have more prize cards remaining than your opponent, the attacks of the Pokemon this card is attached to cost [C] less.

SM12a #139

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Black Belt

Trainer - Item

If you have more Prize cards remaining than your opponent, the attacks of the Pokemon this card is attached to cost [F] less.

SM12a #140

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Spell Tag

Trainer - Item

If the [P] Pokemon this card is attached to gets knocked out by damage from your opponent's Pokemon's attacks, put 4 damage counters on your opponent's Pokemon in any way your like.

SM12a #141

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Metalcore Barrier

Trainer - Item

Discard this card at the end of your opponent's turn. The [M] Pokemon this card is attached to takes 70 less damage from attacks from your opponent's Pokemon.

SM12a #142

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U-Turn Board

Trainer - Item

This Pokemon this card is attached to has 1 less Retreat Cost. When this card gets discarded from play, return it to your hand.

SM12a #143

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Professor Elm's Lecture

Trainer - Supporter

Search your deck for 3 Pokemon with 60 HP or less, reveal them and put them into your hand. Then, shuffle your deck.

SM12a #145

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Erika's Hospitality

Trainer - Supporter

If you have 6 or more hand cards (including this one), you can't play this card. Draw a card for each of your opponent's Pokemon in play.

SM12a #146

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Misty & Lorelei

Trainer - Supporter

Search your deck for 3 [w] energy, reveal them and put them into your hand. When you play this card, you may discard 5 cards from your hand. If you do, your [w] Pokemon may use their GX attack, even if you already used your GX attack.

SM12a #147

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Diantha

Trainer - Supporter

You can only play this card if 1 of your [Y] Pokemon was knocked out during your opponent's last turn.
Put any 2 cards from your discard pile into your hand.

SM12a #148

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Sightseer

Trainer - Supporter

Draw cards until you have 5 cards in your hand. Before drawing, you may discard as many hand cards as you like.

SM12a #149

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Faba

Trainer - Supporter

Choose 1 of your opponent's special Energy cards or tool cards or either player's stadium card in play and put that card into the lost zone.

SM12a #150

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Giovanni's Banishment

Trainer - Supporter

Discard up to 2 of your benched Pokemon with no damage counters on them and all cards attached to them.

SM12a #151

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Bellelba & Brycen-Man

Trainer - Supporter

Both player discard the top 3 cards from their deck. When you play this card, you may discard 3 cards from your hand. If you do, both players discard benched Pokemon until they have 3 benched Pokemon left. (Your opponent discards first.)

SM12a #152

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Volkner

Trainer - Supporter

Search your deck for an Item card and a [L] Energy card, reveal them, and put them into your hand. Then, shuffle your deck.

SM12a #153

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Green's Search

Trainer - Supporter

You can only play this card if you have no Pokemon with an Ability in play.
Search your deck for 2 Trainer cards, reveal them and put them into your hand. Then, shuffle your deck.

SM12a #154

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Morty

Trainer - Supporter

You can only play this card if 1 of your [P] Pokemon got knocked out during your opponent's last turn. Look at your opponent's hand, choose 2 cards your find there and shuffle them into their deck.

SM12a #155

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Mina

Trainer - Supporter

Search your deck for a [Y] Energy and attach it to 1 of your Pokemon. Then shuffle your deck.

SM12a #156

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Welder

Trainer - Supporter

Attach 2 [R] Energy cards from your hand 1 of your Pokemon. Then, draw 3 cards.

SM12a #157

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Lisia

Trainer - Supporter

Search your deck for 2 Prism Star cards, reveal them and put them into your hand. Then shuffle your deck.

SM12a #158

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Red's Challenge

Trainer - Supporter

You have to discard 2 cards form your hand to play this card. Search your deck for any 1 card and put it into your hand. Then, shuffle your deck.

SM12a #159

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Shrine of Punishment

Trainer - Stadium

Put 1 damage counter on all Pokemon GX/EX between turns.

SM12a #160

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Fighting Dojo

Trainer - Stadium

Pokemon with basic [F] Energy attached to them (except ultra beasts) do 10 more damage against their opponent's active Pokemon. If a player's remaining prize cards are more than that their opponent's, the attacks do 40 more damage instead.

SM12a #161

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Giant Furnace

Trainer - Stadium

Once during each player’s turn, that player may discard a card from their hand. If they do, that player searches their deck for up to 2 [R] Energy cards, reveals them, and puts them into their hand. Then, that player shuffles their deck.

SM12a #162

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Thunder Mountain Prism Star

Trainer - Stadium

Each [L]-Pokemon's attacks cost [L] less. While this card is in play, whenever either player plays a Supporter or Item card from their hand, prevent all effects of that card done to this card.

SM12a #163

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Viridian Forest

Trainer - Stadium

Once during each player's turn, that player may discard a card from their hand. Then, search their deck for a basic Energy card, reveal it and put it into their hand. Then, shuffle their deck.

SM12a #165

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Heat Factory Prism Star

Trainer - Stadium

Once during each player's turn, that player may discard a [R] Energy from their hand to draw 3 cards.
While this card is in play, whenever either player plays a Supporter or Item card from their hand, prevent all effects of that card done to this card.

SM12a #166

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Black Market Prism Star

Trainer - Stadium

If either player knocks out a [D] Pokemon with any [D] Energy attached to them, that player takes 1 less prize card. While this card is in play, whenever either player plays a supporter or item card from their hand, prevent all effects of that card done to this card.

SM12a #167

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Life Forest Prism Star

Trainer - Stadium

Once during each player's turn, that player may heal 60 damage and all special conditions from 1 of their [G] Pokemon. While this card is in play, whenever either player plays a Supporter or Item card from their hand, prevent all effects of that card done to this card.

SM12a #168

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Wonder Labyrinth Prism Star

Trainer - Stadium

All Pokemon's attacks (except (Y) Pokemon) cost (C) more.
While this card is in play, prevent all effects from Item and Supporter cards done to this card.

SM12a #169

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Triple Accelerated Energy

Energy - Special

This card can only be attached to an evolved Pokemon. At the end of the turn this card was attached, discard it. This card provides 3 [C] Energy. If this card is attached to anything but an evolved Pokemon, discard it.

SM12a #171

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Recycle Energy

Energy - Special

Recycle Energy provides [C] Energy.
If this card is put into your discard pile from play, return it to your hand.

SM12a #173

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