SM8 Super Burst Impact

Japanese release date: 7th September 2018

Scyther - Grass - 80 HP

Pokemon - Basic

CC Fury Cutter 10+

Flip 3 coins. If 1 coin is heads, this attack does 20 more damage. If 2 coins are heads, this attack does 50 more damage. If all are heads, this attack does 70 more damage.

Weakness: Fire
Resistance: None
Retreat: 1

SM8 #1

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Chikorita - Grass - 60 HP

Pokemon - Basic

C Synthesis

Search your deck for 1 [G] Energy and attach it to 1 of your Pokemon. Then, shuffle your deck.

GC Razor Leaf 20

Weakness: Fire
Resistance: None
Retreat: 1

SM8 #2

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Chikorita - Grass - 70 HP

Pokemon - Basic

G Mini Drain 10

Heal 10 damage from this Pokemon.

Weakness: Fire
Resistance: None
Retreat: 1

SM8 #3

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Bayleaf - Grass - 100 HP

Pokemon - Stage 1

G Aroma Sleep 20

Your opponent's active Pokemon is now asleep.

GCC Razor Leaf 50

Weakness: Fire
Resistance: None
Retreat: 2

SM8 #4

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Meganium - Grass - 150 HP

Pokemon - Stage 2

Ability: Early Ripening Herb

Once during your turn, you may put a Stage 2 card from your hand on 1 of your basic Pokemon in play which evolves from that Pokemon. This counts as evolving the Pokemon.

GCCC Solar Beam 110

Weakness: Fire
Resistance: None
Retreat: 2

SM8 #5

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Spinarak - Grass - 50 HP

Pokemon - Basic

G Spider Vanishing

Your opponent's active Pokemon is now paralyzed and poisoned. Then, put this Pokemon and all cards attached to it into the lost zone.

C Sting 10

Weakness: Fire
Resistance: None
Retreat: 1

SM8 #6

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Ariados - Grass - 110 HP

Pokemon - Stage 1

CC Trap Thread 30

During your opponent's next turn, if your opponent plays an item or supporter card from their hand, prevent all effects of that card done to the defending Pokemon.

GCC Poison Jab 70

Your opponent's active Pokemon is now poisoned.

Weakness: Fire
Resistance: None
Retreat: 1

SM8 #7

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Hoppip - Grass - 30 HP

Pokemon - Basic

C Sprout

Search your deck for a Hoppip and put it onto your bench. Then, shuffle your deck.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM8 #8

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Hoppip - Grass - 40 HP

Pokemon - Basic

G Tackle 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM8 #9

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Skiploom - Grass - 60 HP

Pokemon - Stage 1

Ability: Flower Way in the Sky

Once during your turn, you may search your deck for a Jumpluff. Then, put this Pokemon and all cards attached to it into the lost zone and put the chosen Jumpluff where this Pokemon used to be. (This means if this Pokemon was your active Pokemon, you put the Jumpluff into your active spot). Then, shuffle your deck.

G Tackle 30

Weakness: Lightning
Resistance: Fighting
Retreat: 0

SM8 #10

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Jumpluff - Grass - 70 HP

Pokemon - Stage 2

G Lost March 20x

This attack does 20 damage for each Pokemon in your Lost Zone (excluding Prism Star Pokemon).

Weakness: Lightning
Resistance: Fighting
Retreat: 0

SM8 #11

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Pineco - Grass - 60 HP

Pokemon - Basic

C Continuous Headbutt 20x

Flip a coin until you flip tails. This attack does 20 damage for each heads.

Weakness: Fire
Resistance: None
Retreat: 2

SM8 #12

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Shuckle-GX - Grass - 170 HP

Pokemon - Basic

Ability: Protection Pot

Prevent all damage done to this Pokemon done by attacks of your opponent's Pokemon with 2 or less Energy attached.

C Triple Poison

Your opponent's active Pokemon is now poisoned. Put 3 damage counters for this Poison.

C Wrap GX 40

Your opponent's active Pokemon is now paralyzed.

Weakness: Fire
Resistance: None
Retreat: 1

SM8 #13

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Heracross - Grass - 120 HP

Pokemon - Basic

C Tackle 20

GC Powerful Friends 30+

If you have a Stage 2 Pokemon on your bench, this attack does 90 more damage.

Weakness: Fire
Resistance: None
Retreat: 2

SM8 #14

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Celebi Prism Star - Grass - 90 HP

Pokemon - Basic

C Time Distortion

Choose as many of your evolved benched Pokemon as you like and put as many evolution cards from top of the chosen Pokemon as you like into your hand. (This means, you can choose a Stage 2 and Stage 1 from the same Pokemon)

G Leech Seed 20

Heal 20 damage from this Pokemon.

Weakness: Fire
Resistance: None
Retreat: 1

SM8 #15

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Cyndaquil - Fire - 60 HP

Pokemon - Basic

R Smokescreen 10

During your opponent's next turn, if the defending Pokemon tries to attack, your opponent has to flip a coin. If tails, this attack does nothing.

Weakness: Water
Resistance: None
Retreat: 1

SM8 #16

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Cyndaquil - Fire - 70 HP

Pokemon - Basic

CC Hammer In 30

Weakness: Water
Resistance: None
Retreat: 1

SM8 #17

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Quilava - Fire - 90 HP

Pokemon - Stage 1

CC Hammer In 30

RRR Super Singe 60

Your opponent's active Pokemon is now burned.

Weakness: Water
Resistance: None
Retreat: 2

SM8 #18

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Typhlosion - Fire - 160 HP

Pokemon - Stage 2

Ability: Burning Energy

Once during your turn, you may turn all of your Energy in play into [R] Energy until the end of the turn (including Energy which gets into play that turn).

RRRR Lost Flame 120

Put 2 Energy from your opponent's active Pokemon into the lost zone.

Weakness: Water
Resistance: None
Retreat: 2

SM8 #19

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Houndour - Fire - 60 HP

Pokemon - Basic

C Team Hunt

Draw a card for each of your Houndour in play.

R Flame 10

Weakness: Water
Resistance: None
Retreat: 1

SM8 #20

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Houndoom - Fire - 110 HP

Pokemon - Stage 1

C Nasty Plot

Search your deck for any 1 card and put it into your hand. Then, shuffle your deck.

RR Operation Attack 50+

If you have more cards in your hand than your opponent, this attack does 80 more damage.

Weakness: Water
Resistance: None
Retreat: 1

SM8 #21

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Entei - Fire - 130 HP

Pokemon - Basic

RC Fire Fang 20

Your opponent's active Pokemon is now burned.

RRC Eruption 80+

Discard the top card of both player's deck. This attack does 60 more damage for each Energy card discarded that way.

Weakness: Water
Resistance: None
Retreat: 2

SM8 #22

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Blacephalon-GX - Fire - 180 HP

Pokemon - Basic

R Burst Burner

Your opponent's active Pokemon is now confused and burned.

RR Startle Head 50x

You may put as many [R] Energy from your Pokemon in play into the lost zone as you like. This attack does 50 damage for each card put into the lost zone that way.

R Burst GX

Discard 1 of your prize cards. If it's an Energy card, attach it to 1 of your Pokemon in play.

Weakness: Water
Resistance: None
Retreat: 2

SM8 #23

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Slowpoke - Water - 70 HP

Pokemon - Basic

C Yawn

Your opponent's active Pokemon is now asleep.

Weakness: Grass
Resistance: None
Retreat: 2

SM8 #24

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Slowking - Water - 120 HP

Pokemon - Stage 1

W Memory Melt

Look at your opponent's hand and put 1 of their hand cards into their lost zone.

CCC Psychic 60+

This attack does 20 more damage for each Energy attached to your opponent's active Pokemon.

Weakness: Grass
Resistance: None
Retreat: 2

SM8 #25

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Delibird - Water - 90 HP

Pokemon - Basic

C Happy Delivery

Choose as many benched Pokemon without a tool attached to them as you like, search your deck for as many tool cards and attach them to the chosen Pokemon one card at a time.

CC Flap 30

Weakness: Metal
Resistance: None
Retreat: 1

SM8 #26

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Mantine - Water - 120 HP

Pokemon - Basic

Ability: Mantine Surf

If this Pokemon has any Energy attached to it, it has no retreat cost.

WWC Surf 100

Weakness: Lightning
Resistance: Fighting
Retreat: 3

SM8 #27

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Suicune-GX - Water - 180 HP

Pokemon - Basic

Ability: Phantom Wind

Once during your turn, when this Pokemon is on your bench, you may shuffle this Pokemon and all cards attached to it into your deck.

WWC Cure Stream 120

During your opponent's next turn, the defending Pokemon's attacks do 30 less damage.

WWC Brinicle GX 150

Switch this Pokemon with 1 of your benched Pokemon.

Weakness: Grass
Resistance: None
Retreat: 2

SM8 #28

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Mareanie - Water - 50 HP

Pokemon - Basic

W Spike Cannon 30x

Flip 2 coins. This attack does 30 damage for each heads.

Weakness: Grass
Resistance: None
Retreat: 1

SM8 #29

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Toxapex - Water - 120 HP

Pokemon - Stage 1

W Posion Jab

Your opponent's active Pokemon is now poisoned.

WW Venom Fever 50x

If your opponent's active Pokemon is poisoned, this attack does 50 damage for each damage counter on your opponent's active Pokemon.

Weakness: Grass
Resistance: None
Retreat: 3

SM8 #30

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Chinchou - Lightning - 60 HP

Pokemon - Basic

C Thunder Wave

Flip a coin. If heads, you opponent's active Pokemon is now paralyzed.

LC Lightning Ball 20

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM8 #31

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Lanturn - Lightning - 110 HP

Pokemon - Stage 1

C Salvage

Shuffle 4 Item cards from your discard pile into your deck.

LC Signal Beam 50

Your opponent's active Pokemon is now confused.

Weakness: Fighting
Resistance: Metal
Retreat: 2

SM8 #32

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Mareep - Lightning - 50 HP

Pokemon - Basic

Ability: Fluffy Pillow

Once during your turn, if this is your active Pokemon, you may put your opponent's active Pokemon to sleep.

CC Tackle 20

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM8 #33

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Mareep - Lightning - 60 HP

Pokemon - Basic

L Thunder Shock 10

Flip a coin. If heads, your opponent's active Pokemon is now paralyzed.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM8 #34

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Flaaffy - Lightning - 80 HP

Pokemon - Stage 1

LL Signal Beam 40

Your opponent's active Pokemon is now confused.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SM8 #35

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Ampharos - Lightning - 150 HP

Pokemon - Stage 2

Ability: Invisible Flash

Once during your turn, you may put 2 [L] Energy cards from your hand into your lost zone. Then, your opponent's active Pokemon is paralyzed.

LL Split Bomb

This attack does 50 damage to 2 of your opponent's Pokemon. (Don't apply W/R for benched Pokemon)

Weakness: Fighting
Resistance: Metal
Retreat: 2

SM8 #36

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Raikou - Lightning - 120 HP

Pokemon - Basic

LC Lost Voltage 30+

If you have a [L] Energy in your lost zone, this attack does 90 more damage.

Weakness: Fighting
Resistance: Metal
Retreat: 2

SM8 #37

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Natu - Psychic - 40 HP

Pokemon - Basic

CC Lost March 20x

This attack does 20 damage for each Pokemon you have in the lost zone (except prism star Pokemon).

Weakness: Psychic
Resistance: None
Retreat: 1

SM8 #38

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Xatu - Psychic - 100 HP

Pokemon - Stage 1

CC Energy Gaze 30+

Look at your opponent's hand. If they have any Energy cards in their hand, this attack does 60 more damage.

PCC Psychic Sphere 80

Weakness: Psychic
Resistance: None
Retreat: 1

SM8 #39

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Espeon - Psychic - 90 HP

Pokemon - Stage 1

C Collect

Draw 3 cards.

P Energy Crush 20+

This attack does 20 more damage for each Energy attached to your opponent's Pokemon in play.

Weakness: Psychic
Resistance: None
Retreat: 1

SM8 #40

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Unown - Psychic - 60 HP

Pokemon - Basic

Ability: DAMAGE

If this is your active Pokemon and your benched Pokemon have 660 or more damage in total, you may declare yourself the winner of the game.

P Hidden Power 10

Weakness: Psychic
Resistance: None
Retreat: 1

SM8 #41

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Unown - Psychic - 60 HP

Pokemon - Basic

Ability: HAND

If this is your active Pokemon and you have 35 of more hand cards, you may declare yourself the winner of the game.

P Hidden Power 10

Weakness: Psychic
Resistance: None
Retreat: 1

SM8 #42

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Unown - Psychic - 60 HP

Pokemon - Basic

Ability: MISSING

If this is your active Pokemon and your opponent has 12 or more supporter cards in their lost zone, you may declare yourself the winner of the game.

P Hidden Power 10

Weakness: Psychic
Resistance: None
Retreat: 1

SM8 #43

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Wobbuffet - Psychic - 110 HP

Pokemon - Basic

Ability: Shade Tail

While this Pokemon is on your bench, both player's prism star Pokemon can not use attacks and have no ability.

PC Knock Away 30+

Flip a coin. If heads this attack does 30 more damage.

Weakness: Psychic
Resistance: None
Retreat: 2

SM8 #44

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Girafarig - Psychic - 90 HP

Pokemon - Basic

C Lost Present

Put any 2 cards from your opponent's discard pile into their lost zone.

CCC Mind Shock 70

This attack's damage is not affected by weakness or resistance.

Weakness: Psychic
Resistance: None
Retreat: 1

SM8 #45

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Nihilego - Psychic - 110 HP

Pokemon - Basic

P Night Cap

You can only use this attack if your opponent has exactly 2 prize cards remaining. Choose 1 of your opponent's Pokemon's attacks and use that attack.

P Hollow Feeler

Your opponent's active Pokemon is now poisoned and confused.

Weakness: Psychic
Resistance: None
Retreat: 1

SM8 #46

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Poipole - Psychic - 70 HP

Pokemon - Basic

C Eye Opener

Look at all of your face down prize cards and put them back face down.

CC Peck 20

Weakness: Psychic
Resistance: None
Retreat: 1

SM8 #47

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Naganadel - Psychic - 130 HP

Pokemon - Stage 1

Ability: Charge Up

Once during your turn, you may attach a basic Energy card from you discard pile to this Pokemon.

CCC Turning Poison 80+

If you have exactly 3 prize cards left, this attack does 80 more damage.

Weakness: Psychic
Resistance: None
Retreat: 1

SM8 #48

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Sudowoodo - Fighting - 110 HP

Pokemon - Basic

F Return Strenght 20+

If this is your active Pokemon and got damaged by an attack from 1 of your opponent's Pokemon, this attack does 80 more damage.

Weakness: Water
Resistance: None
Retreat: 2

SM8 #49

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Phanpy - Fighting - 80 HP

Pokemon - Basic

FC Last Resort 50

Flip a coin. If tails, this attack does nothing.

Weakness: Grass
Resistance: None
Retreat: 2

SM8 #50

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Donphan - Fighting - 130 HP

Pokemon - Stage 1

Ability: Sturdy

If this Pokemon has full HP and would be knocked out by damage from an attack, this Pokemon is not knocked out, and put as much damage on this Pokemon until it has 10 HP remaining.

FCC Rolling Spin 70

During your next turn, this attack does 70 more damage.

Weakness: Grass
Resistance: None
Retreat: 3

SM8 #51

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Hitmontop - Fighting - 80 HP

Pokemon - Basic

F Rapid Spin 30

Switch this Pokemon with 1 of your benched Pokemon. Then, you opponent switches their active Pokemon with 1 of their benched Pokemon.

CCC Triple Kick 40x

Flip 3 coins. This attack does 40 damage for each heads.

Weakness: Psychic
Resistance: None
Retreat: 1

SM8 #52

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Larvitar - Fighting - 50 HP

Pokemon - Basic

Ability: Submerge

While this Pokemon is on your bench, prevent all damage done to this Pokemon by attacks.

C Bite 10

Weakness: Grass
Resistance: None
Retreat: 1

SM8 #53

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Larvitar - Fighting - 60 HP

Pokemon - Basic

CC Second Strike 10+

If your opponent's active Pokemon has 3 or more damage counters on it, this attack does 70 more damage.

Weakness: Grass
Resistance: None
Retreat: 1

SM8 #54

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Pupitar - Fighting - 70 HP

Pokemon - Stage 1

Ability: Bullet Evolution

Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. Until the end of your opponent's next turn, prevent all damage done to this Pokemon by your opponent's Pokemon's attacks.

CCC Hammer In 30

Weakness: Grass
Resistance: None
Retreat: 3

SM8 #55

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Alolan Meowth - Darkness - 60 HP

Pokemon - Basic

0 Turn Advantage 10+

If you went second, during your first turn, this attack does 60 more damage.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

SM8 #56

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Alolan Persian - Darkness - 90 HP

Pokemon - Stage 1

0 Bluff 90-

This attack does 30 damage less for each Energy attached to your opponent's active Pokemon.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

SM8 #57

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Umbreon - Darkness - 110 HP

Pokemon - Stage 1

D Retaliate 30+

If one of your Pokemon was knocked out by damage from an attack during your opponent's last turn, this attack does 90 more damage.

DC Dark Cutter 60

Weakness: Fighting
Resistance: Psychic
Retreat: 1

SM8 #58

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Tyranitar-GX - Darkness - 250 HP

Pokemon - Stage 2

Ability: Lost Out

If your opponent's Pokemon are knocked out by damage from this Pokemon's attack, put the Pokemon and all cards attached to them into the lost zone.

DDC Destruction Sandstorm 130

This attack does 30 damage to each of your opponent's benched basic Pokemon. (Don't apply W/R for benched Pokemon)

DDC Smack Down GX 220

This attack's damage is not affected by any effects on your opponent's active Pokemon.

Weakness: Fighting
Resistance: Psychic
Retreat: 3

SM8 #59

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Forretress - Metal - 110 HP

Pokemon - Stage 1

M Jet Thorn

Flip 3 coins. This attack does 10 damage to each of your opponent's Pokemon for each heads. (No W/R for benched Pokemon)

MMC Lost Bomber 190

Put this Pokemon and all cards attached to it into the lost zone.

Weakness: Fire
Resistance: Psychic
Retreat: 2

SM8 #60

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Scizor - Metal - 120 HP

Pokemon - Stage 1

Ability: Exoskeleton

This Pokemon gets 30 less damage from attacks.

MC Special Blow 60+

If your opponent's active Pokemon has a special Energy attached to it, this attack does 70 more damage.

Weakness: Fire
Resistance: Psychic
Retreat: 1

SM8 #61

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Marill - Fairy - 70 HP

Pokemon - Basic

YC Magical Shot 30

Weakness: Metal
Resistance: Darkness
Retreat: 2

SM8 #62

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Azumarill - Fairy - 100 HP

Pokemon - Stage 1

Y Search for Water Drops

Look at the top 8 cards of your deck, and attach as many Energy cards you find there to your Pokemon in any way you like. Shuffle the rest into your deck.

YCC Play Rough 60+

Flip a coin. If heads this attack does 30 more damage.

Weakness: Metal
Resistance: Darkness
Retreat: 2

SM8 #63

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Snubbull - Fairy - 70 HP

Pokemon - Basic

Y Litter 20x

Discard 2 trainer cards from your hand. This attack does 20 damage for each card discarded that way.

Weakness: Metal
Resistance: Darkness
Retreat: 2

SM8 #64

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Granbull - Fairy - 130 HP

Pokemon - Stage 1

Y Penniless 30+

If you have no hand cards, this attack does 130 more damage.

YYY Giant Fang 110

Weakness: Metal
Resistance: Darkness
Retreat: 3

SM8 #65

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Chansey - Colorless - 100 HP

Pokemon - Basic

C Healing Pirouette

Heal 20 damage from each of your Pokemon in play.

CCC Sympathic Slap 100

If your opponent's active Pokemon has any damage counters, this attack does nothing.

Weakness: Fighting
Resistance: None
Retreat: 2

SM8 #66

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Blissey - Colorless - 160 HP

Pokemon - Stage 1

Ability: Happy Supplement

Once during your turn, you may remove 1 special condition from your active Pokemon.

CCC Powerful Slap 80x

Flip a coin for each Energy attached to this Pokemon. This attack does 80 damage for each heads.

Weakness: Fighting
Resistance: None
Retreat: 3

SM8 #67

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Eevee - Colorless - 60 HP

Pokemon - Basic

C Gnaw 20

Weakness: Fighting
Resistance: None
Retreat: 1

SM8 #68

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Stantler - Colorless - 110 HP

Pokemon - Basic

C Mystifying Horns

Your opponent's active Pokemon is now confused.

CC Strengthening Horn 20+

If this Pokemon has a tool attached to it, this attack does 60 more damage.

Weakness: Fighting
Resistance: None
Retreat: 2

SM8 #69

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Smeargle - Colorless - 80 HP

Pokemon - Basic

C Exact Imitation

Look at your opponent's hand. If you want choose a supporter card you find there and use the effect of that card as this attack.

C Tail Smash 30

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: None
Retreat: 1

SM8 #70

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Miltank - Colorless - 130 HP

Pokemon - Basic

CCC Milk Cannon 60x

Reveal as many 'Moomoo Milk' cards from your hand as you like. This attack does 60 damage for each card you revealed.

Weakness: Fighting
Resistance: None
Retreat: 3

SM8 #71

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Lugia-GX - Colorless - 190 HP

Pokemon - Basic

CCC Psychic 30+

This attack does 30 damage for each Energy attached to your opponent's active Pokemon.

CCCC Sea God Blade 170

This Pokemon can't use 'Sea God Blade' during your next turn.

CCC Lost Purge GX

Put your opponent's active Pokemon and all cards attached to it into the lost zone.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SM8 #72

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Pikipek - Colorless - 50 HP

Pokemon - Basic

C Peck Off 10

Before doing damage, discard all tools attached to your opponent's active

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM8 #73

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Pikipek - Colorless - 60 HP

Pokemon - Basic

C Send Back

Your opponent switches their active Pokemon with 1 of their benched Pokemon.

CC Peck 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM8 #74

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Trumbeak - Colorless - 80 HP

Pokemon - Stage 1

Ability: Mountain Migration

If this card is in your hand, you may put it into the lost zone. If you do, look at the top card of your opponent's deck and return it. If that card is a supporter, your may put it into the lost zone.

CC Peck 30

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SM8 #75

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Toucannon - Colorless - 140 HP

Pokemon - Stage 2

C Heat Beak 40

Your opponent's active Pokemon is now burned.

CCC Big Cannon 160

If this Pokemon evolved this turn, this attack does nothing.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SM8 #76

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Wait-and-See-Hammer

Trainer - Item

You can only use this card on your first turn, if you went second.
Discard 1 Energy attached to 1 of your opponent's Pokemon in play.

SM8 #77

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Ultra Ball

Trainer - Item

Discard 2 cards from your hand. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

SM8 #78

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Rare Candy

Trainer - Item

Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.

SM8 #79

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Switch

Trainer - Item

Switch 1 of your benched with your active Pokemon.

SM8 #80

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Pokemon Catcher

Trainer - Item

Flip a coin. If heads, switch 1 of your opponent's benched Pokemon with their active Pokemon.

SM8 #81

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Moomoo Milk

Trainer - Item

Choose 1 of your Pokemon. Flip 2 coins. For each heads heal 30 damage from the chosen Pokemon.

SM8 #82

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Lost Mixer

Trainer - Item

Put 2 of your hand cards into the lost zone. Then, draw a card. (If you can't put 2 cards into the lost zone, you can't use this card)

SM8 #83

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Choice Band

Trainer - Item

Tool

The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s active Pokemon GX/EX.

SM8 #84

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Choice Helmet

Trainer - Item

The Pokemon this card is attached to receives 30 less damage from your opponent's Pokemon EX/GX's attacks.

SM8 #85

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Fairy Charm Grass

Trainer - Item

Prevent all damage done to the [Y] Pokemon this card is attached to from your opponent's [G] Pokemon EX/GX.

SM8 #86

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Whitney

Trainer - Supporter

Draw a card. For each of your 'Whitney' in your discard pile (except this card) draw 2 additional cards.

SM8 #87

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Professor Elm's Lecture

Trainer - Supporter

Search your deck for 3 Pokemon with 60 HP or less, reveal them and put them into your hand. Then, shuffle your deck.

SM8 #88

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Faba

Trainer - Supporter

Choose 1 of your opponent's special Energy cards or tool cards or either player's stadium card in play and put that card into the lost zone.

SM8 #89

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Hau

Trainer - Supporter

Draw 3 cards.

SM8 #90

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Lillie

Trainer - Supporter

Draw cards until you have 6 cards in your hand. If it’s your first turn, draw cards until you have 8 cards in your hand.

SM8 #91

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Lusamine Prism Star

Trainer - Supporter

You can only play this card, if your opponent has exactly 3 prize cards.
During your opponent's next turn, prevent all damage from your opponent's Pokemon's attack done to all of your ultra beast Pokemon.

SM8 #92

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Heat Factory Prism Star

Trainer - Stadium

Once during each player's turn, that player may discard a [R] Energy from their hand to draw 3 cards.
While this card is in play, whenever either player plays a Supporter or Item card from their hand, prevent all effects of that card done to this card.

SM8 #93

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Double Colorless Energy

Energy - Special

Double Colorless Energy provides 2 [C] Energy.

SM8 #94

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Memory Energy

Energy - Special

This card provides 1 [C] Energy.
The Pokemon this card is attached to can use all attacks of it's previous stages. (It still needs the necessary Energy)

SM8 #95

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Shuckle-GX - Grass - 170 HP

Pokemon - Basic

Ability: Protection Pot

Prevent all damage done to this Pokemon done by attacks of your opponent's Pokemon with 2 or less Energy attached.

C Triple Poison

Your opponent's active Pokemon is now poisoned. Put 3 damage counters for this Poison.

C Wrap GX 40

Your opponent's active Pokemon is now paralyzed.

Weakness: Fire
Resistance: None
Retreat: 1

SM8 #96

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Blacephalon-GX - Fire - 180 HP

Pokemon - Basic

R Burst Burner

Your opponent's active Pokemon is now confused and burned.

RR Startle Head 50x

You may put as many [R] Energy from your Pokemon in play into the lost zone as you like. This attack does 50 damage for each card put into the lost zone that way.

R Burst GX

Discard 1 of your prize cards. If it's an Energy card, attach it to 1 of your Pokemon in play.

Weakness: Water
Resistance: None
Retreat: 2

SM8 #97

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Suicune-GX - Water - 180 HP

Pokemon - Basic

Ability: Phantom Wind

Once during your turn, when this Pokemon is on your bench, you may shuffle this Pokemon and all cards attached to it into your deck.

WWC Cure Stream 120

During your opponent's next turn, the defending Pokemon's attacks do 30 less damage.

WWC Brinicle GX 150

Switch this Pokemon with 1 of your benched Pokemon.

Weakness: Grass
Resistance: None
Retreat: 2

SM8 #98

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Tyranitar-GX - Darkness - 250 HP

Pokemon - Stage 2

Ability: Lost Out

If your opponent's Pokemon are knocked out by damage from this Pokemon's attack, put the Pokemon and all cards attached to them into the lost zone.

DDC Destruction Sandstorm 130

This attack does 30 damage to each of your opponent's benched basic Pokemon. (Don't apply W/R for benched Pokemon)

DDC Smack Down GX 220

This attack's damage is not affected by any effects on your opponent's active Pokemon.

Weakness: Fighting
Resistance: Psychic
Retreat: 3

SM8 #99

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Lugia-GX - Colorless - 190 HP

Pokemon - Basic

CCC Psychic 30+

This attack does 30 damage for each Energy attached to your opponent's active Pokemon.

CCCC Sea God Blade 170

This Pokemon can't use 'Sea God Blade' during your next turn.

CCC Lost Purge GX

Put your opponent's active Pokemon and all cards attached to it into the lost zone.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SM8 #100

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Whitney

Trainer - Supporter

Draw a card. For each of your 'Whitney' in your discard pile (except this card) draw 2 additional cards.

SM8 #101

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Professor Elm's Lecture

Trainer - Supporter

Search your deck for 3 Pokemon with 60 HP or less, reveal them and put them into your hand. Then, shuffle your deck.

SM8 #102

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Faba

Trainer - Supporter

Choose 1 of your opponent's special Energy cards or tool cards or either player's stadium card in play and put that card into the lost zone.

SM8 #103

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