S5R Rapid Strike Master

Japanese release date: 22nd January 2021

Bellsprout - Grass - 50 HP

Pokemon - Basic

C Venoshock 10+

If your opponent's Active Pokémon is Poisoned, this attack does 40 more damage.

Weakness: Fire
Resistance: None
Retreat: 1

S5R #1

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Weepinbell - Grass - 80 HP

Pokemon - Stage 1

Ability: Dangerous Mucus

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may leave your opponent's Active Pokémon Burned and Poisoned.

GCC Vine Whip 40

Weakness: Fire
Resistance: None
Retreat: 2

S5R #2

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Victreebel - Grass - 150 HP

Pokemon - Stage 2

G Panic Vine 40

Your opponent's Active Pokémon is now Confused. That Pokémon can't retreat during your opponent's next turn.

GCC Solar Beam 120

Weakness: Fire
Resistance: None
Retreat: 3

S5R #3

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Kricketune V - Grass - 180 HP

Pokemon - Basic

Ability: Excite Stage

Once during your turn, you may draw cards until you have 3 cards in your hand. If this is your active Pokemon, you may draw until you have 4 cards in your hand. You can't use any more Excite Stage this turn.

GCC X-Scissor 80+

Flip a coin. If heads, this attack does 80 more damage.

Weakness: Fire
Resistance: None
Retreat: 1

S5R #4

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Cherubi - Grass - 50 HP

Pokemon - Basic

G Leafage 10

Weakness: Fire
Resistance: None
Retreat: 1

S5R #5

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Cherrim - Grass - 80 HP

Pokemon - Stage 1

Ability: Spring Full Bloom

As often as you like during your turn, you may attach 1 [G] energy form your hand to 1 of your Pokemon (except for Pokemon with a Rule Box).

GCC Seed Bomb 70

Weakness: Fire
Resistance: None
Retreat: 2

S5R #6

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Carnivine - Grass - 110 HP

Pokemon - Basic

CC Big Bite 30

During your opponent's next turn, the Defending Pokémon can't retreat.

GCC Whip'S Goodwill 60x

Flip 3 coins. This attack does 60 damage for each heads.

Weakness: Fire
Resistance: None
Retreat: 2

S5R #7

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Fomantis - Grass - 60 HP

Pokemon - Basic

G Continuous Slash 20x

Flip a coin until you get tails. This attack does 20 damage for each heads.

Weakness: Fire
Resistance: None
Retreat: 1

S5R #8

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Lurantis - Grass - 120 HP

Pokemon - Stage 1

G Leaf Drain 30

Heal 30 damage from this Pokémon.

GC Solar Cutter 70

Weakness: Fire
Resistance: None
Retreat: 2

S5R #9

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Tapu Bulu - Grass - 130 HP

Pokemon - Basic

G Push Down 20

Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.

GGC Nature's Judgment 80+

You may discard all Energy from this Pokémon. If you do, this attack does 80 more damage.

Weakness: Fire
Resistance: None
Retreat: 2

S5R #10

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Blipbug - Grass - 50 HP

Pokemon - Basic

C Stampede 10

Weakness: Fire
Resistance: None
Retreat: 1

S5R #11

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Victini V - Fire - 190 HP

Pokemon - Basic

R V Ballet 10+

If your opponent's Active Pokemon is a Pokemon V, this attack does 50 more damage.

RC Flare Chute 120

Discard all Energy from this Pokémon.

Weakness: Water
Resistance: None
Retreat: 1

S5R #12

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Victini VMAX - Fire - 310 HP

Pokemon - VMAX

C Spreading Flames

Attach up to 3 [R] Energy cards from your discard pile to your Pokémon in any way you like.

RC Max Victory 100+

If your opponent's active Pokemon is a Pokemon V, this attack does 120 more damage.

Weakness: Water
Resistance: None
Retreat: 2

S5R #13

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Heatmor - Fire - 120 HP

Pokemon - Basic

R Flare 20

CCC Drunk Burner 70

Flip 2 coins. For each heads, discard an Energy attached to your opponent's Active Pokémon.

Weakness: Water
Resistance: None
Retreat: 2

S5R #14

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Sizzlipede - Fire - 70 HP

Pokemon - Basic

RC Searing Flame 20

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: None
Retreat: 1

S5R #15

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Centiskorch - Fire - 130 HP

Pokemon - Stage 1

Ability: Over-Heater

During Pokemon Checkup, your opponent's burned Pokemon stay burned, even if they flip heads.

RRRC Bursting Inferno 130

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: None
Retreat: 2

S5R #16

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Horsea - Water - 60 HP

Pokemon - Basic

W Smokescreen 10

During your opponent's next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack doesn't happen.

Weakness: Lightning
Resistance: None
Retreat: 1

S5R #17

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Seadra - Water - 90 HP

Pokemon - Stage 1

W Water Gun 40

Weakness: Lightning
Resistance: None
Retreat: 1

S5R #18

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Kingdra - Water - 150 HP

Pokemon - Stage 2

Ability: Master for the Seafloor

When your active Pokemon is knocked out by damage form an attack of your opponent's Pokemon, you may move any number of [W] energy from the knocked out Pokemon to this Pokemon.

W Aqua Burst 40x

This attack does 40 damage times the number of [W] energy attached to this Pokemon.

Weakness: Lightning
Resistance: None
Retreat: 1

S5R #19

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Galarian Mr. Mime - Water - 80 HP

Pokemon - Basic

W Pound 10

CC Find Out

Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.

Weakness: Metal
Resistance: None
Retreat: 1

S5R #20

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Galarian Mr. Rime - Water - 110 HP

Pokemon - Stage 1

CC Ball Juggling 10+

Discard as many Items with Ball in their name form you hand as you like. This attack does 40 damage times the number of cards discarded this way.

WCC Frost Smash 80

Weakness: Metal
Resistance: None
Retreat: 2

S5R #21

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Remoraid - Water - 60 HP

Pokemon - Basic

W Water Gun 10

CC Sharp Fin 20

Weakness: Lightning
Resistance: None
Retreat: 1

S5R #22

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Octillery - Water - 110 HP

Pokemon - Stage 1

Ability: Rapid Strike Search

Once during your turn, you may search your deck for a Rapid Strike card and put it into your hand. Then, shuffle your deck. If you already used any Rapid Strike Search this turn, you can't use this Ability.

WCC Waterfall 50

Weakness: Lightning
Resistance: None
Retreat: 2

S5R #23

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Corphish - Water - 70 HP

Pokemon - Basic

WCC Bubble Beam 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: None
Retreat: 2

S5R #24

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Crawdaunt - Water - 130 HP

Pokemon - Stage 1

WCC Knock Off 60

Discard a random card from your opponent's hand.

WWCC Crabhammer 140

Weakness: Lightning
Resistance: None
Retreat: 3

S5R #25

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Empoleon V - Water - 210 HP

Pokemon - Basic

Ability: Emperor Spirit

While this is your active Pokemon, your opponent's Pokemon in play have no Abilities (except for Pokemon with a Rule Box).

WCC Rasengiri 130

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 2

S5R #26

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Frillish - Water - 80 HP

Pokemon - Basic

C Recover

Discard an Energy from this Pokémon and heal all damage from it.

W Rain Splash 10

Weakness: Lightning
Resistance: None
Retreat: 2

S5R #27

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Jellicent - Water - 120 HP

Pokemon - Stage 1

WW Calm To Stagnation 10x

This attack does 10 damage times the number of [W] energy in your discard pile.

Weakness: Lightning
Resistance: None
Retreat: 3

S5R #28

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Bruxish - Water - 110 HP

Pokemon - Basic

C Bite 20

WWC Surf 110

Weakness: Lightning
Resistance: None
Retreat: 1

S5R #29

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Shinx - Lightning - 60 HP

Pokemon - Basic

L Rear Kick 20

Weakness: Fighting
Resistance: None
Retreat: 1

S5R #30

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Luxio - Lightning - 80 HP

Pokemon - Stage 1

L Jump Kick

This attack does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

LC Head Bolt 50

Weakness: Fighting
Resistance: None
Retreat: 1

S5R #31

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Luxray - Lightning - 150 HP

Pokemon - Stage 2

L Electric Step

This attack does 40 damage to 1 of your opponent's Pokemon. Switch this Pokemon with 1 of your benched Pokemon. (Don't apply Weakness and Resistance for benched Pokemon)

LC Scar Beat 100+

If your opponent's Active Pokémon already has any damage counters on it, this attack does 100 more damage.

Weakness: Fighting
Resistance: None
Retreat: 1

S5R #32

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Pachirisu - Lightning - 70 HP

Pokemon - Basic

C Find a Friend

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

CC Gnaw 30

Weakness: Fighting
Resistance: None
Retreat: 1

S5R #33

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Baltoy - Psychic - 60 HP

Pokemon - Basic

PC Self Destruct 60

This Pokémon also does 60 damage to itself.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S5R #34

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Claydol - Psychic - 120 HP

Pokemon - Stage 1

C Power Split

Attach [P] energies from your discard pile to your Pokemon in any way you like, until you have the same amount of energy in play as you opponent.

PPC Psyshot 100

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S5R #35

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Necrozma V - Psychic - 220 HP

Pokemon - Basic

P Prism Rei 20

This attack also does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

PPC Special Laser 100+

If this Pokémon has any Special Energy attached, this attack does 120 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

S5R #36

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Dottler - Psychic - 70 HP

Pokemon - Stage 1

P Radar

Look at the top 4 cards of your deck and put them back on top of your deck in any order.

CC Ram 20

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S5R #37

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Orbeetle - Psychic - 110 HP

Pokemon - Stage 2

C Eboru Control

Search your deck for up to as many Stage 2 Pokemon as there are energy attached to this Pokemon and put them onto your bench (except Orbeetle). Then, shuffle your deck.

PCC Zen Headbutt 120

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S5R #38

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Onix - Fighting - 110 HP

Pokemon - Basic

CCC Rock Throw 60

FCCCC Rocky Tackle 170

This Pokémon also does 60 damage to itself.

Weakness: Grass
Resistance: None
Retreat: 4

S5R #39

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Cubone - Fighting - 70 HP

Pokemon - Basic

F Beat 10

FC Headbutt 30

Weakness: Grass
Resistance: None
Retreat: 1

S5R #40

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Marowak - Fighting - 110 HP

Pokemon - Stage 1

Ability: Kabuto Armor

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

FC Bonemerang 90x

Flip 2 coins. This attack does 90 damage for each heads.

Weakness: Grass
Resistance: None
Retreat: 2

S5R #41

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Timburr - Fighting - 80 HP

Pokemon - Basic

CC Pound 20

Weakness: Psychic
Resistance: None
Retreat: 2

S5R #42

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Gurdurr - Fighting - 100 HP

Pokemon - Stage 1

CC Pound 30

FCC Hammer In 60

Weakness: Psychic
Resistance: None
Retreat: 3

S5R #43

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Conkeldurr - Fighting - 160 HP

Pokemon - Stage 2

FCC Hammer Pressure 90

If the Defending Pokémon is an Evolution Pokémon, it can't attack during your opponent's next turn.

FFCC Mega Punch 150

Weakness: Psychic
Resistance: None
Retreat: 3

S5R #44

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Mienfoo - Fighting - 60 HP

Pokemon - Basic

FC Double Stab 30x

Flip 2 coins. This attack does 30 damage for each heads.

Weakness: Psychic
Resistance: None
Retreat: 1

S5R #45

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Mienshao - Fighting - 90 HP

Pokemon - Stage 1

C Pound 20

FC Spinning Whip 90

Your opponent's active Pokemon is now confused. Return this Pokemon and all cards attached to it to your hand.

Weakness: Psychic
Resistance: None
Retreat: 1

S5R #46

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Silicobra - Fighting - 80 HP

Pokemon - Basic

F Tail Whap 10

FFC Mud Shot 60

Weakness: Grass
Resistance: None
Retreat: 2

S5R #47

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Sandaconda - Fighting - 130 HP

Pokemon - Stage 1

F Sand Taiho 60x

Discard the top 6 cards from your deck. This attack does 60 damage for each [F] energy discarded this way.

FFC Skull Bash 120

Weakness: Grass
Resistance: None
Retreat: 3

S5R #48

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Falinks - Fighting - 110 HP

Pokemon - Basic

FC Renge-Out Of Dust 20x

This attack does 20 damage times the number of Rapid Strike Pokemon you have in play.

Weakness: Psychic
Resistance: None
Retreat: 2

S5R #49

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Rapid Strike Urshifu V - Fighting - 220 HP

Pokemon - Basic

F Strafe 30

You may switch this Pokémon with 1 of your Benched Pokémon.

FFC Hundred Sorcerer Rush 150

Weakness: Psychic
Resistance: None
Retreat: 2

S5R #50

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Rapid Strike Urshifu VMAX - Fighting - 330 HP

Pokemon - VMAX

F Gale Thrust 30+

If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 120 more damage.

FFC G-Max Rapid Strike

Discard all energy from this Pokemon. This attack does 120 damage to 2 of your opponent's Pokemon. (Don't apply Weakness and Resistance against benched Pokemon.)

Weakness: Psychic
Resistance: None
Retreat: 2

S5R #51

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Steelix - Metal - 190 HP

Pokemon - Stage 1

CCC Steel Swing 80x

Flip 2 coins. This attack does 80 damage for each heads.

MMMCC Heavy Impact 200

Weakness: Fire
Resistance: Grass
Retreat: 4

S5R #52

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Pawniard - Metal - 60 HP

Pokemon - Basic

C Swords Dance

During your next turn, this Pokémon's Slash attack does 70 more damage (before applying Weakness and Resistance).

M Slash 10

Weakness: Fire
Resistance: Grass
Retreat: 1

S5R #53

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Bisharp - Metal - 110 HP

Pokemon - Stage 1

C Slash 30

MCC Haganegiri 90+

If your opponent's Active Pokémon is a [F] Pokémon, this attack does 90 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 1

S5R #54

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Corviknight V - Metal - 210 HP

Pokemon - Basic

M Clutch 30

During your opponent's next turn, the Defending Pokémon can't retreat.

MMC Sky Hurricane 190

During your next turn, this Pokemon can't use Sky Hurricane.

Weakness: Fire
Resistance: Grass
Retreat: 1

S5R #55

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Corviknight VMAX - Metal - 320 HP

Pokemon - VMAX

Ability: Raster Body

This Pokemon isn't affected by your opponent's Pokemon's Abilities.

MMC G-Max Hurricane 240

During your next turn, this Pokemon can't use G-Max Hurricane.

Weakness: Fire
Resistance: Grass
Retreat: 0

S5R #56

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Glameow - Colorless - 60 HP

Pokemon - Basic

C Cat Kick 10

CCC Claw Slash 40

Weakness: Fighting
Resistance: None
Retreat: 1

S5R #57

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Purugly - Colorless - 120 HP

Pokemon - Stage 1

C Caturday

Draw 3 cards. If you do, this Pokémon is now Asleep.

CCCC Claw Slash 120

Weakness: Fighting
Resistance: None
Retreat: 3

S5R #58

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Bouffalant - Colorless - 120 HP

Pokemon - Basic

Ability: Sap Sipper

This Pokemon's attacks do 60 more damage against your opponent's [G] Pokemon.

CCC Head Charge 120

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 2

S5R #59

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Indeedee - Colorless - 90 HP

Pokemon - Basic

C Collect

Draw 2 cards.

CC Hand Kinesis 10x

This attack does 10 damage times the number of cards in your hand.

Weakness: Fighting
Resistance: None
Retreat: 2

S5R #60

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Winding Fan

Trainer - Item

Shuffle 1 Special Energy from 1 of your opponent's Pokemon into their deck.

S5R #61

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Tool Jammer

Trainer - Item

While the Pokemon this card is attached to is your active Pokemon, the tool card attached to your opponent's active Pokemon has no effect (except for Tool Jammer)

S5R #64

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Rapid Strike Scroll: Whirlpool Scroll

Trainer - Item

The Rapid Strike Pokemon this card is attached to can use the attack written below. (It still needs the necessary energy.)

[F][C][C] Unparalleled Whirpool
This attack does 30 damage to all of your opponent's Pokemon. (Don't apply Weakness and Resistance for benched Pokemon.)

S5R #65

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Korrina's Spirit

Trainer - Supporter

Draw cards until you have 6 cards in your hand.

S5R #66

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Mustard's Rapid Strike Style

Trainer - Supporter

You can only play this card if it is the only card in your hand.

Put a Rapid Strike Pokemon form your discard pile onto your bench. Then, draw 5 cards.

S5R #67

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Cheryl

Trainer - Supporter

Heal all damage form all of your evolution Pokemon. Then, discard all energy from the Pokemon you healed this way.

S5R #68

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Tower of Waters

Trainer - Stadium

The retreat cost of each player's Rapid Strike Pokemon is [c][c] less.

S5R #69

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Rapid Strike Energy

Energy - Special

This card can only be attached to Rapid Strike Pokemon. If this card is attached to a Pokemon other than Rapid Strike Pokemon, discard this card.

While this card is attached to a Pokemon, it provides 2 energy of the [W] and [F] type both respectively.

S5R #70

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Kricketune V - Grass - 180 HP

Pokemon - Basic

Ability: Excite Stage

Once during your turn, you may draw cards until you have 3 cards in your hand. If this is your active Pokemon, you may draw until you have 4 cards in your hand. You can't use any more Excite Stage this turn.

GCC X-Scissor 80+

Flip a coin. If heads, this attack does 80 more damage.

Weakness: Fire
Resistance: None
Retreat: 1

S5R #71

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Victini V - Fire - 190 HP

Pokemon - Basic

R V Ballet 10+

If your opponent's Active Pokemon is a Pokemon V, this attack does 50 more damage.

RC Flare Chute 120

Discard all Energy from this Pokémon.

Weakness: Water
Resistance: None
Retreat: 1

S5R #72

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Empoleon V - Water - 210 HP

Pokemon - Basic

Ability: Emperor Spirit

While this is your active Pokemon, your opponent's Pokemon in play have no Abilities (except for Pokemon with a Rule Box).

WCC Rasengiri 130

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 2

S5R #73

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Empoleon V - Water - 210 HP

Pokemon - Basic

Ability: Emperor Spirit

While this is your active Pokemon, your opponent's Pokemon in play have no Abilities (except for Pokemon with a Rule Box).

WCC Rasengiri 130

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 2

S5R #74

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Necrozma V - Psychic - 220 HP

Pokemon - Basic

P Prism Rei 20

This attack also does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

PPC Special Laser 100+

If this Pokémon has any Special Energy attached, this attack does 120 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

S5R #75

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Rapid Strike Urshifu V - Fighting - 220 HP

Pokemon - Basic

F Strafe 30

You may switch this Pokémon with 1 of your Benched Pokémon.

FFC Hundred Sorcerer Rush 150

Weakness: Psychic
Resistance: None
Retreat: 2

S5R #76

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Rapid Strike Urshifu V - Fighting - 220 HP

Pokemon - Basic

F Strafe 30

You may switch this Pokémon with 1 of your Benched Pokémon.

FFC Hundred Sorcerer Rush 150

Weakness: Psychic
Resistance: None
Retreat: 2

S5R #77

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Corviknight V - Metal - 210 HP

Pokemon - Basic

M Clutch 30

During your opponent's next turn, the Defending Pokémon can't retreat.

MMC Sky Hurricane 190

During your next turn, this Pokemon can't use Sky Hurricane.

Weakness: Fire
Resistance: Grass
Retreat: 1

S5R #78

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Korrina's Spirit

Trainer - Supporter

Draw cards until you have 6 cards in your hand.

S5R #79

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Mustard's Rapid Strike Style

Trainer - Supporter

You can only play this card if it is the only card in your hand.

Put a Rapid Strike Pokemon form your discard pile onto your bench. Then, draw 5 cards.

S5R #80

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