SD V Starter Decks

Japanese release date: 10th July 2020

Venusaur V - Grass - 220 HP

Pokemon - Basic

GGC Pollen Bomb 80

The Defending Pokémon is now Asleep and Poisoned.

GGGC Solar Typhoon 220

During your next turn, this Pokémon can't use Solar Typhoon.

Weakness: Fire
Resistance: None
Retreat: 3

SD #1

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Weedle - Grass - 60 HP

Pokemon - Basic

C Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

Weakness: Fire
Resistance: None
Retreat: 1

SD #2

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Kakuna - Grass - 80 HP

Pokemon - Stage 1

G Bug Bite 30

Weakness: Fire
Resistance: None
Retreat: 3

SD #3

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Beedrill - Grass - 140 HP

Pokemon - Stage 2

G Poison Jab 80

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fire
Resistance: None
Retreat: 1

SD #4

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Heracross - Grass - 130 HP

Pokemon - Basic

CC Push Down 30

Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

GGC Super Strength Horn 110

Weakness: Fire
Resistance: None
Retreat: 2

SD #5

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Snover - Grass - 90 HP

Pokemon - Basic

CC Beat 20

GCC Razor Leaf 50

Weakness: Fire
Resistance: None
Retreat: 3

SD #6

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Abomasnow - Grass - 140 HP

Pokemon - Stage 1

GCC Soothing Scent 80

Your opponent's Active Pokemon is now Asleep.

GGCC Megaton Lariat 140

Weakness: Fire
Resistance: None
Retreat: 3

SD #7

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Gossifleur - Grass - 50 HP

Pokemon - Basic

C Call for Family

Search your deck for up to 3 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.

G Razor Leaf 10

Weakness: Fire
Resistance: None
Retreat: 1

SD #8

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Eldegoss - Grass - 80 HP

Pokemon - Stage 1

C Fluffy Blessing

Search your deck for 3 [G] energy and attach them to your benched Pokemon in any way you like. Then, shuffle your deck.

G Leafage 30

Weakness: Fire
Resistance: None
Retreat: 1

SD #9

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Vulpix - Fire - 60 HP

Pokemon - Basic

C Gnaw 10

RC Singe

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: None
Retreat: 1

SD #10

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Ninetales - Fire - 120 HP

Pokemon - Stage 1

R Hex 30+

If your opponent's Active Pokemon is affected by a Special Condition, this attack does 90 more damage.

RCC Flickering Flames 90

Your opponent's Active Pokemon is now Asleep.

Weakness: Water
Resistance: None
Retreat: 1

SD #11

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Ponyta - Fire - 70 HP

Pokemon - Basic

C Minor Errand-Running

Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

R Flare 10

Weakness: Water
Resistance: None
Retreat: 1

SD #12

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Rapidash - Fire - 100 HP

Pokemon - Stage 1

R Overrun 30

This attack does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

RC Flame Tail 60

Weakness: Water
Resistance: None
Retreat: 0

SD #13

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Entei - Fire - 130 HP

Pokemon - Basic

RC Rally Back 30+

If any of your Pokemon were Knocked Out by damage from an opponent's attack during their last turn, this attack does 90 more damage.

RRC Fire Mane 100

Weakness: Water
Resistance: None
Retreat: 2

SD #14

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Incineroar V - Fire - 220 HP

Pokemon - Basic

RRC Grand Flame 90

Attach up to 2 [R] Energy cards from your discard pile to 1 of your Benched Pokémon.

RRRC Flare Driver 220

This Pokémon does 30 damage to itself.

Weakness: Water
Resistance: None
Retreat: 3

SD #15

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Scorbunny - Fire - 60 HP

Pokemon - Basic

R Ember 30

Discard an Energy attached to this Pokemon.

Weakness: Water
Resistance: None
Retreat: 1

SD #16

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Sizzlipede - Fire - 70 HP

Pokemon - Basic

C Bite 10

RCC Combustion 50

Weakness: Water
Resistance: None
Retreat: 1

SD #17

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Centiskorch - Fire - 130 HP

Pokemon - Stage 1

RCC Searing Flame 50

Your opponent's Active Pokémon is now Burned.

RRCC Heat Crawler 140

Weakness: Water
Resistance: None
Retreat: 3

SD #18

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Krabby - Water - 80 HP

Pokemon - Basic

W Aqua Shower

This attack does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

WC Vice Grip 30

Weakness: Lightning
Resistance: None
Retreat: 2

SD #19

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Wingull - Water - 70 HP

Pokemon - Basic

C Collect

Draw a card.

WC Wave Splash 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SD #20

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Pelipper - Water - 120 HP

Pokemon - Stage 1

CC Wing Attack 50

WCC Power Cyclone 110

Move an Energy from this Pokemon to 1 of your Benched Pokemon.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SD #21

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Carvanha - Water - 60 HP

Pokemon - Basic

W Bite 10

Weakness: Lightning
Resistance: None
Retreat: 1

SD #22

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Sharpedo - Water - 110 HP

Pokemon - Stage 1

W Aqua Jet 50

This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: None
Retreat: 1

SD #23

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Wailord V - Water - 280 HP

Pokemon - Basic

W Draw

Attach up to 3 [W] Energy cards from your discard pile to this Pokémon.

WWWW Ocean Wave 120x

Flip 3 coins. This attack does 120 damage times the number of heads.

Weakness: Lightning
Resistance: None
Retreat: 4

SD #24

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Chewtle - Water - 80 HP

Pokemon - Basic

CC Bite 30

WCC Water Gun 50

Weakness: Lightning
Resistance: None
Retreat: 2

SD #25

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Drednaw - Water - 130 HP

Pokemon - Stage 1

WCC Manriki Bytes 60+

This attack does 30 more damage for each [C] in your opponent's Active Pokemon's Retreat Cost.

WCCC Dark Clamp 130

The Defending Pokemon can't retreat during your opponent's next turn.

Weakness: Lightning
Resistance: None
Retreat: 3

SD #26

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Cramorant - Water - 110 HP

Pokemon - Basic

W Dive 20

Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.

CCC Hydro Pump 50+

This attack does 20 more damage times the amount of [W] Energy attached to this Pokemon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SD #27

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Pikachu V - Lightning - 190 HP

Pokemon - Basic

L Pikaboru 30

LL Circle Circuit 30x

Does 30 damage times the number of your Benched Pokémon.

Weakness: Fighting
Resistance: None
Retreat: 1

SD #28

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Electabuzz - Lightning - 90 HP

Pokemon - Basic

C Knuckle Punch 10

LLC Electroslug 70

Weakness: Fighting
Resistance: None
Retreat: 2

SD #29

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Mareep - Lightning - 60 HP

Pokemon - Basic

L Static Shock 20

Weakness: Fighting
Resistance: None
Retreat: 1

SD #30

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Flaaffy - Lightning - 90 HP

Pokemon - Stage 1

L Static Shock 40

Weakness: Fighting
Resistance: None
Retreat: 1

SD #31

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Ampharos - Lightning - 150 HP

Pokemon - Stage 2

L Dazzle Blast 50

Your opponent's Active Pokémon is now Confused.

LL Electric Ball 130

Weakness: Fighting
Resistance: None
Retreat: 2

SD #32

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Helioptile - Lightning - 70 HP

Pokemon - Basic

L Thunder Jolt 30

This Pokemon does 10 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 1

SD #33

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Heliolisk - Lightning - 110 HP

Pokemon - Stage 1

L Eerie Impulse

Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokemon.

LC Thunder 120

This Pokemon does 30 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 1

SD #34

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Yamper - Lightning - 70 HP

Pokemon - Basic

C Roar

Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

L Static Shock 10

Weakness: Fighting
Resistance: None
Retreat: 1

SD #35

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Boltund - Lightning - 130 HP

Pokemon - Stage 1

CC Big Bite 50

The Defending Pokemon can't retreat during your opponent's next turn.

LCC Fighting Spirit Fang 90+

If your opponent's active Pokemon is a Pokemon-V or Pokemon-GX, this attack does 90 more damage.

Weakness: Fighting
Resistance: None
Retreat: 1

SD #36

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Pincurchin - Lightning - 80 HP

Pokemon - Basic

LL Biribiri Needle 30x

Flip 4 coins. This attack does 30 damage for each heads. If you flipped 2 or more heads, your opponent's active Pokemon is now paralyzed.

Weakness: Fighting
Resistance: None
Retreat: 2

SD #37

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Mew V - Psychic - 180 HP

Pokemon - Basic

PP X Ball 30x

Does 30 damage times the amount of Energy attached to this Pokémon and the Defending Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

SD #38

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Natu - Psychic - 60 HP

Pokemon - Basic

C Me First

Draw a card.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SD #39

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Xatu - Psychic - 120 HP

Pokemon - Stage 1

C Enewarp

Move an energy from 1 of your opponent's benched Pokemon to their active Pokemon.

P Psychic 10+

This attack does 30 more damage times the amount of Energy attached to your opponent's Active Pokemon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SD #40

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Snubbull - Psychic - 80 HP

Pokemon - Basic

PC Sharp Fang 30

Weakness: Metal
Resistance: None
Retreat: 2

SD #41

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Granbull - Psychic - 130 HP

Pokemon - Stage 1

PC Dark Clamp 50

The Defending Pokémon can't retreat during your opponent's next turn.

PPC Headbutt Bounce 130

Weakness: Metal
Resistance: None
Retreat: 2

SD #42

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Galarian Corsola - Psychic - 80 HP

Pokemon - Basic

P Cursed Drop

Put 3 damage counters on your opponent's Pokemon in any way you like.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SD #43

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Hatenna - Psychic - 60 HP

Pokemon - Basic

P Stampede 10

PC Magical Shot 30

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SD #44

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Hattrem - Psychic - 90 HP

Pokemon - Stage 1

P Beat 20

PC Super Psy Bolt 40

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SD #45

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Hatterene - Psychic - 150 HP

Pokemon - Stage 2

Ability: Hazard Sense

If this Pokémon is your Active Pokémon and is damaged by an opponent's attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Confused.

PC Life Soccer 100

Heal 30 damage from this Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SD #46

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Indeedee - Psychic - 100 HP

Pokemon - Basic

C Refresh Time

Heal 30 damage from each of your Pokemon.

PC Psybeam 30

Your opponent's Active Pokemon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SD #47

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Hitmonchan - Fighting - 90 HP

Pokemon - Basic

F Hit and Away 30

You may switch this Pokemon with 1 of your benched Pokemon.

FCC Magnum Punch 70

Weakness: Psychic
Resistance: None
Retreat: 1

SD #48

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Groudon - Fighting - 130 HP

Pokemon - Basic

C Drought

Attach 2 [F] Energy from your hand to 1 of your Benched Pokemon.

FFC Tremble Earth 130

During your next turn, this Pokemon can't use Tremble Earth.

Weakness: Grass
Resistance: None
Retreat: 3

SD #49

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Lucario V - Fighting - 210 HP

Pokemon - Basic

F Aura Sphere 40

This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FFC Beat Smash 180

During your next turn, this Pokémon can't use Beat Smash.

Weakness: Psychic
Resistance: None
Retreat: 2

SD #50

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Pancham - Fighting - 70 HP

Pokemon - Basic

C Punch 10

Weakness: Psychic
Resistance: None
Retreat: 2

SD #51

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Pangoro - Fighting - 130 HP

Pokemon - Stage 1

C Light Punch 40

CCC Magnum Punch 90

Weakness: Psychic
Resistance: None
Retreat: 2

SD #52

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Rockruff - Fighting - 70 HP

Pokemon - Basic

C Collect

Draw a card.

FC Bite 20

Weakness: Grass
Resistance: None
Retreat: 1

SD #53

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Lycanroc - Fighting - 120 HP

Pokemon - Stage 1

C Rock Throw 30

FFC Slashing Strike 150

This Pokémon can't use Slashing Strike during your next turn.

Weakness: Grass
Resistance: None
Retreat: 2

SD #54

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Silicobra - Fighting - 80 HP

Pokemon - Basic

C Sand-Attack

If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Weakness: Grass
Resistance: None
Retreat: 2

SD #55

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Sandaconda - Fighting - 140 HP

Pokemon - Stage 1

C Coil 10

During your next turn, this Pokemon's attacks do 120 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

FCC Skull Bash 100

Weakness: Grass
Resistance: None
Retreat: 2

SD #56

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Ekans - Darkness - 70 HP

Pokemon - Basic

C Ram 10

DC Whip Of The Tail 30

Weakness: Fighting
Resistance: None
Retreat: 1

SD #57

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Arbok - Darkness - 120 HP

Pokemon - Stage 1

C Sharp Fang 30

DC Whip Of The Tail 70

Weakness: Fighting
Resistance: None
Retreat: 1

SD #58

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Galarian Slowbro V - Darkness - 210 HP

Pokemon - Basic

Ability: Hayauchi Poisoning

Once during your turn, if this is your Active Pokémon, you may leave your opponent's Active Pokémon Poisoned.

DDC Stranded Shot 130

The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: Fighting
Resistance: None
Retreat: 3

SD #59

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Grimer - Darkness - 80 HP

Pokemon - Basic

D Stomp Off

Discard the top card of your opponent's deck.

DCC Vortex Of Sludge 50

Weakness: Fighting
Resistance: None
Retreat: 3

SD #60

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Skorupi - Darkness - 80 HP

Pokemon - Basic

D Poison Sting

Your opponent's Active Pokemon is now Poisoned.

DCC Slashing Claw 50

Weakness: Fighting
Resistance: None
Retreat: 2

SD #61

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Drapion - Darkness - 140 HP

Pokemon - Stage 1

DCC Hard Press 80

Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

DDCC Poison Attack 130

Your opponent's Active Pokemon is now Poisoned.

Weakness: Fighting
Resistance: None
Retreat: 3

SD #62

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Trubbish - Darkness - 60 HP

Pokemon - Basic

CC Venoshock 20+

If your opponent's Active Pokemon is Poisoned, this attack does 50 more damage.

Weakness: Fighting
Resistance: None
Retreat: 1

SD #63

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Impidimp - Darkness - 70 HP

Pokemon - Basic

D Beat 10

DC Stampede 20

Weakness: Grass
Resistance: None
Retreat: 1

SD #64

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Morgrem - Darkness - 90 HP

Pokemon - Stage 1

D Bite 30

DCC Dogezatsuki 60

This attack's damage isn't affected by any effects on your opponent's Active Pokemon.

Weakness: Grass
Resistance: None
Retreat: 2

SD #65

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Grimmsnarl - Darkness - 170 HP

Pokemon - Stage 2

Ability: Pharmaceutical Evil

While this is your active Pokemon, the attacks from your opponent's active Pokemon cost [C] more.

DCC Energy Press 100+

This attack does 30 more damage times the amount of Energy attached to your opponent's Active Pokemon.

Weakness: Grass
Resistance: None
Retreat: 3

SD #66

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Mawile - Metal - 90 HP

Pokemon - Basic

C Find a Friend

Search your deck for a Pokemon, reveal it and put it into your hand. Then, shuffle your deck.

MC Crunch 40

Discard an Energy attached to the Defending Pokemon.

Weakness: Fire
Resistance: Grass
Retreat: 1

SD #67

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Meltan - Metal - 70 HP

Pokemon - Basic

C Headbutt 10

MC Beam 20

Weakness: Fire
Resistance: Grass
Retreat: 1

SD #68

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Melmetal - Metal - 150 HP

Pokemon - Stage 1

M Energy Link 30

Attach an Energy card from your discard pile to this Pokémon.

MCCC Heavy Impact 130

Weakness: Fire
Resistance: Grass
Retreat: 4

SD #69

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Corviknight - Metal - 170 HP

Pokemon - Stage 2

C Peck 50

MCC Iron Wing 130

You may discard 2 energy from this Pokemon. If you do, during your opponent's next turn, this Pokemon receives 100 less damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SD #70

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Cufant - Metal - 100 HP

Pokemon - Basic

MM Stomp 20+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 3

SD #71

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Copperajah - Metal - 190 HP

Pokemon - Stage 1

MM Dig Drain 60

Heal 30 damage from this Pokemon.

MMM Gowan Nose 220

If there are 8 or more damage counters on this Pokemon, this attack does nothing.

Weakness: Fire
Resistance: Grass
Retreat: 4

SD #72

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Duraludon V - Metal - 220 HP

Pokemon - Basic

Ability: Hard Coat

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

CCC Gatling Slug 10+

This attack does 40 more damage times the amount of [M] Energy attached to this Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 3

SD #73

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Tauros - Colorless - 110 HP

Pokemon - Basic

C Call for Family

Search your deck for a Basic Pokemon and put it onto your Bench. Then, shuffle your deck.

CC Rampage Tackle 60

This Pokemon does 10 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 1

SD #74

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Eevee V - Colorless - 190 HP

Pokemon - Basic

C Collect

Draw 3 cards.

CCC Buddy Brave 80+

If you played a Supporter card from your hand during this turn, this attack does 80 more damage.

Weakness: Fighting
Resistance: None
Retreat: 1

SD #75

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Teddiursa - Colorless - 60 HP

Pokemon - Basic

C Scratch 10

CC Slash 20

Weakness: Fighting
Resistance: None
Retreat: 1

SD #76

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Ursaring - Colorless - 140 HP

Pokemon - Stage 1

CC Hammer In 50

CCCC Heavy Hold 120

The defending Pokemon can't retreat during your opponent's next turn.

Weakness: Fighting
Resistance: None
Retreat: 3

SD #77

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Swablu - Colorless - 50 HP

Pokemon - Basic

C Peck 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SD #78

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Altaria - Colorless - 110 HP

Pokemon - Stage 1

Ability: Charm Of Miracle

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon V and Pokémon-GX.

CC Speed Dive 60

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SD #79

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Zangoose - Colorless - 100 HP

Pokemon - Basic

C Corkscrew Punch 10

CC Cruel Blade 20+

This attack does 10 more damage for each damage counter on your opponent's Active Pokemon.

Weakness: Fighting
Resistance: None
Retreat: 1

SD #80

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Rookidee - Colorless - 60 HP

Pokemon - Basic

C Flap 10

CC Glide 30

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SD #81

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Corvisquire - Colorless - 80 HP

Pokemon - Stage 1

C Pluck 20

Before doing damage, discard a Pokemon Tool card attached to the Defending Pokemon.

CC Drill Peck 50

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SD #82

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Wooloo - Colorless - 70 HP

Pokemon - Basic

CC Expand 30

During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 10 (after applying Weakness and Resistance).

Weakness: Fighting
Resistance: None
Retreat: 1

SD #83

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Dubwool - Colorless - 130 HP

Pokemon - Stage 1

C Cotton Guard 30

During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance).

CCC Double-Edge 120

This Pokemon does 30 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 2

SD #84

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Energy Switch

Trainer - Item

Move a basic Energy from 1 of your Pokemon to another of your Pokemon.

SD #85

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Energy Search

Trainer - Item

Search your deck for an energy card, reveal it and put it into your hand. Then, shuffle your deck.

SD #86

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Potion

Trainer - Item

Heal 30 damage from 1 of your Pokemon.

SD #87

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Quick Ball

Trainer - Item

You can only use this card, if you discard another card from your hand.
Search your deck for a basic Pokemon, reveal it and put it into your hand. Then, shuffle your deck.

SD #88

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Crushing Hammer

Trainer - Item

Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokemon.

SD #89

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Evolution Incense

Trainer - Item

Search your deck for an evolution card, reveal it and put it into your hand. Then, shuffle your deck.

SD #90

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Great Ball

Trainer - Item

Look at the top 7 cards of your deck. Reveal a Pokemon you find there and put it into your hand. Shuffle the remaining cards, into your deck.

SD #91

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Full Bucket

Trainer - Item

Search your deck for 2 [W] energy, reveal them and put them into your hand. Then, shuffle your deck.

SD #92

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Pal Pad

Trainer - Item

Shuffle up to 2 Supporter cards from your discard pile into your deck.

SD #94

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Rare Candy

Trainer - Item

Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.

SD #95

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Pokegear

Trainer - Item

Look at the top 7 cards of your deck. Choose a supporter card you find there, reveal it and put it into your hand. Shuffle the remaining cards back into your deck.

SD #96

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Switch

Trainer - Item

Switch 1 of your benched with your active Pokemon.

SD #97

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Pokemon Catcher

Trainer - Item

Flip a coin. If heads, switch 1 of your opponent's benched Pokemon with their active Pokemon.

SD #98

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Metal Saucer

Trainer - Item

Attach a [M] energy from your discard pile to 1 of your benched [M] Pokemon.

SD #99

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Reset Stamp

Trainer - Item

Your opponent shuffles their hand into their deck and draws a card for each of their remaining prize cards.

SD #100

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Rotom Bike

Trainer - Item

After using this card, your turn ends.
Draw cards until you have 6 cards in your hand.

SD #101

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Big Amulett

Trainer - Item

The Pokemon this card is attached to has 30 more HP.

SD #102

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Vital Band

Trainer - Item

The attacks of the Pokemon this card is attached to do 10 more damage against your opponent's active Pokemon.

SD #103

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Lucky Egg

Trainer - Item

If the Pokemon this card is attached to is knocked out by an attack from your opponent's Pokemon, draw cards until you have 7 hand cards.

SD #104

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Balloon

Trainer - Item

The retreat cost of the Pokemon this card is attached to is [C][C] less.

SD #105

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Burning Scarf

Trainer - Item

When the [R] Pokemon this card is attached to is damage by an attack form your opponent, the attacking Pokemon is burned.

SD #106

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Team Yell Grunt

Trainer - Supporter

Return an energy from 1 of your opponent's Pokemon to their hand.

SD #107

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Erika's Hospitality

Trainer - Supporter

If you have 6 or more hand cards (including this one), you can't play this card. Draw a card for each of your opponent's Pokemon in play.

SD #108

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Oleana

Trainer - Supporter

You can only play this card, if you discard 2 cards from your hand.

Look at your opponent's hand, put a Trainer card you find there at the bottom of their deck.

SD #109

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Misty's Determination

Trainer - Supporter

Discard a card from your hand. If you do, look at the top 8 cards of your deck and put 1 of them into your hand. Shuffle the other cards back into your deck.

SD #110

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Dan

Trainer - Supporter

Draw 2 cards. Play rock, paper, scissors with your opponent. If you win, draw 2 more cards.

SD #111

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Sabrina's Suggestion

Trainer - Supporter

Look at your opponent's hand. Choose a Supporter you find there and use the effect of that supporter as the effect of this card.

SD #112

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Professor's Research

Trainer - Supporter

Discard your hand and draw 7 cards.

SD #113

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Bede

Trainer - Supporter

Attach a basic energy from your hand to 1 of your benched Pokemon.

SD #114

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Poke Kid

Trainer - Supporter

Search your deck for a Pokemon, reveal it and put it into your hand. Then, shuffle your deck.

SD #115

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Pokemon Center Lady

Trainer - Supporter

Heal 60 damage and all special conditions from your active Pokemon.

SD #116

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Hop

Trainer - Supporter

Draw 3 cards.

SD #117

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Bill's Analysis

Trainer - Supporter

Look at the top 7 cards of your deck. Choose 2 Trainer cards you find there, reveal them and put them into your hand. Shuffle the remaining cards into your deck.

SD #118

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Lt. Surge's Strategy

Trainer - Supporter

You can only play this card if you have more remaining prize cards than your opponent.
You can play 3 supporter cards this turn (including this card, so 2 extra)

SD #119

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Marnie

Trainer - Supporter

Both players put their hand cards face down, shuffle them and put them on the bottom of their deck. Then, you draw 5 cards and your opponent draws 4 cards.

SD #120

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Rosa

Trainer - Supporter

You can only play this card if 1 of your Pokemon were knocked out during your opponent's last turn. Search your deck for a Pokemon, a Trainer and a basic energy, reveal them and put them into your hand. Then, shuffle your deck.

SD #121

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Welder

Trainer - Supporter

Attach 2 [R] Energy cards from your hand 1 of your Pokemon. Then, draw 3 cards.

SD #122

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Red's Challenge

Trainer - Supporter

You have to discard 2 cards form your hand to play this card. Search your deck for any 1 card and put it into your hand. Then, shuffle your deck.

SD #123

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Roller Skater

Trainer - Supporter

Discard a card form your hand. Then, draw 2 cards. If you discarded an energy card, draw 2 more cards.

SD #124

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Fighting Dojo

Trainer - Stadium

Pokemon with basic [F] Energy attached to them (except ultra beasts) do 10 more damage against their opponent's active Pokemon. If a player's remaining prize cards are more than that their opponent's, the attacks do 40 more damage instead.

SD #125

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Turffield Stadium

Trainer - Stadium

Once during each player's turn, they may search their deck for an evolution [G] Pokemon, reveal it and put it into their hand. Then, they shuffle their deck.

SD #126

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Twin Energy

Energy - Special

While this card is attached to a Pokemon it provides [C][C].

If this card is attached to a Pokemon-V or Pokemon-GX, this card provides [C] instead.

SD #127

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