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Charizard - Fire - 120 HP

Pokémon - Stage 2 - Evolves from Charmeleon

Ability: Energy Burn

As often as you like during your turn (before your attack), you may turn all [R] Energy attached to Charizard into [R] Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.

RRRR Fire Spin 100

Discard 2 Energy cards attached to Charizard in order to use this attack.

Weakness: Water
Resistance: Fighting
Retreat: 3

Illustrated by Mitsuhiro Arita

Price History

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This card does not appear in any decklist from our main database. You can try searching for City League decklists instead.