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Vileplume - Grass - 120 HP

Pokémon - Stage 2 - Evolves from Gloom

Ability: Energy Reaction

Once during your turn (before your attack), when you attach a [G] or [P] Energy card from your hand to Vileplume (excluding effects of attacks or Poké-Powers), you may use this power. If you attach a [G] Energy card, the Defending Pokémon is now Asleep. If you attach a [P] Energy card, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.

PCC Disturbing Pollen 60

Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.

Weakness: Psychic
Resistance: none
Retreat: 2

Illustrated by Kagemaru Himeno

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