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Light Machamp - Fighting - 100 HP

Pokémon - Stage 2 - Evolves from Machoke

Ability: Tag Team

When you play Light Machamp from your hand, if it is on your Bench, remove 3 damage counters from your Active Pokémon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with your Active Pokémon.

FFF Beatdown 50

If the Defending Pokémon has Dark in its name or is a [D] Pokémon, flip a coin. If heads, this attack does 100 damage instead of 50.

Weakness: Psychic
Resistance: none
Retreat: 2

Illustrated by Miki Tanaka

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This card does not appear in any decklist from our main database. You can try searching for City League decklists instead.