Latest Updates: SV11NAICJCS
This website is supported by ads.
RCL Rebel Clash (RCL)
1st May 2020 • 209 Cards • $396.66 • 455.67€

Caterpie - Grass - 50 HP

Pokémon - Basic

Ability: Adaptive Evolution

This Pokémon can evolve during your first turn or the turn you play it.

C Gnaw 10

Weakness: Fire
Resistance: none
Retreat: 1

RCL #1

Metapod - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Caterpie

Ability: Adaptive Evolution

This Pokémon can evolve during your first turn or the turn you play it.

CC Ram 20

Weakness: Fire
Resistance: none
Retreat: 3

RCL #2

Butterfree - Grass - 140 HP

Pokémon - Stage 2 - Evolves from Metapod

G Panic Poison 30

Your opponent's Active Pokémon is now Burned, Confused, and Poisoned.

CC Cutting Wind 80

Weakness: Fire
Resistance: none
Retreat: 1

RCL #3

Scyther - Grass - 80 HP

Pokémon - Basic

C Swords Dance

During your next turn, this Pokémon's Blinding Scythe attack does 70 more damage (before applying Weakness and Resistance).

C Blinding Scythe 20

Weakness: Fire
Resistance: none
Retreat: 1

RCL #4

Shuckle - Grass - 80 HP

Pokémon - Basic

C Berry Picking

Shuffle up to 5 basic Energy cards from your discard pile into your deck.

GCC Bind 50

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fire
Resistance: none
Retreat: 1

RCL #5

Heracross - Grass - 130 HP

Pokémon - Basic

CC Push Down 30

Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

GGC Superpowered Horns 110

Weakness: Fire
Resistance: none
Retreat: 2

RCL #6

Lotad - Grass - 60 HP

Pokémon - Basic

C Mini Drain 10

Heal 10 damage from this Pokémon.

GC Ram 20

Weakness: Fire
Resistance: none
Retreat: 1

RCL #7

Lombre - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Lotad

Ability: Top Entry

Once during your turn, if you drew this Pokémon from your deck at the beginning of your turn and your Bench isn't full, before you put it into your hand, you may put it onto your Bench.

GCC Fury Swipes 40×

Flip 3 coins. This attack does 40 damage for each heads.

Weakness: Fire
Resistance: none
Retreat: 1

RCL #8

Ludicolo - Grass - 160 HP

Pokémon - Stage 2 - Evolves from Lombre

CC Spirited Rushdown 60×

This attack does 60 damage for each Prize card you have taken.

GCC Mega Drain 120

Heal 30 damage from this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 2

RCL #9

Surskit - Grass - 50 HP

Pokémon - Basic

C Agility 10

Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

RCL #10

Masquerain - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Surskit

C Threatening Pattern 30

During your opponent's next turn, Energy can't be attached from your opponent's hand to the Defending Pokémon.

CC U-turn 40

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

RCL #11

Snover - Grass - 90 HP

Pokémon - Basic

CC Beat 20

GCC Razor Leaf 50

Weakness: Fire
Resistance: none
Retreat: 3

RCL #12

Abomasnow - Grass - 140 HP

Pokémon - Stage 1 - Evolves from Snover

GCC Soothing Scent 80

Your opponent's Active Pokémon is now Asleep.

GGCC Megaton Lariat 140

Weakness: Fire
Resistance: none
Retreat: 3

RCL #13

Phantump - Grass - 60 HP

Pokémon - Basic

C Dark Guidance

Put a Basic Pokémon from your discard pile onto your Bench.

GC Seed Bomb 30

Weakness: Fire
Resistance: none
Retreat: 1

RCL #14

Trevenant - Grass - 130 HP

Pokémon - Stage 1 - Evolves from Phantump

G Seed Bomb 40

GGC Shadow Cage 120

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Fire
Resistance: none
Retreat: 3

RCL #15

Grubbin - Grass - 60 HP

Pokémon - Basic

C Gnaw 10

Weakness: Fire
Resistance: none
Retreat: 1

RCL #16

Rillaboom V - Grass - 220 HP

Pokémon - Basic

G Forest Feast

Search your deck for up to 2 Basic [G] Pokémon and put them onto your Bench. Then, shuffle your deck.

GGGC Wood Hammer 220

This Pokémon also does 30 damage to itself.

Weakness: Fire
Resistance: none
Retreat: 3

RCL #17

Rillaboom VMAX - Grass - 330 HP

Pokémon - VMAX - Evolves from Rillaboom V

C Scratch 50

GGGC Max Beating 130+

You may discard up to 3 [G] Energy from this Pokémon. If you do, this attack does 50 more damage for each card you discarded in this way.

Weakness: Fire
Resistance: none
Retreat: 3

RCL #18

Eldegoss V - Grass - 180 HP

Pokémon - Basic

Ability: Happy Match

When you play this Pokémon from your hand onto your Bench during your turn, you may put a Supporter card from your discard pile into your hand.

CC Float Up 50

You may shuffle this Pokémon and all attached cards into your deck.

Weakness: Fire
Resistance: none
Retreat: 1

RCL #19

Applin - Grass - 40 HP

Pokémon - Basic

GC Continuous Tumble 10+

Flip a coin until you get tails. This attack does 30 more damage for each heads.

Weakness: Fire
Resistance: none
Retreat: 1

RCL #20

Applin - Grass - 40 HP

Pokémon - Basic

C Withdraw

Flip a coin. If heads, during your opponent's next turn, prevent all damage done to this Pokémon by attacks.

Weakness: Fire
Resistance: none
Retreat: 1

RCL #21

Flapple - Grass - 80 HP

Pokémon - Stage 1 - Evolves from Applin

Ability: Apple Drop

Once during your turn, you may put 2 damage counters on 1 of your opponent's Pokémon. If you placed any damage counters in this way, shuffle this Pokémon and all attached cards into your deck.

CC Acid Spray 60

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

RCL #22

Appletun - Grass - 90 HP

Pokémon - Stage 1 - Evolves from Applin

Ability: Delicious Aroma

Once during your turn, you may flip a coin. If heads, switch 1 of your opponent's Benched Basic Pokémon with their Active Pokémon.

GC Solar Beam 70

Weakness: Fire
Resistance: none
Retreat: 3

RCL #23

Vulpix - Fire - 60 HP

Pokémon - Basic

R Confuse Ray

Your opponent's Active Pokémon is now Confused.

CC Smash Kick 20

Weakness: Water
Resistance: none
Retreat: 1

RCL #24

Ninetales - Fire - 120 HP

Pokémon - Stage 1 - Evolves from Vulpix

R Hex 30+

If your opponent's Active Pokémon is affected by a Special Condition, this attack does 90 more damage.

RCC Flickering Flames 90

Your opponent's Active Pokémon is now Asleep.

Weakness: Water
Resistance: none
Retreat: 1

RCL #25

Ninetales V - Fire - 200 HP

Pokémon - Basic

RCC Nine-Tailed Shapeshifter

Choose 1 of your opponent's Active Pokémon's attacks and use it as this attack.

RCCC Flamethrower 180

Discard an Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

RCL #26

Growlithe - Fire - 80 HP

Pokémon - Basic

C Odor Sleuth

Flip a coin. If heads, put a card from your discard pile into your hand.

RRC Fire Claws 60

Weakness: Water
Resistance: none
Retreat: 2

RCL #27

Arcanine - Fire - 130 HP

Pokémon - Stage 1 - Evolves from Growlithe

Ability: Warming Up

If this Pokémon has a Burning Scarf attached, it gets +100 HP.

RRC Fire Mane 130

Weakness: Water
Resistance: none
Retreat: 2

RCL #28

Magmar - Fire - 90 HP

Pokémon - Basic

C Punch 10

RC Heat Breath 20+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Water
Resistance: none
Retreat: 2

RCL #29

Magmortar - Fire - 140 HP

Pokémon - Stage 1 - Evolves from Magmar

RC Burst Punch 30

Your opponent's Active Pokémon is now Burned.

RRC Ground Burn 80+

Each player discards the top card of their deck. This attack does 100 more damage for each Energy card discarded in this way.

Weakness: Water
Resistance: none
Retreat: 3

RCL #30

Litwick - Fire - 60 HP

Pokémon - Basic

R Scorch

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1

RCL #31

Lampent - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Litwick

Ability: Top Entry

Once during your turn, if you drew this Pokémon from your deck at the beginning of your turn and your Bench isn't full, before you put it into your hand, you may put it onto your Bench.

R Reignite 20

Attach a [R] Energy card from your discard pile to 1 of your Pokémon.

Weakness: Water
Resistance: none
Retreat: 1

RCL #32

Chandelure - Fire - 140 HP

Pokémon - Stage 2 - Evolves from Lampent

Ability: Protective Glow

All of your Pokémon that have Energy attached have no Weakness.

RC Mirage Flare 110

Your opponent's Active Pokémon is now Confused.

Weakness: Water
Resistance: none
Retreat: 2

RCL #33

Heatmor - Fire - 120 HP

Pokémon - Basic

C Lick 20

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

RRC Flamethrower 120

Discard an Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

RCL #34

Cinderace V - Fire - 210 HP

Pokémon - Basic

Ability: Field Runner

If a Stadium is in play, this Pokémon has no Retreat Cost.

RRC Crimson Legs 140

Weakness: Water
Resistance: none
Retreat: 2

RCL #35

Cinderace VMAX - Fire - 320 HP

Pokémon - VMAX - Evolves from Cinderace V

RC Counter 30+

If this Pokémon was damaged by an attack during your opponent's last turn, this attack does that much more damage.

RRC Max Pyro Ball 170

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

RCL #36

Galarian Mr. Mime - Water - 80 HP

Pokémon - Basic

C Icy Wind 10

Your opponent's Active Pokémon is now Asleep.

WC Triple Spin 20×

Flip 3 coins. This attack does 20 damage for each heads.

Weakness: Metal
Resistance: none
Retreat: 1

RCL #37

Galarian Mr. Rime - Water - 110 HP

Pokémon - Stage 1 - Evolves from Galarian Mr. Mime

Ability: Screen Cleaner

Prevent all effects of your opponent's attacks, except damage, done to all of your Pokémon that have Energy attached. (Existing effects are not removed.)

WC Triple Spin 50×

Flip 3 coins. This attack does 50 damage for each heads.

Weakness: Metal
Resistance: none
Retreat: 1

RCL #38

Magikarp - Water - 30 HP

Pokémon - Basic

C Leap Out

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 1

RCL #39

Gyarados - Water - 180 HP

Pokémon - Stage 1 - Evolves from Magikarp

CCC Wrack Down 90

WWCCC Big Storm 200

Discard any Stadium in play.

Weakness: Lightning
Resistance: none
Retreat: 4

RCL #40

Wingull - Water - 70 HP

Pokémon - Basic

C Collect

Draw a card.

WC Wave Splash 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RCL #41

Pelipper - Water - 120 HP

Pokémon - Stage 1 - Evolves from Wingull

CC Wing Attack 50

WCC Power Cyclone 110

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

RCL #42

Milotic V - Water - 210 HP

Pokémon - Basic

WCC Aqua Impact 10+

This attack does 50 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

WCCC Hypno Splash 150

Your opponent's Active Pokémon is now Asleep.

Weakness: Lightning
Resistance: none
Retreat: 2

RCL #43

Tympole - Water - 60 HP

Pokémon - Basic

C Spiral Attack

Your opponent's Active Pokémon is now Confused.

Weakness: Lightning
Resistance: none
Retreat: 1

RCL #44

Palpitoad - Water - 90 HP

Pokémon - Stage 1 - Evolves from Tympole

CC Twirling Sign 30

Your opponent's Active Pokémon is now Confused.

Weakness: Lightning
Resistance: none
Retreat: 2

RCL #45

Seismitoad - Water - 170 HP

Pokémon - Stage 2 - Evolves from Palpitoad

W Split Spiral Punch 30

Your opponent's Active Pokémon is now Confused.

WCCC Resonance 120+

If your opponent's Active Pokémon is Confused, this attack does 120 more damage.

Weakness: Lightning
Resistance: none
Retreat: 3

RCL #46

Galarian Darumaka - Water - 80 HP

Pokémon - Basic

WC Ice Punch 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Metal
Resistance: none
Retreat: 2

RCL #47

Galarian Darmanitan - Water - 140 HP

Pokémon - Stage 1 - Evolves from Galarian Darumaka

WCC Blizzard 80

This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWCC Crushing Headbutt 170

During your next turn, this Pokémon can't use Crushing Headbutt.

Weakness: Metal
Resistance: none
Retreat: 3

RCL #48

Inteleon V - Water - 200 HP

Pokémon - Basic

W Snipe Shot

This attack does 40 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWC Aqua Report 130

Your opponent reveals their hand.

Weakness: Lightning
Resistance: none
Retreat: 2

RCL #49

Inteleon VMAX - Water - 320 HP

Pokémon - VMAX - Evolves from Inteleon V

W Hydro Snipe 60

You may put an Energy attached to your opponent's Active Pokémon into their hand.

WWC Max Bullet 160

This attack also does 60 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 2

RCL #50

Cramorant - Water - 110 HP

Pokémon - Basic

W Dive 20

Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to this Pokémon.

CCC Hydro Pump 50+

This attack does 20 more damage for each [W] Energy attached to this Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RCL #51

Arrokuda - Water - 60 HP

Pokémon - Basic

W Rain Splash 20

Weakness: Lightning
Resistance: none
Retreat: 1

RCL #52

Barraskewda - Water - 120 HP

Pokémon - Stage 1 - Evolves from Arrokuda

C Peck 30

W Spiral Jet 130

Discard 2 [W] Energy cards from your hand. If you don't, this attack does nothing.

Weakness: Lightning
Resistance: none
Retreat: 1

RCL #53

Eiscue - Water - 120 HP

Pokémon - Basic

Ability: Ice Face

If this Pokémon has full HP, it takes 60 less damage from your opponent's attacks (after applying Weakness and Resistance).

WCC Blizzard 70

This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal
Resistance: none
Retreat: 2

RCL #54

Eiscue V - Water - 210 HP

Pokémon - Basic

Ability: Cold Absorption

Whenever you attach a [W] Energy card from your hand to this Pokémon during your turn, heal 30 damage from it.

WWC Blizzard 120

This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal
Resistance: none
Retreat: 2

RCL #55

Voltorb - Lightning - 50 HP

Pokémon - Basic

C Continuous Tumble 20×

Flip a coin until you get tails. This attack does 20 damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

RCL #56

Electrode - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Voltorb

C Orb Collector

Search your deck for up to 3 Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

LC Rolling Attack 70

Weakness: Fighting
Resistance: none
Retreat: 0

RCL #57

Electabuzz - Lightning - 90 HP

Pokémon - Basic

C Knuckle Punch 10

LLC Electroslug 70

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #58

Electivire - Lightning - 140 HP

Pokémon - Stage 1 - Evolves from Electabuzz

LC Thunder Shock 50

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

LLC Electrified Bolt 90+

If this Pokémon has any Special Energy attached, this attack does 90 more damage.

Weakness: Fighting
Resistance: none
Retreat: 3

RCL #59

Shinx - Lightning - 60 HP

Pokémon - Basic

L Under Pressure 10+

If your opponent has 3 or fewer Prize cards remaining, this attack does 50 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

RCL #60

Luxio - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Shinx

Ability: Top Entry

Once during your turn, if you drew this Pokémon from your deck at the beginning of your turn and your Bench isn't full, before you put it into your hand, you may put it onto your Bench.

L Zap Kick 30

Weakness: Fighting
Resistance: none
Retreat: 1

RCL #61

Luxray - Lightning - 160 HP

Pokémon - Stage 2 - Evolves from Luxio

L Raid 60+

If this Pokémon evolved from Luxio during this turn, this attack does 100 more damage.

LC Head Bolt 120

Weakness: Fighting
Resistance: none
Retreat: 1

RCL #62

Helioptile - Lightning - 70 HP

Pokémon - Basic

L Thunder Jolt 30

This Pokémon also does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

RCL #63

Heliolisk - Lightning - 110 HP

Pokémon - Stage 1 - Evolves from Helioptile

L Eerie Impulse

Flip a coin. If heads, discard an Energy from 1 of your opponent's Pokémon.

LC Thunder 120

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

RCL #64

Charjabug - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Grubbin

C Charge

Search your deck for up to 2 [L] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

LLC Lightning Ball 70

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #65

Vikavolt - Lightning - 150 HP

Pokémon - Stage 2 - Evolves from Charjabug

LCC Powerful Storm 60+

This attack does 20 more damage for each Energy attached to all of your Pokémon.

LCCC Thunder Jolt Beam 170

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #66

Boltund V - Lightning - 200 HP

Pokémon - Basic

L Electrify

Search your deck for up to 2 [L] Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.

LC Bolt Storm 10+

This attack does 30 more damage for each [L] Energy attached to all of your Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #67

Toxel - Lightning - 70 HP

Pokémon - Basic

L Tight Jaw 10

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #68

Toxtricity - Lightning - 130 HP

Pokémon - Stage 1 - Evolves from Toxel

L Poison Shout

This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Your opponent's Active Pokémon is now Poisoned.

LCC Hammer In 90

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #69

Toxtricity V - Lightning - 210 HP

Pokémon - Basic

L Poison Jab 20

Your opponent's Active Pokémon is now Poisoned.

LLC Electric Riot 90+

If your opponent's Active Pokémon is Poisoned, this attack does 90 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #70

Toxtricity VMAX - Lightning - 320 HP

Pokémon - VMAX - Evolves from Toxtricity V

LLC G-Max Riot 160+

If your opponent's Active Pokémon is Poisoned, this attack does 80 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #71

Pincurchin V - Lightning - 170 HP

Pokémon - Basic

Ability: Counterattack Kerzap

If this Pokémon is in the Active Spot and is damaged by an opponent's attack (even if it is Knocked Out), flip 3 coins. For each heads, put 3 damage counters on the Attacking Pokémon.

LLC Sparking Strike 120

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #72

Morpeko - Lightning - 80 HP

Pokémon - Basic

C Torment 20

Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.

LC Spark 50

This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

RCL #73

Clefairy - Psychic - 60 HP

Pokémon - Basic

C Shining Fingers

Your opponent's Active Pokémon is now Asleep.

P Magical Shot 10

Weakness: Metal
Resistance: none
Retreat: 1

RCL #74

Clefable - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Clefairy

Ability: Prankish

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put an Energy attached to your opponent's Active Pokémon on top of their deck.

PC Moon Kick 60

Weakness: Metal
Resistance: none
Retreat: 2

RCL #75

Natu - Psychic - 60 HP

Pokémon - Basic

C Me First

Draw a card.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

RCL #76

Xatu - Psychic - 120 HP

Pokémon - Stage 1 - Evolves from Natu

C Energy Warp

Move an Energy from 1 of your opponent's Benched Pokémon to their Active Pokémon.

P Psychic 10+

This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

RCL #77

Galarian Corsola - Psychic - 80 HP

Pokémon - Basic

P Cursed Drop

Put 3 damage counters on your opponent's Pokémon in any way you like.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

RCL #78

Galarian Cursola - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Galarian Corsola

Ability: Perish Body

If this Pokémon is in the Active Spot and is Knocked Out by damage from an opponent's attack, flip a coin. If heads, the Attacking Pokémon is Knocked Out.

PC Corner 60

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

RCL #79

Sigilyph - Psychic - 110 HP

Pokémon - Basic

Ability: Counterattack

If this Pokémon is in the Active Spot and is damaged by an opponent's attack (even if it is Knocked Out), put 3 damage counters on the Attacking Pokémon.

PC Psychic Assault 30+

This attack does 10 more damage for each damage counter on your opponent's Active Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RCL #80

Sandygast - Psychic - 80 HP

Pokémon - Basic

P Sneaky Placement

Put 1 damage counter on 1 of your opponent's Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

RCL #81

Palossand - Psychic - 140 HP

Pokémon - Stage 1 - Evolves from Sandygast

CC Sand Sink

Discard the top card of your opponent's deck. If this Pokémon has a Cursed Shovel attached, discard 2 more cards from the top of your opponent's deck.

PCC Super Absorption 90

Heal 30 damage from this Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 4

RCL #82

Hatenna - Psychic - 60 HP

Pokémon - Basic

C Find a Friend

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

CC Psyshot 20

Weakness: Darkness
Resistance: Fighting
Retreat: 1

RCL #83

Hattrem - Psychic - 80 HP

Pokémon - Stage 1 - Evolves from Hatenna

C Calm Mind

Heal 30 damage from this Pokémon.

CC Brutal Swing 30+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

RCL #84

Hatterene - Psychic - 150 HP

Pokémon - Stage 2 - Evolves from Hattrem

Ability: Mind Hat

Once during your turn, you may use this Ability. Each player discards a card from their hand. (Your opponent discards first.)

P Dripping Grudge

Put 1 damage counter on your opponent's Active Pokémon for each Pokémon in your discard pile.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

RCL #85

Milcery - Psychic - 50 HP

Pokémon - Basic

C Aromatherapy

Heal 10 damage from each of your Pokémon.

PC Tackle 20

Weakness: Metal
Resistance: none
Retreat: 1

RCL #86

Alcremie - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Milcery

C Decorate

Attach any number of basic Energy cards from your hand to your Pokémon in any way you like.

PC Draining Kiss 50

Heal 30 damage from this Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

RCL #87

Indeedee - Psychic - 100 HP

Pokémon - Basic

C Replenish Time

Heal 30 damage from each of your Pokémon.

PC Psybeam 30

Your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

RCL #88

Dreepy - Psychic - 60 HP

Pokémon - Basic

P Quick Attack 10+

Flip a coin. If heads, this attack does 10 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

RCL #89

Drakloak - Psychic - 90 HP

Pokémon - Stage 1 - Evolves from Dreepy

C Summon

Search your deck for a Dreepy and put it onto your Bench. Then, shuffle your deck.

PP Bite 40

Weakness: Darkness
Resistance: Fighting
Retreat: 1

RCL #90

Dragapult - Psychic - 150 HP

Pokémon - Stage 2 - Evolves from Drakloak

Ability: Infiltrator

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.

PP Phantom Force 120

Put 3 damage counters on your opponent's Benched Pokémon in any way you like.

Weakness: Darkness
Resistance: Fighting
Retreat: 0

RCL #91

Dragapult V - Psychic - 210 HP

Pokémon - Basic

P Bite 30

PP Jet Assault 60+

If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 80 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

RCL #92

Dragapult VMAX - Psychic - 320 HP

Pokémon - VMAX - Evolves from Dragapult V

P Shred 60

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

PP Max Phantom 130

Put 5 damage counters on your opponent's Benched Pokémon in any way you like.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

RCL #93

Galarian Farfetch'd - Fighting - 80 HP

Pokémon - Basic

F Rock Smash 10+

Flip a coin. If heads, this attack does 30 more damage.

CC Pierce 30

Weakness: Psychic
Resistance: none
Retreat: 1

RCL #94

Galarian Sirfetch'd - Fighting - 130 HP

Pokémon - Stage 1 - Evolves from Galarian Farfetch'd

F Pierce 40

FCC Meteor Assault 180

This Pokémon can't use Meteor Assault again until it leaves the Active Spot.

Weakness: Psychic
Resistance: none
Retreat: 2

RCL #95

Nosepass - Fighting - 80 HP

Pokémon - Basic

C Tackle 10

CCC Rolling Tackle 50

Weakness: Grass
Resistance: none
Retreat: 3

RCL #96

Meditite - Fighting - 70 HP

Pokémon - Basic

C Yoga Shock 10

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Psychic
Resistance: none
Retreat: 1

RCL #97

Medicham - Fighting - 110 HP

Pokémon - Stage 1 - Evolves from Meditite

F Yoga Kick 40

This attack's damage isn't affected by Weakness or Resistance.

CCC Psychic 60+

This attack does 20 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

RCL #98

Barboach - Fighting - 70 HP

Pokémon - Basic

F Razor Fin 10

Weakness: Grass
Resistance: none
Retreat: 2

RCL #99

Whiscash - Fighting - 140 HP

Pokémon - Stage 1 - Evolves from Barboach

Ability: Submerge

As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent's).

FF Earthquake 140

This attack also does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 3

RCL #100

Galarian Yamask - Fighting - 70 HP

Pokémon - Basic

CC Reckless Charge 50

This Pokémon also does 30 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 2

RCL #101

Galarian Runerigus - Fighting - 100 HP

Pokémon - Stage 1 - Evolves from Galarian Yamask

CC Spreading Spite

For each damage counter on this Galarian Runerigus, put 2 damage counters on your opponent's Pokémon in any way you like.

FCC Mad Hammer 120

This Pokémon also does 30 damage to itself.

Weakness: Grass
Resistance: none
Retreat: 2

RCL #102

Binacle - Fighting - 80 HP

Pokémon - Basic

FCC Dual Chop 50×

Flip 2 coins. This attack does 50 damage for each heads.

Weakness: Grass
Resistance: none
Retreat: 2

RCL #103

Barbaracle - Fighting - 120 HP

Pokémon - Stage 1 - Evolves from Binacle

FC Rock Hurl 50

This attack's damage isn't affected by Resistance.

FCC Hand Press 80+

If you have more cards in your hand than your opponent, this attack does 80 more damage.

Weakness: Grass
Resistance: none
Retreat: 3

RCL #104

Rolycoly - Fighting - 70 HP

Pokémon - Basic

C Ram 10

Weakness: Grass
Resistance: none
Retreat: 2

RCL #105

Carkol - Fighting - 100 HP

Pokémon - Stage 1 - Evolves from Rolycoly

CC Ram 30

FCC Heat Crash 60

Weakness: Grass
Resistance: none
Retreat: 3

RCL #106

Coalossal - Fighting - 160 HP

Pokémon - Stage 2 - Evolves from Carkol

Ability: Tar Generator

Once during your turn, you may attach a [R] Energy card, a [F] Energy card, or 1 of each from your discard pile to your Pokémon in any way you like.

FCCC Flaming Avalanche 130

Weakness: Grass
Resistance: none
Retreat: 4

RCL #107

Sandaconda V - Fighting - 220 HP

Pokémon - Basic

F Sand Eater 30

Attach a [F] Energy card from your discard pile to this Pokémon.

FFC Sand Breath 220

Discard 2 Energy from this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 3

RCL #108

Falinks - Fighting - 90 HP

Pokémon - Basic

C Call for Family

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

CC Team Attack 30×

This attack does 30 damage for each of your Benched Pokémon that has "Falinks" in its name.

Weakness: Psychic
Resistance: none
Retreat: 1

RCL #109

Falinks V - Fighting - 160 HP

Pokémon - Basic

Ability: Iron Defense Formation

All of your Pokémon that have "Falinks" in their name take 20 less damage from your opponent's attacks (after applying Weakness and Resistance).

FFC Giga Impact 210

During your next turn, this Pokémon can't attack.

Weakness: Psychic
Resistance: none
Retreat: 2

RCL #110

Stonjourner - Fighting - 140 HP

Pokémon - Basic

FCC Mega Kick 80

FCCC Power Press 120+

If this Pokémon has at least 1 extra Energy attached (in addition to this attack's cost), this attack does 60 more damage.

Weakness: Grass
Resistance: none
Retreat: 4

RCL #111

Koffing - Darkness - 70 HP

Pokémon - Basic

D Suffocating Gas 10

Weakness: Fighting
Resistance: none
Retreat: 1

RCL #112

Galarian Weezing - Darkness - 130 HP

Pokémon - Stage 1 - Evolves from Koffing

Ability: Neutralizing Gas

As long as this Pokémon is in the Active Spot, your opponent's Pokémon in play have no Abilities, except for Neutralizing Gas.

D Severe Poison

Your opponent's Active Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon during Pokémon Checkup.

Weakness: Fighting
Resistance: none
Retreat: 3

RCL #113

Stunky - Darkness - 70 HP

Pokémon - Basic

CC Poison Gas 10

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #114

Skuntank - Darkness - 120 HP

Pokémon - Stage 1 - Evolves from Stunky

CC Slash 50

DCC Poison Ring 80

Your opponent's Active Pokémon is now Poisoned. During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Fighting
Resistance: none
Retreat: 3

RCL #115

Spiritomb - Darkness - 60 HP

Pokémon - Basic

D Splitting Spite

Discard the top card of each player's deck.

DC Dripping Grudge

Put 1 damage counter on your opponent's Active Pokémon for each Pokémon in your discard pile.

Weakness: Grass
Resistance: none
Retreat: 2

RCL #116

Trubbish - Darkness - 60 HP

Pokémon - Basic

CC Venoshock 20+

If your opponent's Active Pokémon is Poisoned, this attack does 50 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

RCL #117

Garbodor - Darkness - 120 HP

Pokémon - Stage 1 - Evolves from Trubbish

Ability: Poisonous Puddle

Once during your turn, if a Stadium is in play, you may make your opponent's Active Pokémon Poisoned.

DCC Sludge Bomb 80

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #118

Vullaby - Darkness - 60 HP

Pokémon - Basic

C Pluck 10

Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RCL #119

Mandibuzz - Darkness - 120 HP

Pokémon - Stage 1 - Evolves from Vullaby

D Bone Rush 30×

Flip a coin until you get tails. This attack does 30 damage for each heads.

DD Blindside

This attack does 100 damage to 1 of your opponent's Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: Fighting
Retreat: 2

RCL #120

Malamar V - Darkness - 210 HP

Pokémon - Basic

DC Drag Off

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. This attack does 30 damage to the new Active Pokémon.

DDC Brain Shake 130

Your opponent's Active Pokémon is now Confused.

Weakness: Grass
Resistance: none
Retreat: 2

RCL #121

Malamar VMAX - Darkness - 310 HP

Pokémon - VMAX - Evolves from Malamar V

DDC Max Jammer 180

Your opponent reveals their hand. Choose a card you find there and put it on the bottom of their deck.

Weakness: Grass
Resistance: none
Retreat: 2

RCL #122

Impidimp - Darkness - 70 HP

Pokémon - Basic

D Beat 10

DC Stampede 20

Weakness: Grass
Resistance: none
Retreat: 1

RCL #123

Morgrem - Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Impidimp

D Bite 30

DCC False Surrender 60

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Grass
Resistance: none
Retreat: 2

RCL #124

Grimmsnarl - Darkness - 170 HP

Pokémon - Stage 2 - Evolves from Morgrem

Ability: Dark Oath

As long as this Pokémon is in the Active Spot, your opponent's Active Pokémon's attacks cost [C] more.

DCC Energy Press 100+

This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Grass
Resistance: none
Retreat: 3

RCL #125

Galarian Meowth - Metal - 60 HP

Pokémon - Basic

Ability: Evolution Roar

You must discard 2 cards from your hand in order to use this Ability. Once during your turn, you may search your deck for a Galarian Perrserker, reveal it, and put it into your hand. Then, shuffle your deck.

MC Scratch 20

Weakness: Fire
Resistance: Grass
Retreat: 2

RCL #126

Galarian Perrserker - Metal - 120 HP

Pokémon - Stage 1 - Evolves from Galarian Meowth

MC Slash 50

MMC Claw Dagger 80×

Flip 3 coins. This attack does 80 damage for each heads.

Weakness: Fire
Resistance: Grass
Retreat: 2

RCL #127

Scizor - Metal - 130 HP

Pokémon - Stage 1 - Evolves from Scyther

M Raid 30+

If this Pokémon evolved from Scyther during this turn, this attack does 90 more damage.

MCC Guard Claw 90

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

Weakness: Fire
Resistance: Grass
Retreat: 1

RCL #128

Bronzor - Metal - 60 HP

Pokémon - Basic

M Ram 10

MC Speed Dive 20

Weakness: Fire
Resistance: Grass
Retreat: 1

RCL #129

Bronzong - Metal - 130 HP

Pokémon - Stage 1 - Evolves from Bronzor

M Smack 30

MCC Gyro Ball 70

Switch this Pokémon with 1 of your Benched Pokémon. If you do, your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 3

RCL #130

Probopass - Metal - 140 HP

Pokémon - Stage 1 - Evolves from Nosepass

M Gravitational Drop 10+

This attack does 30 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

MMC Heavy Impact 120

Weakness: Fire
Resistance: Grass
Retreat: 4

RCL #131

Durant - Metal - 100 HP

Pokémon - Basic

C Gathering Food

For each Energy attached to this Pokémon, search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.

MCC Metal Claw 80

Weakness: Fire
Resistance: Grass
Retreat: 1

RCL #132

Honedge - Metal - 60 HP

Pokémon - Basic

MC Slicing Blade 30

Weakness: Fire
Resistance: Grass
Retreat: 1

RCL #133

Doublade - Metal - 90 HP

Pokémon - Stage 1 - Evolves from Honedge

MC Slash 30

MMC Double Slash 80×

Flip 2 coins. This attack does 80 damage for each heads.

Weakness: Fire
Resistance: Grass
Retreat: 2

RCL #134

Aegislash - Metal - 140 HP

Pokémon - Stage 2 - Evolves from Doublade

Ability: Big Shield

All of your Pokémon take 30 less damage from your opponent's attacks (after applying Weakness and Resistance). You can't apply more than 1 Big Shield Ability at a time.

MMC Power Edge 130

Weakness: Fire
Resistance: Grass
Retreat: 3

RCL #135

Copperajah V - Metal - 220 HP

Pokémon - Basic

MMC Adamantine Press 90

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

MMMC Wrack Down 180

Weakness: Fire
Resistance: Grass
Retreat: 4

RCL #136

Copperajah VMAX - Metal - 340 HP

Pokémon - VMAX - Evolves from Copperajah V

MMC Dangerous Nose 100+

If your opponent's Active Pokémon is a Basic Pokémon, this attack does 100 more damage.

MMMC G-Max Hammer 240

Weakness: Fire
Resistance: Grass
Retreat: 4

RCL #137

Duraludon - Metal - 130 HP

Pokémon - Basic

C Metal Sharpener 30

Attach a [M] Energy card from your discard pile to 1 of your Pokémon.

MMC Power Beam 110

Weakness: Fire
Resistance: Grass
Retreat: 2

RCL #138

Zacian - Metal - 120 HP

Pokémon - Basic

MC Energy Stream 30

Attach a [M] Energy card from your discard pile to this Pokémon.

MMC Smashing Edge 120

Flip a coin. If tails, discard 2 Energy from this Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 2

RCL #139

Zamazenta - Metal - 120 HP

Pokémon - Basic

MC Guard Press 30

During your opponent's next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).

MC Power Rush 120

Flip a coin. If tails, during your next turn, this Pokémon can't attack.

Weakness: Fire
Resistance: Grass
Retreat: 2

RCL #140

Snorlax - Colorless - 150 HP

Pokémon - Basic

C Collect

Draw 2 cards.

CCC Collapse 120

This Pokémon is now Asleep.

Weakness: Fighting
Resistance: none
Retreat: 4

RCL #141

Chatot - Colorless - 70 HP

Pokémon - Basic

Ability: Lucky Match

When you play this Pokémon from your hand onto your Bench during your turn, you may flip a coin. If heads, put a Supporter card from your discard pile into your hand.

CC Glide 30

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RCL #142

Pidove - Colorless - 60 HP

Pokémon - Basic

C Chirp

Search your deck for up to 2 Pokémon with [F] Resistance, reveal them, and put them into your hand. Then, shuffle your deck.

CC Razor Wing 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RCL #143

Tranquill - Colorless - 80 HP

Pokémon - Stage 1 - Evolves from Pidove

CC Razor Wing 40

CCC Gust 60

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RCL #144

Unfezant - Colorless - 150 HP

Pokémon - Stage 2 - Evolves from Tranquill

CC Daunt 50

During your opponent's next turn, the Defending Pokémon's attacks do 50 less damage (before applying Weakness and Resistance).

CCC Air Slash 150

Discard an Energy from this Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RCL #145

Bunnelby - Colorless - 70 HP

Pokémon - Basic

C Burrow

Discard the top card of your opponent's deck.

CCC Headbutt Bounce 50

Weakness: Fighting
Resistance: none
Retreat: 1

RCL #146

Diggersby - Colorless - 130 HP

Pokémon - Stage 1 - Evolves from Bunnelby

CCC Mining Rush 30×

Discard up to 6 cards from the top of your deck. If you do, this attack does 30 damage for each card you discarded in this way.

CCCC Headbutt Bounce 110

Weakness: Fighting
Resistance: none
Retreat: 3

RCL #147

Hawlucha - Colorless - 90 HP

Pokémon - Basic

C Windfall

Shuffle your hand into your deck. Then, draw 5 cards.

C Speed Attack 30

Weakness: Lightning
Resistance: Fighting
Retreat: 1

RCL #148

Stufful - Colorless - 80 HP

Pokémon - Basic

C Tackle 10

CCC Jump On 40+

Flip a coin. If heads, this attack does 40 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #149

Bewear - Colorless - 140 HP

Pokémon - Stage 1 - Evolves from Stufful

CCC Hammer Arm 90

Discard the top card of your opponent's deck.

CCCC Big Throw

Flip a coin. If heads, discard your opponent's Active Pokémon and all attached cards.

Weakness: Fighting
Resistance: none
Retreat: 3

RCL #150

Skwovet - Colorless - 70 HP

Pokémon - Basic

C Tackle 10

CC Bite 20

Weakness: Fighting
Resistance: none
Retreat: 1

RCL #151

Greedent - Colorless - 120 HP

Pokémon - Stage 1 - Evolves from Skwovet

Ability: Greedy Tail

Once during your turn, you may search your deck for a Pokémon Tool card, reveal it, and put it into your hand. Then, shuffle your deck.

CCC Tail Smack 80

Weakness: Fighting
Resistance: none
Retreat: 1

RCL #152

Dubwool V - Colorless - 210 HP

Pokémon - Basic

Ability: Soft Wool

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

CCC Revenge Blast 120+

This attack does 30 more damage for each Prize card your opponent has taken.

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #153

Boss's Orders

Trainer - Supporter

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.
RCL #154

Burning Scarf

Trainer - Tool

If the [R] Pokémon this card is attached to is in the Active Spot and is damaged by an opponent's attack (even if it is Knocked Out), the Attacking Pokémon is now Burned.
RCL #155

Capacious Bucket

Trainer - Item

Search your deck for up to 2 [W] Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
RCL #156

Cursed Shovel

Trainer - Tool

If the Pokémon this card is attached to is Knocked Out by damage from an opponent's attack, discard the top 2 cards of your opponent's deck.
RCL #157

Dan

Trainer - Supporter

Draw 2 cards. You and your opponent play Rock-Paper-Scissors until someone wins. If you win, draw 2 more cards.
RCL #158

Full Heal

Trainer - Item

Remove all Special Conditions from your Active Pokémon.
RCL #159

Galar Mine

Trainer - Stadium

The Retreat Cost of both Active Pokémon is [C][C] more.
RCL #160

Milo

Trainer - Supporter

Discard up to 2 cards from your hand, and draw 2 cards for each card you discarded in this way.
RCL #161

Nugget

Trainer - Item

You can play this card only if you drew it from your deck at the beginning of your turn, before you put it into your hand.

Draw 3 cards.
RCL #162

Oleana

Trainer - Supporter

You can play this card only if you discard 2 other cards from your hand.

Your opponent reveals their hand. Put a Trainer card you find there on the bottom of their deck.
RCL #163

Poké Ball

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
RCL #164

Scoop Up Net

Trainer - Item

Put 1 of your Pokémon that isn't a Pokémon V or a Pokémon-GX into your hand. (Discard all attached cards.)
RCL #165

Skyla

Trainer - Supporter

Search your deck for a Trainer card, reveal it, and put it into your hand. Shuffle your deck afterward.
RCL #166

Sonia

Trainer - Supporter

Search your deck for up to 2 Basic Pokémon or up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
RCL #167

Tool Scrapper

Trainer - Item

Choose up to 2 Pokémon Tool cards attached to Pokémon in play (yours or your opponent's) and discard them.
RCL #168

Training Court

Trainer - Stadium

Once during each player's turn, that player may put a basic Energy card from their discard pile into their hand.
RCL #169

Turffield Stadium

Trainer - Stadium

Once during each player's turn, that player may search their deck for an Evolution [G] Pokémon, reveal it, and put it into their hand. Then, that player shuffles their deck.
RCL #170

Capture Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

When you attach this card from your hand to a Pokémon, search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
RCL #171

Horror Psychic Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [P] Energy.

If the [P] Pokémon this card is attached to is in the Active Spot and is damaged by an opponent's attack (even if it is Knocked Out), put 2 damage counters on the Attacking Pokémon.
RCL #172

Speed Lightning Energy

Energy - Special Energy

As long as this card is attached to a Pokémon, it provides [L] Energy.

When you attach this card from your hand to a [L] Pokémon, draw 2 cards.
RCL #173

Twin Energy

Energy - Special Energy

As long as this card is attached to a Pokémon that isn't a Pokémon V or a Pokémon-GX, it provides [C][C] Energy.

If this card is attached to a Pokémon V or a Pokémon-GX, it provides [C] Energy instead.
RCL #174

Rillaboom V - Grass - 220 HP

Pokémon - Basic

G Forest Feast

Search your deck for up to 2 Basic [G] Pokémon and put them onto your Bench. Then, shuffle your deck.

GGGC Wood Hammer 220

This Pokémon also does 30 damage to itself.

Weakness: Fire
Resistance: none
Retreat: 3

RCL #175

Eldegoss V - Grass - 180 HP

Pokémon - Basic

Ability: Happy Match

When you play this Pokémon from your hand onto your Bench during your turn, you may put a Supporter card from your discard pile into your hand.

CC Float Up 50

You may shuffle this Pokémon and all attached cards into your deck.

Weakness: Fire
Resistance: none
Retreat: 1

RCL #176

Ninetales V - Fire - 200 HP

Pokémon - Basic

RCC Nine-Tailed Shapeshifter

Choose 1 of your opponent's Active Pokémon's attacks and use it as this attack.

RCCC Flamethrower 180

Discard an Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

RCL #177

Cinderace V - Fire - 210 HP

Pokémon - Basic

Ability: Field Runner

If a Stadium is in play, this Pokémon has no Retreat Cost.

RRC Crimson Legs 140

Weakness: Water
Resistance: none
Retreat: 2

RCL #178

Milotic V - Water - 210 HP

Pokémon - Basic

WCC Aqua Impact 10+

This attack does 50 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

WCCC Hypno Splash 150

Your opponent's Active Pokémon is now Asleep.

Weakness: Lightning
Resistance: none
Retreat: 2

RCL #179

Inteleon V - Water - 200 HP

Pokémon - Basic

W Snipe Shot

This attack does 40 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWC Aqua Report 130

Your opponent reveals their hand.

Weakness: Lightning
Resistance: none
Retreat: 2

RCL #180

Boltund V - Lightning - 200 HP

Pokémon - Basic

L Electrify

Search your deck for up to 2 [L] Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.

LC Bolt Storm 10+

This attack does 30 more damage for each [L] Energy attached to all of your Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #181

Toxtricity V - Lightning - 210 HP

Pokémon - Basic

L Poison Jab 20

Your opponent's Active Pokémon is now Poisoned.

LLC Electric Riot 90+

If your opponent's Active Pokémon is Poisoned, this attack does 90 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #182

Dragapult V - Psychic - 210 HP

Pokémon - Basic

P Bite 30

PP Jet Assault 60+

If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 80 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

RCL #183

Sandaconda V - Fighting - 220 HP

Pokémon - Basic

F Sand Eater 30

Attach a [F] Energy card from your discard pile to this Pokémon.

FFC Sand Breath 220

Discard 2 Energy from this Pokémon.

Weakness: Grass
Resistance: none
Retreat: 3

RCL #184

Falinks V - Fighting - 160 HP

Pokémon - Basic

Ability: Iron Defense Formation

All of your Pokémon that have "Falinks" in their name take 20 less damage from your opponent's attacks (after applying Weakness and Resistance).

FFC Giga Impact 210

During your next turn, this Pokémon can't attack.

Weakness: Psychic
Resistance: none
Retreat: 2

RCL #185

Malamar V - Darkness - 210 HP

Pokémon - Basic

DC Drag Off

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. This attack does 30 damage to the new Active Pokémon.

DDC Brain Shake 130

Your opponent's Active Pokémon is now Confused.

Weakness: Grass
Resistance: none
Retreat: 2

RCL #186

Copperajah V - Metal - 220 HP

Pokémon - Basic

MMC Adamantine Press 90

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

MMMC Wrack Down 180

Weakness: Fire
Resistance: Grass
Retreat: 4

RCL #187

Dubwool V - Colorless - 210 HP

Pokémon - Basic

Ability: Soft Wool

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

CCC Revenge Blast 120+

This attack does 30 more damage for each Prize card your opponent has taken.

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #188

Boss's Orders

Trainer - Supporter

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.
RCL #189

Milo

Trainer - Supporter

Discard up to 2 cards from your hand, and draw 2 cards for each card you discarded in this way.
RCL #190

Oleana

Trainer - Supporter

You can play this card only if you discard 2 other cards from your hand.

Your opponent reveals their hand. Put a Trainer card you find there on the bottom of their deck.
RCL #191

Sonia

Trainer - Supporter

Search your deck for up to 2 Basic Pokémon or up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
RCL #192

Rillaboom VMAX - Grass - 330 HP

Pokémon - VMAX - Evolves from Rillaboom V

C Scratch 50

GGGC Max Beating 130+

You may discard up to 3 [G] Energy from this Pokémon. If you do, this attack does 50 more damage for each card you discarded in this way.

Weakness: Fire
Resistance: none
Retreat: 3

RCL #193

Cinderace VMAX - Fire - 320 HP

Pokémon - VMAX - Evolves from Cinderace V

RC Counter 30+

If this Pokémon was damaged by an attack during your opponent's last turn, this attack does that much more damage.

RRC Max Pyro Ball 170

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 2

RCL #194

Inteleon VMAX - Water - 320 HP

Pokémon - VMAX - Evolves from Inteleon V

W Hydro Snipe 60

You may put an Energy attached to your opponent's Active Pokémon into their hand.

WWC Max Bullet 160

This attack also does 60 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 2

RCL #195

Toxtricity VMAX - Lightning - 320 HP

Pokémon - VMAX - Evolves from Toxtricity V

LLC G-Max Riot 160+

If your opponent's Active Pokémon is Poisoned, this attack does 80 more damage.

Weakness: Fighting
Resistance: none
Retreat: 2

RCL #196

Dragapult VMAX - Psychic - 320 HP

Pokémon - VMAX - Evolves from Dragapult V

P Shred 60

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

PP Max Phantom 130

Put 5 damage counters on your opponent's Benched Pokémon in any way you like.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

RCL #197

Malamar VMAX - Darkness - 310 HP

Pokémon - VMAX - Evolves from Malamar V

DDC Max Jammer 180

Your opponent reveals their hand. Choose a card you find there and put it on the bottom of their deck.

Weakness: Grass
Resistance: none
Retreat: 2

RCL #198

Copperajah VMAX - Metal - 340 HP

Pokémon - VMAX - Evolves from Copperajah V

MMC Dangerous Nose 100+

If your opponent's Active Pokémon is a Basic Pokémon, this attack does 100 more damage.

MMMC G-Max Hammer 240

Weakness: Fire
Resistance: Grass
Retreat: 4

RCL #199

Boss's Orders

Trainer - Supporter

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.
RCL #200

Milo

Trainer - Supporter

Discard up to 2 cards from your hand, and draw 2 cards for each card you discarded in this way.
RCL #201

Oleana

Trainer - Supporter

You can play this card only if you discard 2 other cards from your hand.

Your opponent reveals their hand. Put a Trainer card you find there on the bottom of their deck.
RCL #202

Sonia

Trainer - Supporter

Search your deck for up to 2 Basic Pokémon or up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
RCL #203

Frosmoth - Water - 90 HP

Pokémon - Stage 1 - Evolves from Snom

Ability: Ice Dance

As often as you like during your turn, you may attach a [W] Energy card from your hand to 1 of your Benched [W] Pokémon.

WC Aurora Beam 30

Weakness: Metal
Resistance: none
Retreat: 2

RCL #204

Galarian Perrserker - Metal - 120 HP

Pokémon - Stage 1 - Evolves from Galarian Meowth

Ability: Steely Spirit

Your [M] Pokémon's attacks do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

MMC Metal Claw 70

Weakness: Fire
Resistance: Grass
Retreat: 2

RCL #205

Big Charm

Trainer - Tool

The Pokémon this card is attached to gets +30 HP.
RCL #206

Scoop Up Net

Trainer - Item

Put 1 of your Pokémon that isn't a Pokémon V or a Pokémon-GX into your hand. (Discard all attached cards.)
RCL #207

Tool Scrapper

Trainer - Item

Choose up to 2 Pokémon Tool cards attached to Pokémon in play (yours or your opponent's) and discard them.
RCL #208

Twin Energy

Energy - Special Energy

As long as this card is attached to a Pokémon that isn't a Pokémon V or a Pokémon-GX, it provides [C][C] Energy.

If this card is attached to a Pokémon V or a Pokémon-GX, it provides [C] Energy instead.
RCL #209