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Azumarill - Water - 80 HP

Pokémon - Stage 1 - Evolves from Marill

Ability: Froth

Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokémon, you may use this power. Each Defending Pokémon is now Paralyzed.

WC Water Punch 20+

Flip a coin for each [W] Energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads.

Weakness: Lightning
Resistance: none
Retreat: 1

Illustrated by Sumiyoshi Kizuki

Price History

Decklists that include this card

This card does not appear in any decklist from our main database. You can try searching for City League decklists instead.