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Claydol - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Baltoy

Ability: Psychic Trace

Once during your turn (before your attack), if Claydol is your Active Pokémon, you may shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. This power can't be used if Claydol is affected by a Special Condition.

CC Ancient Mantra 20+

If Claydol has any [P] Energy attached to it, the Defending Pokémon is now Confused. If Claydol has any [F] Energy attached to it, this attack does 20 damage plus 20 more damage.

Weakness: Water
Resistance: none
Retreat: 1

Illustrated by Hajime Kusajima

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This card does not appear in any decklist from our main database. You can try searching for City League decklists instead.