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Charizard - Fire - 120 HP

Pokémon - Stage 2 - Evolves from Charmeleon

Ability: Energy Burn

As often as you like during your turn (before your attack), you may turn all [R] Energy attached to Charizard into [R] Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.

RRRR Fire Spin 100

Discard 2 Energy cards attached to Charizard in order to use this attack.

Weakness: Water
Resistance: Fighting
Retreat: 3

Illustrated by Mitsuhiro Arita

Price History

Decklists that include this card

This card does not appear in any decklist from our main database. You can try searching for City League decklists instead.