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MA Team Magma vs Team Aqua (MA)
15th March 2004 • 97 Cards • $1,903.40 • 845.69€

Team Aqua's Cacturne - Grass/Darkness - 80 HP

Pokémon - Stage 1 - Evolves from Cacnea

D Dark Bind 10

You may discard a [D] Energy card attached to Team Aqua's Cacturne. If you do, the Defending Pokémon is now Paralyzed.

GCC Poison Barb 40

The Defending Pokémon is now Poisoned.

Weakness: Fire
Resistance: none
Retreat: 2

Illustrated by K. Utsunomiya

Team Aqua's Crawdaunt - Water/Darkness - 80 HP

Pokémon - Stage 1 - Evolves from Corphish

DC Aqua Reverse 20

Before doing damage, you may choose 1 of your opponent's Benched Pokémon that has Team Magma in its name and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.

WWC Deep Impact 40

If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Confused.

Weakness: Lightning
Resistance: none
Retreat: 1

Illustrated by Nakaoka

Team Aqua's Kyogre - Water/Darkness - 100 HP

Pokémon - Basic

Ability: Power Saver

As long as the number of Pokémon in play (both yours and your opponent's) that has Team Aqua in its name is 3 or less, Team Aqua's Kyogre can't attack.

WC Aqua Trip 10

Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep.

WWC Aqua Smash 50+

If the Defending Pokémon is affected by a Special Condition, this attack does 50 damage plus 20 more damage.

Weakness: Grass
Resistance: none
Retreat: 3

Illustrated by K. Hoshiba

Team Aqua's Manectric - Lightning/Darkness - 70 HP

Pokémon - Stage 1 - Evolves from Electrike

Ability: Power Shift

Once during your turn (before your attack), you may move any number of basic Energy cards attached to 1 of your Pokémon with Team Aqua in its name to another of your Pokémon. This power can't be used if Team Aqua's Manectric is affected by a Special Condition.

LCC Thunderspark 50

Does 10 damage to each Benched Pokémon (both yours and your opponent's) that has Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: Metal
Retreat: 1

Illustrated by K. Utsunomiya

Team Aqua's Sharpedo - Water/Darkness - 70 HP

Pokémon - Stage 1 - Evolves from Carvanha

CC Rage 10+

Does 10 damage plus 10 more damage for each damage counter on Team Aqua's Sharpedo.

WWC Aqua Slash 60

Team Aqua's Sharpedo can't attack during your next turn.

Weakness: Lightning
Resistance: none
Retreat: 0

Illustrated by Katsura Tabata

Team Aqua's Walrein - Water/Darkness - 120 HP

Pokémon - Stage 2 - Evolves from Sealeo

W Power Blow 10+

Does 10 damage plus 10 more damage for each Energy attached to Team Aqua's Walrein.

WWCC Hydro Reverse 50+

You may return any number of basic [W] Energy cards attached to all of your Pokémon to your hand. If you do, this attack does 50 damage plus 10 more damage for each Energy you returned.

Weakness: Fighting/Metal
Resistance: none
Retreat: 2

Illustrated by Ken Ikuji

Team Magma's Aggron - Fighting/Darkness - 120 HP

Pokémon - Stage 2 - Evolves from Lairon

F Crush 30×

Flip a coin for each Energy attached to Team Magma's Aggron. This attack does 30 damage times the number of heads.

FFCC Land Stream 50+

You may discard any number of basic Energy cards attached to Team Magma's Aggron. If you do, this attack does 50 damage plus 20 more damage for each basic Energy card you discarded.

Weakness: Grass/Water
Resistance: none
Retreat: 2

Illustrated by Hiromichi Sugiyama

Team Magma's Claydol - Psychic/Darkness - 80 HP

Pokémon - Stage 1 - Evolves from Baltoy

Ability: Magma Switch

Once during your turn (before your attack), you may move an Energy card attached to your Pokémon with Team Magma in its name to another of your Pokémon. This power can't be used if Team Magma's Claydol is affected by a Special Condition.

PCC Dark Hand 40+

If you have more cards in your hand than your opponent, this attack does 40 damage plus 20 more damage.

Weakness: Psychic
Resistance: none
Retreat: 2

Illustrated by Zu-Ka

Team Magma's Groudon - Fighting/Darkness - 100 HP

Pokémon - Basic

Ability: Power Saver

As long as the number of Pokémon in play (both yours and your opponent's) that has Team Magma in its name is 3 or less, Team Magma's Groudon can't attack.

FC Linear Attack

Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

FFC Pulverize 50+

If the Defending Pokémon already has at least 2 damage counters on it, this attack does 50 damage plus 20 more damage.

Weakness: Grass
Resistance: none
Retreat: 3

Illustrated by Kazuo Yazawa

Team Magma's Houndoom - Fire/Darkness - 70 HP

Pokémon - Stage 1 - Evolves from Houndour

RC Roasting Heat 30+

If the Defending Pokémon is Burned, this attack does 30 damage plus 20 more damage.

RCC Magma Spurt 30×

Discard the top 5 cards from your deck. This attack does 30 damage times the number of [R] and [F] basic Energy cards discarded in this way.

Weakness: Water
Resistance: none
Retreat: 1

Illustrated by Ken Ikuji

Team Magma's Rhydon - Fighting/Darkness - 90 HP

Pokémon - Stage 1 - Evolves from Rhyhorn

DC Magma Jab 20

This attack's damage is not affected by Resistance.

FFC Shoot Down 50

If the Defending Pokémon has Team Aqua in its name, the Defending Pokémon is now Confused.

Weakness: Grass
Resistance: none
Retreat: 2

Illustrated by T. Honda

Team Magma's Torkoal - Fire/Darkness - 80 HP

Pokémon - Basic

R Magma Burn 10

Discard the top card from your opponent's deck, and flip a coin. If tails, discard a [R] Energy attached to Team Magma's Torkoal.

RC Hot Air 30

Discard a [R] Energy attached to Team Magma's Torkoal and your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.

Weakness: Water
Resistance: none
Retreat: 2

Illustrated by K. Hoshiba

Raichu - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Pikachu

LC Spark 20

Does 10 damage to 2 of your opponent's Benched Pokémon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokémon.)

LLC Kerzap 40+

Flip a coin. If heads, this attack does 40 damage plus 40 more damage to the Defending Pokémon and discard all [L] Energy cards attached to Raichu.

Weakness: Fighting
Resistance: none
Retreat: 1

Illustrated by Ken Sugimori

Team Aqua's Crawdaunt - Water - 80 HP

Pokémon - Stage 1 - Evolves from Corphish

WC Poison Reaction 20+

If the Defending Pokémon is Poisoned, this attack does 20 damage plus 20 more damage.

WCC Double Claw 30+

Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.

Weakness: Lightning
Resistance: none
Retreat: 1

Illustrated by Nakaoka

Team Aqua's Mightyena - Darkness - 70 HP

Pokémon - Stage 1 - Evolves from Poochyena

DC Bite 20

WCC Mystic Fang 50

If the Defending Pokémon is Pokémon-ex, the Defending Pokémon is now Confused.

Weakness: Grass
Resistance: Psychic
Retreat: 1

Illustrated by Shin-ichi Yoshikawa

Team Aqua's Sealeo - Water - 70 HP

Pokémon - Stage 1 - Evolves from Spheal

W Aqua Trance 20

At the end of your opponent's next turn, the Defending Pokémon is now Asleep.

WC Super Hypnoblast 30+

If the Defending Pokémon is Asleep, this attack does 30 damage plus 20 more damage.

Weakness: Metal
Resistance: none
Retreat: 1

Illustrated by T. Honda

Team Aqua's Seviper - Grass - 80 HP

Pokémon - Basic

C Call for Family

Search your deck for a [G] Basic Pokémon or Basic Pokémon with Team Aqua in its name and put it onto your Bench. Shuffle your deck afterward.

GCC Thick Poison 20

Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned. If tails, the Defending Pokémon is now Poisoned.

Weakness: Psychic
Resistance: none
Retreat: 2

Illustrated by Jungo Suzuki

Team Aqua's Sharpedo - Water - 70 HP

Pokémon - Stage 1 - Evolves from Carvanha

CC Slow-Acting Poison 20

At the end of your opponent's next turn, the Defending Pokémon is now Poisoned.

WWC Aqua Smash 50+

If the Defending Pokémon is affected by a Special Condition, this attack does 50 damage plus 20 more damage.

Weakness: Lightning
Resistance: none
Retreat: 0

Illustrated by Katsura Tabata

Team Magma's Camerupt - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Numel

Ability: Overheat

Once during your turn (before your attack), you may search your discard pile for a basic Energy card and attach it to Team Magma's Camerupt. Put 2 damage counters on Team Mamga's Camerupt. This power can't be used if Team Magma's Camerupt is affected by a Special Condition.

RCC Flame Ball 50

You may move a [R] Energy card attached to Team Magma's Camerupt to 1 of your Benched Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

Illustrated by Katsura Tabata

Team Magma's Lairon - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Aron

C Body Slam 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

FFC Tackle 50

Weakness: Grass
Resistance: none
Retreat: 2

Illustrated by Hiromichi Sugiyama

Team Magma's Mightyena - Darkness - 70 HP

Pokémon - Stage 1 - Evolves from Poochyena

F Overrun 10

Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

DCC Bite Off 40+

If the Defending Pokémon is Pokémon-ex, this attack does 40 damage plus 40 more damage.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

Illustrated by Shin-ichi Yoshikawa

Team Magma's Rhydon - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Rhyhorn

CC Second Strike 20+

If the Defending Pokémon already has at least 2 damage counters on it, this attack does 20 damage plus 20 more damage.

FFC Land Crush 60

Flip a coin. If tails, discard an Energy card attached to Team Magma's Rhydon.

Weakness: Grass
Resistance: none
Retreat: 2

Illustrated by T. Honda

Team Magma's Zangoose - Colorless - 70 HP

Pokémon - Basic

C Call for Family

Search your deck for a [C] Basic Pokémon or Basic Pokémon with Team Magma in its name and put it onto your Bench. Shuffle your deck afterward.

CCC Team Play 10×

Does 10 damage times the number of Pokémon in play with Team Magma in its name.

Weakness: Fighting
Resistance: none
Retreat: 1

Illustrated by Zu-Ka

Team Aqua's Cacnea - Grass/Darkness - 50 HP

Pokémon - Basic

C Paralyzing Gaze

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

CC Pin Missile 10×

Flip 4 coins. This attack does 10 damage times the number of heads.

Weakness: Fire
Resistance: none
Retreat: 1

Illustrated by K. Utsunomiya

Team Aqua's Carvanha - Water - 50 HP

Pokémon - Basic

Ability: Dark Lift

If Team Aqua's Carvanha has any [D] Energy attached to it, the Retreat Cost for Team Aqua's Carvanha is 0.

CC Slow-Acting Poison 20

At the end of your opponent's next turn, the Defending Pokémon is now Poisoned.

Weakness: Lightning
Resistance: none
Retreat: 1

Illustrated by Mt. TBT

Team Aqua's Corphish - Water - 50 HP

Pokémon - Basic

C Double Pinchers 10×

Flip 2 coins. This attack does 10 damage times the number of heads.

DC Dark Poison 20

Discard a basic Energy card attached to Team Aqua's Corphish or this attack does nothing. The Defending Pokémon is now Poisoned.

Weakness: Lightning
Resistance: none
Retreat: 1

Illustrated by Jungo Suzuki

Team Aqua's Electrike - Lightning - 50 HP

Pokémon - Basic

L Random Spark

Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

CC Plasma 10

Flip a coin. If heads, search your discard pile for a [L] Energy card and attach it to Team Aqua's Electrike.

Weakness: Fighting
Resistance: Metal
Retreat: 1

Illustrated by M. Akiyama

Team Aqua's Lanturn - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Chinchou

Ability: Auxiliary Light

Once during your turn (before your attack), you may attach a basic Energy card from your hand to Team Aqua's Lanturn. Put 2 damage counters on Team Aqua's Lanturn. This power can't be used if Team Aqua's Lanturn is affected by a Special Condition.

LCC Lightning Ball 50

Weakness: Fighting
Resistance: Metal
Retreat: 1

Illustrated by Jungo Suzuki

Team Aqua's Manectric - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Electrike

LC Aqua Beam 20

If the Defending Pokémon has Team Magma in its name, the Defending Pokémon is now Confused.

LCC Chaos Crush 50

If the Defending Pokémon is Confused, discard an Energy card attached to the Defending Pokémon.

Weakness: Fighting
Resistance: Metal
Retreat: 1

Illustrated by K. Utsunomiya

Team Aqua's Mightyena - Darkness - 80 HP

Pokémon - Stage 1 - Evolves from Poochyena

C Aqua Call

Search your deck for Pokémon that has Team Aqua in its name, show up to 3 of them to your opponent, and put them into your hand. Shuffle your deck afterward.

WC Wave Splash 30

Weakness: Grass
Resistance: Psychic
Retreat: 1

Illustrated by Shin-ichi Yoshikawa

Team Aqua's Sealeo - Water - 80 HP

Pokémon - Stage 1 - Evolves from Spheal

CC Aurora Beam 20

WWC Knock Over 40

You may discard any Stadium card in play.

Weakness: Metal
Resistance: none
Retreat: 2

Illustrated by T. Honda

Team Magma's Baltoy - Psychic - 50 HP

Pokémon - Basic

C Psymist

Flip 2 coins. For each heads, choose 1 of you opponent's Pokémon and put 1 damage counter on that Pokémon.

PC Pain Amplifier

Put 1 damage counter on each of your opponent's Pokémon that already has damage counters on it.

Weakness: Psychic
Resistance: none
Retreat: 1

Illustrated by Atsuko Ujiie

Team Magma's Claydol - Fighting - 80 HP

Pokémon - Stage 1 - Evolves from Baltoy

CC Clay Curse

Put 2 damage counters on your opponent's Pokémon in any way you like.

FFC Clay Pulse 50

Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 1

Illustrated by Zu-Ka

Team Magma's Houndoom - Fire - 70 HP

Pokémon - Stage 1 - Evolves from Houndour

RC Target Scorch 30

If the Defending Pokémon has Team Aqua in its name, the Defending Pokémon is now Burned.

RCC Damage Burn 40+

If the Defending Pokémon already has any damage counters on it, this attack does 40 damage plus 20 more damage.

Weakness: Water
Resistance: none
Retreat: 1

Illustrated by Ken Ikuji

Team Magma's Houndour - Fire - 50 HP

Pokémon - Basic

R Singe

Flip a coin. If heads, the Defending Pokémon is now Burned.

DC Dark Shock 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Water
Resistance: none
Retreat: 1

Illustrated by Atsuko Ujiie

Team Magma's Lairon - Fighting - 70 HP

Pokémon - Stage 1 - Evolves from Aron

C Gnaw 20

FFC Land Sonic 40

If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Confused.

Weakness: Grass
Resistance: none
Retreat: 1

Illustrated by Hiromichi Sugiyama

Team Magma's Mightyena - Darkness - 80 HP

Pokémon - Stage 1 - Evolves from Poochyena

Ability: Call for Help

Once during your turn (before your attack), if Team Magma's Mightyena is your Active Pokémon, you may search your deck for a Pokémon with Team Magma in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Team Magma's Mightyena is affected by a Special Condition.

FC Lunge 50

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

Illustrated by Shin-ichi Yoshikawa

Team Magma's Rhyhorn - Fighting - 50 HP

Pokémon - Basic

C Double Damage

Does 10 damage to each Defending Pokémon.

FCC Horn Rush 60

Flip a coin. If tails, this attack does nothing.

Weakness: Grass
Resistance: none
Retreat: 1

Illustrated by Mt. TBT

Bulbasaur - Grass - 50 HP

Pokémon - Basic

C Growth

Attach a [G] Energy card from your hand to Bulbasaur.

G Razor Leaf 10

Weakness: Fire
Resistance: none
Retreat: 1

Illustrated by Ken Sugimori

Cubone - Fighting - 50 HP

Pokémon - Basic

F Bone Attack 20

Flip a coin. If tails, this attack does nothing.

Weakness: Grass
Resistance: none
Retreat: 1

Illustrated by Ken Sugimori

Jigglypuff - Colorless - 50 HP

Pokémon - Basic

C Doubleslap 10×

Flip 2 coins. This attack does 10 damage times the number of heads.

CC Rest

Remove all Special Conditions and 3 damage counters from Jigglypuff (all if there are less than 3). Jigglypuff is now Asleep.

Weakness: Fighting
Resistance: none
Retreat: 1

Illustrated by Ken Sugimori

Meowth - Colorless - 50 HP

Pokémon - Basic

C Plunder 10

Before doing damage, discard all Trainer cards attached to the Defending Pokémon (before they affect the damage).

CC Scratch 20

Weakness: Fighting
Resistance: none
Retreat: 1

Illustrated by Ken Sugimori

Pikachu - Lightning - 50 HP

Pokémon - Basic

C Agility

Flip a coin. If heads, prevent all effects of an attack, including damage, done to Pikachu during your opponent's next turn.

LC Thundershock 20

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

Illustrated by Ken Sugimori

Psyduck - Water - 40 HP

Pokémon - Basic

W Bubble 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

P Confuse Ray 10

Flip a coin. If heads, the Defending Pokémon is now Confused.

Weakness: Lightning
Resistance: none
Retreat: 1

Illustrated by Ken Sugimori

Slowpoke - Psychic - 50 HP

Pokémon - Basic

P Amnesia

Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

CC Tail Strike 10+

Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

Weakness: Psychic
Resistance: none
Retreat: 1

Illustrated by Ken Sugimori

Squirtle - Water - 50 HP

Pokémon - Basic

Ability: Shell Retreat

As long as Squirtle has any Energy cards attached to it, damage done to Squirtle by an opponent's attack is reduced by 10 (after applying Weakness and Resistance).

C Tackle 10

Weakness: Lightning
Resistance: none
Retreat: 1

Illustrated by Ken Sugimori

Team Aqua's Carvanha - Water - 40 HP

Pokémon - Basic

C Confuse Ray 10

Flip a coin. If heads, the Defending Pokémon is now Confused.

WC Poison Fang 10

The Defending Pokémon is now Poisoned.

Weakness: Lightning
Resistance: none
Retreat: 1

Illustrated by Yosuke Da Silva

Team Aqua's Carvanha - Water - 50 HP

Pokémon - Basic

W Wave Splash 10

CC Razor Fin 20

Weakness: Lightning
Resistance: none
Retreat: 1

Illustrated by Hiromichi Sugiyama

Team Aqua's Chinchou - Lightning - 50 HP

Pokémon - Basic

C Confuse Ray

Flip a coin. If heads, the Defending Pokémon is now Confused.

LC Wave Splash 20

Weakness: Fighting
Resistance: Metal
Retreat: 1

Illustrated by Kazuo Yazawa

Team Aqua's Corphish - Water - 40 HP

Pokémon - Basic

C Toxic Grip

The Defending Pokémon is now Poisoned.

Weakness: Lightning
Resistance: none
Retreat: 1

Illustrated by Jungo Suzuki

Team Aqua's Corphish - Water - 50 HP

Pokémon - Basic

W Slash 10

CC Slow-Acting Poison 10

At the end of your opponent's next turn, the Defending Pokémon is now Poisoned.

Weakness: Lightning
Resistance: none
Retreat: 1

Illustrated by Jungo Suzuki

Team Aqua's Electrike - Lightning - 50 HP

Pokémon - Basic

C Scratch 10

LC Thundershock 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: Metal
Retreat: 1

Illustrated by M. Akiyama

Team Aqua's Electrike - Lightning - 50 HP

Pokémon - Basic

C Self Charge

Attach an Energy card from your hand to Team Aqua's Electrike.

CC Tackle 20

Weakness: Fighting
Resistance: Metal
Retreat: 1

Illustrated by M. Akiyama

Team Aqua's Poochyena - Darkness - 40 HP

Pokémon - Basic

C Double Scratch 10×

Flip 2 coins. This attack does 10 damage times the number of heads.

CC Tail Slap 20

Weakness: Grass
Resistance: Psychic
Retreat: 1

Illustrated by Shin-ichi Yoshikawa

Team Aqua's Poochyena - Darkness - 50 HP

Pokémon - Basic

C Roar

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.

WC Aqua Crush 10

Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.

Weakness: Grass
Resistance: Psychic
Retreat: 1

Illustrated by Shin-ichi Yoshikawa

Team Aqua's Spheal - Water - 40 HP

Pokémon - Basic

W Powder Snow 10

The Defending Pokémon is now Asleep.

Weakness: Metal
Resistance: none
Retreat: 1

Illustrated by Nakaoka

Team Aqua's Spheal - Water - 50 HP

Pokémon - Basic

W Rollout 10

WC Aqua Trance 20

At the end of your opponent's next turn, the Defending Pokémon is now Asleep.

Weakness: Metal
Resistance: none
Retreat: 1

Illustrated by Nakaoka

Team Magma's Aron - Fighting - 50 HP

Pokémon - Basic

F Mud Slap 10

CC Tackle 20

Weakness: Grass
Resistance: none
Retreat: 1

Illustrated by Katsura Tabata

Team Magma's Aron - Fighting - 50 HP

Pokémon - Basic

F Dig Under

Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.

Weakness: Grass
Resistance: none
Retreat: 1

Illustrated by Katsura Tabata

Team Magma's Baltoy - Fighting - 50 HP

Pokémon - Basic

C Peck 10

FC Double Spin 20×

Flip 2 coins. This attack does 20 damage times the number of heads.

Weakness: Grass
Resistance: none
Retreat: 1

Illustrated by Atsuko Ujiie

Team Magma's Baltoy - Fighting - 50 HP

Pokémon - Basic

F Night Attack

Put 1 damage counter on 1 of your opponent's Pokémon.

CC Spinning Attack 20

Weakness: Grass
Resistance: none
Retreat: 1

Illustrated by Atsuko Ujiie

Team Magma's Houndour - Fire - 50 HP

Pokémon - Basic

R Combustion 10

RC Super Singe 10

The Defending Pokémon is now Burned.

Weakness: Water
Resistance: none
Retreat: 1

Illustrated by Atsuko Ujiie

Team Magma's Houndour - Fire - 50 HP

Pokémon - Basic

C Kick Away 10

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.

RC Steady Firebreathing 20

Weakness: Water
Resistance: none
Retreat: 1

Illustrated by Atsuko Ujiie

Team Magma's Numel - Fire - 50 HP

Pokémon - Basic

C Collect

Draw a card.

RC Combustion 20

Weakness: Water
Resistance: none
Retreat: 1

Illustrated by Katsura Tabata

Team Magma's Poochyena - Darkness - 40 HP

Pokémon - Basic

C Snarl

Flip a coin. If heads, this attack does 10 damage to the Defending Pokémon. If tails, the Defending Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: Psychic
Retreat: 1

Illustrated by Shin-ichi Yoshikawa

Team Magma's Poochyena - Darkness - 50 HP

Pokémon - Basic

C Darkness Call

Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.

FC Sharp Fang 20

Weakness: Fighting
Resistance: Psychic
Retreat: 1

Illustrated by Shin-ichi Yoshikawa

Team Magma's Rhyhorn - Fighting - 50 HP

Pokémon - Basic

F Double Stab 10×

Flip 2 coins. This attack does 10 damage times the number of heads.

CC Second Strike 10+

If the Defending Pokémon already has at least 2 damage counters on it, this attack does 10 damage plus 20 more damage.

Weakness: Grass
Resistance: none
Retreat: 1

Illustrated by Yosuke Da Silva

Team Magma's Rhyhorn - Fighting - 60 HP

Pokémon - Basic

C Ram 10

FC Knock Over 10

You may discard any Stadium card in play.

Weakness: Grass
Resistance: none
Retreat: 2

Illustrated by Yosuke Da Silva

Team Aqua Schemer

Trainer - Supporter

Discard any 1 Pokémon from your hand. Then draw 3 cards. If you discarded a Pokémon with Team Aqua in its name, draw 4 cards instead.
Illustrated by Ken Sugimori

Team Magma Schemer

Trainer - Supporter

Discard any 1 Pokémon from your hand. Then draw 3 cards. If you discarded a Pokémon with Team Magma in its name, draw 4 cards instead.
Illustrated by Ken Sugimori

Archie

Trainer - Supporter

Search your deck for a Pokémon with Team Aqua in its name and put it onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.
Illustrated by Ken Sugimori

Dual Ball

Trainer - Item

Flip 2 coins. For each heads, search your deck for a Basic Pokémon, show it to your opponent, and put it into your hand. If you do, shuffle your deck afterward.
Illustrated by "Big Mama" Tagawa

Maxie

Trainer - Supporter

Search your hand or discard pile for a Pokémon with Team Magma in its name and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.
Illustrated by Ken Sugimori

Strength Charm

Trainer - Tool

Whenever an attack from the Pokémon that Strength Charm is attached to does damage (after applying Weakness and Resistance), the attack does 10 more damage. At the end of your turn in which this happens, discard Strength Charm.
Illustrated by Keiji Kinebuchi

Team Aqua Ball

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon that has Team Aqua in its name, show it to your opponent, and put it into your hand. If tails, search your deck for a Basic Pokémon that has Team Aqua in its name, show it to your opponent and put it into your hand. Shuffle your deck afterward.
Illustrated by Ryo Ueda

Team Aqua Belt

Trainer - Tool

At any time between turns, if the Pokémon Team Aqua Belt is attached to is your Active Pokémon, search your deck for a card that evolves from that Pokémon and put it on that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward, then discard Team Aqua Belt.
Illustrated by Mitsuhiro Arita

Team Aqua Conspirator

Trainer - Supporter

Search your deck for up to 2 in any combination of Basic Pokémon with Team Aqua in its name and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Illustrated by Ken Sugimori

Team Aqua Hideout

Trainer - Stadium

Each Pokémon that does not have Team Aqua in its name pays [C] more to retreat.
Illustrated by Hiromichi Sugiyama

Team Aqua Technical Machine 01

Trainer - Item/Technical Machine

Attach this card to 1 of your Pokémon that has Team Aqua in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Team Aqua Technical Machine 01.

C Miracle 10

Choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.

Illustrated by Mitsuhiro Arita

Team Magma Ball

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon that has Team Magma in its name, show it to your opponent, and put it into your hand. If tails, search your deck for a Basic Pokémon that has Team Magma in its name, show it to your opponent and put it into your hand. Shuffle your deck afterward.
Illustrated by Ryo Ueda

Team Magma Belt

Trainer - Tool

At any time between turns, if the Pokémon Team Magma Belt is attached to is your Active Pokémon, search your deck for a card that evolves from that Pokémon and put it on that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward, then discard Team Magma Belt.
Illustrated by Mitsuhiro Arita

Team Magma Conspirator

Trainer - Supporter

Search your deck for up to 2 in any combination of Basic Pokémon with Team Magma in its name and basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Illustrated by Ken Sugimori

Team Magma Hideout

Trainer - Stadium

Whenever any player plays a Basic Pokémon that doesn't have Team Magma in its name from his or her hand, that player puts 1 damage counter on that Pokémon.
Illustrated by Ken Ikuji

Team Magma Technical Machine 01

Trainer - Item/Technical Machine

Attach this card to 1 of your Pokémon that has Team Magma in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Team Magma Technical Machine 01.

C Crushing Magma 10

Choose an Energy card attached to the Defending Pokémon and put that card at the bottom of your opponent's deck.

Illustrated by Mitsuhiro Arita

Warp Point

Trainer - Item

If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon.
Illustrated by Keiji Kinebuchi

Aqua Energy

Energy - Special Energy

Aqua Energy can be attached only to a Pokémon with Team Aqua in its name. Aqua Energy provides [W] and [D] Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no other effect than providing Energy.) At the end of your turn, discard Aqua Energy.
Illustrated by Takumi Akabane

Magma Energy

Energy - Special Energy

Magma Energy can be attached only to a Pokémon with Team Magma in its name. Magma Energy provides [F] and /or [D] Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy card when not in play and has no other effect than providing Energy.) At the end of your turn, discard Magma Energy.
Illustrated by Takumi Akabane

Double Rainbow Energy

Energy - Special Energy

Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy when not in play and has no effect other than providing Energy.) Damage done to your opponent's Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (after applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy.
Illustrated by Takumi Akabane

Blaziken ex - Fire - 150 HP

Pokémon - Stage 2 - Evolves from Combusken

RC Blaze Kick 30+

Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokémon is now Burned.

RRCC Volcanic Ash

Discard 2 [R] Energy attached to Blaziken ex and then choose 1 of your opponent's Pokémon. This attack does 100 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water/Psychic
Resistance: none
Retreat: 2

Illustrated by Hikaru Koike

Cradily ex - Grass - 150 HP

Pokémon - Stage 2 - Evolves from Lileep

Ability: Primal Vibes

As long as Cradily ex is your Active Pokémon, your opponent can't play a Pokémon from his or her hand to evolve his or her Active Pokémon.

CC Eerie Light 30

The Defending Pokémon is now Confused.

GGCC Acidic Poison 60

The Defending Pokémon is now Poisoned and Burned.

Weakness: Water/Fire
Resistance: none
Retreat: 2

Illustrated by Ryo Ueda

Entei ex - Fire - 100 HP

Pokémon - Basic

R Searing Flame 10

Flip a coin. If heads, the Defending Pokémon is now Burned.

RRC Bright Flame 90

Discard 2 Energy attached to Entei ex.

Weakness: Water
Resistance: none
Retreat: 2

Illustrated by Ryo Ueda

Raikou ex - Lightning - 100 HP

Pokémon - Basic

L Dazzle Blast 10

Flip a coin. If heads, the Defending Pokémon is now Confused.

LLC Lightning Tackle 70

Flip a coin. If tails, Raikou ex does 20 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 2

Illustrated by Ryo Ueda

Sceptile ex - Grass - 150 HP

Pokémon - Stage 2 - Evolves from Grovyle

G Green Heal

Remove 4 damage counters from each of your Pokémon that has [G] Energy attached. If that Pokémon has less than 4 damage counters, remove all of them.

GCC Poison Ring 40

The Defending Pokémon is now Poisoned. The Defending Pokémon can't retreat until the end of your opponent's next turn.

GGCCC Slashing Strike 100

Sceptile ex can't use Slashing Strike during your next turn.

Weakness: Grass/Fire
Resistance: Water
Retreat: 2

Illustrated by Hikaru Koike

Suicune ex - Water - 100 HP

Pokémon - Basic

W Energy Flip

Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. You may move an Energy card attached to that Pokémon to another of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWC Reverse Stream 50+

You may return all basic Energy cards attached to Suicune ex to your hand. If you do, this attack does 50 damage plus 10 more damage for each basic Energy card you returned.

Weakness: Lightning
Resistance: none
Retreat: 2

Illustrated by Ryo Ueda

Swampert ex - Fighting - 150 HP

Pokémon - Stage 2 - Evolves from Marshtomp

C Hyper Pump 20+

Does 20 damage plus 20 more damage for each basic Energy attached to Swampert ex but not used to pay for this attack's Energy cost. You can't add more than 80 damage in this way.

WCC Crushing Wave

Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. After doing damage, flip a coin. If heads, your opponent discards an Energy card, if any, attached to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 3

Illustrated by Hikaru Koike

Absol - Darkness - 70 HP

Pokémon - Basic

CC Quick Attack 10+

Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

DDC Feint Attack

Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies or any other effects on that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: none
Retreat: 1

Illustrated by Mitsuhiro Arita

Jirachi - Psychic - 50 HP

Pokémon - Basic

P Hypnoblast 10

The Defending Pokémon is now Asleep.

CC Swift 20

This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies or any other effects on the Defending Pokémon.

Weakness: Psychic
Resistance: none
Retreat: 1

Illustrated by Mitsuhiro Arita