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Team Magma's Camerupt - Fire - 80 HP

Pokémon - Stage 1 - Evolves from Numel

Ability: Overheat

Once during your turn (before your attack), you may search your discard pile for a basic Energy card and attach it to Team Magma's Camerupt. Put 2 damage counters on Team Mamga's Camerupt. This power can't be used if Team Magma's Camerupt is affected by a Special Condition.

RCC Flame Ball 50

You may move a [R] Energy card attached to Team Magma's Camerupt to 1 of your Benched Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

Illustrated by Katsura Tabata

Price History

Decklists that include this card

This card does not appear in any decklist from our main database. You can try searching for City League decklists instead.