Ability: Electromagnetic Power
As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, and Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed.
LLC Plasma 30
If there are any [L] Energy cards in your discard pile, attach 1 of them to Magneton.
Weakness: Fire
Resistance: Grass
Retreat: 2
Int. Prints | USD | EUR |
---|---|---|
Neo Revelation #10 | $18.20 | 26.18€ |
Price History
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