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27 cards found where set is "svp", and card is unreleased, and language is English (translation).

Eevee - Colorless - 50 HP

Pokémon - Basic

CC Continued Dash 20+

Flip a coin until you get tails. This attack does 20 more damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #62

Vaporeon - Water - 120 HP

Pokémon - Stage 1 - Evolves from Eevee

WWC Aqua Bullet 90

This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 2

SVP #63

Jolteon - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

LC Thunder Fang 60

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #64

Flareon - Fire - 120 HP

Pokémon - Stage 1 - Evolves from Eevee

RRC Fire Spin 120

Discard 2 Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

SVP #65

Espeon - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

PCC Psybeam 80

Your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SVP #66

Umbreon - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Eevee

DCC Shadow Cage 90

During your opponent's next turn, the Defending Pokémon can’t retreat.

Weakness: Grass
Resistance: none
Retreat: 1

SVP #67

Leafeon - Grass - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

GCC Aroma Wind 90

This Pokémon recovers from all Special Conditions.

Weakness: Fire
Resistance: none
Retreat: 1

SVP #68

Glaceon - Water - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

WC Icy Wind 60

Your opponent's Active Pokémon is now Asleep.

Weakness: Metal
Resistance: none
Retreat: 1

SVP #69

Sylveon - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Eevee

PPC Healing Light 100

Heal 10 damage from each of your Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

SVP #70

Detective Pikachu - Lightning - 90 HP

Pokémon - Basic

C Accurate Surveying

Flip a coin until you get tails. For each heads, draw a card.

CCC Ride Dash 50

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #98

Celebration Fanfare

Trainer - Stadium

Once during each player's turn, that player may heal 10 damage from all of their Pokémon. If they do, that player's turn ends.
SVP #110

Celebration Fanfare

Trainer - Stadium

Once during each player's turn, that player may heal 10 damage from all of their Pokémon. If they do, that player's turn ends.
SVP #174

Feraligatr - Water - 180 HP

Pokémon - Stage 2 - Evolves from Croconaw

WWWC Deep Diving 140

Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.

Weakness: Lightning
Resistance: none
Retreat: 3

SVP #241

Pikachu - Lightning - 60 HP

Pokémon - Basic

C Relax

Heal 20 damage from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #242

Toxtricity ex - Lightning - 260 HP

Pokémon - Stage 1 - Evolves from Toxel

LLC Strum Thunder 240

Discard 2 Energy from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 2

SVP #243

Tohoku's Pikachu - Lightning - 70 HP

Pokémon - Basic

CC Renewal Open!

Draw 2 cards.

LCC Dancing Around 30×

Flip a coin until you get tails. This attack does 30 damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #260

Hiroshima's Pikachu - Lightning - 70 HP

Pokémon - Basic

CC Renewal Open!

Draw 2 cards.

LCC Ride On 30+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #261

Fukuoka's Pikachu - Lightning - 70 HP

Pokémon - Basic

CC Renewal Open!

Draw 2 cards.

LCC Gourmet Tour 30

Heal 30 damage from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #289

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN1

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN2

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN3

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN5

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN6

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN7

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN9

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN10

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN11