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33 cards found where set is "svp", and card is unreleased, and language is English (translation).

Eevee - Colorless - 50 HP

Pokémon - Basic

CC Continued Dash 20+

Flip a coin until you get tails. This attack does 20 more damage for each heads.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #62

Vaporeon - Water - 120 HP

Pokémon - Stage 1 - Evolves from Eevee

WWC Aqua Bullet 90

This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: none
Retreat: 2

SVP #63

Jolteon - Lightning - 90 HP

Pokémon - Stage 1 - Evolves from Eevee

LC Thunder Fang 60

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #64

Flareon - Fire - 120 HP

Pokémon - Stage 1 - Evolves from Eevee

RRC Fire Spin 120

Discard 2 Energy from this Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

SVP #65

Espeon - Psychic - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

PCC Psybeam 80

Your opponent's Active Pokémon is now Confused.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SVP #66

Umbreon - Darkness - 100 HP

Pokémon - Stage 1 - Evolves from Eevee

DCC Shadow Cage 90

During your opponent's next turn, the Defending Pokémon can’t retreat.

Weakness: Grass
Resistance: none
Retreat: 1

SVP #67

Leafeon - Grass - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

GCC Aroma Wind 90

This Pokémon recovers from all Special Conditions.

Weakness: Fire
Resistance: none
Retreat: 1

SVP #68

Glaceon - Water - 110 HP

Pokémon - Stage 1 - Evolves from Eevee

WC Icy Wind 60

Your opponent's Active Pokémon is now Asleep.

Weakness: Metal
Resistance: none
Retreat: 1

SVP #69

Sylveon - Psychic - 100 HP

Pokémon - Stage 1 - Evolves from Eevee

PPC Healing Light 100

Heal 10 damage from each of your Pokémon.

Weakness: Metal
Resistance: none
Retreat: 1

SVP #70

Detective Pikachu - Lightning - 90 HP

Pokémon - Basic

C Accurate Surveying

Flip a coin until you get tails. For each heads, draw a card.

CCC Ride Dash 50

Weakness: Fighting
Resistance: none
Retreat: 1

SVP #98

Celebration Fanfare

Trainer - Stadium

Once during each player's turn, that player may heal 10 damage from all of their Pokémon. If they do, that player's turn ends.
SVP #110

Scraggy - Darkness - 60 HP

Pokémon - Basic

D Kick Shot 30

Flip a coin. If tails, this attack does nothing.

Weakness: Grass
Resistance: none
Retreat: 1

SVP #157

Scrafty - Darkness - 120 HP

Pokémon - Stage 1 - Evolves from Scraggy

C Snatch

Search your deck for any cards up to the number of your Benched Pokémon and put them into your hand. Then, shuffle your deck.

DCC High Jump Kick 100

Weakness: Grass
Resistance: none
Retreat: 1

SVP #158

Roto-Stick

Trainer - Item

Look at the top 4 cards of your deck and put any number of Supporter cards you find there into your hand. Shuffle the remaining cards back into your deck.
SVP #160

Zarude - Grass - 120 HP

Pokémon - Basic

G Pluck

Seach your deck for up to 3 Basic [G] Energy cards and put them into your hand. Then, shuffle your deck.

GGG Hammer Whip 130

During your next turn, this Pokémon can't attack.

Weakness: Fire
Resistance: none
Retreat: 2

SVP #162

Yanma - Grass - 60 HP

Pokémon - Basic

GC Silent Wing 20

Your opponent reveals their hand.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SVP #163

Yanmega - Grass - 130 HP

Pokémon - Stage 1 - Evolves from Yanma

GGC Gyrosonic 110

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SVP #164

Veluza ex - Water - 210 HP

Pokémon - Basic

W Razor Fin 30

WWC Purging Strike 120+

You may discard your hand. If you do, this attack does 120 more damage.

Weakness: Lightning
Resistance: none
Retreat: 1

SVP #165

Billy & O'Nare

Trainer - Supporter

Draw 2 cards. Then, if you have 10 or more cards in your hand, draw 2 more cards.
SVP #170

Celebration Fanfare

Trainer - Stadium

Once during each player's turn, that player may heal 10 damage from all of their Pokémon. If they do, that player's turn ends.
SVP #174

Rabsca ex - Grass - 250 HP

Pokémon - Stage 1 - Evolves from Rellor

C Upside-Down Draw

Draw 3 cards from the bottom of your deck.

GCC Psychic 20+

This attack does 90 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Fire
Resistance: none
Retreat: 1

SVP #184

Hippopotas - Fighting - 90 HP

Pokémon - Basic

F Push Down 10

Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 3

SVP #186

Hippowdon - Fighting - 160 HP

Pokémon - Stage 1 - Evolves from Hippopotas

FF Ram 60

FFC Great Sandstorm 150

This attack also does 40 damage to each Benched Pokémon that already has any damage counters. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: none
Retreat: 4

SVP #187

TM Machine

Trainer - Item

Search your deck for up to 3 Pokémon Tool cards with Technical Machine in their name and put them into your hand. Then, shuffle your deck.
SVP #189

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN1

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN2

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN3

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN5

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN6

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN7

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN9

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN10

Sign of Victory

Trainer - Item

Flip a coin. If heads, search your deck for a Pokémon and put it into your deck. Then, shuffle your deck.
SVP #NAN11