S5I Single Strike Master

Japanese release date: 22nd January 2021

Cacnea - Grass - 70 HP

Pokemon - Basic

C Zzzt 10

GC Beat 20

Weakness: Fire
Resistance: None
Retreat: 2

S5I #1

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Cacturne - Grass - 120 HP

Pokemon - Stage 1

C Pull

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

GC Remains Punch 60+

If this Pokémon has any [D] Energy attached to it, this attack does 70 more damage.

Weakness: Fire
Resistance: None
Retreat: 2

S5I #2

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Durant - Grass - 90 HP

Pokemon - Basic

G Vice Grip 20

CC Devour

Discard as many cards form the top of your opponent's deck as you have Durant in play.

Weakness: Fire
Resistance: None
Retreat: 1

S5I #3

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Scatterbug - Grass - 40 HP

Pokemon - Basic

C Surprise Attack 30

Flip a coin. If tails, this attack does nothing.

Weakness: Fire
Resistance: None
Retreat: 1

S5I #4

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Spewpa - Grass - 80 HP

Pokemon - Stage 1

C Grass Cocooning

Heal 40 damage from this Pokémon.

GCC Bug Bite 40

Weakness: Fire
Resistance: None
Retreat: 3

S5I #5

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Vivillon - Grass - 120 HP

Pokemon - Stage 2

C Vital Powder

Heal all damage form 2 of your benched Pokemon.

GCC Gust 90

Weakness: Fire
Resistance: None
Retreat: 1

S5I #6

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Flapple V - Grass - 190 HP

Pokemon - Basic

G Sour Saliva 20

During your opponent's next turn the attacks of the defending Pokemon cost [c][c] more.

GCC Wing Attack 120

Weakness: Fire
Resistance: None
Retreat: 1

S5I #7

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Flapple VMAX - Grass - 320 HP

Pokemon - VMAX

GCC G-Max Rolling 250-

This attack does 10 less damage for each damage counter on this Pokémon.

Weakness: Fire
Resistance: None
Retreat: 3

S5I #8

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Entei - Fire - 130 HP

Pokemon - Basic

R Heat Dash 30

You may attach a [R] Energy form your hand to this Pokemon.

RRC Fire Fang 90

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: None
Retreat: 2

S5I #9

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Tepig - Fire - 80 HP

Pokemon - Basic

CC Ram 20

RRC Combustion 50

Weakness: Water
Resistance: None
Retreat: 2

S5I #10

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Pignite - Fire - 100 HP

Pokemon - Stage 1

CC Ram 30

RRC Combustion 90

Weakness: Water
Resistance: None
Retreat: 3

S5I #11

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Emboar - Fire - 180 HP

Pokemon - Stage 2

Ability: Poised Of Fighting Spirit

The attacks of your Single Strike Pokemon do 30 more damage against your opponent's active Pokemon.

RRCC Heat Crash 130

Weakness: Water
Resistance: None
Retreat: 4

S5I #12

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Salandit - Fire - 70 HP

Pokemon - Basic

R Call Sign

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Weakness: Water
Resistance: None
Retreat: 1

S5I #13

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Salazzle - Fire - 90 HP

Pokemon - Stage 1

R Perplex

Your opponent's Active Pokémon is now Confused.

CC Naburi Baked 90x

This attack does 90 damage times the number of Special Conditions your opponent's active Pokemon is affected by.

Weakness: Water
Resistance: None
Retreat: 1

S5I #14

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Electabuzz - Lightning - 80 HP

Pokemon - Basic

L Roundhouse Punch 30

During your next turn, this Pokemon can't use Roundhouse Punch.

Weakness: Fighting
Resistance: None
Retreat: 2

S5I #15

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Electivire - Lightning - 140 HP

Pokemon - Stage 1

CCC Tumbling Attack 60+

Flip a coin. If heads, this attack does 30 more damage.

LLLC Lightning Slam 180

This Pokémon can't use [L] Slam during your next turn.

Weakness: Fighting
Resistance: None
Retreat: 3

S5I #16

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Tapu Koko V - Lightning - 210 HP

Pokemon - Basic

L Electro Ball 40

LLC Spiral Thunder 20+

This attack does 20 more damage times the number of energy attached to all of your opponent's Pokemon.

Weakness: Fighting
Resistance: None
Retreat: 1

S5I #17

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Tapu Koko VMAX - Lightning - 320 HP

Pokemon - VMAX

LLC Max Shock 180

If your opponent has less remaining prize cards than you, your opponent's active Pokemon is now paralyzed.

Weakness: Fighting
Resistance: None
Retreat: 1

S5I #18

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Yamper - Lightning - 60 HP

Pokemon - Basic

Ability: Fetch Ball

When you play this card form your hand druing your turn, you may put 1 Poke Ball and 1 Super Ball form your discard pile into your hand.

CC Flop 20

Weakness: Fighting
Resistance: None
Retreat: 1

S5I #19

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Boltund - Lightning - 130 HP

Pokemon - Stage 1

L Corner 30

During your opponent's next turn, the Defending Pokémon can't retreat.

LLC Competitive Spirit Spark 130

If this Pokemon has any damage counter, this attack can be used for [L].

Weakness: Fighting
Resistance: None
Retreat: 1

S5I #20

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Galarian Slowpoke - Psychic - 70 HP

Pokemon - Basic

C Tail Tantalizing

Flip a coin. If heads, switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S5I #21

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Spoink - Psychic - 60 HP

Pokemon - Basic

P Headbutt Bounce 10

PC Power Gem 30

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S5I #22

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Grumpig - Psychic - 130 HP

Pokemon - Stage 1

PC Dazzle Dance 30

Your opponent's Active Pokémon is now Confused.

PPC Power Gem 120

Weakness: Darkness
Resistance: Fighting
Retreat: 3

S5I #23

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Chimecho - Psychic - 70 HP

Pokemon - Basic

C Minor Errand-Running

Search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

C Friendly Tone 20

Your opponent's Active Pokémon is now Asleep.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S5I #24

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Espurr - Psychic - 60 HP

Pokemon - Basic

PC Focused Wish 20+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S5I #25

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Meowstic - Psychic - 90 HP

Pokemon - Stage 1

Ability: Year Move

Once druing your turn, you may move 1 damage counter form 1 of your Pokemon to 1 of your opponent's Pokemon.

PC Psychic Sphere 50

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S5I #26

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Mimikyu V - Psychic - 160 HP

Pokemon - Basic

Ability: Dummy Doll

When you put this Pokemon form your hand onto your bench during your turn, you may use this Ability. Until the end of your opponent's next turn, prevent all damage done to this Mimikyu V.

P Hitomi Envy

Put 3 damage counters times the amount of prize cards your opponent has taken on your opponent's active Pokemon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S5I #27

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Mankey - Fighting - 60 HP

Pokemon - Basic

FC Focus Fist 50

Flip a coin. If tails, this attack does nothing.

Weakness: Psychic
Resistance: None
Retreat: 1

S5I #28

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Primeape - Fighting - 120 HP

Pokemon - Stage 1

C Field Crush 20

If your opponent has a Stadium card in play, discard it.

FF Gachi Gille Bomber 50x

This attack does 50 damage times the number of your benched Pokemon that have any damage counter on them.

Weakness: Psychic
Resistance: None
Retreat: 2

S5I #29

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Gligar - Fighting - 70 HP

Pokemon - Basic

CC Slash 30

Weakness: Grass
Resistance: None
Retreat: 1

S5I #30

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Gliscor - Fighting - 120 HP

Pokemon - Stage 1

CC Acrobatics 20+

Flip 2 coins. This attack does 40 more damage for each heads.

FCC Guillotine 90

Weakness: Grass
Resistance: None
Retreat: 1

S5I #31

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Rolycoly - Fighting - 70 HP

Pokemon - Basic

F Reckless Charge 30

This Pokémon also does 10 damage to itself.

Weakness: Grass
Resistance: None
Retreat: 2

S5I #32

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Carkol - Fighting - 100 HP

Pokemon - Stage 1

CCC Tackle 50

FCCC Wild Tackle 100

This Pokémon also does 10 damage to itself.

Weakness: Grass
Resistance: None
Retreat: 3

S5I #33

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Coalossal - Fighting - 180 HP

Pokemon - Stage 2

C Coal Law 90x

Flip a coin for each Energy attached to this Pokémon. This attack does 90 damage for each heads.

FCCC Wild Tackle 200

This Pokémon also does 50 damage to itself.

Weakness: Grass
Resistance: None
Retreat: 4

S5I #34

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Stonjourner - Fighting - 130 HP

Pokemon - Basic

FC Land's Pulse 30+

If a Stadium is in play, this attack does 30 more damage.

FFC Giga Hammer 120

During your next turn, this Pokémon can't use Giga Hammer.

Weakness: Grass
Resistance: None
Retreat: 3

S5I #35

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Single Strike Urshifu V - Fighting - 220 HP

Pokemon - Basic

F Laser Focus

Search your deck for up to 2 [L] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

FFC Impact Blow 180

During your next turn, this Pokemon can't use Impact Blow.

Weakness: Psychic
Resistance: None
Retreat: 2

S5I #36

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Single Strike Urshifu VMAX - Fighting - 330 HP

Pokemon - VMAX

CCC Beatdown 100

FFFC G-Max Single Strike 270

Discard all Energy from this Pokemon. This attack's damage isn't affected by any effect on your opponent's active Pokemon.

Weakness: Psychic
Resistance: None
Retreat: 3

S5I #37

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Zubat - Darkness - 50 HP

Pokemon - Basic

C Hide in Shadows

Switch this Pokémon with 1 of your Benched Pokémon.

CC Speed Dive 20

Weakness: Fighting
Resistance: None
Retreat: 1

S5I #38

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Golbat - Darkness - 80 HP

Pokemon - Stage 1

Ability: Quietly Draw

When you play this card form your hand to evolve 1 of your Pokemon during your turn, you may draw 2 cards.

CC Air Slash 50

Discard an Energy from this Pokémon.

Weakness: Fighting
Resistance: None
Retreat: 1

S5I #39

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Crobat - Darkness - 130 HP

Pokemon - Stage 2

Ability: Whole Ton Draw

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may draw 3 cards.

CC Wing Attack 100

Weakness: Fighting
Resistance: None
Retreat: 0

S5I #40

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Galarian Slowbro - Darkness - 130 HP

Pokemon - Stage 1

D Scatter Prefer

Both player's active Pokemon are now poisoned.

DCC Hysterical Hammer 100+

If this Pokemon is affected by a Special Condition, this attack does 120 more damage.

Weakness: Fighting
Resistance: None
Retreat: 3

S5I #41

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Murkrow - Darkness - 70 HP

Pokemon - Basic

C Scout

Your opponent reveals their hand.

DC Peck 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

S5I #42

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Honchkrow - Darkness - 130 HP

Pokemon - Stage 1

Ability: Insomnia

This Pokemon can't be asleep.

DCC Voltage Dive 80+

If your opponent's Active Pokémon has any Special Energy attached to it, this attack does 80 more damage.

Weakness: Lightning
Resistance: Fighting
Retreat: 2

S5I #43

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Houndour - Darkness - 60 HP

Pokemon - Basic

C Bite 20

Weakness: Grass
Resistance: None
Retreat: 1

S5I #44

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Houndoom - Darkness - 130 HP

Pokemon - Stage 1

Ability: The Direction Of The Blow

Once during your turn, you may search your deck for a Single Strike Energy and attach it to one of your single strike Pokemon. Then, shuffle your deck and put 2 damage counters on this Pokemon.

DC Darkness Fang 50

Weakness: Grass
Resistance: None
Retreat: 2

S5I #45

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Tyranitar V - Darkness - 230 HP

Pokemon - Basic

DCC Yamana Who 60

Discard the top 2 cards of your opponent's deck.

DDCC Blow Crash 240

Discard the top 4 cards of your deck.

Weakness: Grass
Resistance: None
Retreat: 3

S5I #46

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Morpeko - Darkness - 80 HP

Pokemon - Basic

C Bait Broad

Put 1 Item card form your discard pile into your hand.

D Hungry Tackle 20+

If you have no cards in your hand, this attack does 90 more damage.

Weakness: Grass
Resistance: None
Retreat: 1

S5I #47

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Mawile - Metal - 90 HP

Pokemon - Basic

M Manriki Shears 20

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

CCC Buchinuku 100

This attack's damage isn't affected by Weakness, Resistance, or any other effects on your opponent's Active Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 1

S5I #48

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Bronzor - Metal - 60 HP

Pokemon - Basic

MC Ram 30

Weakness: Fire
Resistance: Grass
Retreat: 1

S5I #49

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Bronzong - Metal - 110 HP

Pokemon - Stage 1

Ability: Metal Transformer

As often as you like during your turn (before your attack), you may move a [M] Energy attached to 1 of your Pokémon to another of your Pokémon.

MCC Zen Headbutt 70

Weakness: Fire
Resistance: Grass
Retreat: 3

S5I #50

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Honedge - Metal - 60 HP

Pokemon - Basic

M Ambush 10+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 2

S5I #51

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Doublade - Metal - 80 HP

Pokemon - Stage 1

MC Cut Down 40

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 2

S5I #52

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Aegislash - Metal - 150 HP

Pokemon - Stage 2

Ability: Stance Change

Once during your turn, you may swap this card with an Aegislash from your hand. (This Pokemon retains all attached cards, damage, energy, special conditions and effects). Return this card to your hand.

MMC Full Metal Blade 210

Discard 2 [R] Energy attached to this Pokémon.

Weakness: Fire
Resistance: Grass
Retreat: 3

S5I #53

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Aegislash - Metal - 150 HP

Pokemon - Stage 2

Ability: Stance Change

Once during your turn, you may swap this card with an Aegislash from your hand. (This Pokemon retains all attached cards, damage, energy, special conditions and effects). Return this card to your hand.

MC Gigant Bash 70

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Pokémon VMAX.

Weakness: Fire
Resistance: Grass
Retreat: 3

S5I #54

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Spearow - Colorless - 50 HP

Pokemon - Basic

C Peck 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

S5I #55

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Fearow - Colorless - 90 HP

Pokemon - Stage 1

C Drill Peck 70

Weakness: Lightning
Resistance: Fighting
Retreat: 0

S5I #56

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Lickitung - Colorless - 110 HP

Pokemon - Basic

CCC Tongue Slap 50

CCCC Hammer In 80

Weakness: Fighting
Resistance: None
Retreat: 4

S5I #57

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Lickilicky - Colorless - 140 HP

Pokemon - Stage 1

CCC Lick-Phosphorus Choice

You opponent has to choose between discarding the top 3 cards form their deck or discard 3 cards of their choice form their hand.

CCCC Pitch 100

Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.

Weakness: Fighting
Resistance: None
Retreat: 4

S5I #58

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Stoutland V - Colorless - 210 HP

Pokemon - Basic

CCC Second Fang 40

If you knock out a basic Pokemon with this attack, take 1 extra prize card.

CCCC Wild Tackle 200

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 3

S5I #59

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Drampa - Colorless - 120 HP

Pokemon - Basic

C Call for Family

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

CC Spiral Rush 30+

Flip a coin until you get tails. This attack does 30 more damage for each heads.

Weakness: Fighting
Resistance: None
Retreat: 2

S5I #60

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Escape Rope

Trainer - Item

Each player switches their Active Pokemon with 1 of their Benched Pokemon. Your opponent switches first. (If a player does not have a Benched Pokemon, that player doesn’t switch Pokemon.)

S5I #61

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Energy Vase

Trainer - Item

Shuffle up to 2 Single Strike Energy from your discard pile into your deck.

S5I #62

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Camping Set

Trainer - Item

If you use this card, your turn ends.

Search your deck for any 1 card and put it into your hand. Then, shuffle your deck.

S5I #63

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Single Strike Scroll: Scroll of Rage

Trainer - Item

The SingleStrike Pokemon this card is attached to can use the attack written below. (It still needs the necessary energy.)

[F] Boiling Rage 10+
This attack does 10 more damage times the number of damage counters on this Pokemon.

S5I #64

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Bruno

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 4 cards. If one of your Pokemon were knocked out during your opponent's last turn, draw 7 instead.

S5I #66

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Phoebe

Trainer - Supporter

If you attack with one of your Pokemon VMAX this turn, ignore all effects on your opponent's active Pokemon when calulation the damage.

S5I #67

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Mustard's Single Strike Style

Trainer - Supporter

You can only play this card if it is the only card in your hand.

Put a Single Strike Pokemon form your discard pile onto your bench. Then, draw 5 cards.

S5I #68

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Tower of Darkness

Trainer - Stadium

Once druing each player's turn, they may discard a Single Strike card. Then, they draw 2 cards.

S5I #69

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Single Strike Energy

Energy - Special

This card can only be attached to Rapid Strike Pokemon. If this card is attached to a Pokemon other than Rapid Strike Pokemon, discard this card.

While this card is attached to a Pokemon, it provides 1 energy of the [F] and [D]. The attacks of the Pokemon this card is attached to do 20 more damage against your opponent's active Pokemon.

S5I #70

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S5R Rapid Strike Master

Japanese release date: 22nd January 2021

Bellsprout - Grass - 50 HP

Pokemon - Basic

C Venoshock 10+

If your opponent's Active Pokémon is Poisoned, this attack does 40 more damage.

Weakness: Fire
Resistance: None
Retreat: 1

S5R #1

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Weepinbell - Grass - 80 HP

Pokemon - Stage 1

Ability: Dangerous Mucus

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may leave your opponent's Active Pokémon Burned and Poisoned.

GCC Vine Whip 40

Weakness: Fire
Resistance: None
Retreat: 2

S5R #2

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Victreebel - Grass - 150 HP

Pokemon - Stage 2

G Panic Vine 40

Your opponent's Active Pokémon is now Confused. That Pokémon can't retreat during your opponent's next turn.

GCC Solar Beam 120

Weakness: Fire
Resistance: None
Retreat: 3

S5R #3

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Kricketune V - Grass - 180 HP

Pokemon - Basic

Ability: Excite Stage

Once during your turn, you may draw cards until you have 3 cards in your hand. If this is your active Pokemon, you may draw until you have 4 cards in your hand. You can't use any more Excite Stage this turn.

GCC X-Scissor 80+

Flip a coin. If heads, this attack does 80 more damage.

Weakness: Fire
Resistance: None
Retreat: 1

S5R #4

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Cherubi - Grass - 50 HP

Pokemon - Basic

G Leafage 10

Weakness: Fire
Resistance: None
Retreat: 1

S5R #5

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Cherrim - Grass - 80 HP

Pokemon - Stage 1

Ability: Spring Full Bloom

As often as you like during your turn, you may attach 1 [G] energy form your hand to 1 of your Pokemon (except for Pokemon with a Rule Box).

GCC Seed Bomb 70

Weakness: Fire
Resistance: None
Retreat: 2

S5R #6

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Carnivine - Grass - 110 HP

Pokemon - Basic

CC Big Bite 30

During your opponent's next turn, the Defending Pokémon can't retreat.

GCC Whip'S Goodwill 60x

Flip 3 coins. This attack does 60 damage for each heads.

Weakness: Fire
Resistance: None
Retreat: 2

S5R #7

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Fomantis - Grass - 60 HP

Pokemon - Basic

G Continuous Slash 20x

Flip a coin until you get tails. This attack does 20 damage for each heads.

Weakness: Fire
Resistance: None
Retreat: 1

S5R #8

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Lurantis - Grass - 120 HP

Pokemon - Stage 1

G Leaf Drain 30

Heal 30 damage from this Pokémon.

GC Solar Cutter 70

Weakness: Fire
Resistance: None
Retreat: 2

S5R #9

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Tapu Bulu - Grass - 130 HP

Pokemon - Basic

G Push Down 20

Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.

GGC Nature's Judgment 80+

You may discard all Energy from this Pokémon. If you do, this attack does 80 more damage.

Weakness: Fire
Resistance: None
Retreat: 2

S5R #10

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Blipbug - Grass - 50 HP

Pokemon - Basic

C Stampede 10

Weakness: Fire
Resistance: None
Retreat: 1

S5R #11

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Victini V - Fire - 190 HP

Pokemon - Basic

R V Ballet 10+

If your opponent's Active Pokemon is a Pokemon V, this attack does 50 more damage.

RC Flare Chute 120

Discard all Energy from this Pokémon.

Weakness: Water
Resistance: None
Retreat: 1

S5R #12

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Victini VMAX - Fire - 310 HP

Pokemon - VMAX

C Spreading Flames

Attach up to 3 [R] Energy cards from your discard pile to your Pokémon in any way you like.

RC Max Victory 100+

If your opponent's active Pokemon is a Pokemon V, this attack does 120 more damage.

Weakness: Water
Resistance: None
Retreat: 2

S5R #13

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Heatmor - Fire - 120 HP

Pokemon - Basic

R Flare 20

CCC Drunk Burner 70

Flip 2 coins. For each heads, discard an Energy attached to your opponent's Active Pokémon.

Weakness: Water
Resistance: None
Retreat: 2

S5R #14

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Sizzlipede - Fire - 70 HP

Pokemon - Basic

RC Searing Flame 20

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: None
Retreat: 1

S5R #15

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Centiskorch - Fire - 130 HP

Pokemon - Stage 1

Ability: Over-Heater

During Pokemon Checkup, your opponent's burned Pokemon stay burned, even if they flip heads.

RRRC Bursting Inferno 130

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: None
Retreat: 2

S5R #16

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Horsea - Water - 60 HP

Pokemon - Basic

W Smokescreen 10

During your opponent's next turn, if the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack doesn't happen.

Weakness: Lightning
Resistance: None
Retreat: 1

S5R #17

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Seadra - Water - 90 HP

Pokemon - Stage 1

W Water Gun 40

Weakness: Lightning
Resistance: None
Retreat: 1

S5R #18

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Kingdra - Water - 150 HP

Pokemon - Stage 2

Ability: Master for the Seafloor

When your active Pokemon is knocked out by damage form an attack of your opponent's Pokemon, you may move any number of [W] energy from the knocked out Pokemon to this Pokemon.

W Aqua Burst 40x

This attack does 40 damage times the number of [W] energy attached to this Pokemon.

Weakness: Lightning
Resistance: None
Retreat: 1

S5R #19

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Galarian Mr. Mime - Water - 80 HP

Pokemon - Basic

W Pound 10

CC Find Out

Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.

Weakness: Metal
Resistance: None
Retreat: 1

S5R #20

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Galarian Mr. Rime - Water - 110 HP

Pokemon - Stage 1

CC Ball Juggling 10+

Discard as many Items with Ball in their name form you hand as you like. This attack does 40 damage times the number of cards discarded this way.

WCC Frost Smash 80

Weakness: Metal
Resistance: None
Retreat: 2

S5R #21

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Remoraid - Water - 60 HP

Pokemon - Basic

W Water Gun 10

CC Sharp Fin 20

Weakness: Lightning
Resistance: None
Retreat: 1

S5R #22

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Octillery - Water - 110 HP

Pokemon - Stage 1

Ability: Rapid Strike Search

Once during your turn, you may search your deck for a Rapid Strike Energy and attach it to 1 of your Rapid Strike Pokemon. Then, shuffle your deck. If you already used any Rapid Strike Search this turn, you can't use this Ability.

WCC Waterfall 50

Weakness: Lightning
Resistance: None
Retreat: 2

S5R #23

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Corphish - Water - 70 HP

Pokemon - Basic

WCC Bubble Beam 30

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Weakness: Lightning
Resistance: None
Retreat: 2

S5R #24

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Crawdaunt - Water - 130 HP

Pokemon - Stage 1

WCC Knock Off 60

Discard a random card from your opponent's hand.

WWCC Crabhammer 140

Weakness: Lightning
Resistance: None
Retreat: 3

S5R #25

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Empoleon V - Water - 210 HP

Pokemon - Basic

Ability: Emperor Spirit

While this is your active Pokemon, your opponent's Pokemon in play have no Abilities (except for Pokemon with a Rule Box).

WCC Rasengiri 130

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 2

S5R #26

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Frillish - Water - 80 HP

Pokemon - Basic

C Recover

Discard an Energy from this Pokémon and heal all damage from it.

W Rain Splash 10

Weakness: Lightning
Resistance: None
Retreat: 2

S5R #27

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Jellicent - Water - 120 HP

Pokemon - Stage 1

WW Calm To Stagnation 10x

This attack does 10 damage times the number of [W] energy in your discard pile.

Weakness: Lightning
Resistance: None
Retreat: 3

S5R #28

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Bruxish - Water - 110 HP

Pokemon - Basic

C Bite 20

WWC Surf 110

Weakness: Lightning
Resistance: None
Retreat: 1

S5R #29

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Shinx - Lightning - 60 HP

Pokemon - Basic

L Rear Kick 20

Weakness: Fighting
Resistance: None
Retreat: 1

S5R #30

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Luxio - Lightning - 80 HP

Pokemon - Stage 1

L Jump Kick

This attack does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

LC Head Bolt 50

Weakness: Fighting
Resistance: None
Retreat: 1

S5R #31

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Luxray - Lightning - 150 HP

Pokemon - Stage 2

L Electric Step

This attack does 40 damage to 1 of your opponent's Pokemon. Switch this Pokemon with 1 of your benched Pokemon. (Don't apply Weakness and Resistance for benched Pokemon)

LC Scar Beat 100+

If your opponent's Active Pokémon already has any damage counters on it, this attack does 100 more damage.

Weakness: Fighting
Resistance: None
Retreat: 1

S5R #32

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Pachirisu - Lightning - 70 HP

Pokemon - Basic

C Find a Friend

Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

CC Gnaw 30

Weakness: Fighting
Resistance: None
Retreat: 1

S5R #33

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Baltoy - Psychic - 60 HP

Pokemon - Basic

PC Self Destruct 60

This Pokémon also does 60 damage to itself.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S5R #34

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Claydol - Psychic - 120 HP

Pokemon - Stage 1

C Power Split

Attach [P] energies from your discard pile to your Pokemon in any way you like, until you have the same amount of energy in play as you opponent.

PPC Psyshot 100

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S5R #35

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Necrozma V - Psychic - 220 HP

Pokemon - Basic

P Prism Rei 20

This attack also does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

PPC Special Laser 100+

If this Pokémon has any Special Energy attached, this attack does 120 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

S5R #36

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Dottler - Psychic - 70 HP

Pokemon - Stage 1

P Radar

Look at the top 4 cards of your deck and put them back on top of your deck in any order.

CC Ram 20

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S5R #37

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Orbeetle - Psychic - 110 HP

Pokemon - Stage 2

C Eboru Control

Search your deck for up to as many Stage 2 Pokemon as there are energy attached to this Pokemon and put them onto your bench (except Orbeetle). Then, shuffle your deck.

PCC Zen Headbutt 120

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S5R #38

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Onix - Fighting - 110 HP

Pokemon - Basic

CCC Rock Throw 60

FCCCC Rocky Tackle 170

This Pokémon also does 60 damage to itself.

Weakness: Grass
Resistance: None
Retreat: 4

S5R #39

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Cubone - Fighting - 70 HP

Pokemon - Basic

F Beat 10

FC Headbutt 30

Weakness: Grass
Resistance: None
Retreat: 1

S5R #40

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Marowak - Fighting - 110 HP

Pokemon - Stage 1

Ability: Kabuto Armor

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

FC Bonemerang 90x

Flip 2 coins. This attack does 90 damage for each heads.

Weakness: Grass
Resistance: None
Retreat: 2

S5R #41

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Timburr - Fighting - 80 HP

Pokemon - Basic

CC Pound 20

Weakness: Psychic
Resistance: None
Retreat: 2

S5R #42

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Gurdurr - Fighting - 100 HP

Pokemon - Stage 1

CC Pound 30

FCC Hammer In 60

Weakness: Psychic
Resistance: None
Retreat: 3

S5R #43

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Conkeldurr - Fighting - 160 HP

Pokemon - Stage 2

FCC Hammer Pressure 90

If the Defending Pokémon is an Evolution Pokémon, it can't attack during your opponent's next turn.

FFCC Mega Punch 150

Weakness: Psychic
Resistance: None
Retreat: 3

S5R #44

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Mienfoo - Fighting - 60 HP

Pokemon - Basic

FC Double Stab 30x

Flip 2 coins. This attack does 30 damage for each heads.

Weakness: Psychic
Resistance: None
Retreat: 1

S5R #45

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Mienshao - Fighting - 90 HP

Pokemon - Stage 1

C Pound 20

FC Spinning Whip 90

Your opponent's active Pokemon is now confused. Return this Pokemon and all cards attached to it to your hand.

Weakness: Psychic
Resistance: None
Retreat: 1

S5R #46

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Silicobra - Fighting - 80 HP

Pokemon - Basic

F Tail Whap 10

FFC Mud Shot 60

Weakness: Grass
Resistance: None
Retreat: 2

S5R #47

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Sandaconda - Fighting - 130 HP

Pokemon - Stage 1

F Sand Taiho 60x

Discard the top 6 cards from your deck. This attack does 60 damage for each [F] energy discarded this way.

FFC Skull Bash 120

Weakness: Grass
Resistance: None
Retreat: 3

S5R #48

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Falinks - Fighting - 110 HP

Pokemon - Basic

FC Renge-Out Of Dust 20x

This attack does 20 damage times the number of Rapid Strike Pokemon you have in play.

Weakness: Psychic
Resistance: None
Retreat: 2

S5R #49

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Rapid Strike Urshifu V - Fighting - 220 HP

Pokemon - Basic

F Strafe 30

You may switch this Pokémon with 1 of your Benched Pokémon.

FFC Hundred Sorcerer Rush 150

Weakness: Psychic
Resistance: None
Retreat: 2

S5R #50

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Rapid Strike Urshifu VMAX - Fighting - 330 HP

Pokemon - VMAX

F Gale Thrust 30+

If this Pokémon moved from your Bench to the Active Spot this turn, this attack does 120 more damage.

FFC G-Max Rapid Strike

Discard all energy from this Pokemon. This attack does 120 damage to 2 of your opponent's Pokemon. (Don't apply Weakness and Resistance against benched Pokemon.)

Weakness: Psychic
Resistance: None
Retreat: 2

S5R #51

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Steelix - Metal - 190 HP

Pokemon - Stage 1

CCC Steel Swing 80x

Flip 2 coins. This attack does 80 damage for each heads.

MMMCC Heavy Impact 200

Weakness: Fire
Resistance: Grass
Retreat: 4

S5R #52

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Pawniard - Metal - 60 HP

Pokemon - Basic

C Swords Dance

During your next turn, this Pokémon's Slash attack does 70 more damage (before applying Weakness and Resistance).

M Slash 10

Weakness: Fire
Resistance: Grass
Retreat: 1

S5R #53

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Bisharp - Metal - 110 HP

Pokemon - Stage 1

C Slash 30

MCC Haganegiri 90+

If your opponent's Active Pokémon is a [F] Pokémon, this attack does 90 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 1

S5R #54

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Corviknight V - Metal - 210 HP

Pokemon - Basic

M Clutch 30

During your opponent's next turn, the Defending Pokémon can't retreat.

MMC Sky Hurricane 190

During your next turn, this Pokemon can't use Sky Hurricane.

Weakness: Fire
Resistance: Grass
Retreat: 1

S5R #55

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Corviknight VMAX - Metal - 320 HP

Pokemon - VMAX

Ability: Raster Body

This Pokemon isn't affected by your opponent's Pokemon's Abilities.

MMC G-Max Hurricane 240

During your next turn, this Pokemon can't use G-Max Hurricane.

Weakness: Fire
Resistance: Grass
Retreat: 0

S5R #56

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Glameow - Colorless - 60 HP

Pokemon - Basic

C Cat Kick 10

CCC Claw Slash 40

Weakness: Fighting
Resistance: None
Retreat: 1

S5R #57

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Purugly - Colorless - 120 HP

Pokemon - Stage 1

C Caturday

Draw 3 cards. If you do, this Pokémon is now Asleep.

CCCC Claw Slash 120

Weakness: Fighting
Resistance: None
Retreat: 3

S5R #58

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Bouffalant - Colorless - 120 HP

Pokemon - Basic

Ability: Sap Sipper

This Pokemon's attacks do 60 more damage against your opponent's [G] Pokemon.

CCC Head Charge 120

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 2

S5R #59

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Indeedee - Colorless - 90 HP

Pokemon - Basic

C Collect

Draw 2 cards.

CC Hand Kinesis 10x

This attack does 10 damage times the number of cards in your hand.

Weakness: Fighting
Resistance: None
Retreat: 2

S5R #60

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Winding Fan

Trainer - Item

Shuffle 1 Special Energy from 1 of your opponent's Pokemon into their deck.

S5R #61

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Tool Jammer

Trainer - Item

While the Pokemon this card is attached to is your active Pokemon, the tool card attached to your opponent's active Pokemon has no effect (except for Tool Jammer)

S5R #64

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Rapid Strike Scroll: Whirlpool Scroll

Trainer - Item

The Rapid Strike Pokemon this card is attached to can use the attack written below. (It still needs the necessary energy.)

[F][C][C] Unparalleled Whirpool
This attack does 30 damage to all of your opponent's Pokemon. (Don't apply Weakness and Resistance for benched Pokemon.)

S5R #65

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Korrina's Spirit

Trainer - Supporter

Draw cards until you have 6 cards in your hand.

S5R #66

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Mustard's Rapid Strike Style

Trainer - Supporter

You can only play this card if it is the only card in your hand.

Put a Rapid Strike Pokemon form your discard pile onto your bench. Then, draw 5 cards.

S5R #67

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Cheryl

Trainer - Supporter

Heal all damage form all of your evolution Pokemon. Then, discard all energy from the Pokemon you healed this way.

S5R #68

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Tower of Waters

Trainer - Stadium

The retreat cost of each player's Rapid Strike Pokemon is [c][c] less.

S5R #69

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Rapid Strike Energy

Energy - Special

This card can only be attached to Rapid Strike Pokemon. If this card is attached to a Pokemon other than Rapid Strike Pokemon, discard this card.

While this card is attached to a Pokemon, it provides 2 energy of the [W] and [F] type both respectively.

S5R #70

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SF Premium Trainer Box Single Strike & Rapid Strike

Japanese release date: 22nd January 2021

Snom - Water - 50 HP

Pokemon - Basic

C Ram 10

Weakness: Metal
Resistance: None
Retreat: 1

SF #1

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Frosmoth - Water - 90 HP

Pokemon - Stage 1

Ability: Dance Of Ice And Snow

As often as you like during your turn, you may attach a [W] energy from your hand to 1 of your benched [W] Pokemon.

WC Aurora Beam 30

Weakness: Metal
Resistance: None
Retreat: 2

SF #2

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Voltorb - Lightning - 60 HP

Pokemon - Basic

LL Electro Ball 40

Weakness: Fighting
Resistance: None
Retreat: 1

SF #3

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Electrode - Lightning - 90 HP

Pokemon - Stage 1

Ability: Energy Generator

Once during your turn, you may knock this Pokemon out and search your deck for up to 2 [L] energy and attach them to your [L] Pokemon in any way you like. Then, shuffle your deck.

LLC Electric Ball 100

Weakness: Fighting
Resistance: None
Retreat: 1

SF #4

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Dedenne-GX - Lightning - 160 HP

Pokemon - Basic

Ability: Dede-Charge

When you play this Pokemon from your hand onto your bench during your turn, you may discard your hand and draw 6 cards. You can only use 1 Dede-Charge per turn.

LC Static Shock 50

Your opponent's active Pokemon is now paralyzed. Put this Pokemon and all cards attached to it into your hand.

LC Electric Turn GX 50

Weakness: Fighting
Resistance: Metal
Retreat: 1

SF #5

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Single Strike Urshifu V - Fighting - 220 HP

Pokemon - Basic

F Low Kick 30

FFFF Gowan Knuckle 180

This attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: None
Retreat: 2

SF #6

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Rapid Strike Urshifu V - Fighting - 220 HP

Pokemon - Basic

FC Spiral Kick 40

FFC Speed ​​Of Sound Ren Customer 90

This attack also does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Psychic
Resistance: None
Retreat: 2

SF #7

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Quick Ball

Trainer - Item

You can only use this card, if you discard another card from your hand.
Search your deck for a basic Pokemon, reveal it and put it into your hand. Then, shuffle your deck.

SF #8

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Evolution Incense

Trainer - Item

Search your deck for an evolution card, reveal it and put it into your hand. Then, shuffle your deck.

SF #9

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Turbo Patch

Trainer - Item

Flip a coin. If heads, attach a basic Energy from your discard pile to 1 of your Basic Pokémon in play (except Pokémon-GX).

SF #10

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Rare Candy

Trainer - Item

Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.

SF #12

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Normal Rod

Trainer - Item

Shuffle up to 2 Pokemon and up to 2 basic Energy cards from your discard pile into your deck. (You may choose only Pokemon or only Energy.)

SF #13

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Switch

Trainer - Item

Switch 1 of your benched with your active Pokemon.

SF #14

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Pokemon Communication

Trainer - Item

Reveal a Pokemon in your hand and put it on top of your deck. If you do, search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.

SF #15

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Metal Saucer

Trainer - Item

Attach a [M] energy from your discard pile to 1 of your benched [M] Pokemon.

SF #16

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Balloon

Trainer - Item

The retreat cost of the Pokemon this card is attached to is [C][C] less.

SF #17

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Piers

Trainer - Supporter

Search your deck for an Energy card and a [D] Pokémon and put them into your hand.

SF #18

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Professor's Research

Trainer - Supporter

Discard your hand and draw 7 cards.

SF #19

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Boss's Command

Trainer - Supporter

Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.

SF #20

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Marnie

Trainer - Supporter

Both players put their hand cards face down, shuffle them and put them on the bottom of their deck. Then, you draw 5 cards and your opponent draws 4 cards.

SF #21

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Milo

Trainer - Supporter

Discard up to 2 cards from your hand. Draw 2 cards for each card you discarded.

SF #22

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Welder

Trainer - Supporter

Attach 2 [R] Energy cards from your hand 1 of your Pokemon. Then, draw 3 cards.

SF #23

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Fighting Dojo

Trainer - Stadium

Pokemon with basic [F] Energy attached to them (except ultra beasts) do 10 more damage against their opponent's active Pokemon. If a player's remaining prize cards are more than that their opponent's, the attacks do 40 more damage instead.

SF #24

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Turffield Stadium

Trainer - Stadium

Once during each player's turn, they may search their deck for an evolution [G] Pokemon, reveal it and put it into their hand. Then, they shuffle their deck.

SF #25

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Training Court

Trainer - Stadium

Once during each player's turn, that player may put a basic energy from their discard pile into their hand.

SF #26

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Horror [P] Energy

Energy - Special

While this card is attached to a Pokemon, it provides [P] energy.

When the Pokemon this card is attached to is your active Pokemon and gets damaged by an attack of your opponent's Pokemon, put 2 damage counters on the attacking Pokemon.

SF #27

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Stone Fighting Energy

Energy - Special

As long as this card is attached to a Pokémon, it provides [F] Energy.

The [F] Pokémon that this card is attached to takes 20 less damage from your opponent's Pokémon's attacks (after applying Weakness and Resistance).

SF #28

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Powerful Colorless Energy

Energy - Special

As long as this card is attached to a Pokémon, it provides [C] Energy.

The [C] Pokémon this card is attached to does 20 more damage to your opponent's Active Pokémon with its attacks (before applying Weakness and Resistance).

SF #29

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Single Strike Energy

Energy - Special

This card can only be attached to Rapid Strike Pokemon. If this card is attached to a Pokemon other than Rapid Strike Pokemon, discard this card.

While this card is attached to a Pokemon, it provides 1 energy of the [F] and [D]. The attacks of the Pokemon this card is attached to do 20 more damage against your opponent's active Pokemon.

SF #30

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Capture Energy

Energy - Special

While this card is attached to a Pokemon, it provides [C] energy.

When you attach this card to 1 of your Pokemon from your hand, search your deck for a basic Pokemon and put it onto your bench. Then, shuffle your deck.

SF #31

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Twin Energy

Energy - Special

While this card is attached to a Pokemon it provides [C][C].

If this card is attached to a Pokemon-V or Pokemon-GX, this card provides [C] instead.

SF #32

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Rapid Strike Energy

Energy - Special

This card can only be attached to Rapid Strike Pokemon. If this card is attached to a Pokemon other than Rapid Strike Pokemon, discard this card.

While this card is attached to a Pokemon, it provides 2 energy of the [W] and [F] type both respectively.

SF #33

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SEF Venusaur VMAX Starter Set

Japanese release date: 4th December 2020

Venusaur V - Grass - 220 HP

Pokemon - Basic

GC Leaf Drain 50

Heal 30 damage from this Pokémon.

GGC Double-Edge 190

This Pokémon also does 30 damage to itself.

Weakness: Fire
Resistance: None
Retreat: 3

SEF #1

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Venusaur VMAX - Grass - 330 HP

Pokemon - VMAX

CC Forrest Storm 30x

This attack does 30 damage times the amount of [L] Energy attached to all of your Pokémon.

GGCC G-Max Bloom 210

Heal 30 damage from this Pokémon.

Weakness: Fire
Resistance: None
Retreat: 4

SEF #2

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Yanma - Grass - 80 HP

Pokemon - Basic

G Tackle 10

GC Wing Attack 30

Weakness: Fire
Resistance: None
Retreat: 1

SEF #3

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Yanmega - Grass - 120 HP

Pokemon - Stage 1

G Bug Bite 30

GC Nosedive 120

This Pokémon also does 30 damage to itself.

Weakness: Fire
Resistance: None
Retreat: 0

SEF #4

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Celebi - Grass - 70 HP

Pokemon - Basic

Ability: Forrest Search

Once during your turn, if this is your active Pokemon, you may look at the top 6 cards of your deck. Reveal an Energy you find there and put it into your hand. Shuffle the remaining cards into your deck.

GCC Leaf Step 40

Weakness: Fire
Resistance: None
Retreat: 1

SEF #5

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Cacnea - Grass - 70 HP

Pokemon - Basic

GG Pierce 50

Weakness: Fire
Resistance: None
Retreat: 2

SEF #6

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Tropius - Grass - 110 HP

Pokemon - Basic

C Put The Leaves

Attach up to 2 [G] energy cards form your discard pile to your benched Pokemon in any way you like.

GC Gust 30

Weakness: Fire
Resistance: None
Retreat: 1

SEF #7

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Gossifleur - Grass - 60 HP

Pokemon - Basic

C Leafage 10

Weakness: Fire
Resistance: None
Retreat: 1

SEF #8

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Eldegoss - Grass - 90 HP

Pokemon - Stage 1

C Seeds Of Mitan

Heal all damage from 1 of your Benched Pokémon.

G Surprise Attack 50

Flip a coin. If tails, this attack does nothing.

Weakness: Fire
Resistance: None
Retreat: 1

SEF #9

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Zarude - Grass - 120 HP

Pokemon - Basic

GC Vine Stick 30

Heal 30 damage from this Pokémon.

GGC Jungle Bomber 110

Weakness: Fire
Resistance: None
Retreat: 2

SEF #10

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Potion

Trainer - Item

Heal 30 damage from 1 of your Pokemon.

SEF #11

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Quick Ball

Trainer - Item

You can only use this card, if you discard another card from your hand.
Search your deck for a basic Pokemon, reveal it and put it into your hand. Then, shuffle your deck.

SEF #12

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Evolution Incense

Trainer - Item

Search your deck for an evolution card, reveal it and put it into your hand. Then, shuffle your deck.

SEF #13

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Pokegear

Trainer - Item

Look at the top 7 cards of your deck. Choose a supporter card you find there, reveal it and put it into your hand. Shuffle the remaining cards back into your deck.

SEF #14

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Switch

Trainer - Item

Switch 1 of your benched with your active Pokemon.

SEF #15

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Professor's Research

Trainer - Supporter

Discard your hand and draw 7 cards.

SEF #16

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Bede

Trainer - Supporter

Attach a basic energy from your hand to 1 of your benched Pokemon.

SEF #17

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Boss's Command

Trainer - Supporter

Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.

SEF #18

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Hop

Trainer - Supporter

Draw 3 cards.

SEF #19

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Marnie

Trainer - Supporter

Both players put their hand cards face down, shuffle them and put them on the bottom of their deck. Then, you draw 5 cards and your opponent draws 4 cards.

SEF #20

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Milo

Trainer - Supporter

Discard up to 2 cards from your hand. Draw 2 cards for each card you discarded.

SEF #21

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SEK Blastoise VMAX Starter Set

Japanese release date: 4th December 2020

Blastoise V - Water - 220 HP

Pokemon - Basic

W Water Gun 30

WWW Stream Cannon 200

During your next turn, this Pokemon can't use Stream Cannon.

Weakness: Lightning
Resistance: None
Retreat: 3

SEK #1

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Blastoise VMAX - Water - 330 HP

Pokemon - VMAX

WWW Grand Fall 120

Search your deck for up to 3 [G] Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.

WWWW G-Max Bombardment 220

This attack also does 30 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: None
Retreat: 3

SEK #2

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Horsea - Water - 40 HP

Pokemon - Basic

W Water Gun 10

Weakness: Lightning
Resistance: None
Retreat: 0

SEK #3

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Buizel - Water - 70 HP

Pokemon - Basic

W Rain Splash 20

Weakness: Lightning
Resistance: None
Retreat: 1

SEK #4

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Floatzel - Water - 110 HP

Pokemon - Stage 1

W Surf 50

Weakness: Lightning
Resistance: None
Retreat: 1

SEK #5

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Manaphy - Water - 70 HP

Pokemon - Basic

Ability: Marine Search

Once druing your turn, if this is your active Pokemon, you may look at the top 6 cards from your deck. Choose a Pokemon you find there, reveal it and put it into your hand. Shuffle the remaining cards into your deck.

WC Wave Splash 30

Weakness: Lightning
Resistance: None
Retreat: 1

SEK #6

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Volcanion - Water - 130 HP

Pokemon - Basic

WC Hammer In 50

WWWC Dynamite Steam 120x

Flip 2 coins. This attack does 120 damage for each heads.

Weakness: Lightning
Resistance: None
Retreat: 3

SEK #7

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Chewtle - Water - 80 HP

Pokemon - Basic

W Tackle 10

WC Bite 30

Weakness: Lightning
Resistance: None
Retreat: 2

SEK #8

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Drednaw - Water - 140 HP

Pokemon - Stage 1

Ability: Exoskeleton

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

WWC Skull Bash 130

Weakness: Lightning
Resistance: None
Retreat: 3

SEK #9

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Cramorant - Water - 90 HP

Pokemon - Basic

WW Sweep Shot

This attack does 50 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: None
Retreat: 1

SEK #10

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Quick Ball

Trainer - Item

You can only use this card, if you discard another card from your hand.
Search your deck for a basic Pokemon, reveal it and put it into your hand. Then, shuffle your deck.

SEK #11

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Crushing Hammer

Trainer - Item

Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokemon.

SEK #12

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Evolution Incense

Trainer - Item

Search your deck for an evolution card, reveal it and put it into your hand. Then, shuffle your deck.

SEK #13

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Pokegear

Trainer - Item

Look at the top 7 cards of your deck. Choose a supporter card you find there, reveal it and put it into your hand. Shuffle the remaining cards back into your deck.

SEK #14

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Switch

Trainer - Item

Switch 1 of your benched with your active Pokemon.

SEK #15

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Professor's Research

Trainer - Supporter

Discard your hand and draw 7 cards.

SEK #16

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Boss's Command

Trainer - Supporter

Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.

SEK #17

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Hop

Trainer - Supporter

Draw 3 cards.

SEK #18

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Marnie

Trainer - Supporter

Both players put their hand cards face down, shuffle them and put them on the bottom of their deck. Then, you draw 5 cards and your opponent draws 4 cards.

SEK #19

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Nessa

Trainer - Supporter

Put up to 4 in any combination of [W] Pokemon and [W] Energy cards form your discard pile into your hand.

SEK #20

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SP Sword & Shield Promotional Cards

Shibuya Pikachu - Lightning - 60 HP

Pokemon - Basic

C New Open

Both players reveal the top card from their deck and put them into their hand.

LLC Thunder 80

Flip a coin. If tails, this Pokemon does 20 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 1

SP #2

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Rescue Team DX Pikachu - Lightning - 60 HP

Pokemon - Basic

C Friends Institute For

Search your deck for a Pokémon and put it into your hand.

LCC Electro Ball 50

Weakness: Fighting
Resistance: None
Retreat: 1

SP #36

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Detective Pikachu - Lightning - 90 HP

Pokemon - Basic

C Frog Tottering

Switch this Pokémon with 1 of your Benched Pokémon.

CCC Tail Whap 50

Weakness: Fighting
Resistance: None
Retreat: 2

SP #99

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Eevee - Colorless - 60 HP

Pokemon - Basic

C First Step

Draw a card.

CCC Tail Whap 30

Weakness: Fighting
Resistance: None
Retreat: 1

SP #100

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Swallowed up Pikachu - Lightning - 60 HP

Pokemon - Basic

C Struggle 10

LCC Thunderbolt 70

Discard all Energy from this Pokémon.

Weakness: Fighting
Resistance: None
Retreat: 1

SP #105

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Jolteon - Lightning - 100 HP

Pokemon - Stage 1

L Energize

Attach a [L] Energy card from your discard pile to this Pokemon.

LLC Thunder 160

This Pokemon does 30 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 0

SP #114

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Sordward and Shielbert

Trainer - Supporter

Choose a Trainer card from your discard pile, and ask your opponent whether you can take it into your hand. If they allow it, put it into your hand. If they do not allow it, draw 3 cards.

SP #118

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Well-rounded Musician

Trainer - Supporter

While you sing a song you like, draw 3 cards. If your opponent liked the song, they may applause.

SP #119

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Pikachu - Lightning - 60 HP

Pokemon - Basic

LL Thundershock 30

Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

Weakness: Fighting
Resistance: None
Retreat: 1

SP #124

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Player's Ceremony

Trainer - Stadium

Once during either players turn, the turn player may draw 2 cards. Then that player's turn ends.

SP #127

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Mismagius - Psychic - 90 HP

Pokemon - Stage 1

P Psybeam 20

Your opponent's Active Pokémon is now Confused.

PC Haunting Of Hardship

If there are exactly 9 damage counter on your opponent's active Pokemon, it is knocked out.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SP #141

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Sabrina & Brycen

Trainer - Supporter

Search your deck for 2 basic energy cards, reveal them and put them into your hand. Then, shuffle your deck

When you play this card, you may discard 5 cards from your hand. If you do, you may take 3 Pokemon cards with different types in addition.

SP #142

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Charizard - Fire - 170 HP

Pokemon - Stage 2

RRRC Brave Flame 180

Discard an Energy from this Pokémon.

Weakness: Water
Resistance: None
Retreat: 3

SP #143

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Kanazawa's Pikachu - Lightning - 60 HP

Pokemon - Basic

C New Open

Both players reveal the top card form their deck and put it into their hand.

LCC Pica Walk 30+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fighting
Resistance: None
Retreat: 1

SP #144

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Kanazawa's Pikachu - Lightning - 60 HP

Pokemon - Basic

C New Open

Both players reveal the top card form their deck and put it into their hand.

LCC Pica Walk 30+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fighting
Resistance: None
Retreat: 1

SP #147

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Honey

Trainer - Supporter

Draw a card for each of your opponent's Pokemon V in play.

SP #157

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Cinderace V - Fire - 210 HP

Pokemon - Basic

CC Flare 50

RCCC Best Shoot 210

During your next turn, this Pokémon can't attack.

Weakness: Water
Resistance: None
Retreat: 2

SP #168

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Rillaboom V - Grass - 220 HP

Pokemon - Basic

GCC Drain Punch 60

Heal 30 damage from this Pokémon.

GCCC Drum Rush 160

Weakness: Fire
Resistance: None
Retreat: 2

SP #170

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Victory Proof

Trainer - Item

Put up to 2 basic energy from your discard pile into your hand.

SP #NaN1

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Victory Proof

Trainer - Item

Put up to 2 basic energy from your discard pile into your hand.

SP #NaN2

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Victory Proof

Trainer - Item

Put up to 2 basic energy from your discard pile into your hand.

SP #NaN3

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SMP Sun and Moon Promotional Cards

Jirachi - Psychic - 70 HP

Pokemon - Basic

P Dream Invite

Both active Pokemon sleep now.

CC Five Color Wish

Flip 5 coins. Draw 1 card for each heads.

Weakness: Psychic
Resistance: None
Retreat: 1

SMP #89

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Vulpix - Fire - 60 HP

Pokemon - Basic

R Collect Fallen Leaves

Flip a coin until your hit tails. For each heads, draw 1 card.

RC Gnaw 20

Weakness: Water
Resistance: None
Retreat: 1

SMP #146

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Alolan Vulpix - Water - 60 HP

Pokemon - Basic

W Gather Snow

Flip a coin until you hit tails. For each heads, draw 1 card.

WC Gnaw 20

Weakness: Metal
Resistance: None
Retreat: 1

SMP #147

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Shaymin - Grass - 80 HP

Pokemon - Basic

Ability: Sign of Gratitude

Once during your turn, if this is your active Pokemon, you may draw a card. If you do, your opponent may draw a card.

G Energy Flare

Attach 2 basic Energy from your hand to one of your benched Pokemon.

Weakness: Fire
Resistance: None
Retreat: 1

SMP #225

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Pikachu - Lightning - 60 HP

Pokemon - Basic

L Spark 10

CC Scramble

Flip a coin. If heads, search your deck for any 1 card and out it into your hand. Then, shuffle your deck.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SMP #227

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Player's Ceremony

Trainer - Stadium

Once during either players turn, the turn player may draw 2 cards. Then that player's turn ends.

SMP #248

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Psyduck - Water - 60 HP

Pokemon - Basic

C Scream

Your opponent's active Pokemon is now confused.

Weakness: Grass
Resistance: None
Retreat: 1

SMP #286

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Eevee - Colorless - 60 HP

Pokemon - Basic

C Scream

Your opponent's active Pokemon is now confused.

Weakness: Fighting
Resistance: None
Retreat: 1

SMP #287

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Pikachu - Lightning - 60 HP

Pokemon - Basic

C Scream

Your opponent's active Pokemon is now confused.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SMP #288

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Rowlet - Grass - 60 HP

Pokemon - Basic

C Scream

Your opponent's active Pokemon is now confused.

Weakness: Fire
Resistance: None
Retreat: 1

SMP #290

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Abareru-kun

Trainer - Supporter

Tell your opponent a joke. If they laugh, draw 3 cards.

SMP #320

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Tea Party Pikachu - Lightning - 60 HP

Pokemon - Basic

CC Petals Gathered

Both player draw 2 cards.

LCC Electro Ball 50

Weakness: Fighting
Resistance: Metal
Retreat: 1

SMP #325

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Eevee - Colorless - 60 HP

Pokemon - Basic

C Intimidate

During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance).

CC Tackle 20

Weakness: Fighting
Resistance: None
Retreat: 1

SMP #371

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Chikorita - Grass - 70 HP

Pokemon - Basic

C Find Out

Flip a coin. If heads, search your deck for an Item card, reaveal it and put it into your hand. Then, shuffle your deck.

GCC Razor Leaf 50

Weakness: Fire
Resistance: None
Retreat: 2

SMP #373

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Litten - Fire - 60 HP

Pokemon - Basic

C Find Out

Flip a coin. If heads, search your deck for an Item card, reaveal it and put it into your hand. Then, shuffle your deck.

R Flare 10

Weakness: Water
Resistance: None
Retreat: 1

SMP #374

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Meowth - Colorless - 60 HP

Pokemon - Basic

C Find Out

Flip a coin. If heads, search your deck for an Item card, reaveal it and put it into your hand. Then, shuffle your deck.

CC Whimsy Tackle 50

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: None
Retreat: 1

SMP #375

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Rainbow Flower

Trainer - Item

The Pokemon-GX this card is attached to has 20 more HP and does not get damage from your opponent's Pokemon's attacks while it's on your bench.

SMP #388

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Surfing Pikachu - Lightning - 60 HP

Pokemon - Basic

L Static Shock 10

CCC Summer Waves 30

Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SMP #392

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Player's Ceremony

Trainer - Stadium

Once during either players turn, the turn player may draw 2 cards. Then that player's turn ends.

SMP #398

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Eevee - Colorless - 60 HP

Pokemon - Basic

C Gnaw 10

CCC Beanbags Spin 30x

Flip 3 coins. This attack does 30 damage times the number of heads.

Weakness: Fighting
Resistance: None
Retreat: 1

SMP #399

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Comedy Pikachu - Lightning - 60 HP

Pokemon - Basic

C New Open

Both players reveal the top card of their deck, reveal them and put them into their hand.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SMP #407

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Palace Book

Trainer - Item

Draw 3 cards. Your turn ends.

SMP #NAN25

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Older releases

Rockruff - Fighting - 70 HP

Pokemon - Basic

FC Rock Throw 20

Weakness: Grass
Resistance: None
Retreat: 1

SMD #11

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Team Rocket's Harassment

Trainer - Supporter

Each player shuffles their hand into their deck and draws 5 cards.

SMD #26

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Pokemon Card Gym Medal

Trainer - Item

Look at 1 of your face-down Prize cards. You may switch that card with the top card of your deck.

XYP #NAN82

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Palace Book

Trainer - Item

Draw 3 cards. Your turn ends.

XYP #NAN83

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Detective Yoshida

Trainer - Supporter

Look at your opponent's hand. Draw 2 cards.

SMP2 #25

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