S7D Skyscraping Perfection

Japanese release date: 9th July 2021

Suicune V - Water - 210 HP

Pokemon - Basic

Ability: Sincerely

Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may draw a card.

WC Blizard Loans 20+

This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).

Weakness: Lightning
Resistance: None
Retreat: 2

S7D #1

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Lotad - Water - 60 HP

Pokemon - Basic

C Call for Family

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

WC Rain Splash 20

Weakness: Lightning
Resistance: None
Retreat: 1

S7D #2

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Lombre - Water - 90 HP

Pokemon - Stage 1

WC Wave Splash 50

Weakness: Lightning
Resistance: None
Retreat: 1

S7D #3

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Ludicolo - Water - 140 HP

Pokemon - Stage 2

Ability: High-Tension Dance

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may use this Ability. During this turn, your Basic Pokémon's attacks do 100 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

WC Wave Splash 120

Weakness: Lightning
Resistance: None
Retreat: 2

S7D #4

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Panpour - Water - 60 HP

Pokemon - Basic

W Gently 10

Your opponent reveals their hand.

Weakness: Lightning
Resistance: None
Retreat: 1

S7D #5

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Simipour - Water - 100 HP

Pokemon - Stage 1

W Water Pulse 20

Your opponent's Active Pokémon is now Asleep.

CC Zub Wet Circus 60x

Your opponent reveals their hand. This attack does 60 damage for each Supporter card you find there.

Weakness: Lightning
Resistance: None
Retreat: 1

S7D #6

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Clauncher - Water - 70 HP

Pokemon - Basic

W Water Gun 10

WC Vice Grip 20

Weakness: Lightning
Resistance: None
Retreat: 2

S7D #7

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Clawitzer - Water - 110 HP

Pokemon - Stage 1

W Sharpshooting

This attack does 50 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

WWC Crabhammer 110

Weakness: Lightning
Resistance: None
Retreat: 2

S7D #8

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Eiscue - Water - 120 HP

Pokemon - Basic

W Icy Snow 20

WCC Block Face 70

During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic Pokémon.

Weakness: Metal
Resistance: None
Retreat: 2

S7D #9

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Jigglypuff - Psychic - 60 HP

Pokemon - Basic

P Pound 20

CC Everyone Roll 20x

This attack does 20 damage for each of your Benched Pokémon that has the Everyone Roll attack.

Weakness: Metal
Resistance: None
Retreat: 1

S7D #10

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Wigglytuff - Psychic - 120 HP

Pokemon - Stage 1

P Find Out

Search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

PCC Hyper Voice 90

Weakness: Metal
Resistance: None
Retreat: 2

S7D #11

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Galarian Articuno - Psychic - 120 HP

Pokemon - Basic

Ability: Reiko Charge

When you play this Pokémon from your hand onto your Bench during your turn, you may attach up to 2 [P] Energy cards from your hand to it.

PPC Psycholaser

Discard all [P] Energy from this Pokémon. This attack does 120 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S7D #12

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Wobbuffet - Psychic - 120 HP

Pokemon - Basic

CC Mirror Pane

Put damage counters on your opponent's Active Pokémon equal to the number of damage counters on 1 of your Benched Pokémon.

PCC Headbutt Bounce 70

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S7D #13

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Sigilyph - Psychic - 100 HP

Pokemon - Basic

C Joust 20

Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.

PC Reflect Energy 60

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

S7D #14

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Golurk V - Psychic - 220 HP

Pokemon - Basic

PCC Mega Punch 80

PPCC Rewind Beam 180

If your opponent's Active Pokémon is an evolved Pokémon, devolve it by putting the highest Stage Evolution card on it into your opponent's hand.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

S7D #15

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Pumpkaboo - Psychic - 60 HP

Pokemon - Basic

Ability: Pumpkin

When you play this Pokémon from your hand onto your Bench during your turn, you may discard any Stadium in play.

CC Stampede 20

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S7D #16

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Gourgeist - Psychic - 120 HP

Pokemon - Stage 1

CC Hiyaku 60x

Reveal the top 6 cards of your deck. This attack does 60 damage for each [P] Pokémon you find there. Then, shuffle those [P] Pokémon back into your deck and discard the other cards.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S7D #17

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Hitmonchan - Fighting - 110 HP

Pokemon - Basic

F Clean Hit 20+

If your opponent's Active Pokémon is an Evolution Pokémon, this attack does 50 more damage.

FC Danning Straight 40

This attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: None
Retreat: 1

S7D #18

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Galarian Zapdos - Fighting - 110 HP

Pokemon - Basic

Ability: Kenjaku Charge

When you play this Pokémon from your hand onto your Bench during your turn, you may attach up to 2 [F] Energy cards from your hand to it.

FFC Zapper Kick 70

You may discard all Energy from this Pokémon. If you do, your opponent's Active Pokémon is now Paralyzed.

Weakness: Psychic
Resistance: None
Retreat: 0

S7D #19

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Gligar - Fighting - 70 HP

Pokemon - Basic

F Poison Sting

Your opponent's Active Pokémon is now Poisoned.

FC Pierce 30

Weakness: Grass
Resistance: None
Retreat: 1

S7D #20

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Gliscor - Fighting - 110 HP

Pokemon - Stage 1

FC Cut Down 30

Discard an Energy from your opponent's Active Pokémon.

FFC Venom Hit 100

Your opponent's Active Pokémon is now Poisoned.

Weakness: Grass
Resistance: None
Retreat: 1

S7D #21

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Makuhita - Fighting - 90 HP

Pokemon - Basic

C Lunge Out 10

FCC Hammer In 60

Weakness: Psychic
Resistance: None
Retreat: 3

S7D #22

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Hariyama - Fighting - 140 HP

Pokemon - Stage 1

Ability: Guts

If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10.

FCC Hammer In 100

Weakness: Psychic
Resistance: None
Retreat: 4

S7D #23

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Lycanroc V - Fighting - 200 HP

Pokemon - Basic

F Rock Throw 40

FFC Crash Fan 200

During your next turn, this Pokémon can't attack.

Weakness: Grass
Resistance: None
Retreat: 1

S7D #24

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Lycanroc VMAX - Fighting - 320 HP

Pokemon - VMAX

F Hunting Cladding

Choose 1 of your opponent's Pokémon that has 60 HP or less remaining. That Pokémon is now Knocked Out.

FFC Dai Edge 190

This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Grass
Resistance: None
Retreat: 1

S7D #25

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Galarian Moltres - Darkness - 120 HP

Pokemon - Basic

Ability: Charge

When you play this Pokémon from your hand onto your Bench during your turn, you may attach up to 2 [D] Energy cards from your hand to it.

DDC Flaming Rage 20+

This attack does 50 more damage for each Prize card your opponent has taken.

Weakness: Grass
Resistance: None
Retreat: 2

S7D #26

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Absol - Darkness - 100 HP

Pokemon - Basic

CC Drag Off

Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. This attack does 30 damage to the new Active Pokémon.

DCC Slash 80

Weakness: Grass
Resistance: None
Retreat: 1

S7D #27

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Croagunk - Darkness - 60 HP

Pokemon - Basic

D Corkscrew Punch 20

Weakness: Fighting
Resistance: None
Retreat: 1

S7D #28

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Toxicroak - Darkness - 110 HP

Pokemon - Stage 1

D Severe Poison

Your opponent's Active Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon during Pokémon Checkup.

DCC Magnum Punch 90

Weakness: Fighting
Resistance: None
Retreat: 1

S7D #29

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Garbodor V - Darkness - 210 HP

Pokemon - Basic

DC Trash 40

Your opponent's Active Pokémon is now Poisoned. During your opponent's next turn, the Defending Pokémon can't retreat.

DDC Sludge Bomb 130

Weakness: Fighting
Resistance: None
Retreat: 3

S7D #30

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Garbodor VMAX - Darkness - 330 HP

Pokemon - VMAX

Ability: Galacta Gathering

This Pokémon may have up to 2 Pokémon Tool cards attached to it. If it loses this Ability, discard Pokémon Tool cards from it until only 1 remains.

DC Kyodai Shuuki 120

Your opponent's Active Pokémon is now Poisoned. During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Fighting
Resistance: None
Retreat: 3

S7D #31

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Nickit - Darkness - 70 HP

Pokemon - Basic

CC Tail Whap 30

Weakness: Grass
Resistance: None
Retreat: 1

S7D #32

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Thievul - Darkness - 100 HP

Pokemon - Stage 1

Ability: Fumblehand

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, each player shuffles their hand and puts it on the bottom of their deck. Then, each player draws 4 cards.

CC Tail Smack 60

Weakness: Grass
Resistance: None
Retreat: 1

S7D #33

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Galarian Meowth - Metal - 70 HP

Pokemon - Basic

M Growl

During your opponent's next turn, the Defending Pokémon's attacks do 20 less damage (before applying Weakness and Resistance).

CC Slash 20

Weakness: Fire
Resistance: Grass
Retreat: 1

S7D #34

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Galarian Perrserker - Metal - 120 HP

Pokemon - Stage 1

M Overch

Search your deck for up to 2 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.

CCC Headbang 80

Weakness: Fire
Resistance: Grass
Retreat: 1

S7D #35

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Skarmory - Metal - 120 HP

Pokemon - Basic

CC Steel Wing 30

During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

MMC Slicing Blade 110

Weakness: Fire
Resistance: Grass
Retreat: 1

S7D #36

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Klefki - Metal - 70 HP

Pokemon - Basic

C Unlock 10

Draw 2 cards.

Weakness: Fire
Resistance: Grass
Retreat: 1

S7D #37

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Cufant - Metal - 100 HP

Pokemon - Basic

C Rollout 10

MCC High Horsepower 80

This Pokémon also does 20 damage to itself.

Weakness: Fire
Resistance: Grass
Retreat: 3

S7D #38

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Copperajah - Metal - 190 HP

Pokemon - Stage 1

MCC Strength 90

MCCC High Horsepower 160

This Pokémon also does 30 damage to itself.

Weakness: Fire
Resistance: Grass
Retreat: 4

S7D #39

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Altaria - Dragon - 90 HP

Pokemon - Stage 1

Ability: Irinabe

Once during your turn, you may search your deck for a Supporter card and reveal it. Then, shuffle your deck and put the card you revealed on top of it.

WM Glide 60

Weakness: None
Resistance: None
Retreat: 0

S7D #40

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Dialga - Dragon - 130 HP

Pokemon - Basic

CCC Chrono Wind 80

If the Defending Pokémon is a Pokémon V, it can't attack during your opponent's next turn.

PMMC Heavy Impact 210

Weakness: None
Resistance: None
Retreat: 2

S7D #41

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Deino - Dragon - 60 HP

Pokemon - Basic

D Call for Family

Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.

PD Bite 30

Weakness: None
Resistance: None
Retreat: 1

S7D #42

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Zweilous - Dragon - 100 HP

Pokemon - Stage 1

PD Bite 40

PDCC Dragon Headbutt 100

Weakness: None
Resistance: None
Retreat: 2

S7D #43

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Hydreigon - Dragon - 170 HP

Pokemon - Stage 2

PD Dragon Counter 20+

This attack does 100 more damage for each Prize card your opponent took on their last turn.

PDCC Pitch-Black Fangs 210

Weakness: None
Resistance: None
Retreat: 3

S7D #44

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Kyurem - Dragon - 120 HP

Pokemon - Basic

WWM Koji 60x

Discard any amount of [W] Energy from your Pokémon. This attack does 60 damage for each card you discarded in this way.

Weakness: None
Resistance: None
Retreat: 2

S7D #45

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Noivern V - Dragon - 200 HP

Pokemon - Basic

P Boomburst

This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

PD Synchronous 60+

If you have the same number of cards in your hand as your opponent, this attack does 120 more damage.

Weakness: None
Resistance: None
Retreat: 0

S7D #46

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Drampa - Dragon - 120 HP

Pokemon - Basic

C Corkscrew Punch 30

WF Berserk 70+

If your Benched Pokémon have any damage counters on them, this attack does 90 more damage.

Weakness: None
Resistance: None
Retreat: 2

S7D #47

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Duraludon V - Dragon - 220 HP

Pokemon - Basic

FM Metal Claw 70

FMM Wide Breaker 140

During your opponent's next turn, the Defending Pokémon's attacks do 30 less damage (before applying Weakness and Resistance).

Weakness: None
Resistance: None
Retreat: 2

S7D #48

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Duraludon VMAX - Dragon - 330 HP

Pokemon - VMAX

Ability: Skyscraper

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon that have any Special Energy attached to them.

FMM Kyo Hi Din Sai 220

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: None
Resistance: None
Retreat: 3

S7D #49

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Slakoth - Colorless - 70 HP

Pokemon - Basic

CC Smack 'n' Slack 30

This Pokémon is now Asleep.

Weakness: Fighting
Resistance: None
Retreat: 2

S7D #50

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Vigoroth - Colorless - 90 HP

Pokemon - Stage 1

C Shatter 20

Discard a Stadium in play.

CC Slash 50

Weakness: Fighting
Resistance: None
Retreat: 1

S7D #51

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Slaking - Colorless - 180 HP

Pokemon - Stage 2

Ability: Faint

If there is a Stadium in play, this Pokémon can't attack.

CCC Luggage 120+

This attack does 30 more damage for each of your opponent's Benched Pokémon.

Weakness: Fighting
Resistance: None
Retreat: 4

S7D #52

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Swablu - Colorless - 50 HP

Pokemon - Basic

C Surprise Attack 30

Flip a coin. If tails, this attack does nothing.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

S7D #53

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Wooloo - Colorless - 60 HP

Pokemon - Basic

C Derail 10

Discard a Special Energy from your opponent's Active Pokémon.

CC Everyone Roll 20x

This attack does 20 damage for each of your Benched Pokémon that has the Everyone Roll attack.

Weakness: Fighting
Resistance: None
Retreat: 1

S7D #54

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Dubwool - Colorless - 130 HP

Pokemon - Stage 1

C Bounce 30

You may switch this Pokémon with 1 of your Benched Pokémon.

CC Rolling Tackle 70

Weakness: Fighting
Resistance: None
Retreat: 2

S7D #55

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Escape Rope

Trainer - Item

Each player switches their Active Pokemon with 1 of their Benched Pokemon. Your opponent switches first. (If a player does not have a Benched Pokemon, that player doesn’t switch Pokemon.)

S7D #56

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Evolution Incense

Trainer - Item

Search your deck for an evolution card, reveal it and put it into your hand. Then, shuffle your deck.

S7D #57

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Secret Switch Cup

Trainer - Item

Switch a card from your hand with the top card of your deck.

S7D #58

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Rescue Trolley

Trainer - Item

Put up to 2 Pokémon with 90 HP or less from your discard pile into your hand.

S7D #59

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Digging Gloves

Trainer - Item

The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Active [F] Pokémon (before applying Weakness and Resistance).

S7D #60

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Single Strike Scroll: Dragon Fang Scroll

Trainer - Item

The Single Strike Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.)

[F][M][M][C][C] Super Strength Slash 300
Discard all Energy from this Pokémon.

S7D #61

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Full Face Shield

Trainer - Item

If the Pokémon this card is attached to has no Abilities, it takes 20 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance).

S7D #62

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Raihan

Trainer - Supporter

You can play this card only if any your Pokémon were Knocked Out during your opponent's last turn.

Attach a basic Energy card from your discard pile to 1 of your Pokémon. If you do, search your deck for a card and put it into your hand. Then, shuffle your deck.

S7D #63

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School Girl

Trainer - Supporter

Draw 2 cards. If your opponent has 6, 4 or 2 prize cards left, draw 2 more cards.

S7D #64

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Copycat

Trainer - Supporter

Shuffle your Hand into your deck. Draw as many cards as your opponent has in hand.

S7D #65

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Crystal Cave

Trainer - Stadium

Once during each player's turn, that player may heal 30 damage from each of their [M] Pokémon and [N] Pokémon.

S7D #66

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Twin Energy

Energy - Special

While this card is attached to a Pokemon it provides [C][C].

If this card is attached to a Pokemon-V or Pokemon-GX, this card provides [C] instead.

S7D #67

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Suicune V - Water - 210 HP

Pokemon - Basic

Ability: Sincerely

Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may draw a card.

WC Blizard Loans 20+

This attack does 20 more damage for each Benched Pokémon (both yours and your opponent's).

Weakness: Lightning
Resistance: None
Retreat: 2

S7D #68

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Golurk V - Psychic - 220 HP

Pokemon - Basic

PCC Mega Punch 80

PPCC Rewind Beam 180

If your opponent's Active Pokémon is an evolved Pokémon, devolve it by putting the highest Stage Evolution card on it into your opponent's hand.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

S7D #69

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Golurk V - Psychic - 220 HP

Pokemon - Basic

PCC Mega Punch 80

PPCC Rewind Beam 180

If your opponent's Active Pokémon is an evolved Pokémon, devolve it by putting the highest Stage Evolution card on it into your opponent's hand.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

S7D #70

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Lycanroc V - Fighting - 200 HP

Pokemon - Basic

F Rock Throw 40

FFC Crash Fan 200

During your next turn, this Pokémon can't attack.

Weakness: Grass
Resistance: None
Retreat: 1

S7D #71

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Garbodor V - Darkness - 210 HP

Pokemon - Basic

DC Trash 40

Your opponent's Active Pokémon is now Poisoned. During your opponent's next turn, the Defending Pokémon can't retreat.

DDC Sludge Bomb 130

Weakness: Fighting
Resistance: None
Retreat: 3

S7D #72

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Noivern V - Dragon - 200 HP

Pokemon - Basic

P Boomburst

This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

PD Synchronous 60+

If you have the same number of cards in your hand as your opponent, this attack does 120 more damage.

Weakness: None
Resistance: None
Retreat: 0

S7D #73

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Noivern V - Dragon - 200 HP

Pokemon - Basic

P Boomburst

This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

PD Synchronous 60+

If you have the same number of cards in your hand as your opponent, this attack does 120 more damage.

Weakness: None
Resistance: None
Retreat: 0

S7D #74

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Duraludon V - Dragon - 220 HP

Pokemon - Basic

FM Metal Claw 70

FMM Wide Breaker 140

During your opponent's next turn, the Defending Pokémon's attacks do 30 less damage (before applying Weakness and Resistance).

Weakness: None
Resistance: None
Retreat: 2

S7D #75

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Duraludon V - Dragon - 220 HP

Pokemon - Basic

FM Metal Claw 70

FMM Wide Breaker 140

During your opponent's next turn, the Defending Pokémon's attacks do 30 less damage (before applying Weakness and Resistance).

Weakness: None
Resistance: None
Retreat: 2

S7D #76

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Raihan

Trainer - Supporter

You can play this card only if any your Pokémon were Knocked Out during your opponent's last turn.

Attach a basic Energy card from your discard pile to 1 of your Pokémon. If you do, search your deck for a card and put it into your hand. Then, shuffle your deck.

S7D #77

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School Girl

Trainer - Supporter

Draw 2 cards. If your opponent has 6, 4 or 2 prize cards left, draw 2 more cards.

S7D #78

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Copycat

Trainer - Supporter

Shuffle your Hand into your deck. Draw as many cards as your opponent has in hand.

S7D #79

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S7R Blue Sky Stream

Japanese release date: 9th July 2021

Hoppip - Grass - 40 HP

Pokemon - Basic

G Continuous Spin 20x

Flip a coin until you get tails. This attack does 20 damage for each heads.

Weakness: Fire
Resistance: None
Retreat: 0

S7R #1

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Skiploom - Grass - 60 HP

Pokemon - Stage 1

Ability: Solar

When you attach an Energy from your hand to this Pokémon during your turn, you may use this Ability. Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

G Spinning Attack 20

Weakness: Fire
Resistance: None
Retreat: 0

S7R #2

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Jumpluff - Grass - 90 HP

Pokemon - Stage 2

Ability: Fluff Barrage

This Pokémon may attack twice a turn. (If the first attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.)

G Spinning Attack 60

Weakness: Fire
Resistance: None
Retreat: 0

S7R #3

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Tropius - Grass - 110 HP

Pokemon - Basic

GC Rally Back 30+

If any of your Pokémon were Knocked Out by damage from an attack from your opponent's Pokémon during their last turn, this attack does 90 more damage.

GGC Solar Beam 100

Weakness: Fire
Resistance: None
Retreat: 1

S7R #4

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Pansage - Grass - 60 HP

Pokemon - Basic

G Scratch 20

Weakness: Fire
Resistance: None
Retreat: 1

S7R #5

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Simisage - Grass - 100 HP

Pokemon - Stage 1

G Return 30

You may draw cards until you have 6 cards in your hand.

GC Whip Smash 70

Weakness: Fire
Resistance: None
Retreat: 1

S7R #6

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Trevenant V - Grass - 210 HP

Pokemon - Basic

GC Absorb Life 30

Heal 30 damage from this Pokémon.

GGC Shadow Claw 120

Discard a random card from your opponent's hand.

Weakness: Fire
Resistance: None
Retreat: 2

S7R #7

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Trevenant VMAX - Grass - 320 HP

Pokemon - VMAX

GC Missing Forest 40x

This attack does 40 damage for each Supporter card in your opponent's discard pile.

GGC Dijumoku 180

Weakness: Fire
Resistance: None
Retreat: 3

S7R #8

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Applin - Grass - 40 HP

Pokemon - Basic

C Rollout 10

Weakness: Fire
Resistance: None
Retreat: 1

S7R #9

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Vulpix - Fire - 70 HP

Pokemon - Basic

RC Live Coal 30

Weakness: Water
Resistance: None
Retreat: 1

S7R #10

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Ninetales - Fire - 120 HP

Pokemon - Stage 1

Ability: Nine-Tailed Secret Path

The Retreat Cost of each of your Pokémon that has any [R] Energy attached is [C][C] less.

RC Flame Tail 60

Weakness: Water
Resistance: None
Retreat: 2

S7R #11

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Victini - Fire - 60 HP

Pokemon - Basic

CC Victory Dive 30

You may search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.

Weakness: Water
Resistance: None
Retreat: 1

S7R #12

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Pansear - Fire - 60 HP

Pokemon - Basic

R Surprise Attack 30

Flip a coin. If tails, this attack does nothing.

Weakness: Water
Resistance: None
Retreat: 1

S7R #13

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Simisear - Fire - 100 HP

Pokemon - Stage 1

C Light Punch 20

R Fire Throw 60x

Discard up to 2 basic Energy cards from your hand. This attack does 60 damage for each card you discarded in this way.

Weakness: Water
Resistance: None
Retreat: 1

S7R #14

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Volcarona V - Fire - 210 HP

Pokemon - Basic

R Surging Flame 20+

This attack does 20 more damage for each basic Energy card in your discard pile. Then, shuffle those cards into your deck.

RRC Fire Blast 160

Discard an Energy from this Pokémon.

Weakness: Water
Resistance: None
Retreat: 2

S7R #15

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Sizzlipede - Fire - 70 HP

Pokemon - Basic

R Singe

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: None
Retreat: 2

S7R #16

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Centiskorch - Fire - 130 HP

Pokemon - Stage 1

RC Coil 30

During your next turn, this Pokémon's attacks do 90 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

RRC Burning Train 120

Weakness: Water
Resistance: None
Retreat: 2

S7R #17

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Shellder - Water - 70 HP

Pokemon - Basic

W Tongue Slap 10

WC Wave Splash 20

Weakness: Lightning
Resistance: None
Retreat: 2

S7R #18

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Cloyster - Water - 130 HP

Pokemon - Stage 1

Ability: Swaddling Leaves

This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).

WC Aqua Split 60

This attack also does 30 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Lightning
Resistance: None
Retreat: 2

S7R #19

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Gyarados V - Water - 220 HP

Pokemon - Basic

WWC Vain 20x

This attack does 20 damage for each damage counter on this Pokémon.

WWWC Heavy Storm 180

Weakness: Lightning
Resistance: None
Retreat: 3

S7R #20

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Gyarados VMAX - Water - 330 HP

Pokemon - VMAX

WWC Hyper Beam 120

Discard an Energy from your opponent's Active Pokémon.

WWWC Dai Bow Kun 240

Weakness: Lightning
Resistance: None
Retreat: 4

S7R #21

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Galarian Darumaka - Water - 80 HP

Pokemon - Basic

W Reckless Charge 20

Flip a coin. If tails, this Pokémon does 10 damage to itself.

Weakness: Metal
Resistance: None
Retreat: 2

S7R #22

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Galarian Darmanitan - Water - 130 HP

Pokemon - Stage 1

WC Powder Snow 30

Your opponent's Active Pokémon is now Asleep.

WWC Dalma Head 130

If this Pokemon has any damage counters on it, this attack can be used for [W].

Weakness: Metal
Resistance: None
Retreat: 2

S7R #23

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Cryogonal - Water - 90 HP

Pokemon - Basic

W Element Chain

Look at the top 6 cards of your deck and attach any number of Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck.

WC Icy Snow 30

Weakness: Metal
Resistance: None
Retreat: 1

S7R #24

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Wishiwashi - Water - 30 HP

Pokemon - Basic

Ability: From The Melee

If this Pokémon has at least 3 [W] Energy attached, it gets +150 HP.

CC Glad 30+

This attack does 30 more damage times the amount of basic Energy attached to this Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 1

S7R #25

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Mareep - Lightning - 60 HP

Pokemon - Basic

C Rear Kick 10

LC Electro Ball 30

Weakness: Fighting
Resistance: None
Retreat: 1

S7R #26

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Flaaffy - Lightning - 90 HP

Pokemon - Stage 1

Ability: Dynamotor

Once during your turn, you may attach a [L] Energy card from your discard pile to 1 of your Benched Pokémon.

LLC Electro Ball 50

Weakness: Fighting
Resistance: None
Retreat: 2

S7R #27

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Ampharos - Lightning - 150 HP

Pokemon - Stage 2

L Thundershock 40

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

LLLC Electron Crush 100+

You may discard 3 [L] Energy from this Pokémon. If you do, this attack does 120 more damage.

Weakness: Fighting
Resistance: None
Retreat: 2

S7R #28

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Plusle - Lightning - 70 HP

Pokemon - Basic

C Twins Spark 20+

If your Minun used an attack during your last turn, this attack does 100 more damage.

Weakness: Fighting
Resistance: None
Retreat: 1

S7R #29

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Minun - Lightning - 70 HP

Pokemon - Basic

C Call for Family

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

L Static Shock 20

Weakness: Fighting
Resistance: None
Retreat: 1

S7R #30

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Toxel - Lightning - 70 HP

Pokemon - Basic

L Ram 20

Weakness: Fighting
Resistance: None
Retreat: 2

S7R #31

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Toxtricity - Lightning - 130 HP

Pokemon - Stage 1

LC Puncture 70

You may leave your opponent's Active Pokémon Paralyzed. If you do, this Pokémon also does 70 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 2

S7R #32

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Regieleki - Lightning - 120 HP

Pokemon - Basic

C Static Shock 20

LLC Tera Spark 120

Discard all [L] Energy from this Pokémon. This attack also does 40 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fighting
Resistance: None
Retreat: 2

S7R #33

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Sandshrew - Fighting - 60 HP

Pokemon - Basic

F Felt

Look at the top card of your deck. You may discard that card.

CC Everyone Roll 20x

This attack does 20 damage for each of your Benched Pokémon that has the Everyone Roll attack.

Weakness: Grass
Resistance: None
Retreat: 1

S7R #34

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Sandslash - Fighting - 120 HP

Pokemon - Stage 1

FC Dig Uppercut 60

Put a card from your discard pile into your hand.

Weakness: Grass
Resistance: None
Retreat: 2

S7R #35

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Medicham V - Fighting - 210 HP

Pokemon - Basic

CC Yoga Loop

Put 2 damage counters on 1 of your opponent's Pokémon. If any of your opponent's Pokémon was KO'd by this attack, take another turn after this one. You can't use this attack if any of your Pokémon used Yoga Loop during your last turn.

FCC Smash Uppercut 100

This attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: None
Retreat: 2

S7R #36

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Baltoy - Fighting - 60 HP

Pokemon - Basic

CC Smack 20

Weakness: Grass
Resistance: None
Retreat: 1

S7R #37

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Claydol - Fighting - 120 HP

Pokemon - Stage 1

CC Rapid Spin 30

Switch this Pokémon with 1 of your Benched Pokémon. If you do, your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

FF Kodai Kokuin

Put damage counters on your opponent's Active Pokémon until its remaining HP is 60.

Weakness: Grass
Resistance: None
Retreat: 2

S7R #38

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Landorus - Fighting - 120 HP

Pokemon - Basic

C Strafe 20

You may switch this Pokémon with 1 of your Benched Pokémon.

FFC Donori 120

Move all Energy from this Pokémon to your Benched Pokémon in any way you like.

Weakness: Grass
Resistance: None
Retreat: 1

S7R #39

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Stufful - Fighting - 70 HP

Pokemon - Basic

C Beat 10

FC Rollout 30

Weakness: Psychic
Resistance: None
Retreat: 2

S7R #40

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Bewear - Fighting - 130 HP

Pokemon - Stage 1

FC Split Spiral Punch 40

Your opponent's Active Pokémon is now Confused.

FFC Strength 130

Weakness: Psychic
Resistance: None
Retreat: 3

S7R #41

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Dragonite V - Dragon - 230 HP

Pokemon - Basic

CC Shred 50

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

WWL Dragon Gail 250

This attack also does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: None
Resistance: None
Retreat: 3

S7R #42

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Bagon - Dragon - 70 HP

Pokemon - Basic

C Gnaw 10

RW Headbutt 30

Weakness: None
Resistance: None
Retreat: 2

S7R #43

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Shelgon - Dragon - 90 HP

Pokemon - Stage 1

RW Hard Roll 50

Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.

Weakness: None
Resistance: None
Retreat: 3

S7R #44

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Salamence - Dragon - 170 HP

Pokemon - Stage 2

Ability: Roar of Menace

Once during your turn (before your attack), you may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon.

RW Dragon Savage 100+

If your opponent's Active Pokémon already has any damage counters on it, this attack does 120 more damage.

Weakness: None
Resistance: None
Retreat: 2

S7R #45

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Rayquaza V - Dragon - 210 HP

Pokemon - Basic

L Dragon Pulse 40

Discard the top 2 cards of your deck.

RL Spiral Burst 20+

You may discard up to 2 basic [R] Energy or up to 2 basic [L] Energy from this Pokémon. This attack does 80 more damage for each card you discarded in this way.

Weakness: None
Resistance: None
Retreat: 2

S7R #46

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Rayquaza VMAX - Dragon - 320 HP

Pokemon - VMAX

Ability: Blue Sky Wave

Once during your turn, you may discard your hand and draw 3 cards.

RL Dai Burst 20+

Discard any amount of basic [R] Energy or any amount of basic [L] Energy from this Pokémon. This attack does 80 more damage for each card you discarded in this way.

Weakness: None
Resistance: None
Retreat: 2

S7R #47

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Zygarde - Dragon - 130 HP

Pokemon - Basic

C Bite 30

GFC Judgement Surge

This attack does 40 damage to 1 of your opponent's Pokémon for each Prize card your opponent has taken. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: None
Resistance: None
Retreat: 2

S7R #48

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Turtonator - Dragon - 130 HP

Pokemon - Basic

RF Shell Trap 30

During your opponent's next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 8 damage counters on the Attacking Pokémon.

CCC Heat Crash 80

Weakness: None
Resistance: None
Retreat: 3

S7R #49

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Flapple - Dragon - 80 HP

Pokemon - Stage 1

C Strong Mucus 50x

This attack does 50 damage for each of your opponent's Pokémon in play that has an Ability.

GR Top Tackle 80+

If your opponent's Active Pokémon is a Pokémon V, this attack does 80 more damage.

Weakness: None
Resistance: None
Retreat: 1

S7R #50

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Appletun - Dragon - 90 HP

Pokemon - Stage 1

C Boiled Net 70x

This attack does 70 damage for each Special Energy attached to each of your opponent's Pokémon in play.

GR Top Tackle 80+

If your opponent's Active Pokémon is a Pokémon V, this attack does 80 more damage.

Weakness: None
Resistance: None
Retreat: 3

S7R #51

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Regidrago - Dragon - 130 HP

Pokemon - Basic

CC Hammer In 30

GGR Dragon Energy 240-

This attack does 20 less damage for each damage counter on this Pokémon.

Weakness: None
Resistance: None
Retreat: 3

S7R #52

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Chansey - Colorless - 110 HP

Pokemon - Basic

CC Drain Slap 30

Heal 30 damage from this Pokémon.

CCC Gentle Slap 70

Weakness: Fighting
Resistance: None
Retreat: 2

S7R #53

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Blissey - Colorless - 130 HP

Pokemon - Stage 1

Ability: Mumpling

Prevent all damage done to each of your Pokémon that has the Everyone Roll attack by attacks from Pokémon VMAX.

CCC Everyone Roll 20x

This attack does 20 damage for each of your Benched Pokémon that has the Everyone Roll attack.

Weakness: Fighting
Resistance: None
Retreat: 2

S7R #54

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Stantler - Colorless - 110 HP

Pokemon - Basic

C Rear Kick 20

CC Wild Divide 30x

This attack does 30 damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Fighting
Resistance: None
Retreat: 1

S7R #55

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Lucky Popsicle

Trainer - Item

Heal 20 damage from your Active Pokémon. Then, flip a coin. If heads, put this card into your hand instead of the discard pile.

S7R #56

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Great Ball

Trainer - Item

Look at the top 7 cards of your deck. Reveal a Pokemon you find there and put it into your hand. Shuffle the remaining cards, into your deck.

S7R #57

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Toy Catcher

Trainer - Item

Choose 1 of your opponent's Benched Pokémon with 50 HP or less and switch it with their Active Pokémon.

S7R #58

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Switch

Trainer - Item

Switch 1 of your benched with your active Pokemon.

S7R #59

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Rubbery Gloves

Trainer - Item

The attacks of the Pokémon this card is attached to do 30 more damage to your opponent's Active [L] Pokémon (before applying Weakness and Resistance).

S7R #60

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Underworld Mask

Trainer - Item

If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if it is Knocked Out), your opponent chooses and discards a card from their hand.

S7R #61

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Rapid Strike Scroll: Flying Dragon Scroll

Trainer - Item

The Rapid Strike Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.)

[R][L] Meteor
Discard 2 Energy from this Pokémon. This attack does 90 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

S7R #62

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School Boy

Trainer - Supporter

Draw 2 cards. If your opponent has 5, 3 or 1 prize cards left, draw 2 more cards.

S7R #64

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Zinnia's Resolve

Trainer - Supporter

You can play this card only if you discard 2 other cards from your hand.

Draw a card for each of your opponent's Pokémon in play.

S7R #65

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Tempest Range

Trainer - Stadium

Once during each player's turn, that player may search their deck for a Basic [L] Pokémon or Basic [N] Pokémon, put it onto their Bench, and shuffle their deck.

S7R #66

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Aurora Energy

Energy - Special

In order to attach this card to 1 of your Pokemon, you have to discard a card from your hand.

While in play, this card provides every type of Energy but provides only 1 Energy at a time.

S7R #67

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Trevenant V - Grass - 210 HP

Pokemon - Basic

GC Absorb Life 30

Heal 30 damage from this Pokémon.

GGC Shadow Claw 120

Discard a random card from your opponent's hand.

Weakness: Fire
Resistance: None
Retreat: 2

S7R #68

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Volcarona V - Fire - 210 HP

Pokemon - Basic

R Surging Flame 20+

This attack does 20 more damage for each basic Energy card in your discard pile. Then, shuffle those cards into your deck.

RRC Fire Blast 160

Discard an Energy from this Pokémon.

Weakness: Water
Resistance: None
Retreat: 2

S7R #69

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Gyarados V - Water - 220 HP

Pokemon - Basic

WWC Vain 20x

This attack does 20 damage for each damage counter on this Pokémon.

WWWC Heavy Storm 180

Weakness: Lightning
Resistance: None
Retreat: 3

S7R #70

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Medicham V - Fighting - 210 HP

Pokemon - Basic

CC Yoga Loop

Put 2 damage counters on 1 of your opponent's Pokémon. If any of your opponent's Pokémon was KO'd by this attack, take another turn after this one. You can't use this attack if any of your Pokémon used Yoga Loop during your last turn.

FCC Smash Uppercut 100

This attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: None
Retreat: 2

S7R #71

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Medicham V - Fighting - 210 HP

Pokemon - Basic

CC Yoga Loop

Put 2 damage counters on 1 of your opponent's Pokémon. If any of your opponent's Pokémon was KO'd by this attack, take another turn after this one. You can't use this attack if any of your Pokémon used Yoga Loop during your last turn.

FCC Smash Uppercut 100

This attack's damage isn't affected by Resistance.

Weakness: Psychic
Resistance: None
Retreat: 2

S7R #72

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Dragonite V - Dragon - 230 HP

Pokemon - Basic

CC Shred 50

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

WWL Dragon Gail 250

This attack also does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: None
Resistance: None
Retreat: 3

S7R #73

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Dragonite V - Dragon - 230 HP

Pokemon - Basic

CC Shred 50

This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

WWL Dragon Gail 250

This attack also does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: None
Resistance: None
Retreat: 3

S7R #74

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Rayquaza V - Dragon - 210 HP

Pokemon - Basic

L Dragon Pulse 40

Discard the top 2 cards of your deck.

RL Spiral Burst 20+

You may discard up to 2 basic [R] Energy or up to 2 basic [L] Energy from this Pokémon. This attack does 80 more damage for each card you discarded in this way.

Weakness: None
Resistance: None
Retreat: 2

S7R #75

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Rayquaza V - Dragon - 210 HP

Pokemon - Basic

L Dragon Pulse 40

Discard the top 2 cards of your deck.

RL Spiral Burst 20+

You may discard up to 2 basic [R] Energy or up to 2 basic [L] Energy from this Pokémon. This attack does 80 more damage for each card you discarded in this way.

Weakness: None
Resistance: None
Retreat: 2

S7R #76

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School Boy

Trainer - Supporter

Draw 2 cards. If your opponent has 5, 3 or 1 prize cards left, draw 2 more cards.

S7R #78

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Zinnia's Resolve

Trainer - Supporter

You can play this card only if you discard 2 other cards from your hand.

Draw a card for each of your opponent's Pokémon in play.

S7R #79

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SGG High-Class Deck Gengar VMAX

Japanese release date: 28th May 2021

Gengar V - Darkness - 210 HP

Pokemon - Basic

DD Slumber Black 40

Your opponent's Active Pokémon is now Asleep.

DDD Pain Burst 190

Put 3 damage counters on this Pokémon.

Weakness: Fighting
Resistance: None
Retreat: 2

SGG #1

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Gengar VMAX - Darkness - 320 HP

Pokemon - VMAX

DD Panic Fear 60x

This attack does 60 damage for each of your opponent's Pokémon V and Pokémon-GX in play.

DDD Kyo Daimaru Fleas 250

During your next turn, this Pokémon can't attack.

Weakness: Fighting
Resistance: None
Retreat: 3

SGG #2

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Crobat V - Darkness - 180 HP

Pokemon - Basic

Ability: Night Asset

When you play this Pokémon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can't use more than 1 Night Asset Ability each turn.

DC Venomous Fang 70

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: None
Retreat: 1

SGG #3

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Houndour - Darkness - 60 HP

Pokemon - Basic

C Bite 20

Weakness: Grass
Resistance: None
Retreat: 1

SGG #4

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Houndoom - Darkness - 130 HP

Pokemon - Stage 1

Ability: The Direction Of The Blow

Once during your turn, you may search your deck for a Single Strike Energy and attach it to one of your single strike Pokemon. Then, shuffle your deck and put 2 damage counters on this Pokemon.

DC Darkness Fang 50

Weakness: Grass
Resistance: None
Retreat: 2

SGG #5

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Yveltal - Darkness - 130 HP

Pokemon - Basic

DD Dark Cutter 50

DDD Tsubasa Blow 110

Weakness: Lightning
Resistance: Fighting
Retreat: 2

SGG #6

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Morpeko - Darkness - 50 HP

Pokemon - Basic

D Dissatisfaction Explosion 30x

This attack does 30 damage for each damage counter on this Pokémon.

Weakness: Grass
Resistance: None
Retreat: 1

SGG #7

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Energy Vase

Trainer - Item

Shuffle up to 2 Single Strike Energy from your discard pile into your deck.

SGG #8

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Quick Ball

Trainer - Item

You can only use this card, if you discard another card from your hand.
Search your deck for a basic Pokemon, reveal it and put it into your hand. Then, shuffle your deck.

SGG #9

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Evolution Incense

Trainer - Item

Search your deck for an evolution card, reveal it and put it into your hand. Then, shuffle your deck.

SGG #10

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Pokegear

Trainer - Item

Look at the top 7 cards of your deck. Choose a supporter card you find there, reveal it and put it into your hand. Shuffle the remaining cards back into your deck.

SGG #11

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Switch

Trainer - Item

Switch 1 of your benched with your active Pokemon.

SGG #12

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Bruno

Trainer - Supporter

Shuffle your hand into your deck. Then, draw 4 cards. If one of your Pokemon were knocked out during your opponent's last turn, draw 7 instead.

SGG #13

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Professor's Research

Trainer - Supporter

Discard your hand and draw 7 cards.

SGG #14

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Adventurer's Discovery

Trainer - Supporter

Search your deck for up to 3 Pokémon V, reveal them, and put them into your hand. Then, shuffle your deck.

SGG #15

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Boss's Command

Trainer - Supporter

Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.

SGG #16

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Marnie

Trainer - Supporter

Both players put their hand cards face down, shuffle them and put them on the bottom of their deck. Then, you draw 5 cards and your opponent draws 4 cards.

SGG #17

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Tower of Darkness

Trainer - Stadium

Once druing each player's turn, they may discard a Single Strike card. Then, they draw 2 cards.

SGG #18

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Single Strike Energy

Energy - Special

This card can only be attached to Rapid Strike Pokemon. If this card is attached to a Pokemon other than Rapid Strike Pokemon, discard this card.

While this card is attached to a Pokemon, it provides 1 energy of the [F] and [D]. The attacks of the Pokemon this card is attached to do 20 more damage against your opponent's active Pokemon.

SGG #19

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SGI High-Class Deck Inteleon VMAX

Japanese release date: 28th May 2021

Lapras - Water - 120 HP

Pokemon - Basic

C Icy Wind

Your opponent's Active Pokémon is now Asleep.

WWC Splash Arch

Put all Energy attached to this Pokémon into your hand. This attack does 100 damage to 1 of your opponent's Benched Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 2

SGI #1

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Remoraid - Water - 60 HP

Pokemon - Basic

W Water Gun 10

CC Sharp Fin 20

Weakness: Lightning
Resistance: None
Retreat: 1

SGI #2

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Octillery - Water - 110 HP

Pokemon - Stage 1

Ability: Rapid Strike Search

Once during your turn, you may search your deck for a Rapid Strike card and put it into your hand. Then, shuffle your deck. If you already used any Rapid Strike Search this turn, you can't use this Ability.

WCC Waterfall 50

Weakness: Lightning
Resistance: None
Retreat: 2

SGI #3

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Basculin - Water - 80 HP

Pokemon - Basic

WC Flock To Scratch 30+

This attack does 10 more damage for each damage counter on your opponent's Active Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 1

SGI #4

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Inteleon V - Water - 200 HP

Pokemon - Basic

WC Surf 40

WWC Aqua Bullet 120

This attack also does 20 damage to 1 of your opponent's Benched Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 2

SGI #5

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Inteleon VMAX - Water - 320 HP

Pokemon - VMAX

Ability: Double Shooter

Once during your turn, you may discard a [W] Energy from your hand. If you do, put 2 damage counters on 2 of your opponent's Benched Pokémon.

WC Kyo Maelstrom 70+

You may put an Energy from this Pokémon into your hand. If you do, this attack does 70 more damage.

Weakness: Lightning
Resistance: None
Retreat: 2

SGI #6

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Crobat V - Darkness - 180 HP

Pokemon - Basic

Ability: Night Asset

When you play this Pokémon from your hand onto your Bench during your turn, you may draw cards until you have 6 cards in your hand. You can't use more than 1 Night Asset Ability each turn.

DC Venomous Fang 70

Your opponent's Active Pokémon is now Poisoned.

Weakness: Fighting
Resistance: None
Retreat: 1

SGI #7

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Buneary - Colorless - 50 HP

Pokemon - Basic

CC Double Kick 20x

Flip 2 coins. This attack does 20 damage for each heads.

Weakness: Fighting
Resistance: None
Retreat: 1

SGI #8

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Lopunny - Colorless - 110 HP

Pokemon - Stage 1

CC Hopping Shoot 70

Weakness: Fighting
Resistance: None
Retreat: 1

SGI #9

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Hawlucha - Colorless - 90 HP

Pokemon - Basic

C Flying Stomp 20

Discard a Special Energy from your opponent's Active Pokémon.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

SGI #10

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Energy Retrieval

Trainer - Item

Put up to 2 basic energy from your discard pile into your hand.

SGI #11

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Quick Ball

Trainer - Item

You can only use this card, if you discard another card from your hand.
Search your deck for a basic Pokemon, reveal it and put it into your hand. Then, shuffle your deck.

SGI #12

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Evolution Incense

Trainer - Item

Search your deck for an evolution card, reveal it and put it into your hand. Then, shuffle your deck.

SGI #13

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Pokegear

Trainer - Item

Look at the top 7 cards of your deck. Choose a supporter card you find there, reveal it and put it into your hand. Shuffle the remaining cards back into your deck.

SGI #14

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Switch

Trainer - Item

Switch 1 of your benched with your active Pokemon.

SGI #15

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Korrina's Spirit

Trainer - Supporter

Draw cards until you have 6 cards in your hand.

SGI #16

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Professor's Research

Trainer - Supporter

Discard your hand and draw 7 cards.

SGI #17

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Adventurer's Discovery

Trainer - Supporter

Search your deck for up to 3 Pokémon V, reveal them, and put them into your hand. Then, shuffle your deck.

SGI #18

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Boss's Command

Trainer - Supporter

Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.

SGI #19

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Marnie

Trainer - Supporter

Both players put their hand cards face down, shuffle them and put them on the bottom of their deck. Then, you draw 5 cards and your opponent draws 4 cards.

SGI #20

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Tower of Waters

Trainer - Stadium

The retreat cost of each player's Rapid Strike Pokemon is [c][c] less.

SGI #21

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Rapid Strike Energy

Energy - Special

This card can only be attached to Rapid Strike Pokemon. If this card is attached to a Pokemon other than Rapid Strike Pokemon, discard this card.

While this card is attached to a Pokemon, it provides 2 energy of the [W] and [F] type both respectively.

SGI #22

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S6a Eevee Heroes

Japanese release date: 28th May 2021

Pinsir - Grass - 120 HP

Pokemon - Basic

Ability: Manriki Coach

Damage from the attacks of your Single Strike Pokémon isn't affected by Resistance on your opponent's Active Pokémon.

GGC Seismic Toss 110

Weakness: Fire
Resistance: None
Retreat: 2

S6a #1

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Leafeon V - Grass - 200 HP

Pokemon - Basic

Ability: Greening Cell

Once during your turn, you may search your deck for a [G] Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck. If you use this Ability, your turn ends.

GCC Leaf Blade 90+

Flip a coin. If heads, this attack does 60 more damage.

Weakness: Fire
Resistance: None
Retreat: 1

S6a #2

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Leafeon VMAX - Grass - 310 HP

Pokemon - VMAX

GC Grass Knot 60x

This attack does 60 damage for each Coloress in your opponent's Active Pokémon's Retreat Cost.

GGC Dairifu 170

Heal 30 damage from this Pokémon.

Weakness: Fire
Resistance: None
Retreat: 2

S6a #3

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Sewaddle - Grass - 50 HP

Pokemon - Basic

G Kusakajiri 10

Discard a [G] Energy from your opponent's Active Pokémon.

Weakness: Fire
Resistance: None
Retreat: 1

S6a #4

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Swadloon - Grass - 80 HP

Pokemon - Stage 1

G Trip Over 10+

Flip a coin. If heads, this attack does 20 more damage.

GCC Seed Bomb 60

Weakness: Fire
Resistance: None
Retreat: 2

S6a #5

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Leavanny - Grass - 130 HP

Pokemon - Stage 2

CC No Chinois

Heal all damage from each of your Benched Pokémon. Then, shuffle this Pokémon and all cards attached to it into your deck.

GCC Razor Leaf 120

Weakness: Fire
Resistance: None
Retreat: 1

S6a #6

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Dewpider - Grass - 50 HP

Pokemon - Basic

G Bug Bite 20

Weakness: Fire
Resistance: None
Retreat: 1

S6a #7

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Araquanid - Grass - 120 HP

Pokemon - Stage 1

G Bug Bite 30

GCC Skip Awadama 110

Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Weakness: Fire
Resistance: None
Retreat: 2

S6a #8

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Gossifleur - Grass - 50 HP

Pokemon - Basic

G Blot 10

Weakness: Fire
Resistance: None
Retreat: 1

S6a #9

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Eldegoss - Grass - 80 HP

Pokemon - Stage 1

Ability: Watahakobi

Once during your turn, you may search your deck for up to 2 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

G Cotton Guard 30

During your opponent's next turn, this Pokémon takes 30 less damage from attacks.

Weakness: Fire
Resistance: None
Retreat: 1

S6a #10

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Flareon V - Fire - 210 HP

Pokemon - Basic

C Burning Ibuki 20

Search your deck for a [R] Energy card and attach it to this Pokémon. Then, shuffle your deck.

RRC Scorching Column 120

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: None
Retreat: 2

S6a #11

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Slugma - Fire - 80 HP

Pokemon - Basic

R Live Coal 10

CC Flare 20

Weakness: Water
Resistance: None
Retreat: 3

S6a #12

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Magcargo - Fire - 130 HP

Pokemon - Stage 1

CC Rock Throw 40

RRC Body Splash 150

Flip 3 coins. For each tails, discard an Energy from this Pokémon.

Weakness: Water
Resistance: None
Retreat: 3

S6a #13

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Entei - Fire - 120 HP

Pokemon - Basic

RC Fang Of Rage 10x

This attack does 10 damage for each damage counter on your Benched Single Strike Pokémon.

RRC Heat Tackle 120

This Pokémon also does 30 damage to itself.

Weakness: Water
Resistance: None
Retreat: 2

S6a #14

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Vaporeon V - Water - 210 HP

Pokemon - Basic

C Triple Draw

Draw 3 cards.

WWC Splash Jump 90

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 2

S6a #15

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Marill - Water - 50 HP

Pokemon - Basic

W Aqua Liner

This attack does 20 damage to 1 of your opponent's Benched Pokémon

CC Everyone Rolls 20x

This attack does 20 damage for each of your Benched Pokémon that has the Everyone Rolls attack.

Weakness: Lightning
Resistance: None
Retreat: 1

S6a #16

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Azumarill - Water - 120 HP

Pokemon - Stage 1

W Diving Rescue

Put 3 in any combination of Pokémon and Supporter cards from your discard pile into your hand.

CCC Surf 90

Weakness: Lightning
Resistance: None
Retreat: 2

S6a #17

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Mantine - Water - 110 HP

Pokemon - Basic

W Bounce 20

Switch this Pokémon with 1 of your Benched Pokémon.

CCC Wave Splash 80

Weakness: Lightning
Resistance: None
Retreat: 1

S6a #18

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Mudkip - Water - 70 HP

Pokemon - Basic

CC Mud-Slap 20

WCC Naughty Diarrhea 30

Weakness: Lightning
Resistance: None
Retreat: 1

S6a #19

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Marshtomp - Water - 90 HP

Pokemon - Stage 1

CC Mud-Slap 30

WCC Energy Loop 80

Put an Energy attached to this Pokémon into your hand.

Weakness: Lightning
Resistance: None
Retreat: 2

S6a #20

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Swampert - Water - 170 HP

Pokemon - Stage 2

Ability: Muddy Manufacturer

Once during your turn, you may attach a [W] or a [F] Energy card from your hand to 1 of your Pokémon.

WCC Earthquake 180

This attack also does 20 damage to each of your Benched Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 3

S6a #21

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Feebas - Water - 30 HP

Pokemon - Basic

W Flail Around 10x

Flip 3 coins. This attack does 10 damage for each heads.

Weakness: Lightning
Resistance: None
Retreat: 1

S6a #22

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Milotic - Water - 120 HP

Pokemon - Stage 1

Ability: Charm Of Drops

Whenever your opponent plays a Supporter card from their hand, prevent all effects of that card done to you or your hand.

WC Double Smash 70x

Flip 2 coins. This attack does 70 damage for each heads.

Weakness: Lightning
Resistance: None
Retreat: 2

S6a #23

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Glaceon V - Water - 210 HP

Pokemon - Basic

W Freezing Awakening

Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

WCC White-Out 120

Discard any Stadium in play.

Weakness: Metal
Resistance: None
Retreat: 2

S6a #24

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Glaceon VMAX - Water - 310 HP

Pokemon - VMAX

Ability: Crystal Veil

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon VMAX, except Glaceon VMAX.

WCC Daitsurara 150

This attack also does 30 damage to 1 of your opponent's Benched Pokémon.

Weakness: Metal
Resistance: None
Retreat: 2

S6a #25

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Pikachu - Lightning - 60 HP

Pokemon - Basic

L Energize

Attach a [L] Energy card from your discard pile to this Pokémon.

LCC Electro Ball 30

Weakness: Fighting
Resistance: None
Retreat: 1

S6a #26

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Raichu - Lightning - 130 HP

Pokemon - Stage 1

L Big Sparking

This attack does 50 damage to each Pokémon V and Pokémon-GX in play.

LLC Thunderbolt 180

Discard all Energy from this Pokémon.

Weakness: Fighting
Resistance: None
Retreat: 2

S6a #27

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Voltorb - Lightning - 60 HP

Pokemon - Basic

C Ichikami Bomb 30

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: None
Retreat: 1

S6a #28

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Electrode - Lightning - 90 HP

Pokemon - Stage 1

C Sonic Boom 40

This attack's damage isn't affected by Weakness or Resistance.

C Explosion 120

This Pokémon also does 90 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 1

S6a #29

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Jolteon V - Lightning - 190 HP

Pokemon - Basic

C Thunder Arrow

This attack does 20 damage to 1 of your opponent's Pokémon.

LCC Pin Missile 60x

Flip 4 coins. This attack does 60 damage for each heads.

Weakness: Fighting
Resistance: None
Retreat: 0

S6a #30

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Rotom - Lightning - 80 HP

Pokemon - Basic

C Surprised Short

Discard all Tool cards from all of your opponent's Pokémon.

L Static Shock 30

Weakness: Fighting
Resistance: None
Retreat: 1

S6a #31

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Tynamo - Lightning - 40 HP

Pokemon - Basic

L Thunder Wave

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

CC Tackle 20

Weakness: Fighting
Resistance: None
Retreat: 1

S6a #32

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Eelektrik - Lightning - 90 HP

Pokemon - Stage 1

L Lightning Ball 20

LCC Thunder 80

This Pokémon also does 20 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 2

S6a #33

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Eelektross - Lightning - 160 HP

Pokemon - Stage 2

L Upper Shock 40

If this Pokémon evolved from Eelektrik during this turn, your opponent's Active Pokémon is now Paralyzed.

LCC Wild Charge 160

This Pokémon also does 30 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 3

S6a #34

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Espeon V - Psychic - 200 HP

Pokemon - Basic

P Bullet Vicious Mind

This attack does 60 damage to 1 of your opponent's Pokémon V.

PCC Super Psy Bolt 120

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S6a #35

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Mawile - Psychic - 90 HP

Pokemon - Basic

P Swig Hold 30

During your opponent's next turn, the Defending Pokémon's attacks cost [C] more and it's Retreat Cost is [C] more.

Weakness: Metal
Resistance: None
Retreat: 1

S6a #36

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Flabébé - Psychic - 40 HP

Pokemon - Basic

P Hypnotic Gaze

Your opponent's Active Pokémon is now Asleep.

Weakness: Metal
Resistance: None
Retreat: 1

S6a #37

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Floette - Psychic - 70 HP

Pokemon - Stage 1

P Fairy Wind 20

Flip 2 coins. This attack does 50 damage for each heads.

PCC Double Spin 50x

Weakness: Metal
Resistance: None
Retreat: 1

S6a #38

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Florges - Psychic - 130 HP

Pokemon - Stage 2

Ability: Rengeki Connection

As often as you like during your turn, you may move an Energy from 1 of your Pokémon to 1 of your Rapid Strike Pokémon.

PCC Wonder Shine 110

Your opponent's Active Pokémon is now Confused.

Weakness: Metal
Resistance: None
Retreat: 2

S6a #39

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Sylveon V - Psychic - 200 HP

Pokemon - Basic

Ability: Dream Gift

Once during your turn, you may search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck. If you use this Ability, your turn ends.

CC Magical Shot 60

Weakness: Metal
Resistance: None
Retreat: 1

S6a #40

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Sylveon VMAX - Psychic - 310 HP

Pokemon - VMAX

P Precious Touch

Attach an Energy from your hand to 1 of your Benched Pokémon. Then, heal 120 damage from that Pokémon.

CCC Dai Harmony 70+

This attack does 30 more damage for each different type of Pokémon on your Bench.

Weakness: Metal
Resistance: None
Retreat: 2

S6a #41

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Sandygast - Psychic - 80 HP

Pokemon - Basic

P Vibration 10

PP Spooky Shot 30

Weakness: Darkness
Resistance: Fighting
Retreat: 3

S6a #42

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Palossand - Psychic - 140 HP

Pokemon - Stage 1

PPC Sandohorou 120

PPPC Dust Pressure

If your opponent's Active Pokémon is a Basic Pokémon, that Pokémon is Knocked Out.

Weakness: Darkness
Resistance: Fighting
Retreat: 4

S6a #43

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Marshadow - Psychic - 80 HP

Pokemon - Basic

C Rapid Hunt

Search your deck for up to 2 Rapid Strike cards, reveal them, and put them into your hand. Then, shuffle your deck.

C Shadow Flicker 10

During your next turn, if the Defending Pokémon is Knocked Out, take 1 more Prize card.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S6a #44

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Indeedee - Psychic - 100 HP

Pokemon - Basic

P Call for Family

Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.

PCC Heart Sign 80

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S6a #45

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Pancham - Fighting - 60 HP

Pokemon - Basic

C Walther Grew Up

Search your deck for up to 2 [D] Energy cards and attach them to this Pokémon. Then, shuffle your deck.

CCC Smash Kick 30

Weakness: Psychic
Resistance: None
Retreat: 2

S6a #46

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Umbreon V - Darkness - 200 HP

Pokemon - Basic

D Mean Look 30

During your opponent's next turn, the Defending Pokémon can't retreat.

DCC Blade Of Moonlight 80+

If this Pokémon has any damage counters on it, this attack does 100 more damage.

Weakness: Grass
Resistance: None
Retreat: 2

S6a #47

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Umbreon VMAX - Darkness - 310 HP

Pokemon - VMAX

Ability: Dark Signal

When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch 1 of your opponent's Benched Pokémon with their Active Pokémon.

DCC Daiaku 160

Weakness: Grass
Resistance: None
Retreat: 2

S6a #48

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Zorua - Darkness - 70 HP

Pokemon - Basic

CC Rear Kick 30

Weakness: Grass
Resistance: None
Retreat: 1

S6a #49

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Zoroark - Darkness - 120 HP

Pokemon - Stage 1

Ability: Illusion Henge

Once during your turn, you may discard this Pokémon and all attached cards, then put a Stage 1 Pokémon, except Zoroark, from your discard pile in its place.

CC Night Daze 70

Weakness: Grass
Resistance: None
Retreat: 2

S6a #50

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Pangoro - Darkness - 140 HP

Pokemon - Stage 1

DDC Knock Hammer 90

Discard the top card of your opponent's deck.

DDDC Knock Off 150

Discard a random card from your opponent's hand.

Weakness: Grass
Resistance: None
Retreat: 4

S6a #51

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Impidimp - Darkness - 70 HP

Pokemon - Basic

D Play Rough 10+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Grass
Resistance: None
Retreat: 1

S6a #52

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Morgrem - Darkness - 90 HP

Pokemon - Stage 1

D Bite 20

DD Crushing Blow 40

Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.

Weakness: Grass
Resistance: None
Retreat: 2

S6a #53

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Grimmsnarl - Darkness - 170 HP

Pokemon - Stage 2

D Bite 60

DD Gluteal Attack 100+

If you have 2 or less Benched Pokémon, this attack does 140 more damage.

Weakness: Grass
Resistance: None
Retreat: 3

S6a #54

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Meowth - Colorless - 70 HP

Pokemon - Basic

C Pay Day 10

Draw a card.

Weakness: Fighting
Resistance: None
Retreat: 1

S6a #55

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Persian - Colorless - 110 HP

Pokemon - Stage 1

C Pay Day 30

Draw a card.

CC Bite 70

Weakness: Fighting
Resistance: None
Retreat: 1

S6a #56

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Kangaskhan - Colorless - 120 HP

Pokemon - Basic

C Pound 30

CCC Cooperation Parent-Child Punch 60+

Flip a coin. If heads, this attack does 100 more damage.

Weakness: Fighting
Resistance: None
Retreat: 2

S6a #57

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Eevee - Colorless - 70 HP

Pokemon - Basic

C Buisachi

Search your deck for up to 3 Pokémon V, reveal them, and put them into your hand. Then, shuffle your deck.

CC Stampede 20

Weakness: Fighting
Resistance: None
Retreat: 1

S6a #58

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Smeargle - Colorless - 80 HP

Pokemon - Basic

CC Live Paint 30+

Reveal any number of basic Energy cards in your hand. This attack does 30 more damage for each type of Energy card you revealed in this way.

Weakness: Fighting
Resistance: None
Retreat: 1

S6a #59

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Rapid Shake

Trainer - Item

Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck. You can use this card during your first turn or on a Pokémon that was put into play this turn. Your turn ends.

S6a #60

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Dream Ball

Trainer - Item

You can play this card only if you took it as a face-down Prize card, before you put it into your hand.

Search your deck for a Pokémon and put it onto your Bench. Then, shuffle your deck.

S6a #61

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Elemental Badge

Trainer - Item

If the Pokémon this card is attached to has Flareon V, Vaporeon V, or Jolteon V in its name, its attacks cost [C] less.

S6a #62

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Snow Leaf Badge

Trainer - Item

If the Pokémon this card is attached to has Leafeon V or Glaceon V in its name, it has no Weakness or Retreat Cost.

S6a #63

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Moon and Sun Badge

Trainer - Item

If the Pokémon this card is attached to has Espeon V or Umbreon V in its name, whenever your opponent plays a Supporter card from their hand, prevent all effects of that card done to the Pokémon this card is attached to.

S6a #64

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Ribbon Badge

Trainer - Item

If the Pokémon this card is attached to has Sylveon V in its name and is Knocked Out by damage from an opponent's attack, that player takes 1 fewer Prize card.

S6a #65

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Aroma Lady

Trainer - Supporter

Draw 2 cards. Then, your Active Pokémon recovers from all Special Conditions.

S6a #66

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Gordie

Trainer - Supporter

Look at the top 7 cards of your deck, reveal as many Energy cards you find there as you like, and put them into your hand. Shuffle the other cards back into your deck.

S6a #67

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Fashion Mall

Trainer - Stadium

Once during each player's turn, that player may put a Pokémon Tool attached to 1 of their Pokémon into their hand.

S6a #68

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Treasure Energy

Energy - Special

As long as this card is attached to a Pokémon, it provides [C] Energy.

If you took this card as a face-down Prize card during your turn, before you put it into your hand, you may attach it to 1 of your Pokémon.

S6a #69

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Leafeon V - Grass - 200 HP

Pokemon - Basic

Ability: Greening Cell

Once during your turn, you may search your deck for a [G] Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck. If you use this Ability, your turn ends.

GCC Leaf Blade 90+

Flip a coin. If heads, this attack does 60 more damage.

Weakness: Fire
Resistance: None
Retreat: 1

S6a #70

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Leafeon V - Grass - 200 HP

Pokemon - Basic

Ability: Greening Cell

Once during your turn, you may search your deck for a [G] Energy card and attach it to 1 of your Pokémon. Then, shuffle your deck. If you use this Ability, your turn ends.

GCC Leaf Blade 90+

Flip a coin. If heads, this attack does 60 more damage.

Weakness: Fire
Resistance: None
Retreat: 1

S6a #71

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Flareon V - Fire - 210 HP

Pokemon - Basic

C Burning Ibuki 20

Search your deck for a [R] Energy card and attach it to this Pokémon. Then, shuffle your deck.

RRC Scorching Column 120

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: None
Retreat: 2

S6a #72

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Flareon V - Fire - 210 HP

Pokemon - Basic

C Burning Ibuki 20

Search your deck for a [R] Energy card and attach it to this Pokémon. Then, shuffle your deck.

RRC Scorching Column 120

Your opponent's Active Pokémon is now Burned.

Weakness: Water
Resistance: None
Retreat: 2

S6a #73

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Vaporeon V - Water - 210 HP

Pokemon - Basic

C Triple Draw

Draw 3 cards.

WWC Splash Jump 90

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 2

S6a #74

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Vaporeon V - Water - 210 HP

Pokemon - Basic

C Triple Draw

Draw 3 cards.

WWC Splash Jump 90

Switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Lightning
Resistance: None
Retreat: 2

S6a #75

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Glaceon V - Water - 210 HP

Pokemon - Basic

W Freezing Awakening

Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

WCC White-Out 120

Discard any Stadium in play.

Weakness: Metal
Resistance: None
Retreat: 2

S6a #76

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Glaceon V - Water - 210 HP

Pokemon - Basic

W Freezing Awakening

Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.

WCC White-Out 120

Discard any Stadium in play.

Weakness: Metal
Resistance: None
Retreat: 2

S6a #77

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Jolteon V - Lightning - 190 HP

Pokemon - Basic

C Thunder Arrow

This attack does 20 damage to 1 of your opponent's Pokémon.

LCC Pin Missile 60x

Flip 4 coins. This attack does 60 damage for each heads.

Weakness: Fighting
Resistance: None
Retreat: 0

S6a #78

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Jolteon V - Lightning - 190 HP

Pokemon - Basic

C Thunder Arrow

This attack does 20 damage to 1 of your opponent's Pokémon.

LCC Pin Missile 60x

Flip 4 coins. This attack does 60 damage for each heads.

Weakness: Fighting
Resistance: None
Retreat: 0

S6a #79

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Espeon V - Psychic - 200 HP

Pokemon - Basic

P Bullet Vicious Mind

This attack does 60 damage to 1 of your opponent's Pokémon V.

PCC Super Psy Bolt 120

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S6a #80

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Espeon V - Psychic - 200 HP

Pokemon - Basic

P Bullet Vicious Mind

This attack does 60 damage to 1 of your opponent's Pokémon V.

PCC Super Psy Bolt 120

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S6a #81

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Sylveon V - Psychic - 200 HP

Pokemon - Basic

Ability: Dream Gift

Once during your turn, you may search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck. If you use this Ability, your turn ends.

CC Magical Shot 60

Weakness: Metal
Resistance: None
Retreat: 1

S6a #82

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Sylveon V - Psychic - 200 HP

Pokemon - Basic

Ability: Dream Gift

Once during your turn, you may search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck. If you use this Ability, your turn ends.

CC Magical Shot 60

Weakness: Metal
Resistance: None
Retreat: 1

S6a #83

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Umbreon V - Darkness - 200 HP

Pokemon - Basic

D Mean Look 30

During your opponent's next turn, the Defending Pokémon can't retreat.

DCC Blade Of Moonlight 80+

If this Pokémon has any damage counters on it, this attack does 100 more damage.

Weakness: Grass
Resistance: None
Retreat: 2

S6a #84

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Umbreon V - Darkness - 200 HP

Pokemon - Basic

D Mean Look 30

During your opponent's next turn, the Defending Pokémon can't retreat.

DCC Blade Of Moonlight 80+

If this Pokémon has any damage counters on it, this attack does 100 more damage.

Weakness: Grass
Resistance: None
Retreat: 2

S6a #85

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Aroma Lady

Trainer - Supporter

Draw 2 cards. Then, your Active Pokémon recovers from all Special Conditions.

S6a #86

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Gordie

Trainer - Supporter

Look at the top 7 cards of your deck, reveal as many Energy cards you find there as you like, and put them into your hand. Shuffle the other cards back into your deck.

S6a #87

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SP Sword & Shield Promotional Cards

Shibuya Pikachu - Lightning - 60 HP

Pokemon - Basic

C New Open

Both players reveal the top card from their deck and put them into their hand.

LLC Thunder 80

Flip a coin. If tails, this Pokemon does 20 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 1

SP #2

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Rescue Team DX Pikachu - Lightning - 60 HP

Pokemon - Basic

C Friends Institute For

Search your deck for a Pokémon and put it into your hand.

LCC Electro Ball 50

Weakness: Fighting
Resistance: None
Retreat: 1

SP #36

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Detective Pikachu - Lightning - 90 HP

Pokemon - Basic

C Frog Tottering

Switch this Pokémon with 1 of your Benched Pokémon.

CCC Tail Whap 50

Weakness: Fighting
Resistance: None
Retreat: 2

SP #99

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Swallowed up Pikachu - Lightning - 60 HP

Pokemon - Basic

C Struggle 10

LCC Thunderbolt 70

Discard all Energy from this Pokémon.

Weakness: Fighting
Resistance: None
Retreat: 1

SP #105

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Koko - Grass - 90 HP

Pokemon - Basic

C Morino Call

Search your deck for a [G] Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

GGC Tarzan Kick 120

Flip a coin, if tails this attack does nothing.

Weakness: Fire
Resistance: None
Retreat: 1

SP #106

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Well-rounded Musician

Trainer - Supporter

While you sing a song you like, draw 3 cards. If your opponent liked the song, they may applause.

SP #119

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Pikachu - Lightning - 60 HP

Pokemon - Basic

LL Thundershock 30

Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

Weakness: Fighting
Resistance: None
Retreat: 1

SP #124

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Player's Ceremony

Trainer - Stadium

Once during either players turn, the turn player may draw 2 cards. Then that player's turn ends.

SP #127

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Charizard - Fire - 170 HP

Pokemon - Stage 2

RRRC Brave Flame 180

Discard an Energy from this Pokémon.

Weakness: Water
Resistance: None
Retreat: 3

SP #143

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Kanazawa's Pikachu - Lightning - 60 HP

Pokemon - Basic

C New Open

Both players reveal the top card form their deck and put it into their hand.

LCC Pica Walk 30+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fighting
Resistance: None
Retreat: 1

SP #144

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Kanazawa's Pikachu - Lightning - 60 HP

Pokemon - Basic

C New Open

Both players reveal the top card form their deck and put it into their hand.

LCC Pica Walk 30+

Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fighting
Resistance: None
Retreat: 1

SP #147

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Cinderace V - Fire - 210 HP

Pokemon - Basic

CC Flare 50

RCCC Best Shoot 210

During your next turn, this Pokémon can't attack.

Weakness: Water
Resistance: None
Retreat: 2

SP #168

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Cinderace VMAX - Fire - 320 HP

Pokemon - VMAX

RCCC Kyo Di-Kyu 230

Your opponent's Active Pokémon is now Burned. During your next turn, this Pokémon can't attack.

Weakness: Water
Resistance: None
Retreat: 2

SP #169

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Rillaboom V - Grass - 220 HP

Pokemon - Basic

GCC Drain Punch 60

Heal 30 damage from this Pokémon.

GCCC Drum Rush 160

Weakness: Fire
Resistance: None
Retreat: 2

SP #170

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Rillaboom VMAX - Grass - 330 HP

Pokemon - VMAX

GCCC Kyodaikoranda 180

This attack also does 40 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Fire
Resistance: None
Retreat: 3

SP #171

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Galarian Slowpoke - Psychic - 70 HP

Pokemon - Basic

C Everyone Lie Flat

Heal 10 damage from each of your Pokémon.

CCC Tail Whap 30

Weakness: Darkness
Resistance: Fighting
Retreat: 2

SP #172

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Eiscue - Water - 120 HP

Pokemon - Basic

W Ice Bonus

WWC Headbutt Bounce 100

Weakness: Metal
Resistance: None
Retreat: 2

SP #173

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Breloom V - Grass - 210 HP

Pokemon - Basic

GC Counter 20+

If this Pokémon was damaged by an attack during your opponent's last turn, this attack does that much more damage.

GGC Mach Cross 140

Weakness: Fire
Resistance: None
Retreat: 2

SP #176

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Espeon - Psychic - 110 HP

Pokemon - Stage 1

P Psy Bolt 20

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

PC Psychic 10+

This attack does 40 more damage for each Energy attached to your opponent's Active Pokémon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

SP #179

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Eevee - Colorless - 60 HP

Pokemon - Basic

C Prepare

Attach a basic Energy card from your hand to this Pokémon.

CCC Bite 30

Weakness: Fighting
Resistance: None
Retreat: 1

SP #181

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Cram-o-matic

Trainer - Item

You can play this card only if you discard another Item card from your hand.

Flip a coin. If heads, search your deck for a card and put it into your hand. Then, shuffle your deck.

SP #182

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Pikachu - Lightning - 60 HP

Pokemon - Basic

LCC Bumps 70

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: None
Retreat: 1

SP #208

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Turtonator - Dragon - 130 HP

Pokemon - Basic

RF Shell Trap 30

During your opponent's next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 8 damage counters on the Attacking Pokémon.

CCC Heat Crash 80

Weakness: None
Resistance: None
Retreat: 3

SP #211

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Flapple - Dragon - 80 HP

Pokemon - Stage 1

R Flight Up

Attach up to 3 basic Energy from your discard pile to 1 of your benched Pokemon.

GR Corrosive Acid 70

Your opponent's Active Pokémon is now Burned.

Weakness: None
Resistance: None
Retreat: 1

SP #225

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Victory Proof

Trainer - Item

Put up to 2 basic energy from your discard pile into your hand.

SP #NaN1

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Victory Proof

Trainer - Item

Put up to 2 basic energy from your discard pile into your hand.

SP #NaN2

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Victory Proof

Trainer - Item

Put up to 2 basic energy from your discard pile into your hand.

SP #NaN3

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SMP Sun and Moon Promotional Cards

Jirachi - Psychic - 70 HP

Pokemon - Basic

P Dream Invite

Both active Pokemon sleep now.

CC Five Color Wish

Flip 5 coins. Draw 1 card for each heads.

Weakness: Psychic
Resistance: None
Retreat: 1

SMP #89

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Vulpix - Fire - 60 HP

Pokemon - Basic

R Collect Fallen Leaves

Flip a coin until your hit tails. For each heads, draw 1 card.

RC Gnaw 20

Weakness: Water
Resistance: None
Retreat: 1

SMP #146

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Alolan Vulpix - Water - 60 HP

Pokemon - Basic

W Gather Snow

Flip a coin until you hit tails. For each heads, draw 1 card.

WC Gnaw 20

Weakness: Metal
Resistance: None
Retreat: 1

SMP #147

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Shaymin - Grass - 80 HP

Pokemon - Basic

Ability: Sign of Gratitude

Once during your turn, if this is your active Pokemon, you may draw a card. If you do, your opponent may draw a card.

G Energy Flare

Attach 2 basic Energy from your hand to one of your benched Pokemon.

Weakness: Fire
Resistance: None
Retreat: 1

SMP #225

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Pikachu - Lightning - 60 HP

Pokemon - Basic

L Spark 10

CC Scramble

Flip a coin. If heads, search your deck for any 1 card and out it into your hand. Then, shuffle your deck.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SMP #227

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Player's Ceremony

Trainer - Stadium

Once during either players turn, the turn player may draw 2 cards. Then that player's turn ends.

SMP #248

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Psyduck - Water - 60 HP

Pokemon - Basic

C Scream

Your opponent's active Pokemon is now confused.

Weakness: Grass
Resistance: None
Retreat: 1

SMP #286

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Eevee - Colorless - 60 HP

Pokemon - Basic

C Scream

Your opponent's active Pokemon is now confused.

Weakness: Fighting
Resistance: None
Retreat: 1

SMP #287

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Pikachu - Lightning - 60 HP

Pokemon - Basic

C Scream

Your opponent's active Pokemon is now confused.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SMP #288

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Rowlet - Grass - 60 HP

Pokemon - Basic

C Scream

Your opponent's active Pokemon is now confused.

Weakness: Fire
Resistance: None
Retreat: 1

SMP #290

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Abareru-kun

Trainer - Supporter

Tell your opponent a joke. If they laugh, draw 3 cards.

SMP #320

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Tea Party Pikachu - Lightning - 60 HP

Pokemon - Basic

CC Petals Gathered

Both player draw 2 cards.

LCC Electro Ball 50

Weakness: Fighting
Resistance: Metal
Retreat: 1

SMP #325

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Eevee - Colorless - 60 HP

Pokemon - Basic

C Intimidate

During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance).

CC Tackle 20

Weakness: Fighting
Resistance: None
Retreat: 1

SMP #371

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Chikorita - Grass - 70 HP

Pokemon - Basic

C Find Out

Flip a coin. If heads, search your deck for an Item card, reaveal it and put it into your hand. Then, shuffle your deck.

GCC Razor Leaf 50

Weakness: Fire
Resistance: None
Retreat: 2

SMP #373

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Litten - Fire - 60 HP

Pokemon - Basic

C Find Out

Flip a coin. If heads, search your deck for an Item card, reaveal it and put it into your hand. Then, shuffle your deck.

R Flare 10

Weakness: Water
Resistance: None
Retreat: 1

SMP #374

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Meowth - Colorless - 60 HP

Pokemon - Basic

C Find Out

Flip a coin. If heads, search your deck for an Item card, reaveal it and put it into your hand. Then, shuffle your deck.

CC Whimsy Tackle 50

Flip a coin. If tails, this attack does nothing.

Weakness: Fighting
Resistance: None
Retreat: 1

SMP #375

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Rainbow Flower

Trainer - Item

The Pokemon-GX this card is attached to has 20 more HP and does not get damage from your opponent's Pokemon's attacks while it's on your bench.

SMP #388

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Surfing Pikachu - Lightning - 60 HP

Pokemon - Basic

L Static Shock 10

CCC Summer Waves 30

Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SMP #392

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Player's Ceremony

Trainer - Stadium

Once during either players turn, the turn player may draw 2 cards. Then that player's turn ends.

SMP #398

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Eevee - Colorless - 60 HP

Pokemon - Basic

C Gnaw 10

CCC Beanbags Spin 30x

Flip 3 coins. This attack does 30 damage times the number of heads.

Weakness: Fighting
Resistance: None
Retreat: 1

SMP #399

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Comedy Pikachu - Lightning - 60 HP

Pokemon - Basic

C New Open

Both players reveal the top card of their deck, reveal them and put them into their hand.

Weakness: Fighting
Resistance: Metal
Retreat: 1

SMP #407

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Palace Book

Trainer - Item

Draw 3 cards. Your turn ends.

SMP #NAN25

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Older releases

Rockruff - Fighting - 70 HP

Pokemon - Basic

FC Rock Throw 20

Weakness: Grass
Resistance: None
Retreat: 1

SMD #11

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Team Rocket's Harassment

Trainer - Supporter

Each player shuffles their hand into their deck and draws 5 cards.

SMD #26

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Pokemon Card Gym Medal

Trainer - Item

Look at 1 of your face-down Prize cards. You may switch that card with the top card of your deck.

XYP #NAN82

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Palace Book

Trainer - Item

Draw 3 cards. Your turn ends.

XYP #NAN83

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Detective Yoshida

Trainer - Supporter

Look at your opponent's hand. Draw 2 cards.

SMP2 #25

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