S1H Shield

Japanese release date: 6th December 2019

Blipbug - Grass - 50 HP

Pokemon - Basic

G Gnaw 20

Weakness: Fire
Resistance: None
Retreat: 1

S1H #1

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Dottler - Grass - 70 HP

Pokemon - Stage 1

C Reflect

During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 40 (after applying Weakness and Resistance).

GC Ram 30

Weakness: Fire
Resistance: None
Retreat: 2

S1H #2

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Orbeetle - Grass - 130 HP

Pokemon - Stage 2

Ability: A Bug's Radar

Once during your turn, you may look at the top 3 cards of your opponent's deck and put them back in any order.

GC Brain Wave 90+

This attack does 30 more damage times the amount of [P] Energy attached to this Pokemon.

Weakness: Fire
Resistance: None
Retreat: 1

S1H #3

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Gossifleur - Grass - 50 HP

Pokemon - Basic

C Call for Family

Search your deck for up to 3 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.

G Razor Leaf 10

Weakness: Fire
Resistance: None
Retreat: 1

S1H #4

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Eldegoss - Grass - 80 HP

Pokemon - Stage 1

C Fluffy Blessing

Search your deck for 3 [G] energy and attach them to your benched Pokemon in any way you like. Then, shuffle your deck.

G Leafage 30

Weakness: Fire
Resistance: None
Retreat: 1

S1H #5

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Torkoal-V - Fire - 210 HP

Pokemon - Basic

RRC Flame Pillar 90+

Discard the top card from your deck. If that card is a [R] energy, this attack does 90 more damage

RRRC Steam Crash 120

Discard 2 energy from your opponent's active Pokemon.

Weakness: Water
Resistance: None
Retreat: 4

S1H #6

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Scorbunny - Fire - 60 HP

Pokemon - Basic

R Ember 30

Discard an Energy attached to this Pokemon.

Weakness: Water
Resistance: None
Retreat: 1

S1H #7

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Raboot - Fire - 90 HP

Pokemon - Stage 1

R Flame Charge 20

Search your deck for a [R] Energy card and attach it to this Pokemon. Shuffle your deck afterward.

RRC Magnum Kick 70

Weakness: Water
Resistance: None
Retreat: 1

S1H #8

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Cinderace - Fire - 170 HP

Pokemon - Stage 2

Ability: Libero

Once during your turn, when this Pokemon moves from your bench to the active spot, you may attach 2 [R] energy from your discard pile to this Pokemon.

RRC Flare Striker 190

Discard 2 Energy attached to this Pokemon.

Weakness: Water
Resistance: None
Retreat: 1

S1H #9

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Goldeen - Water - 70 HP

Pokemon - Basic

C Horn Attack 10

Weakness: Lightning
Resistance: None
Retreat: 1

S1H #10

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Seaking - Water - 110 HP

Pokemon - Stage 1

W Horn Rip Off

Flip 3 coins. For each heads discard an energy from your opponent's active Pokemon.

CC Pierce 50

Weakness: Lightning
Resistance: None
Retreat: 2

S1H #11

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Qwilfish - Water - 90 HP

Pokemon - Basic

Ability: Poison Point

If this Pokemon is your Active Pokemon and is damaged by an opponent's attack (even if this Pokemon is Knocked Out), the Attacking Pokemon is now Poisoned.

C Venoshock 10+

If your opponent's Active Pokemon is Poisoned, this attack does 60 more damage.

Weakness: Lightning
Resistance: None
Retreat: 1

S1H #12

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Chewtle - Water - 80 HP

Pokemon - Basic

CC Bite 30

WCC Water Gun 50

Weakness: Lightning
Resistance: None
Retreat: 2

S1H #13

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Drednaw - Water - 130 HP

Pokemon - Stage 1

WCC Manriki Bytes 60+

This attack does 30 more damage for each [C] in your opponent's Active Pokemon's Retreat Cost.

WCCC Dark Clamp 130

The Defending Pokemon can't retreat during your opponent's next turn.

Weakness: Lightning
Resistance: None
Retreat: 3

S1H #14

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Snom - Water - 50 HP

Pokemon - Basic

C Ram 10

Weakness: Metal
Resistance: None
Retreat: 1

S1H #15

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Frosmoth - Water - 90 HP

Pokemon - Stage 1

Ability: Dance Of Ice And Snow

As often as you like during your turn, you may attach a [W] energy from your hand to 1 of your benched [W] Pokemon.

WC Aurora Beam 30

Weakness: Metal
Resistance: None
Retreat: 2

S1H #16

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Chinchou - Lightning - 70 HP

Pokemon - Basic

CC Gentle Slap 30

Weakness: Fighting
Resistance: None
Retreat: 1

S1H #17

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Lanturn - Lightning - 120 HP

Pokemon - Stage 1

C Ram 30

LCC Strobe Shock 90

Look at your opponent's hand. If they have an energy in their hand, your opponent's active Pokemon is paralyzed.

Weakness: Fighting
Resistance: None
Retreat: 2

S1H #18

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Morpeko-V - Lightning - 170 HP

Pokemon - Basic

C Spark 20

This attack does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

LLC Electric Wheel 150

Discard an energy from this Pokemon. Then, switch this Pokemon with 1 of your benched Pokemon.

Weakness: Fighting
Resistance: None
Retreat: 2

S1H #19

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Morpeko-VMAX - Lightning - 300 HP

Pokemon - V-MAX

LLC Max Discharge 180

This attack does 20 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Weakness: Fighting
Resistance: None
Retreat: 1

S1H #20

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Galarian Ponyta - Psychic - 70 HP

Pokemon - Basic

P Psy Bolt 10

Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S1H #21

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Galarian Rapidash - Psychic - 100 HP

Pokemon - Stage 1

Ability: Pastel Veil

Your Pokemon can't be affected by special conditions and remove all special conditions from all of your Pokemon.

PC Psychic 30+

This attack does 30 more damage times the amount of Energy attached to your opponent's Active Pokemon.

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S1H #22

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Munna - Psychic - 70 HP

Pokemon - Basic

C Moonlight

Heal 30 damage from this Pokemon.

PC Psychic Sphere 30

Weakness: Darkness
Resistance: Fighting
Retreat: 1

S1H #23

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Musharna - Psychic - 120 HP

Pokemon - Stage 1

C How Is Sound Sleep

Your opponent's Active Pokemon is now Asleep. Your opponent flips 2 coins instead of 1 between turns. If either of them is tails, that Pokemon is still Asleep.

PC Hypno Blast 10+

If your opponent's active Pokemon is asleep, this attack does 120 more damage.

Weakness: Darkness
Resistance: Fighting
Retreat: 3

S1H #24

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Indeedee-V - Psychic - 180 HP

Pokemon - Basic

Ability: Watch Over

Once during your turn, you may heal 20 damage from your active Pokemon.

PCC Psychic 10+

This attack does 60 more damage times the amount of Energy attached to your opponent's Active Pokemon.

Weakness: Darkness
Resistance: Fighting
Retreat: 2

S1H #25

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Hitmonlee - Fighting - 120 HP

Pokemon - Basic

CC Low Sweep 40

FFC Cooperation Attack 80+

If you have Hitmonlee on your bench, this attack does 80 more damage.

Weakness: Psychic
Resistance: None
Retreat: 1

S1H #26

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Hitmonchan - Fighting - 120 HP

Pokemon - Basic

F Cooperation Beat 20+

If you have Hitmonlee on your bench, this attack does 20 more damage.

FF Mach Cross 60

Weakness: Psychic
Resistance: None
Retreat: 1

S1H #27

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Rhyhorn - Fighting - 100 HP

Pokemon - Basic

C Horn Attack 10

FC Hammer In 30

Weakness: Grass
Resistance: None
Retreat: 3

S1H #28

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Rhydon - Fighting - 120 HP

Pokemon - Stage 1

FCC Horn Drill 50

FFCC Rock Slide 100

This attack does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)

Weakness: Grass
Resistance: None
Retreat: 4

S1H #29

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Rhyperior - Fighting - 190 HP

Pokemon - Stage 2

FCC Rock Tumble 90

This attack's damage isn't affected by Resistance.

FFCC Shake Bedrock 120

This attack does 60 damage to each benched Pokemon with any damage counters on them. (Don't apply Weakness and Resistance for benched Pokemon.)

Weakness: Grass
Resistance: None
Retreat: 4

S1H #30

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Silicobra - Fighting - 80 HP

Pokemon - Basic

C Sand-Attack

If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Weakness: Grass
Resistance: None
Retreat: 2

S1H #31

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Sandaconda - Fighting - 140 HP

Pokemon - Stage 1

C Coil 10

During your next turn, this Pokemon's attacks do 120 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

FCC Skull Bash 100

Weakness: Grass
Resistance: None
Retreat: 2

S1H #32

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Galarian Zigzagoon - Darkness - 70 HP

Pokemon - Basic

Ability: Temper Head

When you put this Pokemon from your hand onto your bench during your turn, you may put 1 damage counter on 1 of your opponent's Pokemon.

DC Surprise Attack 30

Flip a coin. If tails, this attack does nothing.

Weakness: Grass
Resistance: None
Retreat: 1

S1H #33

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Galarian Linoone - Darkness - 100 HP

Pokemon - Stage 1

D Night Slash 20

Switch this Pokemon with 1 of your Benched Pokemon.

DCC Hammer In 70

Weakness: Grass
Resistance: None
Retreat: 2

S1H #34

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Galarian Obstagoon - Darkness - 160 HP

Pokemon - Stage 2

Ability: Arakure Shout

When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may put 3 damage counters on 1 of your opponent's Pokemon.

DC Blocking 90

During your opponent's next turn, prevent all damage done to this Pokemon by attacks from Basic Pokemon.

Weakness: Grass
Resistance: None
Retreat: 2

S1H #35

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Sableye-V - Darkness - 170 HP

Pokemon - Basic

D Looking For Veins

Put a Trainer card from your discard pile into your hand.

DD Mad Nail 10+

This attack does 60 more damage for each damage counter on your opponent's Active Pokemon.

Weakness: Grass
Resistance: None
Retreat: 2

S1H #36

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Skorupi - Darkness - 80 HP

Pokemon - Basic

D Poison Sting

Your opponent's Active Pokemon is now Poisoned.

DCC Slashing Claw 50

Weakness: Fighting
Resistance: None
Retreat: 2

S1H #37

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Drapion - Darkness - 140 HP

Pokemon - Stage 1

DCC Hard Press 80

Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.

DDCC Poison Attack 130

Your opponent's Active Pokemon is now Poisoned.

Weakness: Fighting
Resistance: None
Retreat: 3

S1H #38

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Mawile - Metal - 90 HP

Pokemon - Basic

C Find a Friend

Search your deck for a Pokemon, reveal it and put it into your hand. Then, shuffle your deck.

MC Crunch 40

Discard an Energy attached to the Defending Pokemon.

Weakness: Fire
Resistance: Grass
Retreat: 1

S1H #39

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Pawniard - Metal - 70 HP

Pokemon - Basic

C Kill 10

MC Metal Claw 20

Weakness: Fire
Resistance: Grass
Retreat: 1

S1H #40

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Bisharp - Metal - 120 HP

Pokemon - Stage 1

C Charge Order 30+

This attack does 30 more damage for each Pawniard on your bench.

MC Slicing Blade 60

Weakness: Fire
Resistance: Grass
Retreat: 2

S1H #41

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Cufant - Metal - 100 HP

Pokemon - Basic

MM Stomp 20+

Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 3

S1H #42

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Copperajah - Metal - 190 HP

Pokemon - Stage 1

MM Dig Drain 60

Heal 30 damage from this Pokemon.

MMM Gowan Nose 220

If there are 8 or more damage counters on this Pokemon, this attack does nothing.

Weakness: Fire
Resistance: Grass
Retreat: 4

S1H #43

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Zamazenta-V - Metal - 230 HP

Pokemon - Basic

Ability: Dauntless Shield

Prevent all damage from attacks done to this Pokemon by attacks from your opponent's Pokemon-VMAX.

MMC Assault Tackle 130

Discard a Special Energy attached to the Defending Pokemon.

Weakness: Fire
Resistance: Grass
Retreat: 2

S1H #44

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Snorlax-V - Colorless - 220 HP

Pokemon - Basic

CCC Swallow 60

Heal from this Pokemon the same amount of damage you did to your opponent's Active Pokemon.

CCCC Falling Down 170

This Pokemon is now Asleep.

Weakness: Fighting
Resistance: None
Retreat: 4

S1H #45

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Snorlax-VMAX - Colorless - 340 HP

Pokemon - V-MAX

CCC G-Max Fall 60+

This attack does 30 more damage for each of your benched Pokemon.

Weakness: Fighting
Resistance: None
Retreat: 4

S1H #46

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Hoothoot - Colorless - 70 HP

Pokemon - Basic

C Send Back

Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.

CC Wing Attack 20

Weakness: Lightning
Resistance: Fighting
Retreat: 1

S1H #47

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Noctowl - Colorless - 110 HP

Pokemon - Stage 1

CC Wing Attack 40

CCC Take Away The Mountain

Choose 1 of your opponent's benched Pokemon. Your opponent shuffles that Pokemon and all cards attached to it into their deck and you shuffle this Pokemon and all cards attached to it into your deck. (If your opponent has no benched Pokemon, this attack does nothing.)

Weakness: Lightning
Resistance: Fighting
Retreat: 1

S1H #48

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Oranguru - Colorless - 120 HP

Pokemon - Basic

Ability: Shallow Cleverness

Once during your turn, you may swap 1 of your hand cards with the top card from your deck.

CCC Whap Down 70

Weakness: Fighting
Resistance: None
Retreat: 2

S1H #49

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Wooloo - Colorless - 70 HP

Pokemon - Basic

CC Expand 30

During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 10 (after applying Weakness and Resistance).

Weakness: Fighting
Resistance: None
Retreat: 1

S1H #50

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Dubwool - Colorless - 130 HP

Pokemon - Stage 1

C Cotton Guard 30

During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance).

CCC Double-Edge 120

This Pokemon does 30 damage to itself.

Weakness: Fighting
Resistance: None
Retreat: 2

S1H #51

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Quick Ball

Trainer - Item

You can only use this card, if you discard another card from your hand.
Search your deck for a basic Pokemon, reveal it and put it into your hand. Then, shuffle your deck.

S1H #52

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Rare Candy

Trainer - Item

Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.

S1H #53

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Metal Saucer

Trainer - Item

Attach a [M] energy from your discard pile to 1 of your benched [M] Pokemon.

S1H #54

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Sitrus Berry

Trainer - Item

At the end of either player's turn, if the Pokemon this card is attached to has 3 or more damage counters attached to it, heal 30 damage from that Pokemon. Then, discard this card.

S1H #55

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Vital Band

Trainer - Item

The attacks of the Pokemon this card is attached to do 10 more damage against your opponent's active Pokemon.

S1H #56

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Lucky Egg

Trainer - Item

If the Pokemon this card is attached to is knocked out by an attack from your opponent's Pokemon, draw cards until you have 7 hand cards.

S1H #57

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Team Yell Grunt

Trainer - Supporter

Return an energy from 1 of your opponent's Pokemon to their hand.

S1H #58

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Marnie

Trainer - Supporter

Both players put their hand cards face down, shuffle them and put them on the bottom of their deck. Then, you draw 5 cards and your opponent draws 4 cards.

S1H #59

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Aurora Energy

Energy - Special

In order to attach this card to 1 of your Pokemon, you have to discard a card from your hand.

While in play, this card provides every type of Energy but provides only 1 Energy at a time.

S1H #60

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