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Electrode - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Voltorb

Ability: Buzzap

At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.

LLL Electric Shock 50

Flip a coin. If tails, Electrode does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

Illustrated by Keiji Kinebuchi

Price History

Decklists that include this card

This card does not appear in any decklist from our main database. You can try searching for City League decklists instead.