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Electrode - Lightning - 80 HP

Pokémon - Stage 1 - Evolves from Voltorb

Ability: Buzzap

At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.

LLL Electric Shock 50

Flip a coin. If tails, Electrode does 10 damage to itself.

Weakness: Fighting
Resistance: none
Retreat: 1

Illustrated by Keiji Kinebuchi

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This card does not appear in any decklist from our main database. You can try searching for City League decklists instead.